From 50b9a39b2fc716ea7390a15de4f1fff688be13a7 Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Mon, 16 Oct 2023 09:27:23 -0400 Subject: [PATCH] Use memset to be consistent with the rest --- LEGO1/mxtransitionmanager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/LEGO1/mxtransitionmanager.cpp b/LEGO1/mxtransitionmanager.cpp index 6d35e867..9b6ff913 100644 --- a/LEGO1/mxtransitionmanager.cpp +++ b/LEGO1/mxtransitionmanager.cpp @@ -357,7 +357,7 @@ void MxTransitionManager::Transition_Windows() } DDSURFACEDESC ddsd; - ZeroMemory(&ddsd, sizeof(ddsd)); + memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL); @@ -402,7 +402,7 @@ void MxTransitionManager::Transition_Broken() // the game just hangs forever. DDSURFACEDESC ddsd; - ZeroMemory(&ddsd, sizeof(ddsd)); + memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);