move inlined MxDSObject::SetAtomId to main header

We've confirmed that, despite a function being declared inline, msvc will still make a conventional call in some circumstances. As such, I feel like this is warranted because it's most likely what a developer would have actually written.
This commit is contained in:
itsmattkc 2023-06-22 00:45:56 -07:00
parent 12395ac41a
commit 66a010a19f
5 changed files with 5 additions and 90 deletions

View file

@ -79,9 +79,6 @@ class Isle
}; };
// OFFSET: ISLE 0x401c40
inline void MxDSObject::SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
// OFFSET: ISLE 0x402c20 // OFFSET: ISLE 0x402c20
inline void Isle::Tick(BOOL sleepIfNotNextFrame) inline void Isle::Tick(BOOL sleepIfNotNextFrame)
{ {

View file

@ -34,9 +34,3 @@ void MxDSObject::SetObjectName(const char *p_name)
} }
} }
} }
// OFFSET: LEGO1 0x10005530
void MxDSObject::SetAtomId(MxAtomId p_atomId)
{
this->m_atomId = p_atomId;
}

View file

@ -17,7 +17,9 @@ class MxDSObject : public MxCore
inline void SetUnknown1c(int p_unk1c) { this->m_unk1c = p_unk1c; } inline void SetUnknown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
inline void SetUnknown24(short p_unk24) { this->m_unk24 = p_unk24; } inline void SetUnknown24(short p_unk24) { this->m_unk24 = p_unk24; }
void SetAtomId(MxAtomId p_atomId); // OFFSET: ISLE 0x401c40
// OFFSET: LEGO1 0x10005530
inline void SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
private: private:
int m_unk08; int m_unk08;

View file

@ -493,9 +493,6 @@ DEP_CPP_DLLMA=\
# Begin Source File # Begin Source File
SOURCE=.\LEGO1\legoomni.cpp SOURCE=.\LEGO1\legoomni.cpp
!IF "$(CFG)" == "LEGO1 - Win32 Release"
DEP_CPP_LEGOO=\ DEP_CPP_LEGOO=\
".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\ ".\LEGO1\lego3dview.h"\
@ -544,45 +541,13 @@ DEP_CPP_LEGOO=\
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
DEP_CPP_LEGOO=\
".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\
".\LEGO1\legoentity.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinc.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legonavcontroller.h"\
".\LEGO1\legoomni.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxcriticalsection.h"\
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxdsfile.h"\
".\LEGO1\mxdsobject.h"\
".\LEGO1\mxeventmanager.h"\
".\LEGO1\mxomni.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\viewmanager.h"\
"$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File # End Source File
################################################################################ ################################################################################
# Begin Source File # Begin Source File
SOURCE=.\LEGO1\mxcriticalsection.cpp SOURCE=.\LEGO1\mxcriticalsection.cpp
DEP_CPP_MXCRI=\ DEP_CPP_MXCRI=\
".\LEGO1\legoinc.h"\
".\LEGO1\mxcriticalsection.h"\ ".\LEGO1\mxcriticalsection.h"\
@ -596,6 +561,7 @@ DEP_CPP_MXCRI=\
SOURCE=.\LEGO1\mxautolocker.cpp SOURCE=.\LEGO1\mxautolocker.cpp
DEP_CPP_MXAUT=\ DEP_CPP_MXAUT=\
".\LEGO1\legoinc.h"\
".\LEGO1\mxautolocker.h"\ ".\LEGO1\mxautolocker.h"\
".\LEGO1\mxcriticalsection.h"\ ".\LEGO1\mxcriticalsection.h"\
@ -773,9 +739,6 @@ DEP_CPP_MXOMNICR=\
# Begin Source File # Begin Source File
SOURCE=.\LEGO1\legonavcontroller.cpp SOURCE=.\LEGO1\legonavcontroller.cpp
!IF "$(CFG)" == "LEGO1 - Win32 Release"
DEP_CPP_LEGON=\ DEP_CPP_LEGON=\
".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\ ".\LEGO1\lego3dview.h"\
@ -825,40 +788,6 @@ DEP_CPP_LEGON=\
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
DEP_CPP_LEGON=\
".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\
".\LEGO1\legoentity.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinc.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legonavcontroller.h"\
".\LEGO1\legoomni.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legoutil.h"\
".\LEGO1\legovideomanager.h"\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxcriticalsection.h"\
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxdsfile.h"\
".\LEGO1\mxdsobject.h"\
".\LEGO1\mxeventmanager.h"\
".\LEGO1\mxomni.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\viewmanager.h"\
"$(INTDIR)\legonavcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGON) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
# End Source File # End Source File
################################################################################ ################################################################################
# Begin Source File # Begin Source File
@ -984,28 +913,21 @@ SOURCE=.\ISLE\main.cpp
DEP_CPP_MAIN_=\ DEP_CPP_MAIN_=\
".\ISLE\define.h"\ ".\ISLE\define.h"\
".\ISLE\isle.h"\ ".\ISLE\isle.h"\
".\ISLE\res\resource.h"\
".\LEGO1\lego3dmanager.h"\ ".\LEGO1\lego3dmanager.h"\
".\LEGO1\lego3dview.h"\ ".\LEGO1\lego3dview.h"\
".\LEGO1\legoanimationmanager.h"\
".\LEGO1\legobuildingmanager.h"\
".\LEGO1\legoentity.h"\ ".\LEGO1\legoentity.h"\
".\LEGO1\legogamestate.h"\ ".\LEGO1\legogamestate.h"\
".\LEGO1\legoinc.h"\ ".\LEGO1\legoinc.h"\
".\LEGO1\legoinputmanager.h"\ ".\LEGO1\legoinputmanager.h"\
".\LEGO1\legomodelpresenter.h"\
".\LEGO1\legonavcontroller.h"\ ".\LEGO1\legonavcontroller.h"\
".\LEGO1\legoomni.h"\ ".\LEGO1\legoomni.h"\
".\LEGO1\legopartpresenter.h"\
".\LEGO1\legoroi.h"\ ".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\ ".\LEGO1\legovideomanager.h"\
".\LEGO1\legoworldpresenter.h"\
".\LEGO1\mxatomid.h"\ ".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\ ".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\ ".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\ ".\LEGO1\mxcore.h"\
".\LEGO1\mxcriticalsection.h"\ ".\LEGO1\mxcriticalsection.h"\
".\LEGO1\mxdirectdraw.h"\
".\LEGO1\mxdsaction.h"\ ".\LEGO1\mxdsaction.h"\
".\LEGO1\mxdsfile.h"\ ".\LEGO1\mxdsfile.h"\
".\LEGO1\mxdsobject.h"\ ".\LEGO1\mxdsobject.h"\

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