Implement LegoPathController::FUN_10048310 (#1192)

* WIP

* Rename

* Fix

* More WIP

* WIP

* WIP

* Fix

* Annotations

* Add more annotations, improve match

* Raise max functions
This commit is contained in:
Christian Semmler 2024-12-06 12:50:40 -07:00 committed by GitHub
parent 6ca54824e6
commit 4d8098a6c2
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GPG key ID: B5690EEEBB952194
14 changed files with 390 additions and 58 deletions

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@ -139,7 +139,7 @@ jobs:
run: |
reccmp-reccmp -S CONFIGPROGRESS.SVG --svg-icon assets/config.png --target CONFIG | tee CONFIGPROGRESS.TXT
reccmp-reccmp -S ISLEPROGRESS.SVG --svg-icon assets/isle.png --target ISLE | tee ISLEPROGRESS.TXT
reccmp-reccmp -S LEGO1PROGRESS.SVG -T 4252 --svg-icon assets/lego1.png --target LEGO1 | tee LEGO1PROGRESS.TXT
reccmp-reccmp -S LEGO1PROGRESS.SVG -T 4302 --svg-icon assets/lego1.png --target LEGO1 | tee LEGO1PROGRESS.TXT
- name: Compare Accuracy With Current Master
shell: bash

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@ -11,9 +11,9 @@
class Act2Actor : public LegoAnimActor {
public:
struct UnknownListStructure {
MxFloat m_unk0x00[3]; // 0x00
MxFloat m_unk0x0c[3]; // 0x0c
const char* m_unk0x18; // 0x18
MxFloat m_position[3]; // 0x00
MxFloat m_direction[3]; // 0x0c
const char* m_boundary; // 0x18
undefined m_unk0x1c; // 0x1c
};

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@ -22,7 +22,9 @@ class Vector3;
// VTABLE: LEGO1 0x100d7da8
// SIZE 0x40
struct LegoPathCtrlEdge : public LegoUnknown100db7f4 {};
struct LegoPathCtrlEdge : public LegoUnknown100db7f4 {
undefined4 FUN_10048c40(const Vector3&);
};
struct LegoPathCtrlEdgeCompare {
MxU32 operator()(const LegoPathCtrlEdge* p_lhs, const LegoPathCtrlEdge* p_rhs) const
@ -119,13 +121,13 @@ class LegoPathController : public MxCore {
);
MxResult FUN_10048310(
LegoPathEdgeContainer* p_grec,
const Vector3& p_position,
const Vector3& p_direction,
LegoPathBoundary* p_boundary1,
const Vector3& p_param5,
const Vector3& p_param6,
LegoPathBoundary* p_boundary2,
MxBool p_param8,
const Vector3& p_oldPosition,
const Vector3& p_oldDirection,
LegoPathBoundary* p_oldBoundary,
const Vector3& p_newPosition,
const Vector3& p_newDirection,
LegoPathBoundary* p_newBoundary,
LegoU8 p_mask,
MxFloat* p_param9
);
@ -182,6 +184,15 @@ class LegoPathController : public MxCore {
// TEMPLATE: LEGO1 0x100451a0
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::~_Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathControl
// TEMPLATE: LEGO1 0x10045270
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::iterator::_Inc
// TEMPLATE: LEGO1 0x100452b0
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::erase
// TEMPLATE: LEGO1 0x10045700
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Erase
// TEMPLATE: LEGO1 0x100457e0
// Set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare>::~Set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare>
@ -221,14 +232,74 @@ class LegoPathController : public MxCore {
// SYNTHETIC: LEGO1 0x10047ae0
// LegoUnknown100db7f4::~LegoUnknown100db7f4
// TEMPLATE: LEGO1 0x10048f00
// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::begin
// TEMPLATE: LEGO1 0x10048f10
// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::insert
// TEMPLATE: LEGO1 0x10048f70
// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::erase
// TEMPLATE: LEGO1 0x10048fc0
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,Le
// TEMPLATE: LEGO1 0x10049160
// ?erase@?$_Tree@PAULegoPathCtrlEdge@@PAU1@U_Kfn@?$set@PAULegoPathCtrlEdge@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@QAEIABQAULegoPathCtrlEdge@@@Z
// TEMPLATE: LEGO1 0x10049290
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::find
// TEMPLATE: LEGO1 0x100492f0
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Copy
// TEMPLATE: LEGO1 0x10049370
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Ubound
// TEMPLATE: LEGO1 0x10049410
// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::insert
// TEMPLATE: LEGO1 0x10049470
// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::_Buynode
// TEMPLATE: LEGO1 0x100494a0
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::iterator::_Inc
// TEMPLATE: LEGO1 0x100495b0
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::insert
// TEMPLATE: LEGO1 0x10049840
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::iterator::_Dec
// TEMPLATE: LEGO1 0x10049890
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::erase
// TEMPLATE: LEGO1 0x10049cf0
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Buynode
// TEMPLATE: LEGO1 0x10049d50
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Init
// TEMPLATE: LEGO1 0x10049e00
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Insert
// TEMPLATE: LEGO1 0x1004a090
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Lrotate
// TEMPLATE: LEGO1 0x1004a0f0
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Rrotate
// TEMPLATE: LEGO1 0x1004a760
// _Construct
// TEMPLATE: LEGO1 0x1004a780
// _Construct
// GLOBAL: LEGO1 0x100f4360
// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Nil
// GLOBAL: LEGO1 0x100f4364
// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Nil
// clang-format on
#endif // LEGOPATHCONTROLLER_H

