mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-18 03:43:54 -05:00
Implement LegoPathController::FUN_10048310
(#1192)
* WIP * Rename * Fix * More WIP * WIP * WIP * Fix * Annotations * Add more annotations, improve match * Raise max functions
This commit is contained in:
parent
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commit
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14 changed files with 390 additions and 58 deletions
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
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@ -139,7 +139,7 @@ jobs:
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run: |
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reccmp-reccmp -S CONFIGPROGRESS.SVG --svg-icon assets/config.png --target CONFIG | tee CONFIGPROGRESS.TXT
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reccmp-reccmp -S ISLEPROGRESS.SVG --svg-icon assets/isle.png --target ISLE | tee ISLEPROGRESS.TXT
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reccmp-reccmp -S LEGO1PROGRESS.SVG -T 4252 --svg-icon assets/lego1.png --target LEGO1 | tee LEGO1PROGRESS.TXT
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reccmp-reccmp -S LEGO1PROGRESS.SVG -T 4302 --svg-icon assets/lego1.png --target LEGO1 | tee LEGO1PROGRESS.TXT
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- name: Compare Accuracy With Current Master
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shell: bash
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@ -11,9 +11,9 @@
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class Act2Actor : public LegoAnimActor {
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public:
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struct UnknownListStructure {
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MxFloat m_unk0x00[3]; // 0x00
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MxFloat m_unk0x0c[3]; // 0x0c
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const char* m_unk0x18; // 0x18
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MxFloat m_position[3]; // 0x00
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MxFloat m_direction[3]; // 0x0c
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const char* m_boundary; // 0x18
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undefined m_unk0x1c; // 0x1c
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};
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@ -22,7 +22,9 @@ class Vector3;
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// VTABLE: LEGO1 0x100d7da8
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// SIZE 0x40
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struct LegoPathCtrlEdge : public LegoUnknown100db7f4 {};
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struct LegoPathCtrlEdge : public LegoUnknown100db7f4 {
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undefined4 FUN_10048c40(const Vector3&);
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};
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struct LegoPathCtrlEdgeCompare {
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MxU32 operator()(const LegoPathCtrlEdge* p_lhs, const LegoPathCtrlEdge* p_rhs) const
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@ -119,13 +121,13 @@ class LegoPathController : public MxCore {
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);
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MxResult FUN_10048310(
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LegoPathEdgeContainer* p_grec,
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const Vector3& p_position,
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const Vector3& p_direction,
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LegoPathBoundary* p_boundary1,
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const Vector3& p_param5,
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const Vector3& p_param6,
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LegoPathBoundary* p_boundary2,
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MxBool p_param8,
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const Vector3& p_oldPosition,
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const Vector3& p_oldDirection,
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LegoPathBoundary* p_oldBoundary,
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const Vector3& p_newPosition,
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const Vector3& p_newDirection,
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LegoPathBoundary* p_newBoundary,
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LegoU8 p_mask,
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MxFloat* p_param9
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);
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@ -182,6 +184,15 @@ class LegoPathController : public MxCore {
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// TEMPLATE: LEGO1 0x100451a0
