Implement/match TowTrack::ActivateSceneActions ()

* Implement/match TowTrack::ActivateSceneActions

* Add PlayAction
This commit is contained in:
Christian Semmler 2024-08-03 11:17:17 -07:00 committed by GitHub
parent a1c6196bbc
commit 63586f88b2
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GPG key ID: B5690EEEBB952194
3 changed files with 67 additions and 27 deletions
LEGO1/lego/legoomni
include
src

View file

@ -96,7 +96,7 @@ public:
void CreateState();
void FUN_1004dab0();
void FUN_1004dad0();
void ActivateSceneActions();
void StopActions();
void FUN_1004dbe0();
@ -105,18 +105,18 @@ public:
private:
void Leave();
void FUN_1004dcf0(IsleScript::Script);
void PlayAction(IsleScript::Script p_objectId);
undefined4 m_unk0x160; // 0x160
TowTrackMissionState* m_state; // 0x164
MxS16 m_unk0x168; // 0x168
MxS16 m_actorId; // 0x16a
MxS16 m_unk0x16c; // 0x16c
MxS16 m_unk0x16e; // 0x16e
MxS32 m_unk0x170; // 0x170
MxS32 m_unk0x174; // 0x174
MxFloat m_fuel; // 0x178
MxFloat m_time; // 0x17c
undefined4 m_unk0x160; // 0x160
TowTrackMissionState* m_state; // 0x164
MxS16 m_unk0x168; // 0x168
MxS16 m_actorId; // 0x16a
MxS16 m_unk0x16c; // 0x16c
MxS16 m_unk0x16e; // 0x16e
IsleScript::Script m_lastAction; // 0x170
MxS32 m_unk0x174; // 0x174
MxFloat m_fuel; // 0x178
MxFloat m_time; // 0x17c
};
#endif // TOWTRACK_H

View file

@ -2,6 +2,7 @@
#include "isle.h"
#include "isle_actions.h"
#include "jukebox_actions.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legonavcontroller.h"
@ -9,7 +10,9 @@
#include "legovariables.h"
#include "legoworld.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxsoundpresenter.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
#include "mxvariabletable.h"
@ -24,7 +27,7 @@ TowTrack::TowTrack()
m_actorId = -1;
m_state = NULL;
m_unk0x16c = 0;
m_unk0x170 = -1;
m_lastAction = IsleScript::c_noneIsle;
m_unk0x16e = 0;
m_unk0x174 = -1;
m_maxLinearVel = 40.0;
@ -88,7 +91,7 @@ void TowTrack::VTable0x70(float p_time)
VariableTable()->SetVariable(g_varTOWFUEL, buf);
if (p_time - m_state->m_unk0x0c > 100000.0f && m_state->m_unk0x08 == 1 && !m_state->m_unk0x10) {
FUN_1004dcf0(IsleScript::c_Avo909In_PlayWav);
PlayAction(IsleScript::c_Avo909In_PlayWav);
m_state->m_unk0x10 = TRUE;
}
}
@ -188,7 +191,7 @@ MxLong TowTrack::HandleClick()
}
else {
SpawnPlayer(LegoGameState::e_unk28, TRUE, 0);
m_unk0x170 = -1;
m_lastAction = IsleScript::c_noneIsle;
m_unk0x174 = -1;
m_state->m_unk0x0c = Timer()->GetTime();
m_state->m_unk0x10 = FALSE;
@ -229,23 +232,55 @@ void TowTrack::Leave()
ControlManager()->Unregister(this);
}
// STUB: LEGO1 0x1004d9e0
// FUNCTION: LEGO1 0x1004d9e0
MxLong TowTrack::HandleControl(LegoControlManagerNotificationParam& p_param)
{
// TODO
return 0;
MxLong result = 0;
if (p_param.GetUnknown0x28() == 1) {
switch (p_param.GetClickedObjectId()) {
case IsleScript::c_TowTrackArms_Ctl:
Exit();
GameState()->m_currentArea = LegoGameState::e_unk66;
result = 1;
break;
case IsleScript::c_TowInfo_Ctl:
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
Exit();
GameState()->m_currentArea = LegoGameState::e_unk66;
result = 1;
break;
case IsleScript::c_TowHorn_Ctl:
MxSoundPresenter* presenter = (MxSoundPresenter*) CurrentWorld()->Find("MxSoundPresenter", "TowHorn_Sound");
presenter->Enable(p_param.GetUnknown0x28());
break;
}
}
return result;
}
// STUB: LEGO1 0x1004dab0
// FUNCTION: LEGO1 0x1004dab0
void TowTrack::FUN_1004dab0()
{
// TODO
m_state->m_unk0x08 = 1;
HandleClick();
}
// STUB: LEGO1 0x1004dad0
void TowTrack::FUN_1004dad0()
// FUNCTION: LEGO1 0x1004dad0
void TowTrack::ActivateSceneActions()
{
// TODO
PlayMusic(JukeboxScript::c_JBMusic2);
if (m_state->m_unk0x08 != 0) {
if (m_state->m_unk0x08 == 2) {
PlayAction(IsleScript::c_wrt082na_PlayWav);
}
else {
PlayAction(IsleScript::c_wgs032nu_PlayWav);
}
}
}
// FUNCTION: LEGO1 0x1004db10
@ -268,10 +303,15 @@ void TowTrack::FUN_1004dbe0()
// TODO
}
// STUB: LEGO1 0x1004dcf0
void TowTrack::FUN_1004dcf0(IsleScript::Script)
// FUNCTION: LEGO1 0x1004dcf0
void TowTrack::PlayAction(IsleScript::Script p_objectId)
{
// TODO
if (p_objectId != -1) {
InvokeAction(Extra::e_start, *g_isleScript, p_objectId, NULL);
}
m_lastAction = p_objectId;
BackgroundAudioManager()->LowerVolume();
}
// FUNCTION: LEGO1 0x1004dd30

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@ -1036,7 +1036,7 @@ MxLong Isle::HandleTransitionEnd()
FUN_10032d30(IsleScript::c_TowFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE);
if (!m_act1state->m_unk0x01f) {
m_towtrack->FUN_1004dad0();
m_towtrack->ActivateSceneActions();
}
break;
case LegoGameState::e_jetski: