Implement/match LegoExtraActor::VTable0x94 (#759)

* Implement/match LegoExtraActor::VTable0x94

* attempt to fix gcc

* WIP fixes

* Match

* Match

* Match

* add TODO

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert 2024-03-30 12:18:15 -04:00 committed by GitHub
parent 4fd6642be9
commit 3839b3278c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
26 changed files with 223 additions and 69 deletions

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@ -26,7 +26,7 @@ class Act2Brick : public LegoPathActor {
return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name);
}
MxS32 VTable0x94() override; // vtable+0x94
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// SYNTHETIC: LEGO1 0x1007a450
// Act2Brick::`scalar deleting destructor'

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@ -20,9 +20,9 @@ class Doors : public LegoPathActor {
return !strcmp(p_name, Doors::ClassName()) || LegoPathActor::IsA(p_name);
}
void ParseAction(char*) override; // vtable+0x20
void VTable0x70(float p_float) override; // vtable+0x70
MxS32 VTable0x94() override; // vtable+0x94
void ParseAction(char*) override; // vtable+0x20
void VTable0x70(float p_float) override; // vtable+0x70
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// SYNTHETIC: LEGO1 0x1000e580
// Doors::`scalar deleting destructor'

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@ -12,6 +12,8 @@ struct LegoAnimActorStruct {
float GetDuration();
inline float GetUnknown0x00() { return m_unk0x00; }
float m_unk0x00; // 0x00
LegoAnim* m_AnimTreePtr; // 0x04
LegoROI** m_roiMap; // 0x08

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@ -34,7 +34,7 @@ class LegoCacheSound : public MxCore {
inline const undefined GetUnk0x58() const { return m_unk0x58; }
LegoCacheSound* FUN_10006960();
MxResult FUN_10006a30(char* p_str, MxBool);
MxResult FUN_10006a30(const char* p_str, MxBool);
void FUN_10006b80();
void FUN_10006be0();

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@ -27,12 +27,12 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name);
}
void VTable0x6c() override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
MxS32 VTable0x94() override; // vtable+0x94
void VTable0x98() override; // vtable+0x98
void VTable0x9c() override; // vtable+0x9c
void VTable0x6c() override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void VTable0x98() override; // vtable+0x98
void VTable0x9c() override; // vtable+0x9c
virtual void FUN_10080590();

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@ -2,6 +2,7 @@
#define LEGOEXTRAACTOR_H
#include "legoanimactor.h"
#include "legoanimpresenter.h"
// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
// VTABLE: LEGO1 0x100d6c10 LegoPathActor
@ -34,17 +35,18 @@ class LegoExtraActor : public virtual LegoAnimActor {
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3)
override; // vtable+0x68
void VTable0x6c() override; // vtable+0x6c
void VTable0x70(float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
MxS32 VTable0x94() override; // vtable+0x94
void VTable0x9c() override; // vtable+0x9c
void VTable0xa4(MxU8& p_und1, MxS32& p_und2) override; // vtable+0xa4
void VTable0xc4() override; // vtable+0xc4
override; // vtable+0x68
void VTable0x6c() override; // vtable+0x6c
void VTable0x70(float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void VTable0x9c() override; // vtable+0x9c
void VTable0xa4(MxU8& p_und1, MxS32& p_und2) override; // vtable+0xa4
void VTable0xc4() override; // vtable+0xc4
virtual MxResult FUN_1002aae0();
inline void FUN_1002ad8a();
// SYNTHETIC: LEGO1 0x1002b760
// LegoExtraActor::`scalar deleting destructor'
@ -54,12 +56,12 @@ class LegoExtraActor : public virtual LegoAnimActor {
undefined m_unk0x0c; // 0x0c
MxU8 m_axis; // 0x0d
undefined m_unk0x0e; // 0x0e
undefined4 m_unk0x10; // 0x10
MxFloat m_unk0x10; // 0x10
MxU8 m_unk0x14; // 0x14
MxU8 m_unk0x15; // 0x15
MxMatrix m_unk0x18; // 0x18
LegoAnimActorStruct* m_unk0x60; // 0x60
LegoAnimActorStruct* m_unk0x64; // 0x64
LegoAnimActorStruct* m_assAnim; // 0x60
LegoAnimActorStruct* m_disAnim; // 0x64
};
// GLOBAL: LEGO1 0x100d6be8
@ -68,4 +70,13 @@ class LegoExtraActor : public virtual LegoAnimActor {
// GLOBAL: LEGO1 0x100d6bf0
// LegoExtraActor::`vbtable'{for `LegoExtraActor'}
// TEMPLATE: LEGO1 0x1002b200
// vector<unsigned char *,allocator<unsigned char *> >::vector<unsigned char *,allocator<unsigned char *> >
// TEMPLATE: LEGO1 0x1002b270
// vector<unsigned char *,allocator<unsigned char *> >::size
// TEMPLATE: LEGO1 0x1002b720
// uninitialized_copy
#endif // LEGOEXTRAACTOR_H

