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Implement/match LegoAnimationManager::FUN_10062650 (#896)
* Implement/match LegoAnimationManager::FUN_10062650 * Shorten code
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3 changed files with 25 additions and 7 deletions
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@ -140,7 +140,7 @@ class LegoAnimationManager : public MxCore {
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MxBool FUN_100623a0(AnimInfo& p_info);
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MxBool ModelExists(AnimInfo& p_info, const char* p_name);
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void FUN_10062580(AnimInfo& p_info);
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MxBool FUN_10062650(Vector3&, float, LegoROI*);
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MxBool FUN_10062650(Vector3& p_position, float p_und, LegoROI* p_roi);
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MxBool FUN_10062710(AnimInfo& p_info);
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void FUN_10063aa0();
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void FUN_10063d10();
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@ -1309,6 +1309,7 @@ MxU16 LegoAnimationManager::FUN_10062110(
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if (direction.Dot(&direction, &p_direction) > 0.707) {
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Mx3DPointFloat position(p_roi->GetWorldPosition());
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// TODO: Fix call
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((Vector3&) position).Sub(&p_position);
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float len = position.LenSquared();
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float min, max;
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@ -1389,7 +1390,7 @@ MxBool LegoAnimationManager::FUN_100623a0(AnimInfo& p_info)
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LegoEntityList* entityList = world->GetEntityList();
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if (entityList != NULL) {
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Mx3DPointFloat vec(p_info.m_unk0x10[0], p_info.m_unk0x10[1], p_info.m_unk0x10[2]);
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Mx3DPointFloat position(p_info.m_unk0x10[0], p_info.m_unk0x10[1], p_info.m_unk0x10[2]);
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float und = p_info.m_unk0x10[3];
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LegoEntityListCursor cursor(entityList);
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@ -1400,7 +1401,7 @@ MxBool LegoAnimationManager::FUN_100623a0(AnimInfo& p_info)
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if (entity != actor && entity->IsA("LegoPathActor")) {
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LegoROI* roi = entity->GetROI();
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if (roi->GetVisibility() && FUN_10062650(vec, und, roi)) {
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if (roi->GetVisibility() && FUN_10062650(position, und, roi)) {
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if (!ModelExists(p_info, roi->GetName())) {
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return TRUE;
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}
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@ -1467,11 +1468,28 @@ void LegoAnimationManager::FUN_10062580(AnimInfo& p_info)
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}
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}
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// STUB: LEGO1 0x10062650
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// FUNCTION: LEGO1 0x10062650
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// FUNCTION: BETA10 0x100436e2
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MxBool LegoAnimationManager::FUN_10062650(Vector3&, float, LegoROI*)
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MxBool LegoAnimationManager::FUN_10062650(Vector3& p_position, float p_und, LegoROI* p_roi)
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{
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return TRUE;
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if (p_roi != NULL) {
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Mx3DPointFloat position(p_position);
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// TODO: Fix call
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((Vector3&) position).Sub(p_roi->GetWorldPosition());
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float len = position.LenSquared();
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if (len <= 0.0f) {
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return TRUE;
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}
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len = sqrt(len);
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if (p_roi->GetWorldBoundingSphere().Radius() + p_und >= len) {
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return TRUE;
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}
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}
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return FALSE;
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}
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// STUB: LEGO1 0x10062710
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@ -123,7 +123,7 @@ class Vector2 {
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virtual void Add(Vector2* p_other) { AddImpl(p_other->m_data); } // vtable+0x48
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// FUNCTION: LEGO1 0x100021f0
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virtual void Sub(float* p_other) { SubImpl(p_other); } // vtable+0x58
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virtual void Sub(const float* p_other) { SubImpl((float*) p_other); } // vtable+0x58
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// FUNCTION: LEGO1 0x10002200
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virtual void Sub(const Vector2* p_other) { SubImpl((float*) p_other->m_data); } // vtable+0x54
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