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add release builds to the CI (#38)
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1 changed files with 19 additions and 14 deletions
33
.github/workflows/build.yml
vendored
33
.github/workflows/build.yml
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@ -13,10 +13,11 @@ jobs:
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fail-fast: false
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matrix:
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toolchain:
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- { name: 'MSVC (32-bit)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_x86', dx5-libs: true, d3drm-from-wine: false }
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- { name: 'MSVC (64-bit)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64', dx5-libs: false, d3drm-from-wine: true }
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- { name: 'msys2 mingw32', shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true }
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- { name: 'msys2 mingw64', shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true }
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- { name: 'MSVC (32-bit, Release)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_x86', dx5-libs: true, d3drm-from-wine: false, build-type: 'Release' }
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- { name: 'MSVC (32-bit, Debug)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_x86', dx5-libs: true, d3drm-from-wine: false, build-type: 'Debug' }
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- { name: 'MSVC (64-bit, Debug)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64', dx5-libs: false, d3drm-from-wine: true, build-type: 'Debug' }
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- { name: 'msys2 mingw32 (Debug)', shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true, build-type: 'Debug' }
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- { name: 'msys2 mingw64 (Debug)', shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true, build-type: 'Debug' }
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# - { name: 'msys2 clang32', shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, clang-tidy: true, werror: true, dx5-libs: true, d3drm-from-wine: true }
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steps:
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# Add -DDOWNLOAD_DEPENDENCIES=OFF once setup-sdl works
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run: |
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cmake -S . -B build -GNinja \
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-DCMAKE_BUILD_TYPE=Debug \
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-DCMAKE_BUILD_TYPE=${{ matrix.toolchain.build-type }} \
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-DISLE_USE_DX5=${{ matrix.toolchain.dx5-libs }} \
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-DISLE_D3DRM_FROM_WINE=${{ matrix.toolchain.d3drm-from-wine }} \
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-DENABLE_CLANG_TIDY=${{ !!matrix.toolchain.clang-tidy }} \
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cmake --build build -- -k0
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# Needs to be reworked when cross-platform building is achieved
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- name: Make Artifact Archive
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shell: bash
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run: |
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cd build
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7z a "isle-portable (${{ matrix.toolchain.name }}).zip" \
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ISLE.EXE LEGO1.DLL SDL3.dll
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- name: Upload Build Artifacts (MSVC (32-bit))
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if: matrix.toolchain.name == 'MSVC (32-bit)'
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uses: actions/upload-artifact@master
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if: ${{ matrix.toolchain.name == 'MSVC (32-bit, Release)' || matrix.toolchain.name == 'MSVC (32-bit, Debug)' }}
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uses: actions/upload-artifact@v3
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with:
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name: msvc32-artifacts
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path: |
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build/ISLE.EXE
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build/LEGO1.DLL
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build/SDL3.dll
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build/isle-portable (${{ matrix.toolchain.name }}).zip
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upload:
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name: 'Upload artifacts'
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with:
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repository: 'probonopd/uploadtool'
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- uses: actions/download-artifact@master
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- uses: actions/download-artifact@v3
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with:
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name: msvc32-artifacts
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path: build
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@ -99,6 +106,4 @@ jobs:
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UPLOAD_KEY: ${{ secrets.UPLOAD_KEY }}
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run: |
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./upload.sh \
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build/ISLE.EXE \
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build/LEGO1.DLL \
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build/SDL3.dll
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build/*.zip
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