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@ -31,13 +31,13 @@ class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
return !strcmp(p_name, LegoJetski::ClassName()) || LegoJetskiRaceActor::IsA(p_name);
}
void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x6c() override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
MxS32 VTable0x94() override; // vtable+0x94
void VTable0x98() override; // vtable+0x98
void VTable0x9c() override; // vtable+0x9c
void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x6c() override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void VTable0x98() override; // vtable+0x98
void VTable0x9c() override; // vtable+0x9c
virtual void FUN_100136f0(float p_worldSpeed);

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@ -49,7 +49,7 @@ class LegoPathActor : public LegoActor {
virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
// FUNCTION: LEGO1 0x10002d50
virtual MxS32 VTable0x94() { return 0; } // vtable+0x94
virtual MxResult VTable0x94(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
virtual void VTable0x98(); // vtable+0x98
virtual void VTable0x9c(); // vtable+0x9c
@ -85,10 +85,11 @@ class LegoPathActor : public LegoActor {
virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
inline LegoPathBoundary* GetBoundary() { return m_boundary; }
inline MxU32 GetState() { return m_state; }
inline LegoPathController* GetController() { return m_controller; }
inline void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; }
inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
inline void SetState(MxU32 p_state) { m_state = p_state; }
inline void ClearController() { m_controller = NULL; }
// SYNTHETIC: LEGO1 0x1002d800
@ -103,7 +104,7 @@ class LegoPathActor : public LegoActor {
undefined m_unk0x8c[0x14]; // 0x8c
MxFloat m_unk0xa0; // 0xa0
undefined m_unk0xa4[0x38]; // 0xa4
MxU32 m_unk0xdc; // 0xdc
MxU32 m_state; // 0xdc
Edge* m_destEdge; // 0xe0
undefined4 m_unk0xe4; // 0xe4
undefined2 m_unk0xe8; // 0xe8

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@ -32,7 +32,7 @@ class LegoRaceActor : public virtual LegoAnimActor {
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
MxS32 VTable0x94() override; // vtable+0x94
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// FUNCTION: LEGO1 0x10014aa0
virtual MxResult FUN_10014aa0() { return SUCCESS; }

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@ -31,13 +31,13 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
}
void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x6c() override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
MxS32 VTable0x94() override; // vtable+0x94
void VTable0x98() override; // vtable+0x98
void VTable0x9c() override; // vtable+0x9c
void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x6c() override; // vtable+0x6c
void VTable0x70(float p_float) override; // vtable+0x70
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void VTable0x98() override; // vtable+0x98
void VTable0x9c() override; // vtable+0x9c
virtual void FUN_10012ea0(float p_worldSpeed);
virtual void FUN_10012ff0(float);

