mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-18 11:52:23 -05:00
merge from isle/master
This commit is contained in:
commit
3b7e60bdc0
7 changed files with 483 additions and 60 deletions
|
@ -76,9 +76,13 @@ class Act3Cop : public Act3Actor {
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// Act3Cop::`scalar deleting destructor'
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private:
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MxFloat m_unk0x20; // 0x20
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LegoWorld* m_world; // 0x24
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undefined4 m_unk0x28[2]; // 0x28
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MxFloat m_unk0x20; // 0x20
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LegoWorld* m_world; // 0x24
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// name verified by BETA10 0x10018aa1
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LegoAnimActorStruct* m_eatAnim; // 0x28
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undefined4 m_unk0x2c; // 0x2c
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};
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// VTABLE: LEGO1 0x100d7838 LegoPathActor
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@ -156,7 +160,7 @@ class Act3Shark : public LegoAnimActor {
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private:
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list<Act3Ammo*> m_unk0x1c; // 0x1c
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undefined4 m_unk0x28; // 0x28
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Act3Ammo* m_unk0x28; // 0x28
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MxFloat m_unk0x2c; // 0x2c
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LegoWorld* m_world; // 0x30
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LegoAnimActorStruct* m_unk0x34; // 0x34
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@ -173,6 +177,9 @@ class Act3Shark : public LegoAnimActor {
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// TEMPLATE: LEGO1 0x10042c90
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// List<Act3Ammo *>::~List<Act3Ammo *>
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// TEMPLATE: LEGO1 0x10042ee0
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// list<Act3Ammo *,allocator<Act3Ammo *> >::erase
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// GLOBAL: LEGO1 0x100d7660
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// Act3Actor::`vbtable'
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@ -13,6 +13,7 @@ struct LegoAnimActorStruct {
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float GetDuration();
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// FUNCTION: BETA10 0x1000fb10
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float GetUnknown0x00() { return m_unk0x00; }
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// FUNCTION: BETA10 0x10012210
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@ -2,12 +2,14 @@
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#include "act3.h"
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#include "act3ammo.h"
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#include "anim/legoanim.h"
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#include "define.h"
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#include "legocachesoundmanager.h"
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#include "legolocomotionanimpresenter.h"
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#include "legopathedgecontainer.h"
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#include "legosoundmanager.h"
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#include "misc.h"
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#include "mxdebug.h"
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#include "mxmisc.h"
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#include "mxtimer.h"
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#include "mxutilities.h"
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@ -210,17 +212,102 @@ MxResult Act3Cop::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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return SUCCESS;
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}
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// STUB: LEGO1 0x10040060
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// STUB: BETA10 0x100186fa
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// FUNCTION: LEGO1 0x10040060
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// FUNCTION: BETA10 0x100186fa
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void Act3Cop::ParseAction(char* p_extra)
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{
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// TODO
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m_world = CurrentWorld();
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LegoAnimActor::ParseAction(p_extra);
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((Act3*) m_world)->AddCop(this);
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Act3* world = (Act3*) m_world;
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MxS32 i;
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// The typecast is necessary for correct signedness
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for (i = 0; i < (MxS32) sizeOfArray(g_copDest); i++) {
