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Implement LegoCharacterManager::FUN_10083db0 (#775)
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1 changed files with 41 additions and 2 deletions
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@ -236,10 +236,49 @@ MxU32 LegoCharacterManager::GetRefCount(LegoROI* p_roi)
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return 0;
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}
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// STUB: LEGO1 0x10083db0
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// FUNCTION: LEGO1 0x10083db0
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void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
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{
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// TODO
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LegoCharacter* character = NULL;
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LegoCharacterMap::iterator it;
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for (it = m_characters->begin(); it != m_characters->end(); it++) {
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character = (*it).second;
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if (character->m_roi == p_roi) {
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if (character->RemoveRef() == 0) {
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LegoCharacterData* data = GetData(character->m_roi->GetName());
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LegoEntity* entity = character->m_roi->GetEntity();
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if (entity != NULL) {
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entity->SetROI(NULL, FALSE, FALSE);
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}
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RemoveROI(character->m_roi);
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delete[] const_cast<char*>((*it).first);
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delete (*it).second;
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m_characters->erase(it);
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if (data != NULL) {
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if (data->m_actor != NULL) {
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data->m_actor->ClearFlag(LegoEntity::c_bit2);
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delete data->m_actor;
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}
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else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
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entity->ClearFlag(LegoEntity::c_bit2);
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delete entity;
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}
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data->m_roi = NULL;
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data->m_actor = NULL;
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}
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}
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return;
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}
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}
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}
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// FUNCTION: LEGO1 0x10083f10
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