Add BETA10 macro to enable conditional compilation for BETA10 targets ()

* Add BETA10 macro to enable conditional compilation for BETA10 targets

* Adjustments to CMakeLists.txt
This commit is contained in:
Christian Semmler 2025-01-06 16:06:07 -07:00 committed by GitHub
parent 2cdbd1b94f
commit 4c32abd16d
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GPG key ID: B5690EEEBB952194
6 changed files with 40 additions and 27 deletions

View file

@ -64,7 +64,12 @@ option(ISLE_USE_SMARTHEAP "Build LEGO1.DLL with SmartHeap" ${MSVC_FOR_DECOMP})
option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" ON)
option(ISLE_DECOMP_ASSERT "Assert struct size" ${MSVC_FOR_DECOMP})
cmake_dependent_option(ISLE_USE_DX5_LIBS "Build with internal DirectX 5 SDK Libraries" ON ISLE_USE_DX5 OFF)
option(ISLE_BUILD_BETA10 "Build BETA10.EXE library" OFF)
option(ISLE_BUILD_LEGO1 "Build LEGO1.DLL library" ON)
option(ISLE_BUILD_BETA10 "Build BETA10.DLL library" OFF)
if(NOT (ISLE_BUILD_LEGO1 OR ISLE_BUILD_BETA10))
message(FATAL_ERROR "ISLE_BUILD_LEGO1 AND ISLE_BUILD_BETA10 cannot be both disabled")
endif()
add_cxx_warning(parentheses)
@ -460,14 +465,16 @@ if (ISLE_USE_SMARTHEAP)
list(APPEND lego1_link_libraries SmartHeap::SmartHeap)
endif()
add_lego_libraries(lego1
LINK_LIBRARIES ${lego1_link_libraries}
DLL_OUTPUT_NAME "LEGO1"
DLL_PREFIX ""
DLL_SUFFIX ".DLL"
OUT_TARGETS lego1_targets
)
reccmp_add_target(lego1 ID LEGO1)
if(ISLE_BUILD_LEGO1)
add_lego_libraries(lego1
LINK_LIBRARIES ${lego1_link_libraries}
DLL_OUTPUT_NAME "LEGO1"
DLL_PREFIX ""
DLL_SUFFIX ".DLL"
OUT_TARGETS lego1_targets
)
reccmp_add_target(lego1 ID LEGO1)
endif()
if(ISLE_BUILD_BETA10)
add_lego_libraries(beta10
@ -478,6 +485,7 @@ if(ISLE_BUILD_BETA10)
OUT_TARGETS beta10_targets
)
reccmp_add_target(beta10 ID BETA10)
target_compile_definitions(beta10 PRIVATE BETA10)
endif()
if (ISLE_BUILD_APP)
@ -497,7 +505,12 @@ if (ISLE_BUILD_APP)
endif()
# Link DSOUND, WINMM, and LEGO1
target_link_libraries(isle PRIVATE dsound winmm lego1)
target_link_libraries(isle PRIVATE dsound winmm)
if(ISLE_BUILD_LEGO1)
target_link_libraries(isle PRIVATE lego1)
else()
target_link_libraries(isle PRIVATE beta10)
endif()
# Make sure filenames are ALL CAPS
set_property(TARGET isle PROPERTY OUTPUT_NAME ISLE)
@ -576,10 +589,11 @@ if (MSVC_FOR_DECOMP)
set_property(TARGET isle ${lego1_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
target_link_options(lego1 PRIVATE "/OPT:REF")
# Equivalent to target_compile_options(... PRIVATE "/MT$<$<CONFIG:Debug>:d>")
set_property(TARGET lego1 ${lego1_targets} ${beta10_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
if(TARGET lego1)
target_link_options(lego1 PRIVATE "/OPT:REF")
# Equivalent to target_compile_options(... PRIVATE "/MT$<$<CONFIG:Debug>:d>")
set_property(TARGET lego1 ${lego1_targets} ${beta10_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
set(CMAKE_CXX_FLAGS "/W3 /GX /D \"WIN32\" /D \"_WINDOWS\"")
set(CMAKE_CXX_FLAGS_DEBUG "/Gm /Zi /Od /D \"_DEBUG\"")

