mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 01:17:55 -05:00
Implement/match Isle::CreateState and related (#948)
This commit is contained in:
parent
1633118f68
commit
63719ef689
14 changed files with 123 additions and 61 deletions
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@ -36,6 +36,7 @@ class Ambulance : public IslePathActor {
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MxU32 VTable0xdc(MxType19NotificationParam&) override; // vtable+0xdc
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MxU32 VTable0xdc(MxType19NotificationParam&) override; // vtable+0xdc
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void VTable0xe4() override; // vtable+0xe4
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void VTable0xe4() override; // vtable+0xe4
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void CreateState();
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void FUN_10036e60();
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void FUN_10036e60();
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void FUN_10037060();
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void FUN_10037060();
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@ -37,6 +37,8 @@ class Helicopter : public IslePathActor {
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// SYNTHETIC: LEGO1 0x10003210
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// SYNTHETIC: LEGO1 0x10003210
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// Helicopter::`scalar deleting destructor'
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// Helicopter::`scalar deleting destructor'
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void CreateState();
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protected:
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protected:
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MxMatrix m_unk0x160; // 0x160
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MxMatrix m_unk0x160; // 0x160
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MxMatrix m_unk0x1a8; // 0x1a8
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MxMatrix m_unk0x1a8; // 0x1a8
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@ -44,9 +46,6 @@ class Helicopter : public IslePathActor {
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UnknownMx4DPointFloat m_unk0x1f4; // 0x1f4
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UnknownMx4DPointFloat m_unk0x1f4; // 0x1f4
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HelicopterState* m_state; // 0x228
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HelicopterState* m_state; // 0x228
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MxAtomId m_script; // 0x22c
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MxAtomId m_script; // 0x22c
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private:
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void GetState();
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};
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};
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#endif // HELICOPTER_H
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#endif // HELICOPTER_H
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@ -76,7 +76,7 @@ class Isle : public LegoWorld {
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void HandleElevatorEndAction();
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void HandleElevatorEndAction();
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void UpdateGlobe();
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void UpdateGlobe();
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void FUN_10032620();
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void FUN_10032620();
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void FUN_100330e0();
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void CreateState();
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void FUN_10032d30(
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void FUN_10032d30(
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IsleScript::Script p_script,
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IsleScript::Script p_script,
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JukeboxScript::Script p_music,
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JukeboxScript::Script p_music,
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@ -4,6 +4,8 @@
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#include "decomp.h"
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#include "decomp.h"
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#include "isleactor.h"
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#include "isleactor.h"
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class Act1State;
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class PizzaMissionState;
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class SkateBoard;
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class SkateBoard;
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// VTABLE: LEGO1 0x100d7380
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// VTABLE: LEGO1 0x100d7380
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@ -33,6 +35,7 @@ class Pizza : public IsleActor {
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undefined4 HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
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undefined4 HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
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undefined4 VTable0x80(MxParam&) override; // vtable+0x80
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undefined4 VTable0x80(MxParam&) override; // vtable+0x80
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void CreateState();
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void FUN_100382b0();
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void FUN_100382b0();
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void FUN_10038380();
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void FUN_10038380();
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@ -42,10 +45,10 @@ class Pizza : public IsleActor {
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// Pizza::`scalar deleting destructor'
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// Pizza::`scalar deleting destructor'
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private:
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private:
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undefined4 m_unk0x7c; // 0x7c
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PizzaMissionState* m_state; // 0x7c
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undefined4 m_unk0x80; // 0x80
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undefined4 m_unk0x80; // 0x80
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SkateBoard* m_skateboard; // 0x84
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SkateBoard* m_skateboard; // 0x84
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undefined4 m_unk0x88; // 0x88
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Act1State* m_act1state; // 0x88
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undefined4 m_unk0x8c; // 0x8c
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undefined4 m_unk0x8c; // 0x8c
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undefined4 m_unk0x90; // 0x90
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undefined4 m_unk0x90; // 0x90
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undefined4 m_unk0x94; // 0x94
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undefined4 m_unk0x94; // 0x94
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@ -29,12 +29,12 @@ class Pizzeria : public IsleActor {
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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undefined4 VTable0x68() override; // vtable+0x68
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undefined4 VTable0x68() override; // vtable+0x68
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void CreateState();
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// SYNTHETIC: LEGO1 0x1000e8d0
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// SYNTHETIC: LEGO1 0x1000e8d0
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// Pizzeria::`scalar deleting destructor'
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// Pizzeria::`scalar deleting destructor'
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private:
