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Refactor legoracers.h
and legoracers.cpp
(#1224)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
parent
5a6415e0cf
commit
57aa5a9f8a
2 changed files with 34 additions and 60 deletions
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@ -98,33 +98,6 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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// Name verified by BETA10 0x100cb537
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LegoPathBoundary* m_kick2B; // 0x7c
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// name verified by BETA10 0x100cbee6
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static EdgeReference g_skBMap[];
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public:
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// TODO: These are shared with LegoJetski, and we should move them outside of this class
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// and into the scope of legoracers.cpp
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static const SkeletonKickPhase g_skeletonKickPhases[];
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static const char* g_strSpeed;
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static const char* g_strJetSpeed;
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static const char* g_srtsl18to29[];
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static const char* g_srtsl6to10[];
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static const char* g_emptySoundKeyList[];
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static const char* g_srtrh[];
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static const char* g_srt001ra;
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static const char* g_soundSkel3;
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static MxU32 g_srtsl18to29Index;
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static MxU32 g_srtsl6to10Index;
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static MxU32 g_emptySoundKeyListIndex;
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static MxU32 g_srtrhIndex;
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static Mx3DPointFloat g_unk0x10102af0;
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static MxLong g_timeLastSoundPlayed;
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static MxS32 g_unk0x100f0b88;
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static MxBool g_unk0x100f0b8c;
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static undefined4 g_unk0x100f0bac;
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static undefined4 g_unk0x100f0bb0;
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};
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// VTABLE: LEGO1 0x100d5a08 LegoCarRaceActor
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@ -24,9 +24,10 @@ DECOMP_SIZE_ASSERT(SkeletonKickPhase, 0x10)
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DECOMP_SIZE_ASSERT(LegoRaceCar, 0x200)
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DECOMP_SIZE_ASSERT(LegoJetski, 0x1dc)
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// name verified by BETA10 0x100cbee6
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// GLOBAL: LEGO1 0x100f0a20
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// GLOBAL: BETA10 0x101f5e34
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EdgeReference LegoRaceCar::g_skBMap[] = {
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EdgeReference g_skBMap[] = {
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{// STRING: LEGO1 0x100f0a10
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"EDG03_772",
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NULL
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@ -55,31 +56,31 @@ EdgeReference LegoRaceCar::g_skBMap[] = {
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// GLOBAL: LEGO1 0x100f0a50
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// GLOBAL: BETA10 0x101f5e60
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const SkeletonKickPhase LegoRaceCar::g_skeletonKickPhases[] = {
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{&LegoRaceCar::g_skBMap[0], 0.1, 0.2, LEGORACECAR_KICK2},
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{&LegoRaceCar::g_skBMap[1], 0.2, 0.3, LEGORACECAR_KICK2},
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{&LegoRaceCar::g_skBMap[2], 0.3, 0.4, LEGORACECAR_KICK2},
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{&LegoRaceCar::g_skBMap[2], 0.6, 0.7, LEGORACECAR_KICK1},
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{&LegoRaceCar::g_skBMap[1], 0.7, 0.8, LEGORACECAR_KICK1},
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{&LegoRaceCar::g_skBMap[0], 0.8, 0.9, LEGORACECAR_KICK1},
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{&LegoRaceCar::g_skBMap[3], 0.1, 0.2, LEGORACECAR_KICK1},
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{&LegoRaceCar::g_skBMap[4], 0.2, 0.3, LEGORACECAR_KICK1},
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{&LegoRaceCar::g_skBMap[5], 0.3, 0.4, LEGORACECAR_KICK1},
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{&LegoRaceCar::g_skBMap[5], 0.6, 0.7, LEGORACECAR_KICK2},
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{&LegoRaceCar::g_skBMap[4], 0.7, 0.8, LEGORACECAR_KICK2},
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{&LegoRaceCar::g_skBMap[3], 0.8, 0.9, LEGORACECAR_KICK2},
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const SkeletonKickPhase g_skeletonKickPhases[] = {
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{&g_skBMap[0], 0.1, 0.2, LEGORACECAR_KICK2},
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{&g_skBMap[1], 0.2, 0.3, LEGORACECAR_KICK2},
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{&g_skBMap[2], 0.3, 0.4, LEGORACECAR_KICK2},
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{&g_skBMap[2], 0.6, 0.7, LEGORACECAR_KICK1},
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{&g_skBMap[1], 0.7, 0.8, LEGORACECAR_KICK1},
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{&g_skBMap[0], 0.8, 0.9, LEGORACECAR_KICK1},
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{&g_skBMap[3], 0.1, 0.2, LEGORACECAR_KICK1},
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{&g_skBMap[4], 0.2, 0.3, LEGORACECAR_KICK1},
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{&g_skBMap[5], 0.3, 0.4, LEGORACECAR_KICK1},
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{&g_skBMap[5], 0.6, 0.7, LEGORACECAR_KICK2},
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{&g_skBMap[4], 0.7, 0.8, LEGORACECAR_KICK2},
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{&g_skBMap[3], 0.8, 0.9, LEGORACECAR_KICK2},
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};
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// the STRING is already declared at LEGO1 0x101020b8
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// GLOBAL: LEGO1 0x100f0b10
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const char* LegoRaceCar::g_strSpeed = "SPEED";