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assert(g_copDest[i].m_bName);
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g_copDest[i].m_boundary = world->FindPathBoundary(g_copDest[i].m_bName);
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assert(g_copDest[i].m_boundary);
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if (g_copDest[i].m_boundary) {
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Mx3DPointFloat point(g_copDest[i].m_unk0x08[0], g_copDest[i].m_unk0x08[1], g_copDest[i].m_unk0x08[2]);
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LegoPathBoundary* boundary = g_copDest[i].m_boundary;
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for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
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Mx4DPointFloat* edgeNormal = boundary->GetEdgeNormal(j);
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if (point.Dot(edgeNormal, &point) + edgeNormal->index_operator(3) < -0.001) {
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MxTrace("Bad Act3 cop destination %d\n", i);
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break;
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}
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}
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Mx4DPointFloat* boundary0x14 = boundary->GetUnknown0x14();
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if (point.Dot(&point, boundary0x14) + boundary0x14->index_operator(3) <= 0.001 &&
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point.Dot(&point, boundary0x14) + boundary0x14->index_operator(3) >= -0.001) {
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continue;
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}
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g_copDest[i].m_unk0x08[1] = -(boundary0x14->index_operator(3) + boundary0x14->index_operator(0) * point[0] +
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boundary0x14->index_operator(2) * point[2]) /
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boundary0x14->index_operator(1);
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MxTrace(
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"Act3 cop destination %d (%g, %g, %g) is not on plane of boundary %s...adjusting to (%g, %g, %g)\n",
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i,
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point[0],
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point[1],
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point[2],
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boundary->GetName(),
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point[0],
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g_copDest[i].m_unk0x08[1],
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point[2]
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);
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}
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}
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for (i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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m_eatAnim = m_animMaps[i];
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}
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}
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assert(m_eatAnim);
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}
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// STUB: LEGO1 0x100401f0
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// FUNCTION: LEGO1 0x100401f0
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// FUNCTION: BETA10 0x10018abf
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void Act3Cop::Animate(float p_time)
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{
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// TODO
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Act3Actor::Animate(p_time);
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if (m_unk0x20 > 0.0f && m_unk0x20 < m_lastTime) {
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SetWorldSpeed(2.0f);
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m_unk0x20 = -1.0f;
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}
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Act3Brickster* brickster = ((Act3*) m_world)->m_brickster;
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if (brickster != NULL && brickster->GetROI() != NULL && m_roi != NULL) {
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Mx3DPointFloat local34(brickster->GetROI()->GetLocal2World()[3]);
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local34 -= m_roi->GetLocal2World()[3];
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float distance = local34.LenSquared();
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if (distance < 4.0f) {
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((Act3*) m_world)->GoodEnding(brickster->GetROI()->GetLocal2World());
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return;
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}
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if (distance < 25.0f) {
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brickster->SetActorState(c_disabled);
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FUN_10040360();
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return;
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}