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private:
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void Init();
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PizzeriaState* m_pizzeriaState; // 0x7c
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PizzeriaState* m_pizzeriaState; // 0x7c
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PizzaMissionState* m_pizzaMissionState; // 0x80
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PizzaMissionState* m_pizzaMissionState; // 0x80
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};
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};
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@ -30,6 +30,7 @@ class Radio : public MxCore {
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}
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}
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void Initialize(MxBool p_und);
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void Initialize(MxBool p_und);
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void CreateState();
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void Play();
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void Play();
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void Stop();
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void Stop();
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@ -39,8 +40,6 @@ class Radio : public MxCore {
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// Radio::`scalar deleting destructor'
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// Radio::`scalar deleting destructor'
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private:
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private:
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void CreateRadioState();
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RadioState* m_state; // 0x08
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RadioState* m_state; // 0x08
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MxBool m_unk0x0c; // 0x0c
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MxBool m_unk0x0c; // 0x0c
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MxBool m_audioEnabled; // 0x0d
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MxBool m_audioEnabled; // 0x0d
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@ -4,6 +4,8 @@
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#include "decomp.h"
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#include "decomp.h"
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#include "islepathactor.h"
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#include "islepathactor.h"
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class TowTrackMissionState;
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// VTABLE: LEGO1 0x100d7ee0
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// VTABLE: LEGO1 0x100d7ee0
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// SIZE 0x180
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// SIZE 0x180
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class TowTrack : public IslePathActor {
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class TowTrack : public IslePathActor {
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@ -32,6 +34,7 @@ class TowTrack : public IslePathActor {
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MxU32 VTable0xdc(MxType19NotificationParam& p_param) override; // vtable+0xdc
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MxU32 VTable0xdc(MxType19NotificationParam& p_param) override; // vtable+0xdc
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void VTable0xe4() override; // vtable+0xe4
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void VTable0xe4() override; // vtable+0xe4
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void CreateState();
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void FUN_1004dab0();
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void FUN_1004dab0();
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void FUN_1004dad0();
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void FUN_1004dad0();
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@ -39,17 +42,16 @@ class TowTrack : public IslePathActor {
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// TowTrack::`scalar deleting destructor'
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// TowTrack::`scalar deleting destructor'
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private:
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private:
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// TODO: TowTrack field types
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undefined4 m_unk0x160; // 0x160
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undefined m_unk0x154[4];
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TowTrackMissionState* m_state; // 0x164
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MxS32 m_unk0x164;
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MxS16 m_unk0x168; // 0x168
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MxS16 m_unk0x168;
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MxS16 m_unk0x16a; // 0x16a
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MxS16 m_unk0x16a;
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16c;
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MxS16 m_unk0x16e; // 0x16e
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MxS16 m_unk0x16e;
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MxS32 m_unk0x170; // 0x170
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MxS32 m_unk0x170;
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MxS32 m_unk0x174; // 0x174
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MxS32 m_unk0x174;
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MxFloat m_unk0x178; // 0x178
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MxFloat m_unk0x178;
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undefined4 m_unk0x17c; // 0x17c
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undefined4 m_unk0x17c;
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};
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};
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#endif // TOWTRACK_H
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#endif // TOWTRACK_H
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@ -18,17 +18,17 @@ DECOMP_SIZE_ASSERT(Ambulance, 0x184)
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// FUNCTION: LEGO1 0x10035ee0
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// FUNCTION: LEGO1 0x10035ee0
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Ambulance::Ambulance()
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Ambulance::Ambulance()
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{
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{
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this->m_unk0x168 = 0;
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m_unk0x168 = 0;
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this->m_unk0x16a = -1;
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m_unk0x16a = -1;
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this->m_state = NULL;
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m_state = NULL;
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this->m_unk0x16c = 0;
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m_unk0x16c = 0;
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this->m_unk0x174 = -1;
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m_unk0x174 = -1;
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this->m_unk0x16e = 0;
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m_unk0x16e = 0;
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this->m_unk0x178 = -1;
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m_unk0x178 = -1;
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this->m_unk0x170 = 0;
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m_unk0x170 = 0;
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this->m_unk0x172 = 0;
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m_unk0x172 = 0;
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this->m_unk0x13c = 40.0;
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m_unk0x13c = 40.0;
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this->m_unk0x17c = 1.0;
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m_unk0x17c = 1.0;
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}
