initial commit

This commit is contained in:
itsmattkc 2023-04-27 19:19:39 -07:00
commit 37100bf9c1
43 changed files with 1901 additions and 0 deletions

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.gitignore vendored Normal file
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Release/

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app/define.cpp Normal file
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#include "define.h"
Isle *g_isle = 0;
int g_closed = 0;
const char *WNDCLASS_NAME = "Lego Island MainNoM App";
const char *WINDOW_TITLE = "LEGO®";
unsigned char g_mousedown = 0;
unsigned char g_mousemoved = 0;
int _DAT_00410050 = 0;
int _DAT_00410064 = 0;
int _DAT_004101bc = 200;
int _last_frame_time = 0;

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app/define.h Normal file
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#ifndef DEFINE_H
#define DEFINE_H
class Isle;
extern Isle *g_isle;
extern int g_closed;
extern const char *WNDCLASS_NAME;
extern const char *WINDOW_TITLE;
extern unsigned char g_mousedown;
extern unsigned char g_mousemoved;
extern int _DAT_00410050;
extern int _DAT_00410064;
extern int _DAT_004101bc;
extern int _last_frame_time;
#endif // DEFINE_H

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#include "isle.h"
#include "define.h"
#include "../lib/legoomni.h"
#include "../lib/mxdirectdraw.h"
#include "../lib/mxdsaction.h"
#include "../lib/mxomni.h"
RECT windowRect = {0, 0, 640, 480};
Isle::Isle()
{
m_hdPath = NULL;
m_cdPath = NULL;
m_deviceId = NULL;
m_savePath = NULL;
m_fullScreen = 1;
m_flipSurfaces = 0;
m_backBuffersInVram = 1;
m_using8bit = 0;
m_using16bit = 1;
m_unk24 = 0;
m_drawCursor = 0;
m_use3dSound = 1;
m_useMusic = 1;
m_useJoystick = 0;
m_joystickIndex = 0;
m_wideViewAngle = 1;
m_islandQuality = 1;
m_islandTexture = 1;
m_gameStarted = 0;
m_frameDelta = 10;
m_windowActive = 1;
MxRect32 rect;
rect.m_left = 0;
rect.m_top = 0;
rect.m_right = 639;
rect.m_bottom = 479;
m_videoParam = MxVideoParam(rect, NULL, 1, MxVideoParamFlags());
m_videoParam.flags().Enable16Bit(MxDirectDraw::GetPrimaryBitDepth() == 16);
m_windowHandle = NULL;
m_cursor1 = NULL;
m_cursor2 = NULL;
m_cursor3 = NULL;
m_cursor4 = NULL;
LegoOmni::CreateInstance();
}
Isle::~Isle()
{
if (LegoOmni::GetInstance()) {
close();
MxOmni::DestroyInstance();
}
if (m_hdPath) {
delete [] m_hdPath;
}
if (m_cdPath) {
delete [] m_cdPath;
}
if (m_deviceId) {
delete [] m_deviceId;
}
if (m_savePath) {
delete [] m_savePath;
}
}
void Isle::close()
{
MxDSAction ds;
if (Lego()) {
GameState()->Save(0);
if (InputManager()) {
InputManager()->QueueEvent(KEYDOWN, 0, 0, 0, 0x20);
}
// FIXME: Untangle
//VideoManager()->GetViewManager()->RemoveAll(NULL);
//ViewManager::RemoveAll
// (*(ViewManager **)(*(int *)(*(int *)(pLVar4 + 0x68) + 8) + 0x88), NULL);
MxAtomId id;
long local_88 = 0;
Lego()->RemoveWorld(id, local_88);
Lego()->vtable24(ds);
TransitionManager()->SetWaitIndicator(NULL);
Lego()->vtable3c();
long lVar8;
do {
lVar8 = Streamer()->Close(NULL);
} while (lVar8 == 0);
while (Lego()) {
if (Lego()->vtable28(ds) != 0) {
break;
}
Timer()->GetRealTime();
TickleManager()->vtable08();
}
}
}
BOOL readReg(LPCSTR name, LPSTR outValue, DWORD outSize)
{
HKEY hKey;
DWORD valueType;
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Mindscape\\LEGO Island", 0, KEY_READ, &hKey) == ERROR_SUCCESS) {
if (RegQueryValueExA(hKey, name, NULL, &valueType, (LPBYTE) outValue, &outSize) == ERROR_SUCCESS) {
if (RegCloseKey(hKey) == ERROR_SUCCESS) {
return TRUE;
}
}
}
return FALSE;
}
int readRegBool(LPCSTR name, BOOL *out)
{
char buffer[256];
BOOL read = readReg(name, buffer, 0x100);
if (read) {
if (strcmp("YES", buffer) == 0) {
*out = TRUE;
return TRUE;
}
if (strcmp("NO", buffer) == 0) {
*out = FALSE;
return TRUE;
}
}
return FALSE;
}
int readRegInt(LPCSTR name, int *out)
{
char buffer[256];
if (readReg(name, buffer, 0x100)) {
*out = atoi(buffer);
return TRUE;
}
return FALSE;
}
void Isle::loadConfig()
{
char buffer[256];
if (!readReg("diskpath", buffer, 0x400)) {
strcpy(buffer, MxOmni::GetHD());
}
m_hdPath = new char[strlen(buffer) + 1];
strcpy(m_hdPath, buffer);
MxOmni::SetHD(m_hdPath);
if (!readReg("cdpath", buffer, 0x400)) {
strcpy(buffer, MxOmni::GetCD());
}
m_cdPath = new char[strlen(buffer) + 1];
strcpy(m_cdPath, buffer);
MxOmni::SetCD(m_cdPath);
readRegBool("Flip Surfaces", &m_flipSurfaces);
readRegBool("Full Screen", &m_fullScreen);
readRegBool("Wide View Angle", &m_wideViewAngle);
readRegBool("3DSound", &m_use3dSound);
readRegBool("Music", &m_useMusic);
readRegBool("UseJoystick", &m_useJoystick);
readRegInt("JoystickIndex", &m_joystickIndex);
readRegBool("Draw Cursor", &m_drawCursor);
int backBuffersInVRAM;
if (readRegBool("Back Buffers in Video RAM",&backBuffersInVRAM)) {
m_backBuffersInVram = !backBuffersInVRAM;
}
int bitDepth;
if (readRegInt("Display Bit Depth", &bitDepth)) {
if (bitDepth == 8) {
m_using8bit = TRUE;
} else if (bitDepth == 16) {
m_using16bit = TRUE;
}
}
if (!readReg("Island Quality", buffer, 0x400)) {
strcpy(buffer, "1");
}
m_islandQuality = atoi(buffer);
if (!readReg("Island Texture", buffer, 0x400)) {
strcpy(buffer, "1");
}
m_islandTexture = atoi(buffer);
if (readReg("3D Device ID", buffer, 0x400)) {
m_deviceId = new char[strlen(buffer) + 1];
strcpy(m_deviceId, buffer);
}
if (readReg("savepath", buffer, 0x400)) {
m_savePath = new char[strlen(buffer) + 1];
strcpy(m_savePath, buffer);
}
}
void Isle::setupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
BOOL using8bit, BOOL m_using16bit, BOOL param_6, BOOL param_7,
BOOL wideViewAngle, char *deviceId)
{
m_videoParam.flags().EnableFullScreen(fullScreen);
m_videoParam.flags().EnableFlipSurfaces(flipSurfaces);
m_videoParam.flags().EnableBackBuffers(backBuffers);
m_videoParam.flags().EnableUnknown1(param_6);
m_videoParam.flags().EnableUnknown2(TRUE);
m_videoParam.flags().EnableWideViewAngle(wideViewAngle);
m_videoParam.SetDeviceName(deviceId);
if (using8bit) {
m_videoParam.flags().Enable16Bit(FALSE);
}
if (m_using16bit) {
m_videoParam.flags().Enable16Bit(TRUE);
}
}
BOOL Isle::setupMediaPath()
{
char mediaPath[256];
GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, 0x100);
MxOmniCreateParam createParam(mediaPath, (struct HWND__ *) m_windowHandle, m_videoParam, MxOmniCreateFlags());
if (Lego()->Create(createParam) != FAILURE) {
VariableTable()->SetVariable("ACTOR_01", "");
TickleManager()->vtable1c(VideoManager(), 10);
return TRUE;
}
return FALSE;
}
LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (!g_isle) {
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
}
switch (uMsg) {
case WM_PAINT:
return DefWindowProcA(hWnd, WM_PAINT, wParam, lParam);
case WM_ACTIVATE:
return DefWindowProcA(hWnd, WM_ACTIVATE, wParam, lParam);
case WM_ACTIVATEAPP:
if (g_isle) {
if ((wParam != 0) && (g_isle->m_fullScreen)) {
MoveWindow(hWnd, windowRect.left, windowRect.top,
(windowRect.right - windowRect.left) + 1,
(windowRect.bottom - windowRect.top) + 1, TRUE);
}
// FIXME: Untangle
//g_isle->m_windowActive = wParam;
}
return DefWindowProcA(hWnd,WM_ACTIVATEAPP,wParam,lParam);
case WM_CLOSE:
if (!g_closed && g_isle) {
if (g_isle) {
delete g_isle;
}
g_isle = NULL;
g_closed = TRUE;
return 0;
}
return DefWindowProcA(hWnd,WM_CLOSE,wParam,lParam);
case WM_GETMINMAXINFO:
{
MINMAXINFO *mmi = (MINMAXINFO *) lParam;
mmi->ptMaxTrackSize.x = (windowRect.right - windowRect.left) + 1;
mmi->ptMaxTrackSize.y = (windowRect.bottom - windowRect.top) + 1;
mmi->ptMinTrackSize.x = (windowRect.right - windowRect.left) + 1;
mmi->ptMinTrackSize.y = (windowRect.bottom - windowRect.top) + 1;
return 0;
}
case WM_ENTERMENULOOP:
return DefWindowProcA(hWnd,WM_ENTERMENULOOP,wParam,lParam);
case WM_SYSCOMMAND:
if (wParam == 0xf140) {
return 0;
}
if (wParam == 0xf060 && g_closed == 0) {
if (g_isle) {
if (_DAT_00410050 != 0) {
ShowWindow(g_isle->m_windowHandle, SW_RESTORE);
}
PostMessageA(g_isle->m_windowHandle, 0x10, 0, 0);
return 0;
}
} else if (g_isle && g_isle->m_fullScreen && (wParam == 0xf010 || wParam == 0xf100)) {
return 0;
}
return DefWindowProcA(hWnd,WM_SYSCOMMAND,wParam,lParam);
case WM_EXITMENULOOP:
return DefWindowProcA(hWnd,WM_EXITMENULOOP,wParam,lParam);
case WM_MOVING:
if (g_isle && g_isle->m_fullScreen) {
GetWindowRect(hWnd, (LPRECT) lParam);
return 0;
}
return DefWindowProcA(hWnd,WM_MOVING,wParam,lParam);
case WM_NCPAINT:
if (g_isle && g_isle->m_fullScreen) {
return 0;
}
return DefWindowProcA(hWnd, WM_NCPAINT, wParam, lParam);
case WM_DISPLAYCHANGE:
/* FIXME: Untangle
if (g_isle && VideoManager() && g_isle->m_fullScreen && ((pLVar7 = VideoManager(), *(int *)(pLVar7 + 0x74) != 0 && (pLVar7 = VideoManager(), *(int *)(*(int *)(pLVar7 + 0x74) + 0x880) != 0))) {
if (_DAT_00410054 == 0) {
unsigned char bVar1 = FALSE;
if (LOWORD(lParam) == _DAT_00410058 && HIWORD(lParam) == _DAT_0041005c && _DAT_00410060 == wParam) {
bVar1 = TRUE;
}
if (_DAT_00410050 == 0) {
if (!bVar1) {
_DAT_00410050 = 1;
Lego()->vtable38();
VideoManager()->DisableRMDevice();
}
}
else if (bVar1) {
_DAT_00410064 = 1;
}
}
else {
_DAT_00410054 = 0;
_DAT_00410060 = wParam;
}
}*/
return DefWindowProcA(hWnd,WM_DISPLAYCHANGE,wParam,lParam);
case WM_SETCURSOR:
case WM_KEYDOWN:
case WM_MOUSEMOVE:
case WM_TIMER:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
{
NotificationId type = NONE;
unsigned char keyCode = 0;
switch (uMsg) {
case WM_KEYDOWN:
if (lParam & 0x40000000) {
return DefWindowProcA(hWnd,WM_KEYDOWN,wParam,lParam);
}
keyCode = wParam;
type = KEYDOWN;
break;
case WM_MOUSEMOVE:
g_mousemoved = 1;
type = MOUSEMOVE;
break;
case WM_TIMER:
type = TIMER;
break;
case WM_SETCURSOR:
if (g_isle) {
HCURSOR hCursor = g_isle->m_cursor4;
if (g_isle->m_cursor2 == hCursor || g_isle->m_cursor3 == hCursor || hCursor == NULL) {
SetCursor(hCursor);
return 0;
}
}
break;
case WM_LBUTTONDOWN:
g_mousedown = 1;
type = MOUSEDOWN;
break;
case WM_LBUTTONUP:
g_mousedown = 0;
type = MOUSEUP;
break;
case 0x5400:
if (g_isle) {
// FIXME: Untangle
//FUN_00402e80(g_isle,wParam);
return 0;
}
}
if (g_isle) {
if (InputManager()) {
InputManager()->QueueEvent(type, wParam, LOWORD(lParam), HIWORD(lParam), keyCode);
}
if (g_isle && g_isle->m_drawCursor && type == MOUSEMOVE) {
unsigned short x = LOWORD(lParam);
unsigned short y = HIWORD(lParam);
if (639 < x) {
x = 639;
}
if (479 < y) {
y = 479;
}
VideoManager()->MoveCursor(x,y);
}
}
return 0;
}
}
return DefWindowProcA(hWnd,uMsg,wParam,lParam);
}
MxResult Isle::setupWindow(HINSTANCE hInstance)
{
WNDCLASSA wndclass;
ZeroMemory(&wndclass, sizeof(WNDCLASSA));
loadConfig();
setupVideoFlags(m_fullScreen, m_flipSurfaces, m_backBuffersInVram, m_using8bit,
m_using16bit, m_unk24, FALSE, m_wideViewAngle, m_deviceId);
MxOmni::SetSound3D(m_use3dSound);
srand(timeGetTime() / 1000);
SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, NULL, 0);
ZeroMemory(&wndclass, sizeof(WNDCLASSA));
wndclass.cbClsExtra = 0;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbWndExtra = 0;
wndclass.hIcon = LoadIconA(hInstance, MAKEINTRESOURCE(105));
wndclass.hCursor = LoadCursorA(hInstance, MAKEINTRESOURCE(102));
m_cursor4 = wndclass.hCursor;
m_cursor1 = wndclass.hCursor;
m_cursor2 = LoadCursorA(hInstance, MAKEINTRESOURCE(104));
m_cursor3 = LoadCursorA(hInstance, MAKEINTRESOURCE(103));
wndclass.hInstance = hInstance;
wndclass.hbrBackground = GetStockObject(BLACK_BRUSH);
wndclass.lpszClassName = WNDCLASS_NAME;
if (!RegisterClassA(&wndclass)) {
return FAILURE;
}
DWORD dwStyle;
int x, y, width, height;
if (!m_fullScreen) {
AdjustWindowRectEx(&windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
height = windowRect.bottom - windowRect.top;
width = windowRect.right - windowRect.left;
y = CW_USEDEFAULT;
x = CW_USEDEFAULT;
dwStyle = WS_CAPTION | WS_SYSMENU | WS_MAXIMIZEBOX | WS_MINIMIZEBOX;
} else {
AdjustWindowRectEx(&windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
height = windowRect.bottom - windowRect.top;
width = windowRect.right - windowRect.left;
dwStyle = WS_CAPTION | WS_SYSMENU;
x = windowRect.left;
y = windowRect.top;
}
m_windowHandle = CreateWindowExA(WS_EX_APPWINDOW, WNDCLASS_NAME, WINDOW_TITLE, dwStyle,
x, y, width + 1, height + 1, NULL, NULL, hInstance, NULL);
if (!m_windowHandle) {
return FAILURE;
}
if (m_fullScreen) {
MoveWindow(m_windowHandle, windowRect.left, windowRect.top, (windowRect.right - windowRect.left) + 1, (windowRect.bottom - windowRect.top) + 1, TRUE);
}
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
UpdateWindow(m_windowHandle);
if (!setupMediaPath()) {
return FAILURE;
}
GameState()->SetSavePath(m_savePath);
GameState()->SerializePlayersInfo(1);
GameState()->SerializeScoreHistory(1);
int iVar10;
if (m_islandQuality == 0) {
iVar10 = 1;
} else if (m_islandQuality == 1) {
iVar10 = 2;
} else {
iVar10 = 100;
}
int uVar1 = (m_islandTexture == 0);
LegoModelPresenter::configureLegoModelPresenter(uVar1);
LegoPartPresenter::configureLegoPartPresenter(uVar1,iVar10);
LegoWorldPresenter::configureLegoWorldPresenter(m_islandQuality);
LegoBuildingManager::configureLegoBuildingManager(m_islandQuality);
LegoROI::configureLegoROI(iVar10);
LegoAnimationManager::configureLegoAnimationManager(m_islandQuality);
if (LegoOmni::GetInstance()) {
if (LegoOmni::GetInstance()->GetInputManager()) {
LegoOmni::GetInstance()->GetInputManager()->m_unk00[0xCD] = m_useJoystick;
LegoOmni::GetInstance()->GetInputManager()->m_unk00[0x67] = m_joystickIndex;
}
}
if (m_fullScreen) {
MoveWindow(m_windowHandle, windowRect.left, windowRect.top, (windowRect.right - windowRect.left) + 1, (windowRect.bottom - windowRect.top) + 1, TRUE);
}
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
UpdateWindow(m_windowHandle);
return SUCCESS;
}
void Isle::tick(BOOL sleepIfNotNextFrame)
{
if (this->m_windowActive) {
if (!Lego()) return;
if (!TickleManager()) return;
if (!Timer()) return;
long currentTime = Timer()->GetRealTime();
if (currentTime < _last_frame_time) {
_last_frame_time = -this->m_frameDelta;
}
if (this->m_frameDelta + _last_frame_time < currentTime) {
if (!Lego()->vtable40()) {
TickleManager()->vtable08();
}
_last_frame_time = currentTime;
if (_DAT_004101bc == 0) {
return;
}
_DAT_004101bc--;
if (_DAT_004101bc != 0) {
return;
}
LegoOmni::GetInstance()->CreateBackgroundAudio();
BackgroundAudioManager()->Enable(this->m_useMusic);
MxStreamController *stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", 0);
MxDSAction ds;
if (!stream) {
stream = Streamer()->Open("\\lego\\scripts\\nocd", 0);
if (!stream) {
return;
}
ds.m_atomId = stream->atom;
ds.m_unk24 = 0xFFFF;
ds.m_unk1c = 0;
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
if (Start(&ds) != SUCCESS) {
return;
}
} else {
ds.m_atomId = stream->atom;
ds.m_unk24 = 0xFFFF;
ds.m_unk1c = 0;
if (Start(&ds) != SUCCESS) {
return;
}
this->m_gameStarted = 1;
}
return;
}
if (sleepIfNotNextFrame == 0) return;
}
Sleep(0);
}

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#ifndef ISLE_H
#define ISLE_H
#include <Windows.h>
#include "../lib/define.h"
#include "../lib/mxvideoparam.h"
class Isle
{
public:
Isle();
~Isle();
static void close();
MxResult setupWindow(HINSTANCE hInstance);
void tick(BOOL sleepIfNotNextFrame);
BOOL setupMediaPath();
void loadConfig();
void setupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
BOOL using8bit, BOOL m_using16bit, BOOL param_6, BOOL param_7,
BOOL wideViewAngle, char *deviceId);
//private:
// 0
LPSTR m_hdPath;
LPSTR m_cdPath;
LPSTR m_deviceId;
LPSTR m_savePath;
// 10
BOOL m_fullScreen;
BOOL m_flipSurfaces;
BOOL m_backBuffersInVram;
BOOL m_using8bit;
// 20
BOOL m_using16bit;
int m_unk24;
BOOL m_use3dSound;
BOOL m_useMusic;
// 30
BOOL m_useJoystick;
int m_joystickIndex;
BOOL m_wideViewAngle;
int m_islandQuality;
// 40
int m_islandTexture;
int m_gameStarted;
long m_frameDelta;
// 4c
MxVideoParam m_videoParam;
// 70
BOOL m_windowActive;
HWND m_windowHandle;
BOOL m_drawCursor;
HCURSOR m_cursor1;
// 80
HCURSOR m_cursor2;
HCURSOR m_cursor3;
HCURSOR m_cursor4;
};
#endif // ISLE_H

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#include <DSOUND.H>
#include <Windows.h>
#include "define.h"
#include "isle.h"
#include "../lib/legoomni.h"
BOOL findExistingInstance(void)
{
HWND hWnd = FindWindowA(WNDCLASS_NAME, WINDOW_TITLE);
if (hWnd) {
if (SetForegroundWindow(hWnd)) {
ShowWindow(hWnd, SW_RESTORE);
}
return 0;
}
return 1;
}
BOOL startDirectSound(void)
{
LPDIRECTSOUND lpDS;
HRESULT ret = DirectSoundCreate(NULL, &lpDS, NULL);
if (ret == DS_OK && lpDS != NULL) {
lpDS->Release();
return TRUE;
}
return FALSE;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
// Look for another instance, if we find one, bring it to the foreground instead
if (!findExistingInstance()) {
return 0;
}
// Attempt to create DirectSound instance
BOOL soundReady = FALSE;
for (int i = 0; i < 20; i++) {
if (startDirectSound()) {
soundReady = TRUE;
break;
}
Sleep(500);
}
// Throw error if sound unavailable
if (!soundReady) {
MessageBoxA(NULL, "\"LEGO® Island\" is not detecting a DirectSound compatible sound card. Please quit all other applications and try again.",
"Lego Island Error",0);
return 0;
}
// Create global app instance
g_isle = new Isle();
// Create window
if (g_isle->setupWindow(hInstance) != SUCCESS) {
MessageBoxA(NULL, "\"LEGO® Island\" failed to start. Please quit all other applications and try again.", "LEGO® Island Error",0);
return 0;
}
// Get reference to window
HWND window;
if (g_isle->m_windowHandle) {
window = g_isle->m_windowHandle;
}
// Load accelerator (don't know what this does)
LoadAcceleratorsA(hInstance, "AppAccel");
MSG msg;
while (!g_closed) {
while (!PeekMessageA(&msg, NULL, 0, 0, PM_NOREMOVE)) {
if (g_isle) {
g_isle->tick(1);
}
}
if (g_isle) {
g_isle->tick(1);
}
if (g_closed) {
break;
}
do {
if (!PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE)) {
break;
}
MSG nextMsg;
if (!g_isle
|| !g_isle->m_windowHandle
|| msg.message != WM_MOUSEMOVE
|| !PeekMessageA(&nextMsg, NULL, 0, 0, PM_NOREMOVE)
|| nextMsg.message != WM_MOUSEMOVE) {
TranslateMessage(&msg);
DispatchMessageA(&msg);
}
if (_DAT_00410064 != 0) {
_DAT_00410064 = 0;
VideoManager()->EnableRMDevice();
_DAT_00410050 = 0;
Lego()->vtable3c();
}
if (g_closed) {
break;
}
if (g_mousedown == 0) {
LAB_00401bc7:
if (g_mousemoved) {
g_mousemoved = FALSE;
}
} else if (g_mousemoved) {
if (g_isle) {
g_isle->tick(0);
}
goto LAB_00401bc7;
}
} while (!g_closed);
}
DestroyWindow(window);
return msg.wParam;
}

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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=isle - Win32 Debug
!MESSAGE No configuration specified. Defaulting to isle - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "isle - Win32 Release" && "$(CFG)" != "isle - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "isle.mak" CFG="isle - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "isle - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "isle - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
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# PROP Target_Last_Scanned "isle - Win32 Debug"
CPP=cl.exe
MTL=mktyplib.exe
RSC=rc.exe
!IF "$(CFG)" == "isle - Win32 Release"
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-@erase "$(OUTDIR)\isle.exe"
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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/Fp"$(INTDIR)/isle.pch" /YX /Fo"$(INTDIR)/" /c
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# ADD RSC /l 0x409 /d "NDEBUG"
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$(LINK32_FLAGS) $(LINK32_OBJS)
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!ELSEIF "$(CFG)" == "isle - Win32 Debug"
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# Begin Target
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!IF "$(CFG)" == "isle - Win32 Release"
!ELSEIF "$(CFG)" == "isle - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\app\define.cpp
DEP_CPP_DEFIN=\
".\app\define.h"\
"$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
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# Begin Source File
SOURCE=.\app\isle.cpp
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".\app\isle.h"\
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".\lib\legoanimationmanager.h"\
".\lib\legobuildingmanager.h"\
".\lib\legogamestate.h"\
".\lib\legoinputmanager.h"\
".\lib\legomodelpresenter.h"\
".\lib\legoomni.h"\
".\lib\legopartpresenter.h"\
".\lib\legoroi.h"\
".\lib\legovideomanager.h"\
".\lib\legoworldpresenter.h"\
".\lib\mxatomid.h"\
".\lib\mxbackgroundaudiomanager.h"\
".\lib\mxdirectdraw.h"\
".\lib\mxdsaction.h"\
".\lib\mxomni.h"\
".\lib\mxomnicreateflags.h"\
".\lib\mxomnicreateparam.h"\
".\lib\mxpalette.h"\
".\lib\mxrect32.h"\
".\lib\mxstreamcontroller.h"\
".\lib\mxstreamer.h"\
".\lib\mxstring.h"\
".\lib\mxticklemanager.h"\
".\lib\mxtimer.h"\
".\lib\mxtransitionmanager.h"\
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".\lib\mxvideoparam.h"\
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$(CPP) $(CPP_PROJ) $(SOURCE)
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#ifndef MX_DEFINE
#define MX_DEFINE
typedef unsigned long MxResult;
const MxResult SUCCESS = 0;
const MxResult FAILURE = 0xFFFFFFFFL;
#endif // MX_DEFINE

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;
; Definition file of Lego1.dll
; Automatic generated by gendef
; written by Kai Tietz 2008
;
LIBRARY "Lego1.dll"
EXPORTS
??0LegoBackgroundColor@@QAE@PBD0@Z ; has WINAPI (@8)
??0LegoGameState@@QAE@XZ
??0LegoWorld@@QAE@XZ
??0MxAtomId@@QAE@PBDW4LookupMode@@@Z ; has WINAPI (@8)
??0MxBitmap@@QAE@XZ
??0MxCore@@QAE@XZ
??0MxCriticalSection@@QAE@XZ
??0MxDSAction@@QAE@XZ
??0MxDSFile@@QAE@PBDK@Z ; has WINAPI (@8)
??0MxOmniCreateFlags@@QAE@XZ
??0MxOmniCreateParam@@QAE@PBDPAUHWND__@@AAVMxVideoParam@@VMxOmniCreateFlags@@@Z ; has WINAPI (@16)
??0MxString@@QAE@ABV0@@Z ; has WINAPI (@4)
??0MxVideoParam@@QAE@AAV0@@Z ; has WINAPI (@4)
??0MxVideoParam@@QAE@AAVMxRect32@@PAVMxPalette@@KAAVMxVideoParamFlags@@@Z ; has WINAPI (@16)
??0MxVideoParam@@QAE@XZ
??0MxVideoParamFlags@@QAE@XZ
??1LegoEntity@@UAE@XZ
??1LegoGameState@@QAE@XZ
??1LegoWorld@@UAE@XZ
??1MXIOINFO@@QAE@XZ
??1MxAtomId@@QAE@XZ
??1MxBitmap@@UAE@XZ
??1MxCore@@UAE@XZ
??1MxCriticalSection@@QAE@XZ
??1MxDSAction@@UAE@XZ
??1MxDSFile@@UAE@XZ
??1MxPresenter@@UAE@XZ
??1MxString@@UAE@XZ
??1MxVideoParam@@QAE@XZ
??4MxAtomId@@QAEAAV0@ABV0@@Z ; has WINAPI (@4)
??4MxString@@QAEABV0@PBD@Z ; has WINAPI (@4)
??4MxVideoParam@@QAEAAV0@ABV0@@Z ; has WINAPI (@4)
??8MxPalette@@QAEEAAV0@@Z ; has WINAPI (@4)
?BackgroundAudioManager@@YAPAVMxBackgroundAudioManager@@XZ
?Close@MxDSFile@@UAEJXZ
?Close@MxStreamer@@QAEJPBD@Z ; has WINAPI (@4)
?CreateBackgroundAudio@LegoOmni@@QAEXXZ
?CreateInstance@LegoOmni@@SAXXZ
?CreatePalette@MxBitmap@@UAEPAVMxPalette@@XZ
?CreateStreamObject@@YAPAVMxDSObject@@PAVMxDSFile@@F@Z
?DestroyInstance@MxOmni@@SAXXZ
?Detach@MxPalette@@QAEXXZ
?DisableRMDevice@LegoVideoManager@@QAEHXZ
?DoneTickle@MxPresenter@@MAEXXZ
?Enable@MxBackgroundAudioManager@@QAEXE@Z ; has WINAPI (@4)
?Enable@MxPresenter@@UAEXE@Z ; has WINAPI (@4)
?EnableFullScreenMovie@LegoVideoManager@@QAEXEE@Z ; has WINAPI (@8)
?EnableRMDevice@LegoVideoManager@@QAEHXZ
?EndAction@MxPresenter@@UAEXXZ
?EventManager@@YAPAVMxEventManager@@XZ
?FlipToGDISurface@MxDirectDraw@@QAEHXZ
?GameState@@YAPAVLegoGameState@@XZ
?GetBufferSize@MxDSFile@@UAEKXZ
?GetCD@MxOmni@@SAPBDXZ
?GetCurrPathInfo@LegoOmni@@SAHPAPAVLegoPathBoundary@@AAH@Z
?GetDefaults@LegoNavController@@SAXPAHPAM11111111PAE@Z
?GetHD@MxOmni@@SAPBDXZ
?GetInstance@LegoOmni@@SAPAV1@XZ
?GetInstance@MxOmni@@SAPAV1@XZ
?GetInstance@MxScheduler@@SAPAV1@XZ
?GetNoCD_SourceName@@YAPBDXZ
?GetPartsThreshold@RealtimeView@@SAMXZ
?GetPrimaryBitDepth@MxDirectDraw@@SAHXZ
?GetRealTime@MxTimer@@QAEJXZ
?GetStreamBuffersNum@MxDSFile@@UAEKXZ
?GetUserMaxLOD@RealtimeView@@SAMXZ
?GetVariable@MxVariableTable@@QAEPBDPBD@Z ; has WINAPI (@4)
?Init@MxPresenter@@IAEXXZ
?InputManager@@YAPAVLegoInputManager@@XZ
?InvalidateRect@MxVideoManager@@QAEXAAVMxRect32@@@Z ; has WINAPI (@4)
?IsSound3D@MxOmni@@SAEXZ
?Lego@@YAPAVLegoOmni@@XZ
?Load@LegoGameState@@QAEJK@Z ; has WINAPI (@4)
?MSoundManager@@YAPAVMxSoundManager@@XZ
?MakeSourceName@@YAXPADPBD@Z
?MoveCursor@LegoVideoManager@@QAEXHH@Z ; has WINAPI (@8)
?MusicManager@@YAPAVMxMusicManager@@XZ
?NotificationManager@@YAPAVMxNotificationManager@@XZ
?Notify@MxCore@@UAEJAAVMxParam@@@Z ; has WINAPI (@4)
?Open@MxDSFile@@UAEJK@Z ; has WINAPI (@4)
?Open@MxStreamer@@QAEPAVMxStreamController@@PBDG@Z ; has WINAPI (@8)
?ParseExtra@MxPresenter@@MAEXXZ
?Pause@MxDirectDraw@@QAEHH@Z ; has WINAPI (@4)
?PickEntity@@YAPAVLegoEntity@@JJ@Z
?PickROI@@YAPAVLegoROI@@JJ@Z
?QueueEvent@LegoInputManager@@QAEXW4NotificationId@@EJJE@Z ; has WINAPI (@20)
?Read@MxBitmap@@UAEJPBD@Z ; has WINAPI (@4)
?Read@MxDSFile@@UAEJPAEK@Z ; has WINAPI (@8)
?RealizePalette@MxVideoManager@@UAEJPAVMxPalette@@@Z ; has WINAPI (@4)
?Register@LegoInputManager@@QAEXPAVMxCore@@@Z ; has WINAPI (@4)
?RemoveAll@ViewManager@@QAEXPAVViewROI@@@Z ; has WINAPI (@4)
?RemoveWorld@LegoOmni@@QAEXABVMxAtomId@@J@Z ; has WINAPI (@8)
?Save@LegoGameState@@QAEJK@Z ; has WINAPI (@4)
?Seek@MxDSFile@@UAEJJH@Z ; has WINAPI (@8)
?SerializePlayersInfo@LegoGameState@@QAEXF@Z ; has WINAPI (@4)
?SerializeScoreHistory@LegoGameState@@QAEXF@Z ; has WINAPI (@4)
?SetCD@MxOmni@@SAXPBD@Z
?SetDefaults@LegoNavController@@SAXHMMMMMMMMME@Z
?SetDeviceName@MxVideoParam@@QAEXPAD@Z ; has WINAPI (@4)
?SetDisplayBB@LegoROI@@QAEXH@Z ; has WINAPI (@4)
?SetDoMutex@MxCriticalSection@@SAXXZ
?SetHD@MxOmni@@SAXPBD@Z
?SetObjectName@MxDSObject@@QAEXPBD@Z ; has WINAPI (@4)
?SetOmniUserMessage@@YAXP6AXPBDH@Z@Z
?SetPartsThreshold@RealtimeView@@SAXM@Z
?SetSavePath@LegoGameState@@QAEXPAD@Z ; has WINAPI (@4)
?SetSound3D@MxOmni@@SAXE@Z
?SetUserMaxLOD@RealtimeView@@SAXM@Z
?SetVariable@MxVariableTable@@QAEXPAVMxVariable@@@Z ; has WINAPI (@4)
?SetVariable@MxVariableTable@@QAEXPBD0@Z ; has WINAPI (@8)
?SetWaitIndicator@MxTransitionManager@@QAEXPAVMxVideoPresenter@@@Z ; has WINAPI (@4)
?SoundManager@@YAPAVLegoSoundManager@@XZ
?Start@@YAJPAVMxDSAction@@@Z
?StartAction@MxPresenter@@UAEJPAVMxStreamController@@PAVMxDSAction@@@Z ; has WINAPI (@8)
?StartMultiTasking@MxScheduler@@QAEXK@Z ; has WINAPI (@4)
?Streamer@@YAPAVMxStreamer@@XZ
?Tickle@MxPresenter@@UAEJXZ
?TickleManager@@YAPAVMxTickleManager@@XZ
?Timer@@YAPAVMxTimer@@XZ
?TransitionManager@@YAPAVMxTransitionManager@@XZ
?UnRegister@LegoInputManager@@QAEXPAVMxCore@@@Z ; has WINAPI (@4)
?VariableTable@@YAPAVMxVariableTable@@XZ
?VideoManager@@YAPAVLegoVideoManager@@XZ
?configureLegoAnimationManager@LegoAnimationManager@@SAXH@Z
?configureLegoBuildingManager@LegoBuildingManager@@SAXH@Z
?configureLegoModelPresenter@LegoModelPresenter@@SAXH@Z
?configureLegoPartPresenter@LegoPartPresenter@@SAXHH@Z
?configureLegoROI@LegoROI@@SAXH@Z
?configureLegoWorldPresenter@LegoWorldPresenter@@SAXH@Z
_DllMain@12@12

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#ifndef LEGOANIMATIONMANAGER_H
#define LEGOANIMATIONMANAGER_H
class LegoAnimationManager
{
public:
__declspec(dllexport) static void configureLegoAnimationManager(int param_1);
};
#endif // LEGOANIMATIONMANAGER_H

10
lib/legobuildingmanager.h Normal file
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#ifndef LEGOBUILDINGMANAGER_H
#define LEGOBUILDINGMANAGER_H
class LegoBuildingManager
{
public:
__declspec(dllexport) static void configureLegoBuildingManager(int param_1);
};
#endif // LEGOBUILDINGMANAGER_H

13
lib/legogamestate.h Normal file
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#ifndef LEGOGAMESTATE_H
#define LEGOGAMESTATE_H
class LegoGameState
{
public:
__declspec(dllexport) long Save(unsigned long p);
__declspec(dllexport) void SerializePlayersInfo(short p);
__declspec(dllexport) void SerializeScoreHistory(short p);
__declspec(dllexport) void SetSavePath(char *p);
};
#endif // LEGOGAMESTATE_H

22
lib/legoinputmanager.h Normal file
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#ifndef LEGOINPUTMANAGER_H
#define LEGOINPUTMANAGER_H
__declspec(dllexport) enum NotificationId
{
NONE = 0x0,
KEYDOWN = 0x7,
MOUSEUP = 0x8,
MOUSEDOWN = 0x9,
MOUSEMOVE = 0x10,
TIMER = 0xF
};
class LegoInputManager
{
public:
__declspec(dllexport) void QueueEvent(NotificationId id, unsigned char p2, long p3, long p4, unsigned char p5);
int m_unk00[0x400];
};
#endif // LEGOINPUTMANAGER_H

10
lib/legomodelpresenter.h Normal file
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#ifndef LEGOMODELPRESENTER_H
#define LEGOMODELPRESENTER_H
class LegoModelPresenter
{
public:
__declspec(dllexport) static void configureLegoModelPresenter(int param_1);
};
#endif // LEGOMODELPRESENTER_H

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lib/legoomni.h Normal file
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#ifndef LEGOOMNI_H
#define LEGOOMNI_H
#include "define.h"
#include "mxbackgroundaudiomanager.h"
#include "mxdsaction.h"
#include "mxomnicreateparam.h"
#include "mxstreamer.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legomodelpresenter.h"
#include "legopartpresenter.h"
#include "legoroi.h"
#include "legoworldpresenter.h"
#include "legovideomanager.h"
class MxBackgroundAudioManager;
class LegoOmni
{
public:
__declspec(dllexport) void CreateBackgroundAudio();
__declspec(dllexport) void RemoveWorld(const MxAtomId &p1, long p2);
__declspec(dllexport) static void CreateInstance();
__declspec(dllexport) static LegoOmni *GetInstance();
virtual ~LegoOmni();
virtual void vtable04();
virtual void vtable08();
virtual void vtable0c();
virtual void vtable10();
virtual void vtable14();
virtual MxResult Create(const MxOmniCreateParam &p);
virtual void vtable1c();
virtual void vtable20();
virtual void vtable24(MxDSAction &ds);
virtual int vtable28(MxDSAction &ds);
virtual void vtable2c();
virtual void vtable30();
virtual void vtable34();
virtual void vtable38();
virtual void vtable3c();
virtual unsigned char vtable40();
LegoInputManager *GetInputManager() { return m_inputMgr; }
private:
int m_unk04;
int m_unk08;
int m_unk0c;
int m_unk10;
int m_unk14;
int m_unk18;
int m_unk1c;
int m_unk20;
int m_unk24;
int m_unk28;
int m_unk2c;
int m_unk30;
int m_unk34;
int m_unk38;
int m_unk3c;
int m_unk40;
int m_unk44;
int m_unk48;
int m_unk4c;
int m_unk50;
int m_unk54;
int m_unk58;
int m_unk5c;
int m_unk60;
int m_unk64;
int m_unk68;
int m_unk6c;
LegoInputManager *m_inputMgr;
};
__declspec(dllexport) LegoOmni *Lego();
__declspec(dllexport) MxBackgroundAudioManager *BackgroundAudioManager();
__declspec(dllexport) MxTickleManager *TickleManager();
__declspec(dllexport) LegoVideoManager *VideoManager();
__declspec(dllexport) MxVariableTable *VariableTable();
__declspec(dllexport) LegoGameState *GameState();
__declspec(dllexport) MxTimer *Timer();
__declspec(dllexport) MxStreamer *Streamer();
__declspec(dllexport) LegoInputManager *InputManager();
__declspec(dllexport) MxTransitionManager *TransitionManager();
__declspec(dllexport) long Start(MxDSAction *a);
#endif // LEGOOMNI_H

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#ifndef LEGOPARTPRESENTER_H
#define LEGOPARTPRESENTER_H
class LegoPartPresenter
{
public:
__declspec(dllexport) static void configureLegoPartPresenter(int param_1, int param_2);
};
#endif // LEGOPARTPRESENTER_H

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#ifndef LEGOROI_H
#define LEGOROI_H
class LegoROI
{
public:
__declspec(dllexport) static void configureLegoROI(int param_1);
};
#endif // LEGOROI_H

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lib/legovideomanager.h Normal file
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#ifndef LEGOVIDEOMANAGER_H
#define LEGOVIDEOMANAGER_H
class LegoVideoManager
{
public:
__declspec(dllexport) int EnableRMDevice();
__declspec(dllexport) void EnableFullScreenMovie(unsigned char a, unsigned char b);
__declspec(dllexport) void MoveCursor(int x, int y);
};
#endif // LEGOVIDEOMANAGER_H

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#ifndef LEGOWORLDPRESENTER_H
#define LEGOWORLDPRESENTER_H
class LegoWorldPresenter
{
public:
__declspec(dllexport) static void configureLegoWorldPresenter(int param_1);
};
#endif // LEGOWORLDPRESENTER_H

14
lib/mxatomid.h Normal file
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#ifndef MXATOMID_H
#define MXATOMID_H
class MxAtomId
{
public:
__declspec(dllexport) MxAtomId &operator=(const MxAtomId &id);
__declspec(dllexport) ~MxAtomId();
char *m_internal;
};
#endif // MXATOMID_H

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#ifndef MXBACKGROUNDAUDIOMANAGER_H
#define MXBACKGROUNDAUDIOMANAGER_H
class MxBackgroundAudioManager
{
public:
__declspec(dllexport) void Enable(unsigned char p);
};
#endif // MXBACKGROUNDAUDIOMANAGER_H

10
lib/mxbitmap.h Normal file
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#ifndef MXBITMAP_H
#define MXBITMAP_H
class MxBitmap
{
public:
__declspec(dllexport) MxPalette *CreatePalette();
};
#endif // MXBITMAP_H

10
lib/mxdirectdraw.h Normal file
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#ifndef MXDIRECTDRAW_H
#define MXDIRECTDRAW_H
class MxDirectDraw
{
public:
__declspec(dllexport) static int GetPrimaryBitDepth();
};
#endif // MXDIRECTDRAW_H

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#ifndef MXDSACTION_H
#define MXDSACTION_H
#include "mxatomid.h"
class MxDSAction
{
public:
__declspec(dllexport) MxDSAction();
int m_unk00;
int m_unk04;
int m_unk08;
int m_unk0c;
int m_unk10;
int m_unk14;
int m_unk18;
int m_unk1c;
MxAtomId m_atomId;
unsigned short m_unk24;
unsigned short m_unk26;
int m_unk28;
int m_unk2c;
int m_unk30;
int m_unk34;
int m_unk38;
int m_unk3c;
int m_unk40;
int m_unk44;
int m_unk48;
int m_unk4c;
int m_unk50;
int m_unk54;
int m_unk58;
int m_unk5c;
int m_unk60;
int m_unk64;
int m_unk68;
int m_unk6c;
int m_unk70;
int m_unk74;
int m_unk78;
int m_unk7c;
int m_unk80;
int m_unk84;
int m_unk88;
int m_unk8c;
int m_unk90;
};
#endif // MXDSACTION_H

10
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#ifndef MXDSFILE_H
#define MXDSFILE_H
class MxDSFile
{
public:
__declspec(dllexport) long Close();
};
#endif // MXDSFILE_H

15
lib/mxomni.h Normal file
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#ifndef MXOMNI_H
#define MXOMNI_H
class MxOmni
{
public:
__declspec(dllexport) static const char *GetHD();
__declspec(dllexport) static const char *GetCD();
__declspec(dllexport) static void SetHD(const char *s);
__declspec(dllexport) static void SetCD(const char *s);
__declspec(dllexport) static void SetSound3D(unsigned char param_1);
__declspec(dllexport) static void DestroyInstance();
};
#endif // MXOMNI_H

14
lib/mxomnicreateflags.h Normal file
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#ifndef MXOMNICREATEFLAGS_H
#define MXOMNICREATEFLAGS_H
class MxOmniCreateFlags
{
public:
__declspec(dllexport) MxOmniCreateFlags();
private:
unsigned short m_flags;
};
#endif // MXOMNICREATEFLAGS_H

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lib/mxomnicreateparam.h Normal file
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#ifndef MXOMNICREATEPARAM_H
#define MXOMNICREATEPARAM_H
#include <Windows.h>
#include "mxomnicreateflags.h"
#include "mxstring.h"
#include "mxvideoparam.h"
class MxOmniCreateParam
{
public:
__declspec(dllexport) MxOmniCreateParam(const char *mediaPath, struct HWND__ *windowHandle, MxVideoParam &vparam, MxOmniCreateFlags flags);
virtual void vtable00();
private:
MxString m_mediaPath;
HWND m_windowHandle;
MxVideoParam m_videoParam;
MxOmniCreateFlags m_createFlags;
};
#endif // MXOMNICREATEPARAM_H

9
lib/mxpalette.h Normal file
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#ifndef MXPALETTE_H
#define MXPALETTE_H
class MxPalette
{
public:
};
#endif // MXPALETTE_H

13
lib/mxrect32.h Normal file
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#ifndef MXRECT32_H
#define MXRECT32_H
class MxRect32
{
public:
int m_left;
int m_top;
int m_right;
int m_bottom;
};
#endif // MXRECT32_H

21
lib/mxstreamcontroller.h Normal file
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#ifndef MXSTREAMCONTROLLER_H
#define MXSTREAMCONTROLLER_H
class MxStreamController
{
public:
int m_unk00;
int m_unk04;
int m_unk08;
int m_unk0c;
int m_unk10;
int m_unk14;
int m_unk18;
int m_unk1c;
int m_unk20;
MxAtomId atom;
int m_unk28;
int m_unk2c;
};
#endif // MXSTREAMCONTROLLER_H

14
lib/mxstreamer.h Normal file
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#ifndef MXSTREAMER_H
#define MXSTREAMER_H
#include "mxstreamcontroller.h"
class MxStreamer
{
public:
__declspec(dllexport) MxStreamController *Open(const char *name, unsigned short p);
__declspec(dllexport) long Close(const char *p);
};
#endif // MXSTREAMER_H

16
lib/mxstring.h Normal file
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#ifndef MXSTRING_H
#define MXSTRING_H
class MxString
{
public:
private:
int m_unk00;
int m_unk04;
int m_unk08;
int m_unk0c;
};
#endif // MXSTRING_H

19
lib/mxticklemanager.h Normal file
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#ifndef MXTICKLEMANAGER_H
#define MXTICKLEMANAGER_H
class MxTickleManager
{
public:
virtual ~MxTickleManager();
virtual void vtable04();
virtual void vtable08();
virtual void vtable0c();
virtual void vtable10();
virtual void vtable14();
virtual void vtable18();
virtual void vtable1c(void *v, int p);
virtual void vtable20();
};
#endif // MXTICKLEMANAGER_H

10
lib/mxtimer.h Normal file
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#ifndef MXTIMER_H
#define MXTIMER_H
class MxTimer
{
public:
__declspec(dllexport) long GetRealTime();
};
#endif // MXTIMER_H

12
lib/mxtransitionmanager.h Normal file
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#ifndef MXTRANSITIONMANAGER_H
#define MXTRANSITIONMANAGER_H
class MxVideoPresenter;
class MxTransitionManager
{
public:
void SetWaitIndicator(MxVideoPresenter *videoPresenter);
};
#endif // MXTRANSITIONMANAGER_H

10
lib/mxvariabletable.h Normal file
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#ifndef MXVARIABLETABLE_H
#define MXVARIABLETABLE_H
class MxVariableTable
{
public:
__declspec(dllexport) void SetVariable(const char *key, const char *value);
};
#endif // MXVARIABLETABLE_H

32
lib/mxvideoparam.h Normal file
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#ifndef MXVIDEOPARAM_H
#define MXVIDEOPARAM_H
#include "mxpalette.h"
#include "mxrect32.h"
#include "mxvariabletable.h"
#include "mxvideoparamflags.h"
class MxVideoParam
{
public:
__declspec(dllexport) MxVideoParam();
__declspec(dllexport) MxVideoParam(MxRect32 &rect, MxPalette *pal, unsigned long p3, MxVideoParamFlags &flags);
__declspec(dllexport) void SetDeviceName(char *id);
inline MxVideoParamFlags &flags() { return m_flags; }
private:
int m_left;
int m_top;
int m_right;
int m_bottom;
MxPalette *m_palette;
BOOL m_backBuffers;
MxVideoParamFlags m_flags;
int m_unk1c;
char *m_deviceId;
};
#endif // MXVIDEOPARAM_H

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#ifndef MXVIDEOPARAMFLAGS_H
#define MXVIDEOPARAMFLAGS_H
class MxVideoParamFlags
{
public:
enum LowFlags
{
FULL_SCREEN = 0x1,
FLIP_SURFACES = 0x2,
BACK_BUFFERS = 0x4,
ENABLE_16BIT = 0x20,
WIDE_VIEW_ANGLE = 0x40
};
enum HighFlags
{
UNKNOWN1 = 0x1,
UNKNOWN2 = 0x2
};
__declspec(dllexport) MxVideoParamFlags();
inline void EnableFullScreen(BOOL e)
{
if (e) {
m_flags1 |= FULL_SCREEN;
} else {
m_flags1 &= ~FULL_SCREEN;
}
}
inline void EnableFlipSurfaces(BOOL e)
{
if (e) {
m_flags1 |= FLIP_SURFACES;
} else {
m_flags1 &= ~FLIP_SURFACES;
}
}
inline void EnableBackBuffers(BOOL e)
{
if (e) {
m_flags1 |= BACK_BUFFERS;
} else {
m_flags1 &= ~BACK_BUFFERS;
}
}
inline void Enable16Bit(BOOL e)
{
if (e) {
m_flags1 |= ENABLE_16BIT;
} else {
m_flags1 &= ~ENABLE_16BIT;
}
}
inline void EnableWideViewAngle(BOOL e)
{
if (e) {
m_flags1 |= WIDE_VIEW_ANGLE;
} else {
m_flags1 &= ~WIDE_VIEW_ANGLE;
}
}
inline void EnableUnknown1(BOOL e)
{
if (e) {
m_flags2 |= UNKNOWN1;
} else {
m_flags2 &= ~UNKNOWN1;
}
}
inline void EnableUnknown2(BOOL e)
{
if (e) {
m_flags2 |= UNKNOWN2;
} else {
m_flags2 &= ~UNKNOWN2;
}
}
private:
unsigned char m_flags1;
unsigned char m_flags2;
};
#endif // MXVIDEOPARAMFLAGS_H