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}
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if (m_grec == NULL) {
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FUN_10040360();
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}
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}
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// FUNCTION: LEGO1 0x10040350
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@ -299,6 +386,7 @@ void Act3Brickster::ParseAction(char* p_extra)
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}
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// STUB: LEGO1 0x10041050
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// STUB: BETA10 0x100197d7
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void Act3Brickster::Animate(float p_time)
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{
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// TODO
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@ -386,7 +474,7 @@ MxResult Act3Brickster::VTable0x9c()
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Act3Shark::Act3Shark()
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{
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m_unk0x2c = 0.0f;
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m_unk0x28 = 0;
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m_unk0x28 = NULL;
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}
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// FUNCTION: LEGO1 0x10042ce0
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@ -397,10 +485,56 @@ MxResult Act3Shark::FUN_10042ce0(Act3Ammo* p_ammo)
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return SUCCESS;
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}
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// STUB: LEGO1 0x10042d40
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// FUNCTION: LEGO1 0x10042d40
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void Act3Shark::Animate(float p_time)
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{
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// TODO
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LegoROI** roiMap = m_unk0x34->GetROIMap();
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if (m_unk0x28 == NULL) {
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if (m_unk0x1c.size() > 0) {
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m_unk0x28 = m_unk0x1c.front();
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m_unk0x1c.pop_front();
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m_unk0x2c = p_time;
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roiMap[1] = m_unk0x28->GetROI();
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m_unk0x3c = roiMap[1]->GetLocal2World()[3];
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roiMap[1]->SetVisibility(TRUE);
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roiMap[2]->SetVisibility(TRUE);
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}
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if (m_unk0x28 == NULL) {
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return;
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}
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}
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float time = m_unk0x2c + m_unk0x34->GetDuration();
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if (time > p_time) {
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float duration = p_time - m_unk0x2c;
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if (duration < 0) {
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duration = 0;
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}
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if (m_unk0x34->GetDuration() < duration) {
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duration = m_unk0x34->GetDuration();
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}
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MxMatrix mat;
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mat.SetIdentity();
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Vector3 vec(mat[3]);
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vec = m_unk0x3c;
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LegoTreeNode* node = m_unk0x34->GetAnimTreePtr()->GetRoot();
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LegoROI::FUN_100a8e80(node, mat, duration, m_unk0x34->GetROIMap());
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}
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else {
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roiMap[1] = m_unk0x38;
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((Act3*) m_world)->RemovePizza(*m_unk0x28);
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m_unk0x28 = NULL;
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roiMap[1]->SetVisibility(FALSE);
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roiMap[2]->SetVisibility(FALSE);
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}
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}
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// FUNCTION: LEGO1 0x10042f30
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@ -408,7 +542,7 @@ void Act3Shark::ParseAction(char* p_extra)
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{
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LegoPathActor::ParseAction(p_extra);