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}
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// FUNCTION: LEGO1 0x10035f90
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// FUNCTION: LEGO1 0x10035f90
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@ -66,7 +66,6 @@ MxResult Ambulance::Create(MxDSAction& p_dsAction)
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VariableTable()->SetVariable(g_varAMBULFUEL, "1.0");
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VariableTable()->SetVariable(g_varAMBULFUEL, "1.0");
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m_unk0x17c = 1.0;
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m_unk0x17c = 1.0;
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m_time = Timer()->GetTime();
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m_time = Timer()->GetTime();
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return result;
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return result;
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}
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}
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@ -76,6 +75,19 @@ void Ambulance::VTable0x70(float p_float)
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// TODO
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// TODO
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}
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}
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// FUNCTION: LEGO1 0x100363f0
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void Ambulance::CreateState()
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{
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LegoGameState* gameState = GameState();
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AmbulanceMissionState* state = (AmbulanceMissionState*) gameState->GetState("AmbulanceMissionState");
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if (state == NULL) {
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state = (AmbulanceMissionState*) gameState->CreateState("AmbulanceMissionState");
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}
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m_state = state;
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}
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// STUB: LEGO1 0x10036420
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// STUB: LEGO1 0x10036420
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MxLong Ambulance::Notify(MxParam& p_param)
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MxLong Ambulance::Notify(MxParam& p_param)
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{
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{
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@ -49,12 +49,12 @@ MxResult Helicopter::Create(MxDSAction& p_dsAction)
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if (world) {
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if (world) {
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world->Add(this);
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world->Add(this);
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}
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}
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GetState();
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CreateState();
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return result;
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return result;
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}
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}
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// FUNCTION: LEGO1 0x10003320
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// FUNCTION: LEGO1 0x10003320
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void Helicopter::GetState()
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void Helicopter::CreateState()
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{
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{
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m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
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m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
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if (!m_state) {
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if (!m_state) {
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@ -1,17 +1,21 @@
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#include "pizza.h"
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#include "pizza.h"
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#include "act1state.h"
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#include "legogamestate.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxmisc.h"
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#include "mxticklemanager.h"
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#include "mxticklemanager.h"
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#include "pizzamissionstate.h"
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DECOMP_SIZE_ASSERT(Pizza, 0x9c)
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DECOMP_SIZE_ASSERT(Pizza, 0x9c)
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// FUNCTION: LEGO1 0x10037ef0
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// FUNCTION: LEGO1 0x10037ef0
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Pizza::Pizza()
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Pizza::Pizza()
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{
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{
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m_unk0x7c = 0;
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m_state = NULL;
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m_unk0x80 = 0;
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m_unk0x80 = 0;
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m_skateboard = NULL;
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m_skateboard = NULL;
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m_unk0x88 = 0;
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m_act1state = NULL;
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m_unk0x8c = -1;
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m_unk0x8c = -1;
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m_unk0x98 = 0;
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m_unk0x98 = 0;
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m_unk0x90 = 0x80000000;
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m_unk0x90 = 0x80000000;
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@ -30,6 +34,20 @@ MxResult Pizza::Create(MxDSAction& p_dsAction)
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return SUCCESS;
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return SUCCESS;
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}
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}
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// FUNCTION: LEGO1 0x100381b0
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void Pizza::CreateState()
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{
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m_state = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
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if (m_state == NULL) {
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m_state = (PizzaMissionState*) GameState()->CreateState("PizzaMissionState");
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}
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m_act1state = (Act1State*) GameState()->GetState("Act1State");
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if (m_act1state == NULL) {
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m_act1state = (Act1State*) GameState()->CreateState("Act1State");
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}
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}
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// STUB: LEGO1 0x100382b0
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// STUB: LEGO1 0x100382b0
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void Pizza::FUN_100382b0()
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void Pizza::FUN_100382b0()
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{
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{