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::~_Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathControl
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// TEMPLATE: LEGO1 0x10045270
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x100452b0
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::erase
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// TEMPLATE: LEGO1 0x10045700
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Erase
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// TEMPLATE: LEGO1 0x100457e0
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// Set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare>::~Set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare>
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@ -221,14 +232,74 @@ class LegoPathController : public MxCore {
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// SYNTHETIC: LEGO1 0x10047ae0
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// LegoUnknown100db7f4::~LegoUnknown100db7f4
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// TEMPLATE: LEGO1 0x10048f00
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::begin
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// TEMPLATE: LEGO1 0x10048f10
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::insert
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// TEMPLATE: LEGO1 0x10048f70
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::erase
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// TEMPLATE: LEGO1 0x10048fc0
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,Le
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// TEMPLATE: LEGO1 0x10049160
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// ?erase@?$_Tree@PAULegoPathCtrlEdge@@PAU1@U_Kfn@?$set@PAULegoPathCtrlEdge@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@ULegoPathCtrlEdgeCompare@@V?$allocator@PAULegoPathCtrlEdge@@@@@@QAEIABQAULegoPathCtrlEdge@@@Z
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// TEMPLATE: LEGO1 0x10049290
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::find
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// TEMPLATE: LEGO1 0x100492f0
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Copy
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// TEMPLATE: LEGO1 0x10049370
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Ubound
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// TEMPLATE: LEGO1 0x10049410
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// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::insert
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// TEMPLATE: LEGO1 0x10049470
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// list<LegoBEWithFloat,allocator<LegoBEWithFloat> >::_Buynode
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// TEMPLATE: LEGO1 0x100494a0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x100495b0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::insert
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// TEMPLATE: LEGO1 0x10049840
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x10049890
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::erase
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// TEMPLATE: LEGO1 0x10049cf0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Buynode
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// TEMPLATE: LEGO1 0x10049d50
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Init
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// TEMPLATE: LEGO1 0x10049e00
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Insert
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// TEMPLATE: LEGO1 0x1004a090
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Lrotate
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// TEMPLATE: LEGO1 0x1004a0f0
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Rrotate
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// TEMPLATE: LEGO1 0x1004a760
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// _Construct
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// TEMPLATE: LEGO1 0x1004a780
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// _Construct
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// GLOBAL: LEGO1 0x100f4360
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Nil
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// GLOBAL: LEGO1 0x100f4364
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// _Tree<LegoBEWithFloat *,LegoBEWithFloat *,multiset<LegoBEWithFloat *,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Kfn,LegoBEWithFloatComparator,allocator<LegoBEWithFloat *> >::_Nil
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// clang-format on
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#endif // LEGOPATHCONTROLLER_H
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@ -6,17 +6,73 @@
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#include "mxtypes.h"