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@ -200,7 +200,7 @@ void Act2Actor::Animate(float p_time)
{
int dummy1; // for BETA10, not sure what it is being used for
#ifdef NDEBUG
#ifndef BETA10
MxFloat local48float = 0.0f;
if (g_unk0x100f0f1c != 0.0f) {
local48float = p_time - g_unk0x100f0f1c;
@ -221,14 +221,14 @@ void Act2Actor::Animate(float p_time)
m_unk0x20 = 0;
}
else {
#ifdef NDEBUG
#ifndef BETA10
m_unk0x20 += local48float;
#endif
MxMatrix matrix = m_roi->GetLocal2World();
matrix[3][1] += 3.0f;
m_roi->UpdateTransformationRelativeToParent(matrix);
#ifdef NDEBUG
#ifndef BETA10
LegoROI* brickstrROI = FindROI("brickstr");
MxMatrix brickstrMatrix = brickstrROI->GetLocal2World();
brickstrMatrix[3][1] += 3.0f;
@ -272,7 +272,7 @@ void Act2Actor::Animate(float p_time)
CurrentWorld()->RemoveActor(this);
return;
}
#ifdef NDEBUG
#ifndef BETA10
else if (m_unk0x1e == 4) {
if (m_worldSpeed == 0.0f) {
return;
@ -340,7 +340,7 @@ void Act2Actor::Animate(float p_time)
FUN_100199f0(0);
}
else
#ifdef NDEBUG
#ifndef BETA10
if (p_time - m_unk0x24 > 3000.0f) {
#endif
SetWorldSpeed(m_unk0x28 - 1);
@ -350,7 +350,7 @@ void Act2Actor::Animate(float p_time)
if (((LegoAct2*) CurrentWorld())->FUN_100516b0() == SUCCESS) {
FUN_100199f0(1);
}
#ifdef NDEBUG
#ifndef BETA10
}
#endif
}

View file

@ -945,7 +945,7 @@ MxS32 LegoCarBuild::FUN_10024850(MxLong p_x, MxLong p_y)
return result;
}
#ifdef NDEBUG
#ifndef BETA10
// FUNCTION: LEGO1 0x10024890
undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
@ -1492,8 +1492,7 @@ void LegoCarBuild::FUN_10025720(undefined4 p_param)
m_unk0x10a = 0;
MxS32 uVar6;
#ifdef NDEBUG
#ifndef BETA10
if (GameState()->GetCurrentAct() == LegoGameState::e_act2) {
// This is most likely related to the helicopter rebuild in Act 2
switch (p_param) {
@ -1595,7 +1594,7 @@ void LegoCarBuild::FUN_10025720(undefined4 p_param)
assert(m_numAnimsRun >= 0);
return;
}
#ifdef NDEBUG
#ifndef BETA10
}
#endif

View file

@ -147,7 +147,7 @@ void LegoCarBuildAnimPresenter::ReadyTickle()
return;
}
#ifdef NDEBUG
#ifndef BETA10
if (!m_anim) {
return;
}

View file

@ -100,7 +100,7 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
}
if (VTable0x80(m_roi->GetWorldPosition(), worldDirection, a, c)) {
#ifdef NDEBUG
#ifndef BETA10
m_unk0x7c = 0;
return 0;
#else

View file

@ -271,7 +271,7 @@ MxResult LegoCarRaceActor::VTable0x9c()
MxResult res = VTable0x80(m_roi->GetWorldPosition(), point4, point1, point5);
#ifndef NDEBUG // BETA10 only
#ifdef BETA10
if (res) {
assert(0);
return -1;