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@ -6,17 +6,73 @@
#include "mxtypes.h"
class LegoPathBoundary;
struct LegoUnknown100db7f4;
struct LegoPathCtrlEdge;
// SIZE 0x08
struct LegoBoundaryEdge {
LegoUnknown100db7f4* m_edge; // 0x00
LegoBoundaryEdge() {}
// FUNCTION: BETA10 0x100bd620
LegoBoundaryEdge(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary)
{
m_edge = p_edge;
m_boundary = p_boundary;
}
LegoPathCtrlEdge* m_edge; // 0x00
LegoPathBoundary* m_boundary; // 0x04
int operator==(LegoBoundaryEdge) const { return 0; }
int operator<(LegoBoundaryEdge) const { return 0; }
};
// SIZE 0x10
struct LegoBEWithFloat {
LegoBEWithFloat()
{
m_edge = NULL;
m_boundary = NULL;
m_next = NULL;
m_unk0x0c = 0.0f;
}
// FUNCTION: BETA10 0x100bd9a0
LegoBEWithFloat(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary, MxFloat p_unk0x0c)
{
m_edge = p_edge;
m_boundary = p_boundary;
m_next = NULL;
m_unk0x0c = p_unk0x0c;
}
// FUNCTION: BETA10 0x100bd9f0
LegoBEWithFloat(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary, LegoBEWithFloat* p_next, MxFloat p_unk0x0c)
{
m_edge = p_edge;
m_boundary = p_boundary;
m_next = p_next;
m_unk0x0c = p_unk0x0c;
}
LegoPathCtrlEdge* m_edge; // 0x00
LegoPathBoundary* m_boundary; // 0x04
LegoBEWithFloat* m_next; // 0x08
MxFloat m_unk0x0c; // 0x0c
int operator==(LegoBEWithFloat) const { return 0; }
int operator<(LegoBEWithFloat) const { return 0; }
};
struct LegoBEWithFloatComparator {
// FUNCTION: BETA10 0x100bef80
bool operator()(LegoBEWithFloat* const& p_a, LegoBEWithFloat* const& p_b) const
{
return p_a->m_unk0x0c < p_b->m_unk0x0c;
}
};
typedef multiset<LegoBEWithFloat*, LegoBEWithFloatComparator> LegoBEWithFloatSet;
// SIZE 0x3c
struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
enum {
@ -30,9 +86,10 @@ struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
m_flags = 0;
}
void SetBit1(MxU32 p_flag)
// FUNCTION: BETA10 0x100bd660
void SetBit1(MxU32 p_set)
{
if (p_flag) {
if (p_set) {
m_flags |= c_bit1;
}
else {
@ -40,10 +97,11 @@ struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
}
}
// FUNCTION: BETA10 0x1001cb50
MxU32 GetBit1() { return m_flags & c_bit1; }
Mx3DPointFloat m_unk0x0c; // 0x0c
Mx3DPointFloat m_unk0x20; // 0x20
Mx3DPointFloat m_position; // 0x0c
Mx3DPointFloat m_direction; // 0x20
LegoPathBoundary* m_boundary; // 0x34
MxU8 m_flags; // 0x38
};