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m_world = (LegoWorld*) CurrentWorld();
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m_world = CurrentWorld();
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char value[256];
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if (KeyValueStringParse(value, g_strANIMATION, p_extra)) {
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@ -153,7 +153,7 @@ LegoTextureInfo* LegoTextureInfo::Create(const char* p_name, LegoTexture* p_text
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return NULL;
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}
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// STUB: LEGO1 0x10065f60
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// FUNCTION: LEGO1 0x10065f60
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BOOL LegoTextureInfo::SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo)
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{
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TglImpl::MeshImpl::MeshData* data = ((TglImpl::MeshImpl*) pMesh)->ImplementationData();
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@ -309,18 +309,18 @@ MxLong LegoAct2::Notify(MxParam& p_param)
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LegoEntity* entity = (LegoEntity*) param.GetSender();
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Mx3DPointFloat entityPosition(entity->GetROI()->GetWorldPosition());
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Mx3DPointFloat unk0x10d8(m_pepper->GetWorldPosition());
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Mx3DPointFloat locala4(unk0x10d8);
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Mx3DPointFloat local20(entity->GetROI()->GetWorldPosition());
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Mx3DPointFloat locale8(m_pepper->GetWorldPosition());
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Mx3DPointFloat locala4(locale8);
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entityPosition -= unk0x10d8;
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local20 -= locale8;
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MxMatrix local2world(m_pepper->GetLocal2World());
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Vector3 local30(local2world[0]);
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Vector3 localac(local2world[1]);
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Vector3 local28(local2world[2]);
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local28 = entityPosition;
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local28 = local20;
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local28.Unitize();
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Mx3DPointFloat local90(local28);
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@ -330,9 +330,9 @@ MxLong LegoAct2::Notify(MxParam& p_param)
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local30.EqualsCross(&localac, &local28);
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local30.Unitize();
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Mx3DPointFloat direction(local2world[2]);
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Mx3DPointFloat location(local2world[1]);
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FUN_10052560(Act2mainScript::c_tns051in_RunAnim, TRUE, TRUE, &local90, &direction, NULL);
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Mx3DPointFloat locald4(local2world[2]);
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Mx3DPointFloat localc0(local2world[1]);
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FUN_10052560(Act2mainScript::c_tns051in_RunAnim, TRUE, TRUE, &locala4, &locald4, NULL);
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m_unk0x10c4 = 14;
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m_unk0x10d0 = 0;
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@ -30,8 +30,28 @@ LegoResult LegoUnknownKey::Read(LegoStorage* p_storage)
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return result;
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}
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result = p_storage->Read(&m_z, sizeof(m_z));
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return result == SUCCESS ? SUCCESS : result;
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if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
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return result;
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009f060
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// FUNCTION: BETA10 0x1018133f
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LegoResult LegoUnknownKey::Write(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = LegoAnimKey::Write(p_storage)) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Write(&m_z, sizeof(m_z))) != SUCCESS) {
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return result;
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009f0a0
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@ -67,6 +87,49 @@ LegoAnimScene::~LegoAnimScene()
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}
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}
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// FUNCTION: LEGO1 0x1009f120
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// FUNCTION: BETA10 0x101814be
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LegoResult LegoAnimScene::Write(LegoStorage* p_storage)