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const char* g_strSpeed = "SPEED";
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// GLOBAL: LEGO1 0x100f0b14
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const char* LegoRaceCar::g_strJetSpeed = "jetSPEED";
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const char* g_strJetSpeed = "jetSPEED";
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// GLOBAL: LEGO1 0x100f0b18
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// GLOBAL: BETA10 0x101f5f28
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const char* LegoRaceCar::g_srtsl18to29[] = {
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const char* g_srtsl18to29[] = {
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"srt018sl",
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"srt019sl",
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"srt020sl",
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@ -96,62 +97,62 @@ const char* LegoRaceCar::g_srtsl18to29[] = {
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// GLOBAL: LEGO1 0x100f0b48
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// GLOBAL: BETA10 0x101f5f58
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const char* LegoRaceCar::g_srtsl6to10[] = {"srt006sl", "srt007sl", "srt008sl", "srt009sl", "srt010sl"};
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const char* g_srtsl6to10[] = {"srt006sl", "srt007sl", "srt008sl", "srt009sl", "srt010sl"};
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// GLOBAL: LEGO1 0x100f0b5c
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// GLOBAL: BETA10 0x101f5f6c
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const char* LegoRaceCar::g_emptySoundKeyList[] = {NULL};
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const char* g_emptySoundKeyList[] = {NULL};
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// GLOBAL: LEGO1 0x100f0b60
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// GLOBAL: BETA10 0x101f5f70
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const char* LegoRaceCar::g_srtrh[] = {"srt004rh", "srt005rh", "srt006rh"};
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const char* g_srtrh[] = {"srt004rh", "srt005rh", "srt006rh"};
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// GLOBAL: LEGO1 0x100f0b6c
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// STRING: LEGO1 0x100f08c4
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const char* LegoRaceCar::g_srt001ra = "srt001ra";
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const char* g_srt001ra = "srt001ra";
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// GLOBAL: LEGO1 0x100f0b70
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// STRING: LEGO1 0x100f08bc
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const char* LegoRaceCar::g_soundSkel3 = "skel3";
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const char* g_soundSkel3 = "skel3";
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// GLOBAL: LEGO1 0x100f0b74
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// GLOBAL: BETA10 0x101f5f80
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MxU32 LegoRaceCar::g_srtsl18to29Index = 0;
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MxU32 g_srtsl18to29Index = 0;
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// GLOBAL: LEGO1 0x100f0b78
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// GLOBAL: BETA10 0x101f5f84
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MxU32 LegoRaceCar::g_srtsl6to10Index = 0;
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MxU32 g_srtsl6to10Index = 0;
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// GLOBAL: LEGO1 0x100f0b7c
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// GLOBAL: BETA10 0x101f5f88
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MxU32 LegoRaceCar::g_emptySoundKeyListIndex = 0;
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MxU32 g_emptySoundKeyListIndex = 0;
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// GLOBAL: LEGO1 0x100f0b80
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// GLOBAL: BETA10 0x101f5f8c
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MxU32 LegoRaceCar::g_srtrhIndex = 0;
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MxU32 g_srtrhIndex = 0;
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// GLOBAL: LEGO1 0x100f0b84
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// GLOBAL: BETA10 0x101f5f90
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MxLong LegoRaceCar::g_timeLastSoundPlayed = 0;
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MxLong g_timeLastSoundPlayed = 0;
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// GLOBAL: LEGO1 0x100f0b88
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// GLOBAL: BETA10 0x101f5f94
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MxS32 LegoRaceCar::g_unk0x100f0b88 = 0;
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MxS32 g_unk0x100f0b88 = 0;
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// GLOBAL: LEGO1 0x100f0b8c
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// GLOBAL: BETA10 0x101f5f98
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MxBool LegoRaceCar::g_unk0x100f0b8c = TRUE;
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MxBool g_unk0x100f0b8c = TRUE;
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// GLOBAL: LEGO1 0x100f0bac
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undefined4 LegoRaceCar::g_unk0x100f0bac = 0;
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undefined4 g_unk0x100f0bac = 0;
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// GLOBAL: LEGO1 0x100f0bb0
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undefined4 LegoRaceCar::g_unk0x100f0bb0 = 0;
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undefined4 g_unk0x100f0bb0 = 0;
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// Initialized at LEGO1 0x10012db0
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// GLOBAL: LEGO1 0x10102af0
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// GLOBAL: BETA10 0x102114c0
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Mx3DPointFloat LegoRaceCar::g_unk0x10102af0 = Mx3DPointFloat(0.0f, 2.0f, 0.0f);
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Mx3DPointFloat g_unk0x10102af0 = Mx3DPointFloat(0.0f, 2.0f, 0.0f);
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// FUNCTION: LEGO1 0x10012950
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LegoRaceCar::LegoRaceCar()
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@ -605,7 +606,7 @@ void LegoJetski::Animate(float p_time)
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sprintf(buffer, "%g", speedRatio);
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VariableTable()->SetVariable(LegoRaceCar::g_strJetSpeed, buffer);
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VariableTable()->SetVariable(g_strJetSpeed, buffer);
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if (m_sound) {
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m_frequencyFactor = speedRatio * 1.2 + 0.7;
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