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@ -134,8 +134,8 @@ void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
// FUNCTION: BETA10 0x1000d4d6
void Act2Actor::FUN_100192a0(undefined4 p_param)
{
Mx3DPointFloat local38(0.0, 0.0, 0.0);
Mx3DPointFloat local4c(0.0, 0.0, 0.0);
Mx3DPointFloat newPosition(0.0, 0.0, 0.0);
Mx3DPointFloat newDirection(0.0, 0.0, 0.0);
if (m_grec) {
delete m_grec;
@ -144,26 +144,25 @@ void Act2Actor::FUN_100192a0(undefined4 p_param)
m_grec = new LegoPathEdgeContainer();
assert(m_grec);
local38 = g_unk0x100f0db8[p_param].m_unk0x00;
local4c = g_unk0x100f0db8[p_param].m_unk0x0c;
LegoPathBoundary* otherBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_unk0x18);
newPosition = g_unk0x100f0db8[p_param].m_position;
newDirection = g_unk0x100f0db8[p_param].m_direction;
LegoPathBoundary* newBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_boundary);
MxResult sts = m_controller->FUN_10048310(
m_grec,
m_roi->GetWorldPosition(),
m_roi->GetWorldDirection(),
m_boundary,
local38,
local4c,
otherBoundary,
TRUE,
newPosition,
newDirection,
newBoundary,
LegoUnknown100db7f4::c_bit1,
NULL
);
assert(!sts);
assert(!sts); // == SUCCESS
if (sts) {
if (sts != SUCCESS) {
delete m_grec;
m_grec = NULL;
}

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@ -2553,7 +2553,7 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
while (local2c--) {
if (local34 != NULL) {
if (local34->Unknown(*boundary, LegoWEGEdge::c_bit1) && FUN_10064010(boundary, local34, destScale) &&
if (local34->BETA_1004a830(*boundary, LegoWEGEdge::c_bit1) && FUN_10064010(boundary, local34, destScale) &&
(!p_bool2 || FUN_10064010(boundary, local8, destScale))) {
p_boundary->m_srcScale = p_boundary->m_destScale = destScale;
p_boundary->m_name = boundary->GetName();

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@ -92,7 +92,7 @@ void LegoPathBoundary::SwitchBoundary(
{
LegoUnknown100db7f4* e = p_edge;
if (p_edge->Unknown2(*p_boundary)) {
if (p_edge->BETA_100b53b0(*p_boundary)) {
LegoPathBoundary* newBoundary = (LegoPathBoundary*) p_edge->OtherFace(p_boundary);
if (newBoundary == NULL) {
@ -102,7 +102,7 @@ void LegoPathBoundary::SwitchBoundary(
MxS32 local10 = 0;
MxU8 userNavFlag;
if (e->Unknown(*newBoundary, 1)) {
if (e->BETA_1004a830(*newBoundary, 1)) {
userNavFlag = p_actor->GetUserNavFlag();
}
else {
@ -113,7 +113,7 @@ void LegoPathBoundary::SwitchBoundary(
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
LegoPathBoundary* local20 = (LegoPathBoundary*) p_edge->OtherFace(newBoundary);
if (p_edge->GetMask0x03() && (userNavFlag || p_edge->Unknown(*local20, 1))) {
if (p_edge->GetMask0x03() && (userNavFlag || p_edge->BETA_1004a830(*local20, 1))) {
local10++;
}
} while (p_edge != e);
@ -141,7 +141,7 @@ void LegoPathBoundary::SwitchBoundary(
LegoPathBoundary* local20 = (LegoPathBoundary*) p_edge->OtherFace(newBoundary);
if (p_edge->GetMask0x03() && (userNavFlag || p_edge->Unknown(*local20, 1))) {
if (p_edge->GetMask0x03() && (userNavFlag || p_edge->BETA_1004a830(*local20, 1))) {
local8--;
}
}

