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Implement/match LegoCharacterManager::FUN_10085210 (#763)
* Implement/match LegoCharacterManager::FUN_10085210 * Update params * Update param names * param to bool * Update var names based on beta
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3 changed files with 94 additions and 26 deletions
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@ -58,13 +58,14 @@ class LegoCharacterManager {
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LegoCharacterData* GetData(LegoROI* p_roi);
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MxBool FUN_10084ec0(LegoROI* p_roi);
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MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
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LegoROI* FUN_10085210(const char*, char*, undefined);
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LegoROI* FUN_10085a80(char* p_und1, char* p_und2, undefined p_und3);
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LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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LegoROI* FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
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private:
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LegoROI* CreateROI(const char* p_key);
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MxResult FUN_10085870(LegoROI* p_roi);
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static char* g_customizeAnimFile;
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@ -100,6 +101,9 @@ class LegoCharacterManager {
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// TEMPLATE: LEGO1 0x10083890
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Insert
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// TEMPLATE: LEGO1 0x10085500
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::insert
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// GLOBAL: LEGO1 0x100fc508
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Nil
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// clang-format on
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@ -23,6 +23,9 @@ MxU32 g_unk0x100fc4d8 = 50;
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// GLOBAL: LEGO1 0x100fc4dc
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MxU32 g_unk0x100fc4dc = 66;
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// GLOBAL: LEGO1 0x100fc4f0
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MxU32 g_unk0x100fc4f0 = 0;
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// GLOBAL: LEGO1 0x10104f20
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LegoCharacterData g_characterData[66];
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@ -491,14 +494,75 @@ void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
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}
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}
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// STUB: LEGO1 0x10085210
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LegoROI* LegoCharacterManager::FUN_10085210(const char*, char*, undefined)
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// FUNCTION: LEGO1 0x10085210
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LegoROI* LegoCharacterManager::FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity)
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{
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return NULL;
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LegoROI* roi = NULL;
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MxMatrix mat;
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Tgl::Renderer* renderer = VideoManager()->GetRenderer();
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ViewLODListManager* lodManager = GetViewLODListManager();
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LegoTextureContainer* textureContainer = TextureContainer();
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ViewLODList* lodList = lodManager->Lookup(p_lodName);
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if (lodList == NULL || lodList->Size() == 0) {
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return NULL;
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}
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roi = new LegoROI(renderer, lodList);
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const char* name;
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char buf[20];
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if (p_name != NULL) {
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name = p_name;
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}
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else {
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sprintf(buf, "autoROI_%d", g_unk0x100fc4f0++);
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name = buf;
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}
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roi->SetName(name);
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lodList->Release();
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if (roi != NULL && FUN_10085870(roi) != SUCCESS) {
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delete roi;
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roi = NULL;
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}
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if (roi != NULL) {
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roi->SetVisibility(FALSE);
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LegoCharacter* character = new LegoCharacter(roi);
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char* key = new char[strlen(name) + 1];
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if (key != NULL) {
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strcpy(key, name);
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(*m_characters)[key] = character;
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VideoManager()->Get3DManager()->Add(*roi);
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if (p_createEntity && roi->GetEntity() == NULL) {
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LegoEntity* entity = new LegoEntity();
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entity->SetROI(roi, FALSE, FALSE);
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entity->FUN_100114e0(4);
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entity->SetFlag(LegoActor::c_bit2);
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}
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}
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}
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return roi;
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}
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// STUB: LEGO1 0x10085870
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MxResult LegoCharacterManager::FUN_10085870(LegoROI* p_roi)
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{
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10085a80
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LegoROI* LegoCharacterManager::FUN_10085a80(char* p_und1, char* p_und2, undefined p_und3)
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LegoROI* LegoCharacterManager::FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity)
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{
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return FUN_10085210(p_und1, p_und2, p_und3);
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return FUN_10085210(p_name, p_lodName, p_createEntity);
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}
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@ -166,25 +166,25 @@ void LegoAnimPresenter::FUN_100692b0()
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}
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}
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else if (unk0x04 == 4) {
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LegoChar* src = new LegoChar[strlen(str)];
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strcpy(src, str + 1);
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strlwr(src);
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LegoChar* baseName = new LegoChar[strlen(str)];
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strcpy(baseName, str + 1);
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strlwr(baseName);
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LegoChar* und = FUN_10069150(str);
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roi = CharacterManager()->FUN_10085a80(und, src, 1);
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roi = CharacterManager()->FUN_10085a80(und, baseName, TRUE);
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if (roi != NULL) {
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roi->SetVisibility(FALSE);
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}
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delete[] src;
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delete[] baseName;
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delete[] und;
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}
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else if (unk0x04 == 3) {
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LegoChar* src = new LegoChar[strlen(str)];
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strcpy(src, str + 1);
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LegoChar* lodName = new LegoChar[strlen(str)];
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strcpy(lodName, str + 1);
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for (LegoChar* i = &src[strlen(src) - 1]; i > src; i--) {
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for (LegoChar* i = &lodName[strlen(lodName) - 1]; i > lodName; i--) {
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if ((*i < '0' || *i > '9') && *i != '_') {
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break;
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}
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@ -192,16 +192,16 @@ void LegoAnimPresenter::FUN_100692b0()
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*i = '\0';
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}
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strlwr(src);
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strlwr(lodName);
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LegoChar* und = FUN_10069150(str);
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roi = CharacterManager()->FUN_10085210(und, src, 1);
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roi = CharacterManager()->FUN_10085210(und, lodName, TRUE);
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if (roi != NULL) {
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roi->SetVisibility(FALSE);
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}
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delete[] src;
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delete[] lodName;
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delete[] und;
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}
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@ -228,20 +228,20 @@ void LegoAnimPresenter::FUN_100695c0()
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undefined4 unk0x04 = m_anim->GetActorUnknown0x04(i);
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if (unk0x04 == 5 || unk0x04 == 6) {
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LegoChar dest[256];
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const LegoChar* str = m_anim->GetActorName(i);
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LegoChar lodName[256];
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const LegoChar* actorName = m_anim->GetActorName(i);
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LegoU32 len = strlen(str);
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strcpy(dest, str);
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LegoU32 len = strlen(actorName);
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strcpy(lodName, actorName);
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for (LegoChar* i = &dest[len - 1]; isdigit(*i) || *i == '_'; i--) {
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for (LegoChar* i = &lodName[len - 1]; isdigit(*i) || *i == '_'; i--) {
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*i = '\0';
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}
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strlwr(dest);
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strlwr(lodName);
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CharacterManager()->FUN_10085210(str, dest, 0);
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FUN_100698b0(rois, str);
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CharacterManager()->FUN_10085210(actorName, lodName, FALSE);
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FUN_100698b0(rois, actorName);
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}
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}
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}
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