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implement LegoWorldPresenter::StartAction (#371)
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1 changed files with 56 additions and 2 deletions
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@ -2,6 +2,14 @@
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#include "legoentity.h"
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#include "legoomni.h"
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#include "legovideomanager.h"
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#include "mxactionnotificationparam.h"
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#include "mxautolocker.h"
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#include "mxdsactionlist.h"
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#include "mxdsmultiaction.h"
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#include "mxobjectfactory.h"
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#include "mxpresenter.h"
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#include "mxstl/stlcompat.h"
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// GLOBAL: LEGO1 0x100f75d4
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undefined4 g_legoWorldPresenterQuality = 1;
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@ -24,10 +32,56 @@ LegoWorldPresenter::~LegoWorldPresenter()
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// TODO
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}
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// STUB: LEGO1 0x10066870
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// FUNCTION: LEGO1 0x10066870
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MxResult LegoWorldPresenter::StartAction(MxStreamController* p_controller, MxDSAction* p_action)
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{
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return FAILURE;
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MxAutoLocker lock(&m_criticalSection);
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MxResult result = FAILURE;
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MxDSActionList* actions = ((MxDSMultiAction*) p_action)->GetActionList();
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MxObjectFactory* factory = ObjectFactory();
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MxDSActionListCursor cursor(actions);
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MxDSAction* action;
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if (MxPresenter::StartAction(p_controller, p_action) == SUCCESS) {
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// The usual cursor.Next() loop doesn't match here, even though
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// the logic is the same. It does match when "deconstructed" into
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// the following Head(), Current() and NextFragment() calls,
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// but this seems unlikely to be the original code.
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// The alpha debug build also uses Next().
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cursor.Head();
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while (cursor.Current(action)) {
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cursor.NextFragment();
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MxBool success = FALSE;
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action->CopyFlags(m_action->GetFlags());
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const char* presenterName = PresenterNameDispatch(*action);
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MxPresenter* presenter = (MxPresenter*) factory->Create(presenterName);
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if (presenter && presenter->AddToManager() == SUCCESS) {
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presenter->SetCompositePresenter(this);
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if (presenter->StartAction(p_controller, action) == SUCCESS) {
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presenter->SetTickleState(TickleState_Idle);
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success = TRUE;
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}
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}
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if (success) {
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action->SetOrigin(this);
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m_list.push_back(presenter);
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}
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else if (presenter)
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delete presenter;
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}
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VideoManager()->AddPresenter(*this);
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result = SUCCESS;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10066a50
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