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@ -733,22 +733,196 @@ MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat&
return SUCCESS;
}
// STUB: LEGO1 0x10048310
// STUB: BETA10 0x100b8911
// FUNCTION: LEGO1 0x10048310
// FUNCTION: BETA10 0x100b8911
MxResult LegoPathController::FUN_10048310(
LegoPathEdgeContainer* p_grec,
const Vector3& p_position,
const Vector3& p_direction,
LegoPathBoundary* p_boundary1,
const Vector3& p_param5,
const Vector3& p_param6,
LegoPathBoundary* p_boundary2,
MxBool p_param8,
const Vector3& p_oldPosition,
const Vector3& p_oldDirection,
LegoPathBoundary* p_oldBoundary,
const Vector3& p_newPosition,
const Vector3& p_newDirection,
LegoPathBoundary* p_newBoundary,
LegoU8 p_mask,
MxFloat* p_param9
)
{
// TODO
p_grec->m_position = p_newPosition;
p_grec->m_direction = p_newDirection;
p_grec->m_boundary = p_newBoundary;
if (p_newBoundary == p_oldBoundary) {
p_grec->SetBit1(TRUE);
return SUCCESS;
}
list<LegoBEWithFloat> boundaryList;
list<LegoBEWithFloat>::iterator boundaryListIt;
LegoBEWithFloatSet boundarySet;
LegoBEWithFloatSet::iterator boundarySetItA;
LegoBEWithFloatSet::iterator boundarySetItB;
LegoPathCtrlEdgeSet pathCtrlEdgeSet(m_pfsE);
MxFloat local14 = 999999.0f;
p_grec->SetBit1(FALSE);
for (MxS32 i = 0; i < p_oldBoundary->GetNumEdges(); i++) {
LegoPathCtrlEdge* edge = (LegoPathCtrlEdge*) p_oldBoundary->GetEdges()[i];
if (edge->GetMask0x03()) {
LegoPathBoundary* otherFace = (LegoPathBoundary*) edge->OtherFace(p_oldBoundary);
if (otherFace != NULL && edge->BETA_1004a830(*otherFace, p_mask)) {
if (p_newBoundary == otherFace) {
float dist;
if ((dist = edge->DistanceToMidpoint(p_oldPosition) + edge->DistanceToMidpoint(p_newPosition)) <
local14) {
local14 = dist;
p_grec->erase(p_grec->begin(), p_grec->end());
p_grec->SetBit1(TRUE);
p_grec->push_back(LegoBoundaryEdge(edge, p_oldBoundary));
}
}
else {
boundaryList.push_back(LegoBEWithFloat(edge, p_oldBoundary, edge->DistanceToMidpoint(p_oldPosition))
);
boundarySet.insert(&boundaryList.back());
}
}
}
pathCtrlEdgeSet.erase(edge);
}
if (!p_grec->GetBit1()) {
while (pathCtrlEdgeSet.size() > 0) {
LegoBEWithFloat edgeWithFloat;
MxFloat local70 = 999999.0f;
boundarySetItA = boundarySetItB = boundarySet.begin();
if (boundarySetItB != boundarySet.end()) {
boundarySetItB++;
}
while (boundarySetItA != boundarySet.end()) {
MxU32 shouldRemove = TRUE;
LegoUnknown100db7f4* e = (*boundarySetItA)->m_edge;
LegoPathBoundary* b = (*boundarySetItA)->m_boundary;
assert(e && b);
LegoPathBoundary* bOther = (LegoPathBoundary*) e->OtherFace(b);
assert(bOther);
if (e->BETA_1004a830(*bOther, p_mask)) {
if (bOther == p_newBoundary) {
shouldRemove = FALSE;
LegoBEWithFloat* pfs = *boundarySetItA;
assert(pfs);
float dist;
if ((dist = pfs->m_edge->DistanceToMidpoint(p_newPosition) + pfs->m_unk0x0c) < local70) {
local70 = dist;
edgeWithFloat.m_edge = NULL;
if (dist < local14) {
local14 = dist;
p_grec->erase(p_grec->begin(), p_grec->end());
p_grec->SetBit1(TRUE);
do {
p_grec->push_front(LegoBoundaryEdge(pfs->m_edge, pfs->m_boundary));
pfs = pfs->m_next;
} while (pfs != NULL);
}
}
}
else {
for (MxS32 i = 0; i < bOther->GetNumEdges(); i++) {
LegoPathCtrlEdge* edge = (LegoPathCtrlEdge*) bOther->GetEdges()[i];
if (edge->GetMask0x03()) {
if (pathCtrlEdgeSet.find(edge) != pathCtrlEdgeSet.end()) {
shouldRemove = FALSE;
float dist;
if ((dist = edge->DistanceBetweenMidpoints(*e) + (*boundarySetItA)->m_unk0x0c) <
local70) {
local70 = dist;
edgeWithFloat = LegoBEWithFloat(edge, bOther, *boundarySetItA, dist);
}
}
}
}
}
}
if (shouldRemove) {
boundarySet.erase(boundarySetItA);
}
if (boundarySetItB != boundarySet.end()) {
boundarySetItA = boundarySetItB;
boundarySetItB++;
}
else {
break;
}
}
if (edgeWithFloat.m_edge != NULL) {
pathCtrlEdgeSet.erase(edgeWithFloat.m_edge);
boundaryList.push_back(edgeWithFloat);
boundarySet.insert(&boundaryList.back());
}
else {
break;
}
}
}
if (p_grec->GetBit1()) {
if (p_grec->size() > 0) {
LegoPathCtrlEdge* edge = p_grec->front().m_edge;
if (edge->FUN_10048c40(p_oldPosition)) {
p_grec->pop_front();
}
}
if (p_grec->size() > 0) {
LegoPathCtrlEdge* edge = p_grec->back().m_edge;
if (edge->FUN_10048c40(p_newPosition)) {
if (edge->OtherFace(p_grec->back().m_boundary) != NULL &&
edge->OtherFace(p_grec->back().m_boundary)->IsEqual(p_newBoundary)) {
p_grec->m_boundary = p_grec->back().m_boundary;
p_grec->pop_back();
}
}
}
if (p_param9 != NULL) {
*p_param9 = local14;
}
return SUCCESS;
}
return FAILURE;
}
// STUB: LEGO1 0x10048c40
// STUB: BETA10 0x1001cc90
undefined4 LegoPathCtrlEdge::FUN_10048c40(const Vector3&)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x1004a240
@ -763,8 +937,8 @@ MxS32 LegoPathController::FUN_1004a240(
)
{
if (p_grec.size() == 0) {
p_v1 = p_grec.m_unk0x0c;
p_v2 = p_grec.m_unk0x20;
p_v1 = p_grec.m_position;
p_v2 = p_grec.m_direction;
p_boundary = p_grec.m_boundary;
p_grec.SetBit1(FALSE);
return 1;

View file

@ -24,15 +24,14 @@ struct LegoUnknown100db7f4 : public LegoEdge {
// FUNCTION: BETA10 0x100372a0
LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
{
if (p_f.IsEqual(*m_faceA)) {
if (p_f.IsEqual(m_faceA)) {
p_point[0] = -m_unk0x28.index_operator(0);
p_point[1] = -m_unk0x28.index_operator(1);
p_point[2] = -m_unk0x28.index_operator(2);
}
else {
// clang-format off
// FIXME: There is no * dereference in the original assertion
assert(p_f.IsEqual( *m_faceB ));
assert(p_f.IsEqual( m_faceB ));
// clang-format on
p_point = m_unk0x28;
}
@ -41,16 +40,20 @@ struct LegoUnknown100db7f4 : public LegoEdge {
}
// FUNCTION: BETA10 0x1004a830
LegoU32 Unknown(LegoWEGEdge& p_face, LegoU8 p_mask)
LegoU32 BETA_1004a830(LegoWEGEdge& p_face, LegoU8 p_mask)
{
return (p_face.IsEqual(*m_faceB) && (m_flags & c_bit1) && (p_face.GetMask0x03() & p_mask) == p_mask) ||
(p_face.IsEqual(*m_faceA) && (m_flags & c_bit2) && (p_face.GetMask0x03() & p_mask) == p_mask);
assert(p_face.IsEqual(m_faceA) || p_face.IsEqual(m_faceB));
return (p_face.IsEqual(m_faceB) && (m_flags & c_bit1) && (p_face.GetMask0x03() & p_mask) == p_mask) ||
(p_face.IsEqual(m_faceA) && (m_flags & c_bit2) && (p_face.GetMask0x03() & p_mask) == p_mask);
}
// FUNCTION: BETA10 0x100b53b0
LegoU32 Unknown2(LegoWEGEdge& p_face)
LegoU32 BETA_100b53b0(LegoWEGEdge& p_face)
{
return (p_face.IsEqual(*m_faceA) && (m_flags & c_bit1)) || (p_face.IsEqual(*m_faceB) && (m_flags & c_bit2));
// clang-format off
assert(p_face.IsEqual( m_faceA ) || p_face.IsEqual( m_faceB ));
// clang-format on
return (p_face.IsEqual(m_faceA) && (m_flags & c_bit1)) || (p_face.IsEqual(m_faceB) && (m_flags & c_bit2));
}
// FUNCTION: BETA10 0x1001cbe0
@ -64,6 +67,30 @@ struct LegoUnknown100db7f4 : public LegoEdge {
}
}
// FUNCTION: BETA10 0x100bd4a0
LegoFloat DistanceToMidpoint(const Vector3& p_vec)
{
Mx3DPointFloat point(*m_pointA);
((Vector3&) point).Add(*m_pointB);
((Vector3&) point).Mul(0.5f);
((Vector3&) point).Sub(p_vec);
return sqrt(point.LenSquared());
}
// FUNCTION: BETA10 0x100bd540
LegoFloat DistanceBetweenMidpoints(const LegoUnknown100db7f4& p_other)
{
Mx3DPointFloat point1(*m_pointA);
Mx3DPointFloat point2(*p_other.m_pointA);
((Vector3&) point1).Add(*m_pointB);
((Vector3&) point1).Mul(0.5f);
((Vector3&) point2).Add(*p_other.m_pointB);
((Vector3&) point2).Mul(0.5f);
((Vector3&) point1).Sub(point2);
return sqrt(point1.LenSquared());
}
// FUNCTION: BETA10 0x1001cc60
LegoU32 GetMask0x03() { return m_flags & (c_bit1 | c_bit2); }
// SYNTHETIC: LEGO1 0x1009a6c0

View file

@ -22,9 +22,8 @@ class LegoWEEdge {
// FUNCTION: BETA10 0x1001cc30
LegoUnknown100db7f4** GetEdges() { return m_edges; }
// TODO: The assertion at BETA10 0x10037352 suggests that this function might take a pointer instead of a reference
// FUNCTION: BETA10 0x100373f0
LegoU32 IsEqual(LegoWEEdge& p_other) { return this == &p_other; }
LegoU32 IsEqual(LegoWEEdge* p_other) { return this == p_other; }
void SetEdges(LegoUnknown100db7f4** p_edges, LegoU8 p_numEdges)
{

View file

@ -62,6 +62,7 @@ class LegoWEGEdge : public LegoWEEdge {
}
}
// FUNCTION: BETA10 0x1004a980
LegoU8 GetMask0x03() { return m_flags & (c_bit1 | c_bit2); }
// SYNTHETIC: LEGO1 0x1009a7e0

View file

@ -26,6 +26,7 @@ class Mx3DPointFloat : public Vector3 {
// FUNCTION: BETA10 0x10011600
Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
// FUNCTION: LEGO1 0x10048ed0
// FUNCTION: BETA10 0x100151e0
Mx3DPointFloat(const Vector3& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }

View file

@ -16,6 +16,7 @@
#include <vector>
using std::list;
using std::map;
using std::multiset;
using std::pair;
using std::set;
using std::vector;

View file

@ -286,6 +286,7 @@ class Vector3 : public Vector2 {
void Clear() override { memset(m_data, 0, sizeof(float) * 3); } // vtable+0x2c
// FUNCTION: LEGO1 0x10003bd0
// FUNCTION: BETA10 0x10011530
float LenSquared() const override
{
return m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];