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{
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LegoResult result;
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LegoS32 i;
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if ((result = p_storage->Write(&m_unk0x00, sizeof(m_unk0x00))) != SUCCESS) {
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return result;
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}
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if (m_unk0x00 != 0) {
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for (i = 0; i < m_unk0x00; i++) {
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if ((result = m_unk0x04[i].Write(p_storage)) != SUCCESS) {
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return result;
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}
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}
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}
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if ((result = p_storage->Write(&m_unk0x08, sizeof(m_unk0x08))) != SUCCESS) {
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return result;
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}
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if (m_unk0x08 != 0) {
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for (i = 0; i < m_unk0x08; i++) {
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if ((result = m_unk0x0c[i].Write(p_storage)) != SUCCESS) {
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return result;
|
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}
|
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}
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}
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||||
|
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if ((result = p_storage->Write(&m_unk0x10, sizeof(m_unk0x10))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
if (m_unk0x10 != 0) {
|
||||
for (i = 0; i < m_unk0x10; i++) {
|
||||
if ((result = m_unk0x14[i].Write(p_storage)) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1009f200
|
||||
LegoResult LegoAnimScene::Read(LegoStorage* p_storage)
|
||||
{
|
||||
|
@ -76,8 +139,7 @@ LegoResult LegoAnimScene::Read(LegoStorage* p_storage)
|
|||
if ((result = p_storage->Read(&m_unk0x00, sizeof(m_unk0x00))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (m_unk0x00) {
|
||||
if (m_unk0x00 != 0) {
|
||||
m_unk0x04 = new LegoTranslationKey[m_unk0x00];
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||||
for (i = 0; i < m_unk0x00; i++) {
|
||||
if ((result = m_unk0x04[i].Read(p_storage)) != SUCCESS) {
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||||
|
@ -89,8 +151,7 @@ LegoResult LegoAnimScene::Read(LegoStorage* p_storage)
|
|||
if ((result = p_storage->Read(&m_unk0x08, sizeof(m_unk0x08))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (m_unk0x08) {
|
||||
if (m_unk0x08 != 0) {
|
||||
m_unk0x0c = new LegoTranslationKey[m_unk0x08];
|
||||
for (i = 0; i < m_unk0x08; i++) {
|
||||
if ((result = m_unk0x0c[i].Read(p_storage)) != SUCCESS) {
|
||||
|
@ -102,8 +163,7 @@ LegoResult LegoAnimScene::Read(LegoStorage* p_storage)
|
|||
if ((result = p_storage->Read(&m_unk0x10, sizeof(m_unk0x10))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (m_unk0x10) {
|
||||
if (m_unk0x10 != 0) {
|
||||
m_unk0x14 = new LegoUnknownKey[m_unk0x10];
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||||
for (i = 0; i < m_unk0x10; i++) {
|
||||
if ((result = m_unk0x14[i].Read(p_storage)) != SUCCESS) {
|
||||
|
@ -232,14 +292,28 @@ LegoAnimKey::LegoAnimKey()
|
|||
LegoResult LegoAnimKey::Read(LegoStorage* p_storage)
|
||||
{
|
||||
LegoResult result;
|
||||
LegoS32 und;
|
||||
LegoS32 timeAndFlags;
|
||||
|
||||
if ((result = p_storage->Read(&und, sizeof(und))) != SUCCESS) {
|
||||
if ((result = p_storage->Read(&timeAndFlags, sizeof(timeAndFlags))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
m_flags = (LegoU32) timeAndFlags >> 24;
|
||||
m_time = timeAndFlags & 0xffffff;
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1009f950
|
||||
// FUNCTION: BETA10 0x1017e018
|
||||
LegoResult LegoAnimKey::Write(LegoStorage* p_storage)
|
||||
{
|
||||
LegoResult result;
|
||||
LegoS32 timeAndFlags = (LegoS32) m_time | (m_flags << 24);
|
||||
|
||||
if ((result = p_storage->Write(&timeAndFlags, sizeof(timeAndFlags))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
m_flags = (LegoU32) und >> 24;
|
||||
m_time = und & 0xffffff;
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -279,6 +353,31 @@ LegoResult LegoTranslationKey::Read(LegoStorage* p_storage)
|
|||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1009fa40
|
||||
// FUNCTION: BETA10 0x1017e1fd
|
||||
LegoResult LegoTranslationKey::Write(LegoStorage* p_storage)
|
||||
{
|
||||
LegoResult result;
|
||||
|
||||
if ((result = LegoAnimKey::Write(p_storage)) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_x, sizeof(m_x))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_y, sizeof(m_y))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_z, sizeof(m_z))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1009faa0
|
||||
// FUNCTION: BETA10 0x1017e2b3
|
||||
LegoRotationKey::LegoRotationKey()
|
||||
|
@ -321,6 +420,35 @@ LegoResult LegoRotationKey::Read(LegoStorage* p_storage)
|
|||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1009fb30
|
||||
// FUNCTION: BETA10 0x1017e3fc
|
||||