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class LegoPathBoundary;
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struct LegoUnknown100db7f4;
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struct LegoPathCtrlEdge;
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// SIZE 0x08
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struct LegoBoundaryEdge {
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LegoUnknown100db7f4* m_edge; // 0x00
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LegoBoundaryEdge() {}
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// FUNCTION: BETA10 0x100bd620
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LegoBoundaryEdge(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary)
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{
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m_edge = p_edge;
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m_boundary = p_boundary;
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}
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LegoPathCtrlEdge* m_edge; // 0x00
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LegoPathBoundary* m_boundary; // 0x04
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int operator==(LegoBoundaryEdge) const { return 0; }
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int operator<(LegoBoundaryEdge) const { return 0; }
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};
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// SIZE 0x10
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struct LegoBEWithFloat {
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LegoBEWithFloat()
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{
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m_edge = NULL;
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m_boundary = NULL;
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m_next = NULL;
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m_unk0x0c = 0.0f;
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}
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// FUNCTION: BETA10 0x100bd9a0
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LegoBEWithFloat(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary, MxFloat p_unk0x0c)
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{
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m_edge = p_edge;
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m_boundary = p_boundary;
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m_next = NULL;
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m_unk0x0c = p_unk0x0c;
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}
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// FUNCTION: BETA10 0x100bd9f0
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LegoBEWithFloat(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary, LegoBEWithFloat* p_next, MxFloat p_unk0x0c)
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{
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m_edge = p_edge;
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m_boundary = p_boundary;
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m_next = p_next;
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m_unk0x0c = p_unk0x0c;
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}
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LegoPathCtrlEdge* m_edge; // 0x00
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LegoPathBoundary* m_boundary; // 0x04
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LegoBEWithFloat* m_next; // 0x08
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MxFloat m_unk0x0c; // 0x0c
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int operator==(LegoBEWithFloat) const { return 0; }
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int operator<(LegoBEWithFloat) const { return 0; }
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};
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struct LegoBEWithFloatComparator {
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// FUNCTION: BETA10 0x100bef80
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bool operator()(LegoBEWithFloat* const& p_a, LegoBEWithFloat* const& p_b) const
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{
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return p_a->m_unk0x0c < p_b->m_unk0x0c;
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}
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};
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typedef multiset<LegoBEWithFloat*, LegoBEWithFloatComparator> LegoBEWithFloatSet;
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// SIZE 0x3c
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struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
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enum {
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m_flags = 0;
