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Add BETA10 macro to enable conditional compilation for BETA10 targets (#1270)
* Add BETA10 macro to enable conditional compilation for BETA10 targets * Adjustments to CMakeLists.txt
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2cdbd1b94f
commit
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6 changed files with 40 additions and 27 deletions
CMakeLists.txt
LEGO1/lego/legoomni/src
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@ -64,7 +64,12 @@ option(ISLE_USE_SMARTHEAP "Build LEGO1.DLL with SmartHeap" ${MSVC_FOR_DECOMP})
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option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" ON)
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option(ISLE_DECOMP_ASSERT "Assert struct size" ${MSVC_FOR_DECOMP})
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cmake_dependent_option(ISLE_USE_DX5_LIBS "Build with internal DirectX 5 SDK Libraries" ON ISLE_USE_DX5 OFF)
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option(ISLE_BUILD_BETA10 "Build BETA10.EXE library" OFF)
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option(ISLE_BUILD_LEGO1 "Build LEGO1.DLL library" ON)
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option(ISLE_BUILD_BETA10 "Build BETA10.DLL library" OFF)
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if(NOT (ISLE_BUILD_LEGO1 OR ISLE_BUILD_BETA10))
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message(FATAL_ERROR "ISLE_BUILD_LEGO1 AND ISLE_BUILD_BETA10 cannot be both disabled")
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endif()
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add_cxx_warning(parentheses)
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@ -460,14 +465,16 @@ if (ISLE_USE_SMARTHEAP)
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list(APPEND lego1_link_libraries SmartHeap::SmartHeap)
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endif()
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add_lego_libraries(lego1
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LINK_LIBRARIES ${lego1_link_libraries}
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DLL_OUTPUT_NAME "LEGO1"
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DLL_PREFIX ""
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DLL_SUFFIX ".DLL"
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OUT_TARGETS lego1_targets
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)
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reccmp_add_target(lego1 ID LEGO1)
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if(ISLE_BUILD_LEGO1)
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add_lego_libraries(lego1
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LINK_LIBRARIES ${lego1_link_libraries}
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DLL_OUTPUT_NAME "LEGO1"
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DLL_PREFIX ""
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DLL_SUFFIX ".DLL"
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OUT_TARGETS lego1_targets
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)
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reccmp_add_target(lego1 ID LEGO1)
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endif()
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if(ISLE_BUILD_BETA10)
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add_lego_libraries(beta10
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@ -478,6 +485,7 @@ if(ISLE_BUILD_BETA10)
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OUT_TARGETS beta10_targets
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)
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reccmp_add_target(beta10 ID BETA10)
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target_compile_definitions(beta10 PRIVATE BETA10)
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endif()
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if (ISLE_BUILD_APP)
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@ -497,7 +505,12 @@ if (ISLE_BUILD_APP)
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endif()
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# Link DSOUND, WINMM, and LEGO1
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target_link_libraries(isle PRIVATE dsound winmm lego1)
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target_link_libraries(isle PRIVATE dsound winmm)
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if(ISLE_BUILD_LEGO1)
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target_link_libraries(isle PRIVATE lego1)
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else()
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target_link_libraries(isle PRIVATE beta10)
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endif()
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# Make sure filenames are ALL CAPS
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set_property(TARGET isle PROPERTY OUTPUT_NAME ISLE)
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@ -576,10 +589,11 @@ if (MSVC_FOR_DECOMP)
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set_property(TARGET isle ${lego1_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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target_link_options(lego1 PRIVATE "/OPT:REF")
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# Equivalent to target_compile_options(... PRIVATE "/MT$<$<CONFIG:Debug>:d>")
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set_property(TARGET lego1 ${lego1_targets} ${beta10_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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if(TARGET lego1)
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target_link_options(lego1 PRIVATE "/OPT:REF")
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# Equivalent to target_compile_options(... PRIVATE "/MT$<$<CONFIG:Debug>:d>")
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set_property(TARGET lego1 ${lego1_targets} ${beta10_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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set(CMAKE_CXX_FLAGS "/W3 /GX /D \"WIN32\" /D \"_WINDOWS\"")
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set(CMAKE_CXX_FLAGS_DEBUG "/Gm /Zi /Od /D \"_DEBUG\"")
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@ -200,7 +200,7 @@ void Act2Actor::Animate(float p_time)
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{
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int dummy1; // for BETA10, not sure what it is being used for
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#ifdef NDEBUG
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#ifndef BETA10
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MxFloat local48float = 0.0f;
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if (g_unk0x100f0f1c != 0.0f) {