LegoResult LegoRotationKey::Write(LegoStorage* p_storage)
|
||||
{
|
||||
LegoResult result;
|
||||
|
||||
if ((result = LegoAnimKey::Write(p_storage)) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_angle, sizeof(m_angle))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_x, sizeof(m_x))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_y, sizeof(m_y))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_z, sizeof(m_z))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1009fba0
|
||||
LegoScaleKey::LegoScaleKey()
|
||||
{
|
||||
|
@ -357,6 +485,31 @@ LegoResult LegoScaleKey::Read(LegoStorage* p_storage)
|
|||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1009fc90
|
||||
// FUNCTION: BETA10 0x1017e664
|
||||
LegoResult LegoScaleKey::Write(LegoStorage* p_storage)
|
||||
{
|
||||
LegoResult result;
|
||||
|
||||
if ((result = LegoAnimKey::Write(p_storage)) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_x, sizeof(m_x))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_y, sizeof(m_y))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_z, sizeof(m_z))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1009fcf0
|
||||
// FUNCTION: BETA10 0x1017e71a
|
||||
LegoAnimNodeData::LegoAnimNodeData()
|
||||
|
@ -400,6 +553,7 @@ LegoAnimNodeData::~LegoAnimNodeData()
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1009fe60
|
||||
// FUNCTION: BETA10 0x1017e949
|
||||
LegoResult LegoAnimNodeData::Read(LegoStorage* p_storage)
|
||||
{
|
||||
LegoResult result;
|
||||
|
@ -490,10 +644,70 @@ LegoResult LegoAnimNodeData::Read(LegoStorage* p_storage)
|
|||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100a01e0
|
||||
// FUNCTION: LEGO1 0x100a01e0
|
||||
// FUNCTION: BETA10 0x1017ef0f
|
||||
LegoResult LegoAnimNodeData::Write(LegoStorage* p_storage)
|
||||
{
|
||||
// TODO
|
||||
LegoResult result;
|
||||
LegoU32 length = 0;
|
||||
LegoU32 i;
|
||||
|
||||
if (m_name != NULL) {
|
||||
length = strlen(m_name);
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&length, sizeof(length))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (m_name != NULL && (result = p_storage->Write(m_name, length)) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_numTranslationKeys, sizeof(m_numTranslationKeys))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
if (m_numTranslationKeys != 0) {
|
||||
for (i = 0; i < m_numTranslationKeys; i++) {
|
||||
if ((result = m_translationKeys[i].Write(p_storage)) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_numRotationKeys, sizeof(m_numRotationKeys))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
if (m_numRotationKeys != 0) {
|
||||
for (i = 0; i < m_numRotationKeys; i++) {
|
||||
if ((result = m_rotationKeys[i].Write(p_storage)) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_numScaleKeys, sizeof(m_numScaleKeys))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
if (m_numScaleKeys != 0) {
|
||||
for (i = 0; i < m_numScaleKeys; i++) {
|
||||
if ((result = m_scaleKeys[i].Write(p_storage)) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_numMorphKeys, sizeof(m_numMorphKeys))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
if (m_numMorphKeys != 0) {
|
||||
for (i = 0; i < m_numMorphKeys; i++) {
|
||||
if ((result = m_morphKeys[i].Write(p_storage)) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -798,7 +1012,7 @@ inline LegoAnimKey& LegoAnimNodeData::GetKey(LegoU32 p_i, LegoAnimKey* p_keys, L
|
|||
LegoAnim::LegoAnim()
|
||||
{
|
||||
m_duration = 0;
|
||||
m_actors = NULL;
|
||||
m_modelList = NULL;
|
||||
m_numActors = 0;
|
||||
m_camAnim = NULL;
|
||||
}
|
||||
|
@ -806,12 +1020,12 @@ LegoAnim::LegoAnim()
|
|||
// FUNCTION: LEGO1 0x100a0bc0
|
||||
LegoAnim::~LegoAnim()
|
||||
{
|
||||
if (m_actors != NULL) {
|
||||
if (m_modelList != NULL) {
|
||||
for (LegoU32 i = 0; i < m_numActors; i++) {
|
||||
delete[] m_actors[i].m_name;
|
||||
delete[] m_modelList[i].m_name;
|
||||
}
|
||||
|
||||
delete[] m_actors;
|
||||
delete[] m_modelList;
|
||||
}
|
||||
|
||||
if (m_camAnim != NULL) {
|
||||
|
@ -829,7 +1043,7 @@ LegoResult LegoAnim::Read(LegoStorage* p_storage, LegoS32 p_parseScene)
|
|||
goto done;
|
||||
}
|
||||
|
||||
m_actors = new LegoAnimActorEntry[length];
|
||||
m_modelList = new LegoAnimActorEntry[length];
|
||||
m_numActors = 0;
|
||||
|
||||
for (i = 0; i < length; i++) {
|
||||
|
@ -839,15 +1053,15 @@ LegoResult LegoAnim::Read(LegoStorage* p_storage, LegoS32 p_parseScene)
|
|||
}
|
||||
|
||||
if (length) {
|
||||
m_actors[i].m_name = new LegoChar[length + 1];
|
||||
m_modelList[i].m_name = new LegoChar[length + 1];
|
||||
|
||||
if (p_storage->Read(m_actors[i].m_name, length) != SUCCESS) {
|
||||
if (p_storage->Read(m_modelList[i].m_name, length) != SUCCESS) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
m_actors[i].m_name[length] = '\0';
|
||||
m_modelList[i].m_name[length] = '\0';
|
||||
|
||||
if (p_storage->Read(&m_actors[i].m_unk0x04, sizeof(m_actors[i].m_unk0x04)) != SUCCESS) {
|
||||
if (p_storage->Read(&m_modelList[i].m_unk0x04, sizeof(m_modelList[i].m_unk0x04)) != SUCCESS) {
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
|
@ -872,41 +1086,81 @@ LegoResult LegoAnim::Read(LegoStorage* p_storage, LegoS32 p_parseScene)
|
|||
result = LegoTree::Read(p_storage);
|
||||
|
||||
done:
|
||||
if (result != SUCCESS && m_actors != NULL) {
|
||||
if (result != SUCCESS && m_modelList != NULL) {
|
||||
for (i = 0; i < m_numActors; i++) {
|
||||
delete[] m_actors[i].m_name;
|
||||
delete[] m_modelList[i].m_name;
|
||||
