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implement/match Hospital::Create() (#665)
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3 changed files with 74 additions and 35 deletions
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@ -2,6 +2,7 @@
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#define HOSPITAL_H
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#include "decomp.h"
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#include "hospitalstate.h"
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#include "legoworld.h"
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// VTABLE: LEGO1 0x100d9730
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@ -40,7 +41,7 @@ class Hospital : public LegoWorld {
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undefined2 m_unk0xf8; // 0xf8
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undefined4 m_unk0xfc; // 0xfc
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undefined2 m_unk0x100; // 0x100
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undefined4 m_unk0x104; // 0x104 - VTable0x18 suggests this may be pointer to a LegoGameState
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HospitalState* m_hospitalState; // 0x104
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undefined2 m_unk0x108; // 0x108
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undefined4 m_unk0x10c; // 0x10c
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undefined4 m_unk0x110; // 0x110
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@ -2,12 +2,18 @@
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#define HOSPITALSTATE_H
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#include "decomp.h"
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#include "hospital_actions.h"
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d97a0
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// SIZE 0x18
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class HospitalState : public LegoState {
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public:
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// SIZE 0x04
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struct Unknown0x08 {
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undefined4 m_unk0x00; // 0x00
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};
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HospitalState();
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~HospitalState() override {}
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@ -29,8 +35,10 @@ class HospitalState : public LegoState {
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// SYNTHETIC: LEGO1 0x100764c0
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// HospitalState::`scalar deleting destructor'
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friend class Hospital;
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private:
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undefined m_unk0x08[4]; // 0x08
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Unknown0x08 m_unk0x08; // 0x08
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undefined2 m_unk0x0c; // 0x0c
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undefined2 m_unk0x0e; // 0x0e
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undefined2 m_unk0x10; // 0x10
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@ -1,5 +1,10 @@
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#include "hospital.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoutils.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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@ -8,18 +13,18 @@ DECOMP_SIZE_ASSERT(Hospital, 0x12c)
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// FUNCTION: LEGO1 0x100745e0
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Hospital::Hospital()
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{
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this->m_unk0xf8 = 0;
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this->m_unk0x100 = 0;
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this->m_unk0x104 = 0;
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this->m_unk0x108 = 0;
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this->m_unk0xfc = 0;
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this->m_unk0x10c = 0;
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this->m_unk0x110 = 0;
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this->m_unk0x114 = 0;
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this->m_unk0x118 = 0;
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this->m_unk0x11c = 0;
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this->m_unk0x120 = 0;
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this->m_unk0x128 = 0;
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m_unk0xf8 = 0;
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m_unk0x100 = 0;
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m_hospitalState = NULL;
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m_unk0x108 = 0;
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m_unk0xfc = 0;
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m_unk0x10c = 0;
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m_unk0x110 = 0;
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m_unk0x114 = 0;
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m_unk0x118 = 0;
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m_unk0x11c = 0;
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m_unk0x120 = 0;
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m_unk0x128 = 0;
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NotificationManager()->Register(this);
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}
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@ -35,11 +40,36 @@ Hospital::~Hospital()
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// TODO
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}
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// STUB: LEGO1 0x100748c0
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// FUNCTION: LEGO1 0x100748c0
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MxResult Hospital::Create(MxDSAction& p_dsAction)
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{
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// TODO
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return SUCCESS;
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MxResult result = LegoWorld::Create(p_dsAction);
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if (result == SUCCESS) {
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InputManager()->SetWorld(this);
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ControlManager()->Register(this);
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}
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SetIsWorldActive(FALSE);
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m_hospitalState = (HospitalState*) GameState()->GetState("HospitalState");
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if (!m_hospitalState) {
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m_hospitalState = (HospitalState*) GameState()->CreateState("HospitalState");
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m_hospitalState->m_unk0x08.m_unk0x00 = 1;
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}
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else if (m_hospitalState->m_unk0x08.m_unk0x00 == 4) {
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m_hospitalState->m_unk0x08.m_unk0x00 = 4;
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}
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else {
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m_hospitalState->m_unk0x08.m_unk0x00 = 3;
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}
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GameState()->SetCurrentArea(LegoGameState::e_hospital);
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GameState()->StopArea(LegoGameState::e_previousArea);
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InputManager()->Register(this);
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FUN_1003ef00(FALSE);
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return result;
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}
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// STUB: LEGO1 0x10074990
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