add release builds to the CI (#38)
Some checks are pending
Build / Current msys2 mingw32 (Debug) (push) Waiting to run
Build / Current msys2 mingw64 (Debug) (push) Waiting to run
Build / Current MSVC (32-bit, Debug) (push) Waiting to run
Build / Current MSVC (64-bit, Debug) (push) Waiting to run
Build / Current MSVC (32-bit, Release) (push) Waiting to run
Build / Upload artifacts (push) Blocked by required conditions
Format / C++ (push) Waiting to run
Naming / C++ (push) Waiting to run

This commit is contained in:
Ramen2X 2024-12-17 21:32:43 -05:00 committed by GitHub
parent 106e167f5b
commit 388e17a8fc
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -13,10 +13,11 @@ jobs:
fail-fast: false
matrix:
toolchain:
- { name: 'MSVC (32-bit)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_x86', dx5-libs: true, d3drm-from-wine: false }
- { name: 'MSVC (64-bit)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64', dx5-libs: false, d3drm-from-wine: true }
- { name: 'msys2 mingw32', shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true }
- { name: 'msys2 mingw64', shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true }
- { name: 'MSVC (32-bit, Release)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_x86', dx5-libs: true, d3drm-from-wine: false, build-type: 'Release' }
- { name: 'MSVC (32-bit, Debug)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_x86', dx5-libs: true, d3drm-from-wine: false, build-type: 'Debug' }
- { name: 'MSVC (64-bit, Debug)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64', dx5-libs: false, d3drm-from-wine: true, build-type: 'Debug' }
- { name: 'msys2 mingw32 (Debug)', shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true, build-type: 'Debug' }
- { name: 'msys2 mingw64 (Debug)', shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true, build-type: 'Debug' }
# - { name: 'msys2 clang32', shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, clang-tidy: true, werror: true, dx5-libs: true, d3drm-from-wine: true }
steps:
@ -59,7 +60,7 @@ jobs:
# Add -DDOWNLOAD_DEPENDENCIES=OFF once setup-sdl works
run: |
cmake -S . -B build -GNinja \
-DCMAKE_BUILD_TYPE=Debug \
-DCMAKE_BUILD_TYPE=${{ matrix.toolchain.build-type }} \
-DISLE_USE_DX5=${{ matrix.toolchain.dx5-libs }} \
-DISLE_D3DRM_FROM_WINE=${{ matrix.toolchain.d3drm-from-wine }} \
-DENABLE_CLANG_TIDY=${{ !!matrix.toolchain.clang-tidy }} \
@ -68,15 +69,21 @@ jobs:
cmake --build build -- -k0
# Needs to be reworked when cross-platform building is achieved
- name: Make Artifact Archive
shell: bash
run: |
cd build
7z a "isle-portable (${{ matrix.toolchain.name }}).zip" \
ISLE.EXE LEGO1.DLL SDL3.dll
- name: Upload Build Artifacts (MSVC (32-bit))
if: matrix.toolchain.name == 'MSVC (32-bit)'
uses: actions/upload-artifact@master
if: ${{ matrix.toolchain.name == 'MSVC (32-bit, Release)' || matrix.toolchain.name == 'MSVC (32-bit, Debug)' }}
uses: actions/upload-artifact@v3
with:
name: msvc32-artifacts
path: |
build/ISLE.EXE
build/LEGO1.DLL
build/SDL3.dll
build/isle-portable (${{ matrix.toolchain.name }}).zip
upload:
name: 'Upload artifacts'
@ -88,7 +95,7 @@ jobs:
with:
repository: 'probonopd/uploadtool'
- uses: actions/download-artifact@master
- uses: actions/download-artifact@v3
with:
name: msvc32-artifacts
path: build
@ -99,6 +106,4 @@ jobs:
UPLOAD_KEY: ${{ secrets.UPLOAD_KEY }}
run: |
./upload.sh \
build/ISLE.EXE \
build/LEGO1.DLL \
build/SDL3.dll
build/*.zip