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@ -11,14 +11,14 @@ MxResult Pizzeria::Create(MxDSAction& p_dsAction)
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MxResult result = IsleActor::Create(p_dsAction);
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MxResult result = IsleActor::Create(p_dsAction);
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if (result == SUCCESS) {
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if (result == SUCCESS) {
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Init();
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CreateState();
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}
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}
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return result;
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return result;
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}
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}
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// FUNCTION: LEGO1 0x100179f0
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// FUNCTION: LEGO1 0x100179f0
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void Pizzeria::Init()
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void Pizzeria::CreateState()
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{
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{
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LegoGameState* gameState = GameState();
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LegoGameState* gameState = GameState();
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PizzeriaState* pizzeriaState = (PizzeriaState*) gameState->GetState("PizzeriaState");
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PizzeriaState* pizzeriaState = (PizzeriaState*) gameState->GetState("PizzeriaState");
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@ -22,7 +22,7 @@ Radio::Radio()
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ControlManager()->Register(this);
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ControlManager()->Register(this);
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m_unk0x0c = TRUE;
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m_unk0x0c = TRUE;
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CreateRadioState();
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CreateState();
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}
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}
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// FUNCTION: LEGO1 0x1002c990
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// FUNCTION: LEGO1 0x1002c990
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@ -147,12 +147,12 @@ void Radio::Initialize(MxBool p_und)
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{
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{
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if (m_unk0x0c != p_und) {
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if (m_unk0x0c != p_und) {
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m_unk0x0c = p_und;
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m_unk0x0c = p_und;
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CreateRadioState();
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CreateState();
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x1002cde0
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// FUNCTION: LEGO1 0x1002cde0
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void Radio::CreateRadioState()
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void Radio::CreateState()
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{
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{
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LegoGameState* gameState = GameState();
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LegoGameState* gameState = GameState();
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RadioState* state = (RadioState*) gameState->GetState("RadioState");
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RadioState* state = (RadioState*) gameState->GetState("RadioState");
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#include "towtrack.h"
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#include "towtrack.h"
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#include "legogamestate.h"
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#include "misc.h"
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#include "towtrackmissionstate.h"
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DECOMP_SIZE_ASSERT(TowTrack, 0x180)
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DECOMP_SIZE_ASSERT(TowTrack, 0x180)
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// FUNCTION: LEGO1 0x1004c720
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// FUNCTION: LEGO1 0x1004c720
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TowTrack::TowTrack()
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TowTrack::TowTrack()
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{
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{
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this->m_unk0x168 = 0;
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m_unk0x168 = 0;
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this->m_unk0x16a = -1;
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m_unk0x16a = -1;
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this->m_unk0x164 = 0;
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m_state = NULL;
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this->m_unk0x16c = 0;
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m_unk0x16c = 0;
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this->m_unk0x170 = -1;
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m_unk0x170 = -1;
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this->m_unk0x16e = 0;
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m_unk0x16e = 0;
|
||||||
this->m_unk0x174 = -1;
|
m_unk0x174 = -1;
|
||||||
this->m_unk0x13c = 40.0;
|
m_unk0x13c = 40.0;
|
||||||
this->m_unk0x178 = 1.0;
|
m_unk0x178 = 1.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x1004c9e0
|
// STUB: LEGO1 0x1004c9e0
|
||||||
|
@ -29,6 +33,15 @@ void TowTrack::VTable0x70(float p_float)
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x1004cc40
|
||||||
|
void TowTrack::CreateState()
|
||||||
|
{
|
||||||
|
m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
|
||||||
|
if (m_state == NULL) {
|
||||||
|
m_state = (TowTrackMissionState*) GameState()->CreateState("TowTrackMissionState");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x1004cc80
|
// STUB: LEGO1 0x1004cc80
|
||||||
MxLong TowTrack::Notify(MxParam& p_param)
|
MxLong TowTrack::Notify(MxParam& p_param)
|
||||||
{
|
{
|
||||||
|
|
|
@ -31,6 +31,7 @@
|
||||||
#include "mxtransitionmanager.h"
|
#include "mxtransitionmanager.h"
|
||||||
#include "mxvariabletable.h"
|
#include "mxvariabletable.h"
|
||||||
#include "pizza.h"
|
#include "pizza.h"
|
||||||
|
#include "pizzeria.h"
|
||||||
#include "scripts.h"
|
#include "scripts.h"
|
||||||
#include "skateboard.h"
|
#include "skateboard.h"
|
||||||
#include "towtrack.h"
|
#include "towtrack.h"
|
||||||
|
@ -474,7 +475,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
m_radio.Initialize(p_enable);
|
m_radio.Initialize(p_enable);
|
||||||
|
|
||||||
if (p_enable) {
|
if (p_enable) {
|
||||||
FUN_100330e0();
|
CreateState();
|
||||||
|
|
||||||
VideoManager()->ResetPalette(FALSE);
|
VideoManager()->ResetPalette(FALSE);
|
||||||
m_act1state->FUN_10034d00();
|
m_act1state->FUN_10034d00();
|
||||||
|
@ -1095,10 +1096,24 @@ void Isle::VTable0x6c(LegoPathActor* p_actor)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x100330e0
|
// FUNCTION: LEGO1 0x100330e0
|
||||||
void Isle::FUN_100330e0()
|
void Isle::CreateState()
|
||||||
{
|
{
|
||||||
// TODO
|
m_act1state = (Act1State*) GameState()->GetState("Act1State");
|
||||||
|
if (!m_act1state) {
|
||||||
|
m_act1state = (Act1State*) GameState()->CreateState("Act1State");
|
||||||
|
m_act1state->m_unk0x018 = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_radio.CreateState();
|
||||||
|
m_pizzeria->CreateState();
|
||||||
|
m_pizza->CreateState();
|
||||||
|
m_towtrack->CreateState();
|
||||||
|
m_ambulance->CreateState();
|
||||||
|
|
||||||
|
if (m_helicopter != NULL) {
|
||||||
|
m_helicopter->CreateState();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10033180
|
// STUB: LEGO1 0x10033180
|
||||||
|
|
Loading…
Reference in a new issue