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@ -54,8 +54,8 @@ class LegoUnknown100d6b4c {
LegoCacheSound* FUN_1003d170(const char* p_key);
LegoCacheSound* FUN_1003d290(LegoCacheSound* p_sound);
void FUN_1003dae0(char* p_one, char* p_two, MxBool p_three);
LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, char* p_two, MxBool p_three);
void FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three);
LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three);
void FUN_1003dc40(LegoCacheSound** p_und);
private:

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@ -3,7 +3,7 @@
DECOMP_SIZE_ASSERT(Doors, 0x1f8)
// STUB: LEGO1 0x10066100
MxS32 Doors::VTable0x94()
MxResult Doors::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
{
// TODO
return 0;

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@ -120,7 +120,7 @@ MxU32 Helicopter::VTable0xcc()
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
FUN_10015820(TRUE, 0);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
SetUnknownDC(4);
SetState(4);
PlayMusic(JukeboxScript::c_Jail_Music);
break;
case LegoGameState::e_act2:
@ -180,7 +180,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
m_state->SetUnknown8(1);
m_world->FUN_1001fc80(this);
InvokeAction(Extra::ActionType::e_start, script, 0x20, NULL);
SetUnknownDC(0);
SetState(0);
}
ret = 1;
break;
@ -193,7 +193,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
m_state->SetUnknown8(3);
m_world->FUN_1001fc80(this);
InvokeAction(Extra::ActionType::e_start, script, 0x21, NULL);
SetUnknownDC(4);
SetState(4);
}
ret = 1;
break;
@ -366,7 +366,7 @@ void Helicopter::VTable0x70(float p_float)
else {
((Act3*) m_world)->FUN_10073430();
}
m_unk0xdc = 4;
LegoPathActor::m_state = 4;
}
}
}

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@ -76,7 +76,7 @@ LegoCacheSound* LegoCacheSound::FUN_10006960()
}
// STUB: LEGO1 0x10006a30
MxResult LegoCacheSound::FUN_10006a30(char* p_str, MxBool)
MxResult LegoCacheSound::FUN_10006a30(const char* p_str, MxBool)
{
// TODO
// gets param2 from FUN_1003db10

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@ -104,14 +104,14 @@ LegoCacheSound* LegoUnknown100d6b4c::FUN_1003d290(LegoCacheSound* p_sound)
}
// FUNCTION: LEGO1 0x1003dae0
void LegoUnknown100d6b4c::FUN_1003dae0(char* p_one, char* p_two, MxBool p_three)
void LegoUnknown100d6b4c::FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three)
{
// DECOMP: Second parameter is 0xe4 member of LegoPathActor subclass
FUN_1003db10(FUN_1003d170(p_one), p_two, p_three);
}
// FUNCTION: LEGO1 0x1003db10
LegoCacheSound* LegoUnknown100d6b4c::FUN_1003db10(LegoCacheSound* p_one, char* p_two, MxBool p_three)
LegoCacheSound* LegoUnknown100d6b4c::FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three)
{
if (!p_one) {
return NULL;

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@ -15,7 +15,7 @@ Act2Brick::~Act2Brick()
}
// STUB: LEGO1 0x1007a750
MxS32 Act2Brick::VTable0x94()
MxResult Act2Brick::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
{
// TODO
return 0;

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@ -17,7 +17,7 @@ MxU32 LegoCarRaceActor::VTable0x90(float, Matrix4&)
}
// STUB: LEGO1 0x1005d650
MxS32 LegoCarRaceActor::VTable0x94()
MxResult LegoCarRaceActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
{
// TODO
return 0;

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@ -56,7 +56,7 @@ void LegoJetski::VTable0x70(float p_float)
}
// STUB: LEGO1 0x100141b0
MxS32 LegoJetski::VTable0x94()
MxResult LegoJetski::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
{
// TODO
return 0;

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@ -69,7 +69,7 @@ void LegoAnimActor::VTable0x70(float p_float)
m_lastTime = p_float - 1.0f;
}
if (m_unk0xdc == 0 && !m_userNavFlag && m_worldSpeed <= 0) {
if (m_state == 0 && !m_userNavFlag && m_worldSpeed <= 0) {
if (m_curAnim >= 0) {
MxMatrix matrix(m_unk0xec);
float f;

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@ -1,7 +1,24 @@
#include "legoextraactor.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxtimer.h"
DECOMP_SIZE_ASSERT(LegoExtraActor, 0x1dc)
// GLOBAL: LEGO1 0x100f31d0
LegoWorld* g_unk0x100f31d0 = NULL;
// GLOBAL: LEGO1 0x100f31d4
LegoAnimPresenter* m_assAnimP = NULL;
// GLOBAL: LEGO1 0x100f31d8
LegoAnimPresenter* m_disAnimP = NULL;
// GLOBAL: LEGO1 0x100f31dc
MxS32 g_unk0x100f31dc = 0;
// GLOBAL: LEGO1 0x10104c18
Mx3DPointFloat g_unk0x10104c18 = Mx3DPointFloat(0.0f, 2.5f, 0.0f);
@ -13,28 +30,28 @@ LegoExtraActor::LegoExtraActor()
m_unk0x0c = 0;
m_unk0x0e = 0;
m_unk0x14 = 0;
m_unk0x60 = NULL;
m_unk0x64 = NULL;
m_assAnim = NULL;
m_disAnim = NULL;
m_unk0x15 = 0;
}
// FUNCTION: LEGO1 0x1002a6b0
LegoExtraActor::~LegoExtraActor()
{
delete m_unk0x60;
delete m_unk0x64;
delete m_assAnim;
delete m_disAnim;
}
// FUNCTION: LEGO1 0x1002a720
MxU32 LegoExtraActor::VTable0x90(float p_time, Matrix4& p_transform)
{
switch (m_unk0xdc & 0xff) {
switch (m_state & 0xff) {
case 0:
case 1:
return TRUE;
case 2:
m_scheduledTime = p_time + 2000.0f;
m_unk0xdc = 3;
m_state = 3;
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
m_lastTime = p_time;
return FALSE;
@ -73,7 +90,7 @@ MxU32 LegoExtraActor::VTable0x90(float p_time, Matrix4& p_transform)
return FALSE;
}
else {
m_unk0xdc = 0;
m_state = 0;
m_scheduledTime = 0.0f;
((Vector3&) positionRef).Sub(&g_unk0x10104c18); // TODO: Fix call
m_roi->FUN_100a58f0(p_transform);
@ -132,10 +149,128 @@ MxResult LegoExtraActor::FUN_1002aae0()
return SUCCESS;
}
// STUB: LEGO1 0x1002aba0
MxS32 LegoExtraActor::VTable0x94()
inline void LegoExtraActor::FUN_1002ad8a()
{
return 0;
LegoWorld* w = CurrentWorld();
if (g_unk0x100f31d0 != w) {
g_unk0x100f31d0 = w;
m_assAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsAss01");
m_disAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsDis01");
}
if (!m_assAnim) {
MxS32 index = 0;
m_assAnimP->FUN_1006d680(this, -20.0f);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -20.0f) {
m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break;
}
}
}
if (!m_disAnim) {
MxS32 index = 0;
m_disAnimP->FUN_1006d680(this, -21.0f);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -21.0f) {
m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break;
}
}
}
}
// FUNCTION: LEGO1 0x1002aba0
MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
{
if (p_actor->GetState() != 0 || m_state != 0) {
return FAILURE;
}
if (p_bool) {
if (m_unk0x15 != 0) {
return FAILURE;
}
m_unk0x15 = 100;
FUN_1002aae0();
}
else {
MxU32 b = FALSE;
if (++g_unk0x100f31dc % 2 == 0) {
MxMatrix matrix(p_actor->GetROI()->GetLocal2World());
MxMatrix matrix2(m_roi->GetLocal2World());
m_unk0x18 = matrix2;
Vector3 positionRef(matrix2[3]);
Mx3DPointFloat dir(matrix[2]);
// TODO: Fix calls
((Mx3DPointFloat&) dir).Mul(2.0f);
((Vector3&) positionRef).Add(&dir);
for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
if (positionRef.Dot(normal, &positionRef) + (*normal)[3] < -0.001) {
b = TRUE;
break;
}
}
if (!b) {
m_roi->FUN_100a58f0(matrix2);
m_roi->VTable0x14();
FUN_1002ad8a();
SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
m_unk0x10 = m_worldSpeed;
VTable0xc4();
SetWorldSpeed(0);
m_unk0x14 = 1;
m_state = 0x101;
}
}
if (b) {
LegoROI* roi = m_roi;
SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
VTable0xc4();
m_state = 0x102;
Mx3DPointFloat dir = p_actor->GetWorldDirection();
MxMatrix matrix3 = MxMatrix(roi->GetLocal2World());
Vector3 positionRef(matrix3[3]);
((Vector3&) positionRef).Add(&g_unk0x10104c18);
roi->FUN_100a58f0(matrix3);
#ifdef COMPAT_MODE
float dot, dot2;
{
Mx3DPointFloat tmp(1.0f, 0, 0);
dot = dir.Dot(&dir, &tmp);
Mx3DPointFloat tmp2(1.0f, 0, 0);
dot2 = dir.Dot(&dir, &tmp2);
}
#else
float dot = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
float dot2 = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
#endif
if (abs(dot2) < abs(dot)) {
m_axis = dot > 0.0 ? e_posz : e_negz;
}
else {
m_axis = dot2 > 0.0 ? e_posx : e_negx;
}
}
}
return SUCCESS;
}
// STUB: LEGO1 0x1002b290

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@ -41,7 +41,7 @@ MxU32 LegoRaceActor::VTable0x90(float, Matrix4&)
}
// STUB: LEGO1 0x10014cf0
MxS32 LegoRaceActor::VTable0x94()
MxResult LegoRaceActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
{
// TODO
return 0;

View file

@ -76,7 +76,7 @@ void LegoRaceCar::VTable0x70(float p_float)
}
// STUB: LEGO1 0x10014540
MxS32 LegoRaceCar::VTable0x94()
MxResult LegoRaceCar::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
{
// TODO
return 0;

View file

@ -502,7 +502,7 @@ void Isle::Enable(MxBool p_enable)
if (CurrentActor() != NULL && CurrentActor()->IsA("Jetski")) {
IslePathActor* actor = CurrentActor();
actor->VTable0xe8(LegoGameState::e_unk45, FALSE, 7);
actor->SetUnknownDC(0);
actor->SetState(0);
}
else {
FUN_10032620();

View file

@ -28,6 +28,8 @@ class LegoWEEdge {
virtual LegoResult VTable0x04(); // vtable+0x04
inline LegoU8 GetNumEdges() { return m_numEdges; }
// SYNTHETIC: LEGO1 0x1009a570
// LegoWEEdge::`scalar deleting destructor'

View file

@ -15,6 +15,7 @@ class LegoWEGEdge : public LegoWEEdge {
LegoResult VTable0x04() override; // vtable+0x04
inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
// SYNTHETIC: LEGO1 0x1009a7e0
// LegoWEGEdge::`scalar deleting destructor'

View file

@ -24,3 +24,5 @@ new_dir: "Allow original naming from 1996"
p_AnimTreePtr: "Allow original naming from beta"
m_AnimTreePtr: "Allow original naming from beta"
m_BADuration: "Allow original naming from beta"
m_assAnimP: "Allow original naming from beta"
m_disAnimP: "Allow original naming from beta"