}
|
||||
|
||||
m_numActors = 0;
|
||||
delete[] m_actors;
|
||||
m_actors = NULL;
|
||||
delete[] m_modelList;
|
||||
m_modelList = NULL;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100a0e30
|
||||
// FUNCTION: LEGO1 0x100a0e30
|
||||
// FUNCTION: BETA10 0x1017fe3a
|
||||
LegoResult LegoAnim::Write(LegoStorage* p_storage)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
LegoResult result = FAILURE;
|
||||
LegoU32 i;
|
||||
|
||||
if (p_storage->Write(&m_numActors, sizeof(m_numActors)) != SUCCESS) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
for (i = 0; i < m_numActors; i++) {
|
||||
LegoU32 length = strlen(m_modelList[i].m_name);
|
||||
|
||||
if (p_storage->Write(&length, sizeof(length)) != SUCCESS) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
if (length != 0) {
|
||||
if (p_storage->Write(m_modelList[i].m_name, length) != SUCCESS) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
if (p_storage->Write(&m_modelList[i].m_unk0x04, sizeof(m_modelList[i].m_unk0x04)) != SUCCESS) {
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (p_storage->Write(&m_duration, sizeof(m_duration)) != SUCCESS) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
if (m_camAnim != NULL) {
|
||||
if (m_camAnim->Write(p_storage) != SUCCESS) {
|
||||
goto done;
|
||||
}
|
||||
}
|
||||
|
||||
result = LegoTree::Write(p_storage);
|
||||
|
||||
done:
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a0f20
|
||||
// FUNCTION: BETA10 0x101801fd
|
||||
const LegoChar* LegoAnim::GetActorName(LegoU32 p_index)
|
||||
{
|
||||
if (p_index < m_numActors) {
|
||||
return m_actors[p_index].m_name;
|
||||
return m_modelList[p_index].m_name;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a0f40
|
||||
// FUNCTION: BETA10 0x1018023c
|
||||
undefined4 LegoAnim::GetActorUnknown0x04(LegoU32 p_index)
|
||||
{
|
||||
if (p_index < m_numActors) {
|
||||
return m_actors[p_index].m_unk0x04;
|
||||
return m_modelList[p_index].m_unk0x04;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
|
@ -928,6 +1182,26 @@ LegoResult LegoMorphKey::Read(LegoStorage* p_storage)
|
|||
return result;
|
||||
}
|
||||
|
||||
result = p_storage->Read(&m_unk0x08, sizeof(m_unk0x08));
|
||||
return result == SUCCESS ? SUCCESS : result;
|
||||
if ((result = p_storage->Read(&m_unk0x08, sizeof(m_unk0x08))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a0fb0
|
||||
// FUNCTION: BETA10 0x10180308
|
||||
LegoResult LegoMorphKey::Write(LegoStorage* p_storage)
|
||||
{
|
||||
LegoResult result;
|
||||
|
||||
if ((result = LegoAnimKey::Write(p_storage)) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_unk0x08, sizeof(m_unk0x08))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ class LegoAnimKey {
|
|||
|
||||
LegoAnimKey();
|
||||
LegoResult Read(LegoStorage* p_storage);
|
||||
LegoResult Write(LegoStorage* p_storage);
|
||||
LegoFloat GetTime() { return m_time; }
|
||||
|
||||
// The different types (LegoFloat vs. MxS32) are correct according to BETA10
|
||||
|
@ -49,6 +50,7 @@ class LegoTranslationKey : public LegoAnimKey {
|
|||
public:
|
||||
LegoTranslationKey();
|
||||
LegoResult Read(LegoStorage* p_storage);
|
||||
LegoResult Write(LegoStorage* p_storage);
|
||||
LegoFloat GetX() { return m_x; }
|
||||
void SetX(LegoFloat p_x) { m_x = p_x; }
|
||||
LegoFloat GetY() { return m_y; }
|
||||
|
@ -67,6 +69,7 @@ class LegoRotationKey : public LegoAnimKey {
|
|||
public:
|
||||
LegoRotationKey();
|
||||
LegoResult Read(LegoStorage* p_storage);
|
||||
LegoResult Write(LegoStorage* p_storage);
|
||||
|
||||
// FUNCTION: BETA10 0x10073a00
|
||||
LegoFloat GetAngle() { return m_angle; }
|
||||
|
@ -104,6 +107,7 @@ class LegoScaleKey : public LegoAnimKey {
|
|||
public:
|
||||
LegoScaleKey();
|
||||
LegoResult Read(LegoStorage* p_storage);
|
||||
LegoResult Write(LegoStorage* p_storage);
|
||||
LegoFloat GetX() { return m_x; }
|
||||
void SetX(LegoFloat p_x) { m_x = p_x; }
|
||||
LegoFloat GetY() { return m_y; }
|
||||
|
@ -122,6 +126,7 @@ class LegoMorphKey : public LegoAnimKey {
|
|||
public:
|
||||
LegoMorphKey();
|
||||
LegoResult Read(LegoStorage* p_storage);
|
||||
LegoResult Write(LegoStorage* p_storage);
|
||||
LegoBool GetUnknown0x08() { return m_unk0x08; }
|
||||
|
||||
// FUNCTION: BETA10 0x100738d0
|
||||
|
@ -136,6 +141,7 @@ class LegoUnknownKey : public LegoAnimKey {
|
|||
public:
|
||||
LegoUnknownKey();
|
||||
LegoResult Read(LegoStorage* p_storage);
|
||||
LegoResult Write(LegoStorage* p_storage);
|
||||
|
||||
LegoFloat GetZ() { return m_z; }
|
||||
|
||||
|
@ -291,6 +297,7 @@ class LegoAnimScene {
|
|||
LegoAnimScene();
|
||||
~LegoAnimScene();
|
||||
LegoResult Read(LegoStorage* p_storage);
|
||||
LegoResult Write(LegoStorage* p_storage);
|
||||
LegoResult FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix);
|
||||
|
||||
LegoU32 GetUnknown0x18() { return m_unk0x18; }
|
||||
|
@ -337,10 +344,10 @@ class LegoAnim : public LegoTree {
|
|||
// LegoAnim::`scalar deleting destructor'
|
||||
|
||||
protected:
|
||||
LegoTime m_duration; // 0x08
|
||||
LegoAnimActorEntry* m_actors; // 0x0c
|
||||
LegoU32 m_numActors; // 0x10
|
||||
LegoAnimScene* m_camAnim; // 0x14
|
||||
LegoTime m_duration; // 0x08
|
||||
LegoAnimActorEntry* m_modelList; // 0x0c
|
||||
LegoU32 m_numActors; // 0x10
|
||||
LegoAnimScene* m_camAnim; // 0x14
|
||||
|
||||
// FUNCTION: LEGO1 0x100a1040
|
||||
LegoTreeNodeData* CreateData() override { return new LegoAnimNodeData(); } // vtable+0x0c
|
||||
|
|
Loading…
Reference in a new issue