mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-25 08:58:01 -05:00
Implement/match Ambulance::HandleEndAction (#1018)
This commit is contained in:
parent
9383076e04
commit
5311951bc7
4 changed files with 127 additions and 25 deletions
|
@ -105,7 +105,9 @@ class Ambulance : public IslePathActor {
|
|||
// Ambulance::`scalar deleting destructor'
|
||||
|
||||
private:
|
||||
void StopAction(MxS32 p_entityId);
|
||||
void PlayAnimation(IsleScript::Script p_objectId);
|
||||
void StopAction(IsleScript::Script p_objectId);
|
||||
void PlayAction(IsleScript::Script p_objectId);
|
||||
|
||||
undefined m_unk0x160[4]; // 0x160
|
||||
AmbulanceMissionState* m_state; // 0x164
|
||||
|
@ -115,8 +117,8 @@ class Ambulance : public IslePathActor {
|
|||
MxS16 m_unk0x16e; // 0x16e
|
||||
MxS16 m_unk0x170; // 0x170
|
||||
MxS16 m_unk0x172; // 0x172
|
||||
MxS32 m_unk0x174; // 0x174
|
||||
MxS32 m_unk0x178; // 0x178
|
||||
IsleScript::Script m_lastAction; // 0x174
|
||||
IsleScript::Script m_lastAnimation; // 0x178
|
||||
MxFloat m_unk0x17c; // 0x17c
|
||||
MxFloat m_time; // 0x180
|
||||
};
|
||||
|
|
|
@ -123,7 +123,7 @@ class IslePathActor : public LegoPathActor {
|
|||
|
||||
virtual void Enter(); // vtable+0xe0
|
||||
virtual void Exit(); // vtable+0xe4
|
||||
virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p_flags); // vtable+0xe8
|
||||
virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags); // vtable+0xe8
|
||||
virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset); // vtable+0xec
|
||||
|
||||
// SYNTHETIC: LEGO1 0x10002ff0
|
||||
|
|
|
@ -2,12 +2,15 @@
|
|||
|
||||
#include "decomp.h"
|
||||
#include "isle_actions.h"
|
||||
#include "legoanimationmanager.h"
|
||||
#include "legocontrolmanager.h"
|
||||
#include "legogamestate.h"
|
||||
#include "legoutils.h"
|
||||
#include "legovariables.h"
|
||||
#include "legoworld.h"
|
||||
#include "misc.h"
|
||||
#include "mxactionnotificationparam.h"
|
||||
#include "mxbackgroundaudiomanager.h"
|
||||
#include "mxmisc.h"
|
||||
#include "mxticklemanager.h"
|
||||
#include "mxtimer.h"
|
||||
|
@ -28,9 +31,9 @@ Ambulance::Ambulance()
|
|||
m_unk0x16c = 0;
|
||||
m_unk0x16e = 0;
|
||||
m_unk0x170 = 0;
|
||||
m_unk0x174 = -1;
|
||||
m_lastAction = IsleScript::c_noneIsle;
|
||||
m_unk0x172 = 0;
|
||||
m_unk0x178 = -1;
|
||||
m_lastAnimation = IsleScript::c_noneIsle;
|
||||
m_unk0x17c = 1.0;
|
||||
}
|
||||
|
||||
|
@ -124,12 +127,90 @@ MxLong Ambulance::Notify(MxParam& p_param)
|
|||
return result;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100364d0
|
||||
// FUNCTION: LEGO1 0x100364d0
|
||||
// FUNCTION: BETA10 0x10022cc2
|
||||
MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
{
|
||||
// TODO
|
||||
return 0;
|
||||
if (p_param.GetAction() != NULL) {
|
||||
IsleScript::Script objectId = (IsleScript::Script) p_param.GetAction()->GetObjectId();
|
||||
|
||||
if (m_lastAnimation == objectId) {
|
||||
m_lastAnimation = IsleScript::c_noneIsle;
|
||||
}
|
||||
|
||||
if (m_lastAction == objectId) {
|
||||
if (m_lastAnimation == IsleScript::c_noneIsle) {
|
||||
BackgroundAudioManager()->RaiseVolume();
|
||||
}
|
||||
|
||||
m_lastAction = IsleScript::c_noneIsle;
|
||||
}
|
||||
else if (objectId == IsleScript::c_hho027en_RunAnim) {
|
||||
m_state->m_unk0x08 = 1;
|
||||
CurrentWorld()->PlaceActor(CurrentActor());
|
||||
HandleClick();
|
||||
m_unk0x172 = 0;
|
||||
TickleManager()->RegisterClient(this, 40000);
|
||||
}
|
||||
else if (objectId == IsleScript::c_hpz047pe_RunAnim || objectId == IsleScript::c_hpz048pe_RunAnim || objectId == IsleScript::c_hpz049bd_RunAnim || objectId == IsleScript::c_hpz053pa_RunAnim) {
|
||||
if (m_unk0x170 == 3) {
|
||||
PlayAnimation(IsleScript::c_hpz055pa_RunAnim);