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local48float = p_time - g_unk0x100f0f1c;
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@ -221,14 +221,14 @@ void Act2Actor::Animate(float p_time)
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m_unk0x20 = 0;
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}
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else {
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#ifdef NDEBUG
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#ifndef BETA10
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m_unk0x20 += local48float;
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#endif
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MxMatrix matrix = m_roi->GetLocal2World();
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matrix[3][1] += 3.0f;
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m_roi->UpdateTransformationRelativeToParent(matrix);
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#ifdef NDEBUG
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#ifndef BETA10
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LegoROI* brickstrROI = FindROI("brickstr");
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MxMatrix brickstrMatrix = brickstrROI->GetLocal2World();
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brickstrMatrix[3][1] += 3.0f;
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@ -272,7 +272,7 @@ void Act2Actor::Animate(float p_time)
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CurrentWorld()->RemoveActor(this);
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return;
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}
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#ifdef NDEBUG
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#ifndef BETA10
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else if (m_unk0x1e == 4) {
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if (m_worldSpeed == 0.0f) {
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return;
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@ -340,7 +340,7 @@ void Act2Actor::Animate(float p_time)
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FUN_100199f0(0);
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}
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else
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#ifdef NDEBUG
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#ifndef BETA10
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if (p_time - m_unk0x24 > 3000.0f) {
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#endif
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SetWorldSpeed(m_unk0x28 - 1);
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@ -350,7 +350,7 @@ void Act2Actor::Animate(float p_time)
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if (((LegoAct2*) CurrentWorld())->FUN_100516b0() == SUCCESS) {
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FUN_100199f0(1);
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}
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#ifdef NDEBUG
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#ifndef BETA10
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}
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#endif
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}
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@ -945,7 +945,7 @@ MxS32 LegoCarBuild::FUN_10024850(MxLong p_x, MxLong p_y)
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return result;
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}
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#ifdef NDEBUG
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#ifndef BETA10
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// FUNCTION: LEGO1 0x10024890
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undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
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@ -1492,8 +1492,7 @@ void LegoCarBuild::FUN_10025720(undefined4 p_param)
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m_unk0x10a = 0;
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MxS32 uVar6;
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#ifdef NDEBUG
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#ifndef BETA10
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if (GameState()->GetCurrentAct() == LegoGameState::e_act2) {
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// This is most likely related to the helicopter rebuild in Act 2
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switch (p_param) {
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@ -1595,7 +1594,7 @@ void LegoCarBuild::FUN_10025720(undefined4 p_param)
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assert(m_numAnimsRun >= 0);
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return;
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}
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#ifdef NDEBUG
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#ifndef BETA10
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}
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#endif
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@ -147,7 +147,7 @@ void LegoCarBuildAnimPresenter::ReadyTickle()
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return;
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}
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#ifdef NDEBUG
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#ifndef BETA10
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if (!m_anim) {
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return;
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}
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@ -100,7 +100,7 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
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}
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if (VTable0x80(m_roi->GetWorldPosition(), worldDirection, a, c)) {
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#ifdef NDEBUG
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#ifndef BETA10
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m_unk0x7c = 0;
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return 0;
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#else
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@ -271,7 +271,7 @@ MxResult LegoCarRaceActor::VTable0x9c()
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MxResult res = VTable0x80(m_roi->GetWorldPosition(), point4, point1, point5);
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#ifndef NDEBUG // BETA10 only
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#ifdef BETA10
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if (res) {
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assert(0);
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return -1;
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