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}
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void SetBit1(MxU32 p_flag)
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// FUNCTION: BETA10 0x100bd660
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void SetBit1(MxU32 p_set)
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{
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if (p_flag) {
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if (p_set) {
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m_flags |= c_bit1;
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}
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else {
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}
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}
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// FUNCTION: BETA10 0x1001cb50
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MxU32 GetBit1() { return m_flags & c_bit1; }
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Mx3DPointFloat m_unk0x0c; // 0x0c
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Mx3DPointFloat m_unk0x20; // 0x20
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Mx3DPointFloat m_position; // 0x0c
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Mx3DPointFloat m_direction; // 0x20
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LegoPathBoundary* m_boundary; // 0x34
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MxU8 m_flags; // 0x38
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};
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@ -134,8 +134,8 @@ void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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// FUNCTION: BETA10 0x1000d4d6
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void Act2Actor::FUN_100192a0(undefined4 p_param)
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{
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Mx3DPointFloat local38(0.0, 0.0, 0.0);
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Mx3DPointFloat local4c(0.0, 0.0, 0.0);
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Mx3DPointFloat newPosition(0.0, 0.0, 0.0);
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Mx3DPointFloat newDirection(0.0, 0.0, 0.0);
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if (m_grec) {
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delete m_grec;
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m_grec = new LegoPathEdgeContainer();
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assert(m_grec);
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local38 = g_unk0x100f0db8[p_param].m_unk0x00;
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local4c = g_unk0x100f0db8[p_param].m_unk0x0c;
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LegoPathBoundary* otherBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_unk0x18);
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newPosition = g_unk0x100f0db8[p_param].m_position;
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newDirection = g_unk0x100f0db8[p_param].m_direction;
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LegoPathBoundary* newBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_boundary);
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MxResult sts = m_controller->FUN_10048310(
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m_grec,
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m_roi->GetWorldPosition(),
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m_roi->GetWorldDirection(),
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m_boundary,
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local38,
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local4c,
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otherBoundary,
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TRUE,
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newPosition,
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newDirection,
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newBoundary,
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LegoUnknown100db7f4::c_bit1,
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NULL
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);
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assert(!sts);
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assert(!sts); // == SUCCESS
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if (sts) {
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if (sts != SUCCESS) {
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delete m_grec;
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m_grec = NULL;
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}
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@ -2553,7 +2553,7 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
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while (local2c--) {
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if (local34 != NULL) {
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if (local34->Unknown(*boundary, LegoWEGEdge::c_bit1) && FUN_10064010(boundary, local34, destScale) &&
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if (local34->BETA_1004a830(*boundary, LegoWEGEdge::c_bit1) && FUN_10064010(boundary, local34, destScale) &&
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(!p_bool2 || FUN_10064010(boundary, local8, destScale))) {
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p_boundary->m_srcScale = p_boundary->m_destScale = destScale;
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p_boundary->m_name = boundary->GetName();
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@ -92,7 +92,7 @@ void LegoPathBoundary::SwitchBoundary(
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{
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LegoUnknown100db7f4* e = p_edge;
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if (p_edge->Unknown2(*p_boundary)) {
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if (p_edge->BETA_100b53b0(*p_boundary)) {
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LegoPathBoundary* newBoundary = (LegoPathBoundary*) p_edge->OtherFace(p_boundary);
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if (newBoundary == NULL) {
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@ -102,7 +102,7 @@ void LegoPathBoundary::SwitchBoundary(
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MxS32 local10 = 0;
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MxU8 userNavFlag;
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if (e->Unknown(*newBoundary, 1)) {
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if (e->BETA_1004a830(*newBoundary, 1)) {
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userNavFlag = p_actor->GetUserNavFlag();
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}
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else {
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@ -113,7 +113,7 @@ void LegoPathBoundary::SwitchBoundary(
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
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LegoPathBoundary* local20 = (LegoPathBoundary*) p_edge->OtherFace(newBoundary);
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if (p_edge->GetMask0x03() && (userNavFlag || p_edge->Unknown(*local20, 1))) {
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if (p_edge->GetMask0x03() && (userNavFlag || p_edge->BETA_1004a830(*local20, 1))) {
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local10++;
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}
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} while (p_edge != e);
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@ -141,7 +141,7 @@ void LegoPathBoundary::SwitchBoundary(
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LegoPathBoundary* local20 = (LegoPathBoundary*) p_edge->OtherFace(newBoundary);
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if (p_edge->GetMask0x03() && (userNavFlag || p_edge->Unknown(*local20, 1))) {
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if (p_edge->GetMask0x03() && (userNavFlag || p_edge->BETA_1004a830(*local20, 1))) {
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local8--;
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}
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}
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@ -733,24 +733,198 @@ MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat&
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return SUCCESS;
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}
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// STUB: LEGO1 0x10048310
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// STUB: BETA10 0x100b8911
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// FUNCTION: LEGO1 0x10048310
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// FUNCTION: BETA10 0x100b8911
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MxResult LegoPathController::FUN_10048310(
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LegoPathEdgeContainer* p_grec,
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const Vector3& p_position,
|
||||
const Vector3& p_direction,
|
||||
LegoPathBoundary* p_boundary1,
|
||||
const Vector3& p_param5,
|
||||
const Vector3& p_param6,
|
||||
LegoPathBoundary* p_boundary2,
|
||||
MxBool p_param8,
|
||||
const Vector3& p_oldPosition,
|
||||
const Vector3& p_oldDirection,
|
||||
LegoPathBoundary* p_oldBoundary,
|
||||
const Vector3& p_newPosition,
|
||||
const Vector3& p_newDirection,
|
||||
LegoPathBoundary* p_newBoundary,
|
||||
LegoU8 p_mask,
|
||||
MxFloat* p_param9
|
||||
)
|
||||
{
|
||||
// TODO
|
||||
p_grec->m_position = p_newPosition;
|
||||
p_grec->m_direction = p_newDirection;
|
||||
p_grec->m_boundary = p_newBoundary;
|
||||
|
||||
if (p_newBoundary == p_oldBoundary) {
|
||||
p_grec->SetBit1(TRUE);
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
list<LegoBEWithFloat> boundaryList;
|
||||
list<LegoBEWithFloat>::iterator boundaryListIt;
|
||||
|
||||
LegoBEWithFloatSet boundarySet;
|
||||
LegoBEWithFloatSet::iterator boundarySetItA;
|
||||
LegoBEWithFloatSet::iterator boundarySetItB;
|
||||
|
||||
LegoPathCtrlEdgeSet pathCtrlEdgeSet(m_pfsE);
|
||||
|
||||
MxFloat local14 = 999999.0f;
|
||||
|
||||
p_grec->SetBit1(FALSE);
|
||||
|
||||
for (MxS32 i = 0; i < p_oldBoundary->GetNumEdges(); i++) {
|
||||
LegoPathCtrlEdge* edge = (LegoPathCtrlEdge*) p_oldBoundary->GetEdges()[i];
|
||||
|
||||
if (edge->GetMask0x03()) {
|
||||
LegoPathBoundary* otherFace = (LegoPathBoundary*) edge->OtherFace(p_oldBoundary);
|
||||
|
||||
if (otherFace != NULL && edge->BETA_1004a830(*otherFace, p_mask)) {
|
||||
if (p_newBoundary == otherFace) {
|
||||
float dist;
|
||||
if ((dist = edge->DistanceToMidpoint(p_oldPosition) + edge->DistanceToMidpoint(p_newPosition)) <
|
||||
local14) {
|
||||
local14 = dist;
|
||||
p_grec->erase(p_grec->begin(), p_grec->end());
|
||||
p_grec->SetBit1(TRUE);
|
||||
p_grec->push_back(LegoBoundaryEdge(edge, p_oldBoundary));
|
||||
}
|
||||
}
|
||||
else {
|
||||
boundaryList.push_back(LegoBEWithFloat(edge, p_oldBoundary, edge->DistanceToMidpoint(p_oldPosition))
|
||||
);
|
||||
boundarySet.insert(&boundaryList.back());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pathCtrlEdgeSet.erase(edge);
|
||||
}
|
||||
|
||||
if (!p_grec->GetBit1()) {
|
||||
while (pathCtrlEdgeSet.size() > 0) {
|
||||
LegoBEWithFloat edgeWithFloat;
|
||||
MxFloat local70 = 999999.0f;
|
||||
|
||||
boundarySetItA = boundarySetItB = boundarySet.begin();
|
||||
|
||||
if (boundarySetItB != boundarySet.end()) {
|
||||
boundarySetItB++;
|
||||
}
|
||||
|
||||
while (boundarySetItA != boundarySet.end()) {
|
||||
MxU32 shouldRemove = TRUE;
|
||||
|
||||
LegoUnknown100db7f4* e = (*boundarySetItA)->m_edge;
|
||||
LegoPathBoundary* b = (*boundarySetItA)->m_boundary;
|
||||
assert(e && b);
|
||||
|
||||
LegoPathBoundary* bOther = (LegoPathBoundary*) e->OtherFace(b);
|
||||
assert(bOther);
|
||||
|
||||
if (e->BETA_1004a830(*bOther, p_mask)) {
|
||||
if (bOther == p_newBoundary) {
|
||||
shouldRemove = FALSE;
|
||||
|
||||
LegoBEWithFloat* pfs = *boundarySetItA;
|
||||
assert(pfs);
|
||||
|
||||
float dist;
|
||||
if ((dist = pfs->m_edge->DistanceToMidpoint(p_newPosition) + pfs->m_unk0x0c) < local70) {
|
||||
local70 = dist;
|
||||
edgeWithFloat.m_edge = NULL;
|
||||
|
||||
if (dist < local14) {
|
||||
local14 = dist;
|
||||
p_grec->erase(p_grec->begin(), p_grec->end());
|
||||
p_grec->SetBit1(TRUE);
|
||||
|
||||
do {
|
||||
p_grec->push_front(LegoBoundaryEdge(pfs->m_edge, pfs->m_boundary));
|
||||
pfs = pfs->m_next;
|
||||
} while (pfs != NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (MxS32 i = 0; i < bOther->GetNumEdges(); i++) {
|
||||
LegoPathCtrlEdge* edge = (LegoPathCtrlEdge*) bOther->GetEdges()[i];
|
||||
|
||||
if (edge->GetMask0x03()) {
|
||||
if (pathCtrlEdgeSet.find(edge) != pathCtrlEdgeSet.end()) {
|
||||
shouldRemove = FALSE;
|
||||
|
||||
float dist;
|
||||
if ((dist = edge->DistanceBetweenMidpoints(*e) + (*boundarySetItA)->m_unk0x0c) <
|
||||
local70) {
|
||||
local70 = dist;
|
||||
edgeWithFloat = LegoBEWithFloat(edge, bOther, *boundarySetItA, dist);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (shouldRemove) {
|
||||
boundarySet.erase(boundarySetItA);
|
||||
}
|
||||
|
||||
if (boundarySetItB != boundarySet.end()) {
|
||||
boundarySetItA = boundarySetItB;
|
||||
boundarySetItB++;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (edgeWithFloat.m_edge != NULL) {
|
||||
pathCtrlEdgeSet.erase(edgeWithFloat.m_edge);
|
||||
boundaryList.push_back(edgeWithFloat);
|
||||
boundarySet.insert(&boundaryList.back());
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (p_grec->GetBit1()) {
|
||||
if (p_grec->size() > 0) {
|
||||
LegoPathCtrlEdge* edge = p_grec->front().m_edge;
|
||||
|
||||
if (edge->FUN_10048c40(p_oldPosition)) {
|
||||
p_grec->pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
if (p_grec->size() > 0) {
|
||||
LegoPathCtrlEdge* edge = p_grec->back().m_edge;
|
||||
|
||||
if (edge->FUN_10048c40(p_newPosition)) {
|
||||
if (edge->OtherFace(p_grec->back().m_boundary) != NULL &&
|
||||
edge->OtherFace(p_grec->back().m_boundary)->IsEqual(p_newBoundary)) {
|
||||
p_grec->m_boundary = p_grec->back().m_boundary;
|
||||
p_grec->pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (p_param9 != NULL) {
|
||||
*p_param9 = local14;
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10048c40
|
||||
// STUB: BETA10 0x1001cc90
|
||||
undefined4 LegoPathCtrlEdge::FUN_10048c40(const Vector3&)
|
||||
{
|
||||
// TODO
|
||||
return 0;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1004a240
|
||||
// FUNCTION: BETA10 0x100b9160
|
||||
MxS32 LegoPathController::FUN_1004a240(
|
||||
|
@ -763,8 +937,8 @@ MxS32 LegoPathController::FUN_1004a240(
|
|||
)
|
||||
{
|
||||
if (p_grec.size() == 0) {
|
||||
p_v1 = p_grec.m_unk0x0c;
|
||||
p_v2 = p_grec.m_unk0x20;
|
||||
p_v1 = p_grec.m_position;
|
||||
p_v2 = p_grec.m_direction;
|
||||
p_boundary = p_grec.m_boundary;
|
||||
p_grec.SetBit1(FALSE);
|
||||
return 1;
|
||||
|
|
|
@ -24,15 +24,14 @@ struct LegoUnknown100db7f4 : public LegoEdge {
|
|||
// FUNCTION: BETA10 0x100372a0
|
||||
LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
|
||||
{
|
||||
if (p_f.IsEqual(*m_faceA)) {
|
||||
if (p_f.IsEqual(m_faceA)) {
|
||||
p_point[0] = -m_unk0x28.index_operator(0);
|
||||
p_point[1] = -m_unk0x28.index_operator(1);
|
||||
p_point[2] = -m_unk0x28.index_operator(2);
|
||||
}
|
||||
else {
|
||||
// clang-format off
|
||||
// FIXME: There is no * dereference in the original assertion
|
||||
assert(p_f.IsEqual( *m_faceB ));
|
||||
assert(p_f.IsEqual( m_faceB ));
|
||||
// clang-format on
|
||||
p_point = m_unk0x28;
|
||||
}
|
||||
|
@ -41,16 +40,20 @@ struct LegoUnknown100db7f4 : public LegoEdge {
|
|||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1004a830
|
||||
LegoU32 Unknown(LegoWEGEdge& p_face, LegoU8 p_mask)
|
||||
LegoU32 BETA_1004a830(LegoWEGEdge& p_face, LegoU8 p_mask)
|
||||
{
|
||||
return (p_face.IsEqual(*m_faceB) && (m_flags & c_bit1) && (p_face.GetMask0x03() & p_mask) == p_mask) ||
|
||||
(p_face.IsEqual(*m_faceA) && (m_flags & c_bit2) && (p_face.GetMask0x03() & p_mask) == p_mask);
|
||||
assert(p_face.IsEqual(m_faceA) || p_face.IsEqual(m_faceB));
|
||||
return (p_face.IsEqual(m_faceB) && (m_flags & c_bit1) && (p_face.GetMask0x03() & p_mask) == p_mask) ||
|
||||
(p_face.IsEqual(m_faceA) && (m_flags & c_bit2) && (p_face.GetMask0x03() & p_mask) == p_mask);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x100b53b0
|
||||
LegoU32 Unknown2(LegoWEGEdge& p_face)
|
||||
LegoU32 BETA_100b53b0(LegoWEGEdge& p_face)
|
||||
{
|
||||
return (p_face.IsEqual(*m_faceA) && (m_flags & c_bit1)) || (p_face.IsEqual(*m_faceB) && (m_flags & c_bit2));
|
||||
// clang-format off
|
||||
assert(p_face.IsEqual( m_faceA ) || p_face.IsEqual( m_faceB ));
|
||||
// clang-format on
|
||||
return (p_face.IsEqual(m_faceA) && (m_flags & c_bit1)) || (p_face.IsEqual(m_faceB) && (m_flags & c_bit2));
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1001cbe0
|
||||
|
@ -64,6 +67,30 @@ struct LegoUnknown100db7f4 : public LegoEdge {
|
|||
}
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x100bd4a0
|
||||
LegoFloat DistanceToMidpoint(const Vector3& p_vec)
|
||||
{
|
||||
Mx3DPointFloat point(*m_pointA);
|
||||
((Vector3&) point).Add(*m_pointB);
|
||||
((Vector3&) point).Mul(0.5f);
|
||||
((Vector3&) point).Sub(p_vec);
|
||||
return sqrt(point.LenSquared());
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x100bd540
|
||||
LegoFloat DistanceBetweenMidpoints(const LegoUnknown100db7f4& p_other)
|
||||
{
|
||||
Mx3DPointFloat point1(*m_pointA);
|
||||
Mx3DPointFloat point2(*p_other.m_pointA);
|
||||
((Vector3&) point1).Add(*m_pointB);
|
||||
((Vector3&) point1).Mul(0.5f);
|
||||
((Vector3&) point2).Add(*p_other.m_pointB);
|
||||
((Vector3&) point2).Mul(0.5f);
|
||||
((Vector3&) point1).Sub(point2);
|
||||
return sqrt(point1.LenSquared());
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1001cc60
|
||||
LegoU32 GetMask0x03() { return m_flags & (c_bit1 | c_bit2); }
|
||||
|
||||
// SYNTHETIC: LEGO1 0x1009a6c0
|
||||
|
|
|
@ -22,9 +22,8 @@ class LegoWEEdge {
|
|||
// FUNCTION: BETA10 0x1001cc30
|
||||
LegoUnknown100db7f4** GetEdges() { return m_edges; }
|
||||
|
||||
// TODO: The assertion at BETA10 0x10037352 suggests that this function might take a pointer instead of a reference
|
||||
// FUNCTION: BETA10 0x100373f0
|
||||
LegoU32 IsEqual(LegoWEEdge& p_other) { return this == &p_other; }
|
||||
LegoU32 IsEqual(LegoWEEdge* p_other) { return this == p_other; }
|
||||
|
||||
void SetEdges(LegoUnknown100db7f4** p_edges, LegoU8 p_numEdges)
|
||||
{
|
||||
|
|
|
@ -62,6 +62,7 @@ class LegoWEGEdge : public LegoWEEdge {
|
|||
}
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1004a980
|
||||
LegoU8 GetMask0x03() { return m_flags & (c_bit1 | c_bit2); }
|
||||
|
||||
// SYNTHETIC: LEGO1 0x1009a7e0
|
||||
|
|
|
@ -26,6 +26,7 @@ class Mx3DPointFloat : public Vector3 {
|
|||
// FUNCTION: BETA10 0x10011600
|
||||
Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
|
||||
|
||||
// FUNCTION: LEGO1 0x10048ed0
|
||||
// FUNCTION: BETA10 0x100151e0
|
||||
Mx3DPointFloat(const Vector3& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include <vector>
|
||||
using std::list;
|
||||
using std::map;
|
||||
using std::multiset;
|
||||
using std::pair;
|
||||
using std::set;
|
||||
using std::vector;
|
||||
|
|
|
@ -286,6 +286,7 @@ class Vector3 : public Vector2 {
|
|||
void Clear() override { memset(m_data, 0, sizeof(float) * 3); } // vtable+0x2c
|
||||
|
||||
// FUNCTION: LEGO1 0x10003bd0
|
||||
// FUNCTION: BETA10 0x10011530
|
||||
float LenSquared() const override
|
||||
{
|
||||
return m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
|
||||
|
|
Loading…
Reference in a new issue