|
||||
m_unk0x170 = 0;
|
||||
}
|
||||
else {
|
||||
PlayAnimation(IsleScript::c_hpz053pa_RunAnim);
|
||||
}
|
||||
}
|
||||
else if (objectId == IsleScript::c_hpz050bd_RunAnim || objectId == IsleScript::c_hpz052ma_RunAnim) {
|
||||
if (m_unk0x170 == 3) {
|
||||
PlayAnimation(IsleScript::c_hpz057ma_RunAnim);
|
||||
m_unk0x170 = 0;
|
||||
}
|
||||
else {
|
||||
PlayAnimation(IsleScript::c_hpz052ma_RunAnim);
|
||||
}
|
||||
}
|
||||
else if (objectId == IsleScript::c_hpz055pa_RunAnim || objectId == IsleScript::c_hpz057ma_RunAnim) {
|
||||
CurrentWorld()->PlaceActor(CurrentActor());
|
||||
HandleClick();
|
||||
SpawnPlayer(LegoGameState::e_pizzeriaExterior, TRUE, 0);
|
||||
m_unk0x172 = 0;
|
||||
TickleManager()->RegisterClient(this, 40000);
|
||||
|
||||
if (m_unk0x16c != 0) {
|
||||
StopActions();
|
||||
}
|
||||
}
|
||||
else if (objectId == IsleScript::c_hps116bd_RunAnim || objectId == IsleScript::c_hps118re_RunAnim) {
|
||||
if (objectId == IsleScript::c_hps116bd_RunAnim && m_unk0x170 != 3) {
|
||||
PlayAction(IsleScript::c_Avo923In_PlayWav);
|
||||
}
|
||||
|
||||
if (m_unk0x170 == 3) {
|
||||
PlayAnimation(IsleScript::c_hps117bd_RunAnim);
|
||||
m_unk0x170 = 0;
|
||||
}
|
||||
else {
|
||||
PlayAnimation(IsleScript::c_hps118re_RunAnim);
|
||||
}
|
||||
}
|
||||
else if (objectId == IsleScript::c_hps117bd_RunAnim) {
|
||||
CurrentWorld()->PlaceActor(CurrentActor());
|
||||
HandleClick();
|
||||
SpawnPlayer(LegoGameState::e_unk33, TRUE, 0);
|
||||
m_unk0x172 = 0;
|
||||
TickleManager()->RegisterClient(this, 40000);
|
||||
|
||||
if (m_unk0x16e != 0) {
|
||||
StopActions();
|
||||
}
|
||||
}
|
||||
else if (objectId == IsleScript::c_hho142cl_RunAnim || objectId == IsleScript::c_hho143cl_RunAnim || objectId == IsleScript::c_hho144cl_RunAnim) {
|
||||
FUN_10037250();
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100367c0
|
||||
|
@ -197,14 +278,33 @@ void Ambulance::FUN_10037250()
|
|||
// TODO
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10037340
|
||||
void Ambulance::StopAction(MxS32 p_entityId)
|
||||
// FUNCTION: LEGO1 0x100372e0
|
||||
// FUNCTION: BETA10 0x100241a0
|
||||
void Ambulance::PlayAnimation(IsleScript::Script p_objectId)
|
||||
{
|
||||
if (p_entityId != -1) {
|
||||
InvokeAction(Extra::e_stop, *g_isleScript, p_entityId, NULL);
|
||||
AnimationManager()->FUN_10060dc0(p_objectId, NULL, TRUE, FALSE, NULL, FALSE, FALSE, FALSE, TRUE);
|
||||
m_lastAnimation = p_objectId;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10037340
|
||||
void Ambulance::StopAction(IsleScript::Script p_objectId)
|
||||
{
|
||||
if (p_objectId != -1) {
|
||||
InvokeAction(Extra::e_stop, *g_isleScript, p_objectId, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10037360
|
||||
void Ambulance::PlayAction(IsleScript::Script p_objectId)
|
||||
{
|
||||
if (p_objectId != -1) {
|
||||
InvokeAction(Extra::e_start, *g_isleScript, p_objectId, NULL);
|
||||
}
|
||||
|
||||
m_lastAction = p_objectId;
|
||||
BackgroundAudioManager()->LowerVolume();
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100373a0
|
||||
AmbulanceMissionState::AmbulanceMissionState()
|
||||
{
|
||||
|
|
|
@ -510,7 +510,7 @@ void IslePathActor::RegisterSpawnLocations()
|
|||
|
||||
// FUNCTION: LEGO1 0x1001b2a0
|
||||
// FUNCTION: BETA10 0x100369c6
|
||||
void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p_flags)
|
||||
void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags)
|
||||
{
|
||||
MxS16 i;
|
||||
|
||||
|
@ -531,7 +531,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p
|
|||
|
||||
m_world = world;
|
||||
|
||||
if (p_und) {
|
||||
if (p_enter) {
|
||||
Enter();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue