mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 09:28:01 -05:00
Implement/match LegoExtraActor::VTable0x94 (#759)
* Implement/match LegoExtraActor::VTable0x94 * attempt to fix gcc * WIP fixes * Match * Match * Match * add TODO --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
4fd6642be9
commit
3839b3278c
26 changed files with 223 additions and 69 deletions
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@ -26,7 +26,7 @@ class Act2Brick : public LegoPathActor {
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return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name);
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return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name);
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}
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}
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MxS32 VTable0x94() override; // vtable+0x94
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x1007a450
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// SYNTHETIC: LEGO1 0x1007a450
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// Act2Brick::`scalar deleting destructor'
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// Act2Brick::`scalar deleting destructor'
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@ -22,7 +22,7 @@ class Doors : public LegoPathActor {
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void ParseAction(char*) override; // vtable+0x20
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void ParseAction(char*) override; // vtable+0x20
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_float) override; // vtable+0x70
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MxS32 VTable0x94() override; // vtable+0x94
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x1000e580
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// SYNTHETIC: LEGO1 0x1000e580
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// Doors::`scalar deleting destructor'
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// Doors::`scalar deleting destructor'
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@ -12,6 +12,8 @@ struct LegoAnimActorStruct {
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float GetDuration();
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float GetDuration();
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inline float GetUnknown0x00() { return m_unk0x00; }
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float m_unk0x00; // 0x00
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float m_unk0x00; // 0x00
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LegoAnim* m_AnimTreePtr; // 0x04
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LegoAnim* m_AnimTreePtr; // 0x04
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LegoROI** m_roiMap; // 0x08
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LegoROI** m_roiMap; // 0x08
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@ -34,7 +34,7 @@ class LegoCacheSound : public MxCore {
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inline const undefined GetUnk0x58() const { return m_unk0x58; }
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inline const undefined GetUnk0x58() const { return m_unk0x58; }
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LegoCacheSound* FUN_10006960();
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LegoCacheSound* FUN_10006960();
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MxResult FUN_10006a30(char* p_str, MxBool);
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MxResult FUN_10006a30(const char* p_str, MxBool);
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void FUN_10006b80();
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void FUN_10006b80();
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void FUN_10006be0();
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void FUN_10006be0();
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@ -30,7 +30,7 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_float) override; // vtable+0x70
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x98() override; // vtable+0x98
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void VTable0x98() override; // vtable+0x98
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void VTable0x9c() override; // vtable+0x9c
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void VTable0x9c() override; // vtable+0x9c
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@ -2,6 +2,7 @@
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#define LEGOEXTRAACTOR_H
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#define LEGOEXTRAACTOR_H
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#include "legoanimactor.h"
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#include "legoanimactor.h"
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#include "legoanimpresenter.h"
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// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
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// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
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// VTABLE: LEGO1 0x100d6c10 LegoPathActor
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// VTABLE: LEGO1 0x100d6c10 LegoPathActor
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@ -39,12 +40,13 @@ class LegoExtraActor : public virtual LegoAnimActor {
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void VTable0x70(float) override; // vtable+0x70
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void VTable0x70(float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
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MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x9c() override; // vtable+0x9c
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void VTable0x9c() override; // vtable+0x9c
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void VTable0xa4(MxU8& p_und1, MxS32& p_und2) override; // vtable+0xa4
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void VTable0xa4(MxU8& p_und1, MxS32& p_und2) override; // vtable+0xa4
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void VTable0xc4() override; // vtable+0xc4
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void VTable0xc4() override; // vtable+0xc4
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virtual MxResult FUN_1002aae0();
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virtual MxResult FUN_1002aae0();
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inline void FUN_1002ad8a();
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// SYNTHETIC: LEGO1 0x1002b760
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// SYNTHETIC: LEGO1 0x1002b760
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// LegoExtraActor::`scalar deleting destructor'
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// LegoExtraActor::`scalar deleting destructor'
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@ -54,12 +56,12 @@ class LegoExtraActor : public virtual LegoAnimActor {
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undefined m_unk0x0c; // 0x0c
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undefined m_unk0x0c; // 0x0c
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MxU8 m_axis; // 0x0d
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MxU8 m_axis; // 0x0d
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undefined m_unk0x0e; // 0x0e
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undefined m_unk0x0e; // 0x0e
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undefined4 m_unk0x10; // 0x10
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MxFloat m_unk0x10; // 0x10
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MxU8 m_unk0x14; // 0x14
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MxU8 m_unk0x14; // 0x14
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MxU8 m_unk0x15; // 0x15
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MxU8 m_unk0x15; // 0x15
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MxMatrix m_unk0x18; // 0x18
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MxMatrix m_unk0x18; // 0x18
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LegoAnimActorStruct* m_unk0x60; // 0x60
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LegoAnimActorStruct* m_assAnim; // 0x60
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LegoAnimActorStruct* m_unk0x64; // 0x64
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LegoAnimActorStruct* m_disAnim; // 0x64
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};
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};
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// GLOBAL: LEGO1 0x100d6be8
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// GLOBAL: LEGO1 0x100d6be8
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@ -68,4 +70,13 @@ class LegoExtraActor : public virtual LegoAnimActor {
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// GLOBAL: LEGO1 0x100d6bf0
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// GLOBAL: LEGO1 0x100d6bf0
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// LegoExtraActor::`vbtable'{for `LegoExtraActor'}
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// LegoExtraActor::`vbtable'{for `LegoExtraActor'}
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// TEMPLATE: LEGO1 0x1002b200
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// vector<unsigned char *,allocator<unsigned char *> >::vector<unsigned char *,allocator<unsigned char *> >
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// TEMPLATE: LEGO1 0x1002b270
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// vector<unsigned char *,allocator<unsigned char *> >::size
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// TEMPLATE: LEGO1 0x1002b720
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// uninitialized_copy
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#endif // LEGOEXTRAACTOR_H
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#endif // LEGOEXTRAACTOR_H
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@ -35,7 +35,7 @@ class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_float) override; // vtable+0x70
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MxS32 VTable0x94() override; // vtable+0x94
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x98() override; // vtable+0x98
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void VTable0x98() override; // vtable+0x98
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void VTable0x9c() override; // vtable+0x9c
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void VTable0x9c() override; // vtable+0x9c
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@ -49,7 +49,7 @@ class LegoPathActor : public LegoActor {
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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// FUNCTION: LEGO1 0x10002d50
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// FUNCTION: LEGO1 0x10002d50
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virtual MxS32 VTable0x94() { return 0; } // vtable+0x94
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virtual MxResult VTable0x94(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
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virtual void VTable0x98(); // vtable+0x98
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virtual void VTable0x98(); // vtable+0x98
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virtual void VTable0x9c(); // vtable+0x9c
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virtual void VTable0x9c(); // vtable+0x9c
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@ -85,10 +85,11 @@ class LegoPathActor : public LegoActor {
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virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
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virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
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inline LegoPathBoundary* GetBoundary() { return m_boundary; }
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inline LegoPathBoundary* GetBoundary() { return m_boundary; }
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inline MxU32 GetState() { return m_state; }
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inline LegoPathController* GetController() { return m_controller; }
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inline LegoPathController* GetController() { return m_controller; }
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inline void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; }
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inline void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; }
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inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
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inline void SetState(MxU32 p_state) { m_state = p_state; }
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inline void ClearController() { m_controller = NULL; }
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inline void ClearController() { m_controller = NULL; }
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// SYNTHETIC: LEGO1 0x1002d800
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// SYNTHETIC: LEGO1 0x1002d800
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undefined m_unk0x8c[0x14]; // 0x8c
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undefined m_unk0x8c[0x14]; // 0x8c
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MxFloat m_unk0xa0; // 0xa0
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MxFloat m_unk0xa0; // 0xa0
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undefined m_unk0xa4[0x38]; // 0xa4
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undefined m_unk0xa4[0x38]; // 0xa4
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MxU32 m_unk0xdc; // 0xdc
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MxU32 m_state; // 0xdc
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Edge* m_destEdge; // 0xe0
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Edge* m_destEdge; // 0xe0
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undefined4 m_unk0xe4; // 0xe4
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undefined4 m_unk0xe4; // 0xe4
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undefined2 m_unk0xe8; // 0xe8
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undefined2 m_unk0xe8; // 0xe8
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@ -32,7 +32,7 @@ class LegoRaceActor : public virtual LegoAnimActor {
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// FUNCTION: LEGO1 0x10014aa0
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// FUNCTION: LEGO1 0x10014aa0
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virtual MxResult FUN_10014aa0() { return SUCCESS; }
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virtual MxResult FUN_10014aa0() { return SUCCESS; }
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@ -35,7 +35,7 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x70(float p_float) override; // vtable+0x70
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MxS32 VTable0x94() override; // vtable+0x94
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x98() override; // vtable+0x98
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void VTable0x98() override; // vtable+0x98
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void VTable0x9c() override; // vtable+0x9c
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void VTable0x9c() override; // vtable+0x9c
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@ -54,8 +54,8 @@ class LegoUnknown100d6b4c {
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LegoCacheSound* FUN_1003d170(const char* p_key);
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LegoCacheSound* FUN_1003d170(const char* p_key);
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LegoCacheSound* FUN_1003d290(LegoCacheSound* p_sound);
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LegoCacheSound* FUN_1003d290(LegoCacheSound* p_sound);
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void FUN_1003dae0(char* p_one, char* p_two, MxBool p_three);
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void FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three);
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LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, char* p_two, MxBool p_three);
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LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three);
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void FUN_1003dc40(LegoCacheSound** p_und);
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void FUN_1003dc40(LegoCacheSound** p_und);
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private:
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private:
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@ -3,7 +3,7 @@
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DECOMP_SIZE_ASSERT(Doors, 0x1f8)
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DECOMP_SIZE_ASSERT(Doors, 0x1f8)
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// STUB: LEGO1 0x10066100
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// STUB: LEGO1 0x10066100
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MxS32 Doors::VTable0x94()
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MxResult Doors::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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{
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{
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// TODO
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// TODO
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return 0;
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return 0;
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@ -120,7 +120,7 @@ MxU32 Helicopter::VTable0xcc()
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
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FUN_10015820(TRUE, 0);
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FUN_10015820(TRUE, 0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
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SetUnknownDC(4);
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SetState(4);
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PlayMusic(JukeboxScript::c_Jail_Music);
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PlayMusic(JukeboxScript::c_Jail_Music);
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break;
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break;
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case LegoGameState::e_act2:
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case LegoGameState::e_act2:
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m_state->SetUnknown8(1);
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m_state->SetUnknown8(1);
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m_world->FUN_1001fc80(this);
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m_world->FUN_1001fc80(this);
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InvokeAction(Extra::ActionType::e_start, script, 0x20, NULL);
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InvokeAction(Extra::ActionType::e_start, script, 0x20, NULL);
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SetUnknownDC(0);
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SetState(0);
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}
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}
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ret = 1;
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ret = 1;
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break;
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break;
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@ -193,7 +193,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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m_state->SetUnknown8(3);
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m_state->SetUnknown8(3);
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m_world->FUN_1001fc80(this);
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m_world->FUN_1001fc80(this);
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InvokeAction(Extra::ActionType::e_start, script, 0x21, NULL);
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InvokeAction(Extra::ActionType::e_start, script, 0x21, NULL);
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SetUnknownDC(4);
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SetState(4);
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}
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}
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ret = 1;
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ret = 1;
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break;
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break;
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else {
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else {
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((Act3*) m_world)->FUN_10073430();
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((Act3*) m_world)->FUN_10073430();
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}
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}
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m_unk0xdc = 4;
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LegoPathActor::m_state = 4;
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}
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}
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}
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}
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}
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}
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@ -76,7 +76,7 @@ LegoCacheSound* LegoCacheSound::FUN_10006960()
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}
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}
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// STUB: LEGO1 0x10006a30
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// STUB: LEGO1 0x10006a30
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MxResult LegoCacheSound::FUN_10006a30(char* p_str, MxBool)
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MxResult LegoCacheSound::FUN_10006a30(const char* p_str, MxBool)
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{
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{
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// TODO
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// TODO
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// gets param2 from FUN_1003db10
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// gets param2 from FUN_1003db10
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@ -104,14 +104,14 @@ LegoCacheSound* LegoUnknown100d6b4c::FUN_1003d290(LegoCacheSound* p_sound)
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}
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}
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// FUNCTION: LEGO1 0x1003dae0
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// FUNCTION: LEGO1 0x1003dae0
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void LegoUnknown100d6b4c::FUN_1003dae0(char* p_one, char* p_two, MxBool p_three)
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void LegoUnknown100d6b4c::FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three)
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{
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{
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// DECOMP: Second parameter is 0xe4 member of LegoPathActor subclass
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// DECOMP: Second parameter is 0xe4 member of LegoPathActor subclass
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FUN_1003db10(FUN_1003d170(p_one), p_two, p_three);
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FUN_1003db10(FUN_1003d170(p_one), p_two, p_three);
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}
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}
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// FUNCTION: LEGO1 0x1003db10
|
// FUNCTION: LEGO1 0x1003db10
|
||||||
LegoCacheSound* LegoUnknown100d6b4c::FUN_1003db10(LegoCacheSound* p_one, char* p_two, MxBool p_three)
|
LegoCacheSound* LegoUnknown100d6b4c::FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three)
|
||||||
{
|
{
|
||||||
if (!p_one) {
|
if (!p_one) {
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
|
@ -15,7 +15,7 @@ Act2Brick::~Act2Brick()
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x1007a750
|
// STUB: LEGO1 0x1007a750
|
||||||
MxS32 Act2Brick::VTable0x94()
|
MxResult Act2Brick::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -17,7 +17,7 @@ MxU32 LegoCarRaceActor::VTable0x90(float, Matrix4&)
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x1005d650
|
// STUB: LEGO1 0x1005d650
|
||||||
MxS32 LegoCarRaceActor::VTable0x94()
|
MxResult LegoCarRaceActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -56,7 +56,7 @@ void LegoJetski::VTable0x70(float p_float)
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x100141b0
|
// STUB: LEGO1 0x100141b0
|
||||||
MxS32 LegoJetski::VTable0x94()
|
MxResult LegoJetski::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -69,7 +69,7 @@ void LegoAnimActor::VTable0x70(float p_float)
|
||||||
m_lastTime = p_float - 1.0f;
|
m_lastTime = p_float - 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_unk0xdc == 0 && !m_userNavFlag && m_worldSpeed <= 0) {
|
if (m_state == 0 && !m_userNavFlag && m_worldSpeed <= 0) {
|
||||||
if (m_curAnim >= 0) {
|
if (m_curAnim >= 0) {
|
||||||
MxMatrix matrix(m_unk0xec);
|
MxMatrix matrix(m_unk0xec);
|
||||||
float f;
|
float f;
|
||||||
|
|
|
@ -1,7 +1,24 @@
|
||||||
#include "legoextraactor.h"
|
#include "legoextraactor.h"
|
||||||
|
|
||||||
|
#include "legosoundmanager.h"
|
||||||
|
#include "misc.h"
|
||||||
|
#include "mxmisc.h"
|
||||||
|
#include "mxtimer.h"
|
||||||
|
|
||||||
DECOMP_SIZE_ASSERT(LegoExtraActor, 0x1dc)
|
DECOMP_SIZE_ASSERT(LegoExtraActor, 0x1dc)
|
||||||
|
|
||||||
|
// GLOBAL: LEGO1 0x100f31d0
|
||||||
|
LegoWorld* g_unk0x100f31d0 = NULL;
|
||||||
|
|
||||||
|
// GLOBAL: LEGO1 0x100f31d4
|
||||||
|
LegoAnimPresenter* m_assAnimP = NULL;
|
||||||
|
|
||||||
|
// GLOBAL: LEGO1 0x100f31d8
|
||||||
|
LegoAnimPresenter* m_disAnimP = NULL;
|
||||||
|
|
||||||
|
// GLOBAL: LEGO1 0x100f31dc
|
||||||
|
MxS32 g_unk0x100f31dc = 0;
|
||||||
|
|
||||||
// GLOBAL: LEGO1 0x10104c18
|
// GLOBAL: LEGO1 0x10104c18
|
||||||
Mx3DPointFloat g_unk0x10104c18 = Mx3DPointFloat(0.0f, 2.5f, 0.0f);
|
Mx3DPointFloat g_unk0x10104c18 = Mx3DPointFloat(0.0f, 2.5f, 0.0f);
|
||||||
|
|
||||||
|
@ -13,28 +30,28 @@ LegoExtraActor::LegoExtraActor()
|
||||||
m_unk0x0c = 0;
|
m_unk0x0c = 0;
|
||||||
m_unk0x0e = 0;
|
m_unk0x0e = 0;
|
||||||
m_unk0x14 = 0;
|
m_unk0x14 = 0;
|
||||||
m_unk0x60 = NULL;
|
m_assAnim = NULL;
|
||||||
m_unk0x64 = NULL;
|
m_disAnim = NULL;
|
||||||
m_unk0x15 = 0;
|
m_unk0x15 = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1002a6b0
|
// FUNCTION: LEGO1 0x1002a6b0
|
||||||
LegoExtraActor::~LegoExtraActor()
|
LegoExtraActor::~LegoExtraActor()
|
||||||
{
|
{
|
||||||
delete m_unk0x60;
|
delete m_assAnim;
|
||||||
delete m_unk0x64;
|
delete m_disAnim;
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1002a720
|
// FUNCTION: LEGO1 0x1002a720
|
||||||
MxU32 LegoExtraActor::VTable0x90(float p_time, Matrix4& p_transform)
|
MxU32 LegoExtraActor::VTable0x90(float p_time, Matrix4& p_transform)
|
||||||
{
|
{
|
||||||
switch (m_unk0xdc & 0xff) {
|
switch (m_state & 0xff) {
|
||||||
case 0:
|
case 0:
|
||||||
case 1:
|
case 1:
|
||||||
return TRUE;
|
return TRUE;
|
||||||
case 2:
|
case 2:
|
||||||
m_scheduledTime = p_time + 2000.0f;
|
m_scheduledTime = p_time + 2000.0f;
|
||||||
m_unk0xdc = 3;
|
m_state = 3;
|
||||||
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
|
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
|
||||||
m_lastTime = p_time;
|
m_lastTime = p_time;
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
@ -73,7 +90,7 @@ MxU32 LegoExtraActor::VTable0x90(float p_time, Matrix4& p_transform)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
m_unk0xdc = 0;
|
m_state = 0;
|
||||||
m_scheduledTime = 0.0f;
|
m_scheduledTime = 0.0f;
|
||||||
((Vector3&) positionRef).Sub(&g_unk0x10104c18); // TODO: Fix call
|
((Vector3&) positionRef).Sub(&g_unk0x10104c18); // TODO: Fix call
|
||||||
m_roi->FUN_100a58f0(p_transform);
|
m_roi->FUN_100a58f0(p_transform);
|
||||||
|
@ -132,10 +149,128 @@ MxResult LegoExtraActor::FUN_1002aae0()
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x1002aba0
|
inline void LegoExtraActor::FUN_1002ad8a()
|
||||||
MxS32 LegoExtraActor::VTable0x94()
|
|
||||||
{
|
{
|
||||||
return 0;
|
LegoWorld* w = CurrentWorld();
|
||||||
|
|
||||||
|
if (g_unk0x100f31d0 != w) {
|
||||||
|
g_unk0x100f31d0 = w;
|
||||||
|
m_assAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsAss01");
|
||||||
|
m_disAnimP = (LegoAnimPresenter*) w->Find("LegoAnimPresenter", "BNsDis01");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_assAnim) {
|
||||||
|
MxS32 index = 0;
|
||||||
|
m_assAnimP->FUN_1006d680(this, -20.0f);
|
||||||
|
|
||||||
|
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
|
||||||
|
if (m_animMaps[i]->GetUnknown0x00() == -20.0f) {
|
||||||
|
m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_disAnim) {
|
||||||
|
MxS32 index = 0;
|
||||||
|
m_disAnimP->FUN_1006d680(this, -21.0f);
|
||||||
|
|
||||||
|
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
|
||||||
|
if (m_animMaps[i]->GetUnknown0x00() == -21.0f) {
|
||||||
|
m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x1002aba0
|
||||||
|
MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
|
{
|
||||||
|
if (p_actor->GetState() != 0 || m_state != 0) {
|
||||||
|
return FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (p_bool) {
|
||||||
|
if (m_unk0x15 != 0) {
|
||||||
|
return FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_unk0x15 = 100;
|
||||||
|
FUN_1002aae0();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
MxU32 b = FALSE;
|
||||||
|
|
||||||
|
if (++g_unk0x100f31dc % 2 == 0) {
|
||||||
|
MxMatrix matrix(p_actor->GetROI()->GetLocal2World());
|
||||||
|
MxMatrix matrix2(m_roi->GetLocal2World());
|
||||||
|
|
||||||
|
m_unk0x18 = matrix2;
|
||||||
|
Vector3 positionRef(matrix2[3]);
|
||||||
|
Mx3DPointFloat dir(matrix[2]);
|
||||||
|
|
||||||
|
// TODO: Fix calls
|
||||||
|
((Mx3DPointFloat&) dir).Mul(2.0f);
|
||||||
|
((Vector3&) positionRef).Add(&dir);
|
||||||
|
|
||||||
|
for (MxS32 i = 0; i < m_boundary->GetNumEdges(); i++) {
|
||||||
|
Mx4DPointFloat* normal = m_boundary->GetEdgeNormal(i);
|
||||||
|
|
||||||
|
if (positionRef.Dot(normal, &positionRef) + (*normal)[3] < -0.001) {
|
||||||
|
b = TRUE;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!b) {
|
||||||
|
m_roi->FUN_100a58f0(matrix2);
|
||||||
|
m_roi->VTable0x14();
|
||||||
|
FUN_1002ad8a();
|
||||||
|
SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
|
||||||
|
m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
|
||||||
|
m_unk0x10 = m_worldSpeed;
|
||||||
|
VTable0xc4();
|
||||||
|
SetWorldSpeed(0);
|
||||||
|
m_unk0x14 = 1;
|
||||||
|
m_state = 0x101;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (b) {
|
||||||
|
LegoROI* roi = m_roi;
|
||||||
|
SoundManager()->GetUnknown0x40()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
|
||||||
|
VTable0xc4();
|
||||||
|
m_state = 0x102;
|
||||||
|
Mx3DPointFloat dir = p_actor->GetWorldDirection();
|
||||||
|
MxMatrix matrix3 = MxMatrix(roi->GetLocal2World());
|
||||||
|
Vector3 positionRef(matrix3[3]);
|
||||||
|
((Vector3&) positionRef).Add(&g_unk0x10104c18);
|
||||||
|
roi->FUN_100a58f0(matrix3);
|
||||||
|
|
||||||
|
#ifdef COMPAT_MODE
|
||||||
|
float dot, dot2;
|
||||||
|
{
|
||||||
|
Mx3DPointFloat tmp(1.0f, 0, 0);
|
||||||
|
dot = dir.Dot(&dir, &tmp);
|
||||||
|
Mx3DPointFloat tmp2(1.0f, 0, 0);
|
||||||
|
dot2 = dir.Dot(&dir, &tmp2);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
float dot = dir.Dot(&dir, &Mx3DPointFloat(1.0f, 0, 0));
|
||||||
|
float dot2 = dir.Dot(&dir, &Mx3DPointFloat(0, 0, 1.0f));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (abs(dot2) < abs(dot)) {
|
||||||
|
m_axis = dot > 0.0 ? e_posz : e_negz;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
m_axis = dot2 > 0.0 ? e_posx : e_negx;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x1002b290
|
// STUB: LEGO1 0x1002b290
|
||||||
|
|
|
@ -41,7 +41,7 @@ MxU32 LegoRaceActor::VTable0x90(float, Matrix4&)
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10014cf0
|
// STUB: LEGO1 0x10014cf0
|
||||||
MxS32 LegoRaceActor::VTable0x94()
|
MxResult LegoRaceActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -76,7 +76,7 @@ void LegoRaceCar::VTable0x70(float p_float)
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10014540
|
// STUB: LEGO1 0x10014540
|
||||||
MxS32 LegoRaceCar::VTable0x94()
|
MxResult LegoRaceCar::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -502,7 +502,7 @@ void Isle::Enable(MxBool p_enable)
|
||||||
if (CurrentActor() != NULL && CurrentActor()->IsA("Jetski")) {
|
if (CurrentActor() != NULL && CurrentActor()->IsA("Jetski")) {
|
||||||
IslePathActor* actor = CurrentActor();
|
IslePathActor* actor = CurrentActor();
|
||||||
actor->VTable0xe8(LegoGameState::e_unk45, FALSE, 7);
|
actor->VTable0xe8(LegoGameState::e_unk45, FALSE, 7);
|
||||||
actor->SetUnknownDC(0);
|
actor->SetState(0);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
FUN_10032620();
|
FUN_10032620();
|
||||||
|
|
|
@ -28,6 +28,8 @@ class LegoWEEdge {
|
||||||
|
|
||||||
virtual LegoResult VTable0x04(); // vtable+0x04
|
virtual LegoResult VTable0x04(); // vtable+0x04
|
||||||
|
|
||||||
|
inline LegoU8 GetNumEdges() { return m_numEdges; }
|
||||||
|
|
||||||
// SYNTHETIC: LEGO1 0x1009a570
|
// SYNTHETIC: LEGO1 0x1009a570
|
||||||
// LegoWEEdge::`scalar deleting destructor'
|
// LegoWEEdge::`scalar deleting destructor'
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,7 @@ class LegoWEGEdge : public LegoWEEdge {
|
||||||
LegoResult VTable0x04() override; // vtable+0x04
|
LegoResult VTable0x04() override; // vtable+0x04
|
||||||
|
|
||||||
inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
|
inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
|
||||||
|
inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
|
||||||
|
|
||||||
// SYNTHETIC: LEGO1 0x1009a7e0
|
// SYNTHETIC: LEGO1 0x1009a7e0
|
||||||
// LegoWEGEdge::`scalar deleting destructor'
|
// LegoWEGEdge::`scalar deleting destructor'
|
||||||
|
|
|
@ -24,3 +24,5 @@ new_dir: "Allow original naming from 1996"
|
||||||
p_AnimTreePtr: "Allow original naming from beta"
|
p_AnimTreePtr: "Allow original naming from beta"
|
||||||
m_AnimTreePtr: "Allow original naming from beta"
|
m_AnimTreePtr: "Allow original naming from beta"
|
||||||
m_BADuration: "Allow original naming from beta"
|
m_BADuration: "Allow original naming from beta"
|
||||||
|
m_assAnimP: "Allow original naming from beta"
|
||||||
|
m_disAnimP: "Allow original naming from beta"
|
||||||
|
|
Loading…
Reference in a new issue