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Implement/match LegoPathController::FUN_1004a240 (#941)
This commit is contained in:
parent
8428cde67f
commit
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19 changed files with 141 additions and 31 deletions
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@ -15,7 +15,7 @@ class Act2Actor : public LegoAnimActor {
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MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
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void VTable0x70(float p_und) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult WaitForAnimation() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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MxS32 VTable0xa0() override; // vtable+0xa0
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// SYNTHETIC: LEGO1 0x1001a0a0
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@ -39,7 +39,7 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x98() override; // vtable+0x98
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MxResult WaitForAnimation() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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virtual void FUN_10080590();
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@ -46,7 +46,7 @@ class LegoExtraActor : public virtual LegoAnimActor {
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxResult WaitForAnimation() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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void VTable0xa4(MxU8& p_und1, MxS32& p_und2) override; // vtable+0xa4
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void VTable0xc4() override; // vtable+0xc4
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@ -44,7 +44,7 @@ class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
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void VTable0x70(float p_float) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x98() override; // vtable+0x98
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MxResult WaitForAnimation() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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virtual void FUN_100136f0(float p_worldSpeed);
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@ -37,7 +37,7 @@ class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x98() override; // vtable+0x98
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MxResult WaitForAnimation() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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void VTable0x1c() override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10081d40
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@ -9,6 +9,7 @@
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struct LegoEdge;
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class LegoPathBoundary;
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class LegoPathController;
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struct LegoPathEdgeContainer;
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struct LegoUnknown100db7f4;
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class LegoWEEdge;
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@ -86,7 +87,7 @@ class LegoPathActor : public LegoActor {
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virtual MxResult VTable0x94(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
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virtual void VTable0x98(); // vtable+0x98
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virtual MxResult WaitForAnimation(); // vtable+0x9c
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virtual MxResult VTable0x9c(); // vtable+0x9c
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// FUNCTION: LEGO1 0x10002d60
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virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
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@ -148,13 +149,13 @@ class LegoPathActor : public LegoActor {
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LegoPathBoundary* m_boundary; // 0x88
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LegoUnknown m_unk0x8c; // 0x8c
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MxU32 m_state; // 0xdc
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LegoEdge* m_destEdge; // 0xe0
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LegoUnknown100db7f4* m_destEdge; // 0xe0
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MxFloat m_unk0xe4; // 0xe4
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undefined m_unk0xe8; // 0xe8
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undefined m_unk0xe9; // 0xe9
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MxBool m_userNavFlag; // 0xea
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MxMatrix m_unk0xec; // 0xec
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undefined* m_unk0x134; // 0x134
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LegoPathEdgeContainer* m_grec; // 0x134
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LegoPathController* m_controller; // 0x138
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MxFloat m_unk0x13c; // 0x13c
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MxFloat m_unk0x140; // 0x140
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@ -164,6 +165,12 @@ class LegoPathActor : public LegoActor {
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MxFloat m_unk0x150; // 0x150
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};
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// TEMPLATE: LEGO1 0x10018b70
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// List<LegoBoundaryEdge>::~List<LegoBoundaryEdge>
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// TEMPLATE: LEGO1 0x10018bc0
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::~list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >
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// TEMPLATE: LEGO1 0x1002ef10
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// list<LegoPathBoundary *,allocator<LegoPathBoundary *> >::~list<LegoPathBoundary *,allocator<LegoPathBoundary *> >
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@ -34,7 +34,13 @@ class LegoPathBoundary : public LegoWEGEdge {
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MxResult AddActor(LegoPathActor* p_actor);
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MxResult RemoveActor(LegoPathActor* p_actor);
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void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
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MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge);
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MxU32 Intersect(
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float p_scale,
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Vector3& p_point1,
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Vector3& p_point2,
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Vector3& p_point3,
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LegoUnknown100db7f4*& p_edge
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);
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MxU32 FUN_10057fe0(LegoAnimPresenter* p_presenter);
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MxU32 FUN_100586e0(LegoAnimPresenter* p_presenter);
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@ -103,6 +103,14 @@ class LegoPathController : public MxCore {
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LegoPathBoundary* GetPathBoundary(const char* p_name);
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void Enable(MxBool p_enable);
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void FUN_10046bb0(LegoWorld* p_world);
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MxU32 FUN_1004a240(
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LegoPathEdgeContainer& p_grec,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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LegoUnknown100db7f4*& p_edge,
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LegoPathBoundary*& p_boundary
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);
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static MxResult Init();
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static MxResult Reset();
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@ -177,6 +185,9 @@ class LegoPathController : public MxCore {
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// SYNTHETIC: LEGO1 0x10047ae0
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// LegoUnknown100db7f4::~LegoUnknown100db7f4
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// TEMPLATE: LEGO1 0x10048f70
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::erase
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// TEMPLATE: LEGO1 0x1004a780
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// _Construct
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49
LEGO1/lego/legoomni/include/legopathedgecontainer.h
Normal file
49
LEGO1/lego/legoomni/include/legopathedgecontainer.h
Normal file
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@ -0,0 +1,49 @@
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#ifndef LEGOPATHEDGECONTAINER_H
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#define LEGOPATHEDGECONTAINER_H
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxstl/stlcompat.h"
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#include "mxtypes.h"
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class LegoPathBoundary;
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struct LegoUnknown100db7f4;
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// SIZE 0x08
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struct LegoBoundaryEdge {
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LegoUnknown100db7f4* m_edge; // 0x00
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LegoPathBoundary* m_boundary; // 0x04
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int operator==(LegoBoundaryEdge) const { return 0; }
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int operator<(LegoBoundaryEdge) const { return 0; }
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};
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// SIZE 0x3c
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struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
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enum {
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c_bit1 = 0x01
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};
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// FUNCTION: BETA10 0x100118e0
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LegoPathEdgeContainer()
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{
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m_boundary = NULL;
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m_flags = 0;
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}
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void SetBit1(MxU32 p_flag)
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{
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if (p_flag) {
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m_flags |= c_bit1;
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}
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else {
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m_flags &= ~c_bit1;
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}
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}
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Mx3DPointFloat m_unk0x0c; // 0x0c
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Mx3DPointFloat m_unk0x20; // 0x20
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LegoPathBoundary* m_boundary; // 0x34
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MxU8 m_flags; // 0x38
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};
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#endif // LEGOPATHEDGECONTAINER_H
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@ -43,7 +43,7 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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void VTable0x70(float p_float) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x98() override; // vtable+0x98
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MxResult WaitForAnimation() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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virtual void FUN_10012ea0(float p_worldSpeed);
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virtual void FUN_10012ff0(float);
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@ -22,7 +22,7 @@ MxResult Act2Actor::VTable0x94(LegoPathActor*, MxBool)
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}
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// STUB: LEGO1 0x10018a20
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MxResult Act2Actor::WaitForAnimation()
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MxResult Act2Actor::VTable0x9c()
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{
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// TODO
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return SUCCESS;
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@ -78,7 +78,7 @@ void LegoCarRaceActor::VTable0x98()
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}
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// STUB: LEGO1 0x10081d30
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MxResult LegoCarRaceActor::WaitForAnimation()
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MxResult LegoCarRaceActor::VTable0x9c()
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{
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// TODO
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return SUCCESS;
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@ -77,7 +77,7 @@ void LegoJetski::VTable0x98()
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}
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// STUB: LEGO1 0x10014200
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MxResult LegoJetski::WaitForAnimation()
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MxResult LegoJetski::VTable0x9c()
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{
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// TODO
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return SUCCESS;
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@ -44,7 +44,7 @@ void LegoJetskiRaceActor::VTable0x98()
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}
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// STUB: LEGO1 0x100822e0
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MxResult LegoJetskiRaceActor::WaitForAnimation()
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MxResult LegoJetskiRaceActor::VTable0x9c()
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{
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// TODO
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return SUCCESS;
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@ -151,7 +151,7 @@ MxResult LegoExtraActor::FUN_1002aae0()
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m_boundary = oldEdge;
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}
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LegoPathActor::WaitForAnimation();
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LegoPathActor::VTable0x9c();
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return SUCCESS;
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}
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@ -280,10 +280,10 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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}
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// FUNCTION: LEGO1 0x1002b290
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MxResult LegoExtraActor::WaitForAnimation()
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MxResult LegoExtraActor::VTable0x9c()
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{
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LegoPathBoundary* oldBoundary = m_boundary;
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MxResult result = LegoPathActor::WaitForAnimation();
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MxResult result = LegoPathActor::VTable0x9c();
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if (m_boundary != oldBoundary) {
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MxU32 b = FALSE;
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@ -5,6 +5,7 @@
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#include "legocameracontroller.h"
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#include "legonavcontroller.h"
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#include "legopathboundary.h"
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#include "legopathedgecontainer.h"
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#include "legosoundmanager.h"
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#include "legoworld.h"
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#include "misc.h"
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@ -15,6 +16,7 @@
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
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DECOMP_SIZE_ASSERT(LegoPathEdgeContainer, 0x3c)
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#ifndef M_PI
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#define M_PI 3.1416
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@ -40,21 +42,21 @@ LegoPathActor::LegoPathActor()
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m_unk0x7c = 0;
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m_userNavFlag = FALSE;
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m_state = 0;
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m_unk0x134 = NULL;
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m_grec = NULL;
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m_controller = NULL;
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m_unk0xe8 = 0;
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m_unk0x148 = 0;
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m_unk0x14c = 0;
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m_unk0x140 = 0.0099999998f;
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m_unk0x144 = 0.80000001f;
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m_unk0x140 = 0.0099999999f;
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m_unk0x144 = 0.8f;
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m_unk0x150 = 2.0f;
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}
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// STUB: LEGO1 0x1002d820
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// FUNCTION: LEGO1 0x1002d820
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LegoPathActor::~LegoPathActor()
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{
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if (m_unk0x134) {
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delete m_unk0x134;
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if (m_grec) {
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delete m_grec;
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}
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}
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LegoPathBoundary* oldBoundary = m_boundary;
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if (m_unk0xe9 != 0) {
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WaitForAnimation();
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VTable0x9c();
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if (m_boundary == oldBoundary) {
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MxLong time = Timer()->GetTime();
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@ -344,7 +346,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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pos2 = pos1;
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if (m_unk0xe9 != 0) {
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WaitForAnimation();
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VTable0x9c();
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}
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return 0;
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@ -544,7 +546,8 @@ void LegoPathActor::ParseAction(char* p_extra)
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}
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// STUB: LEGO1 0x1002f1b0
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MxResult LegoPathActor::WaitForAnimation()
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// FUNCTION: BETA10 0x100af899
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MxResult LegoPathActor::VTable0x9c()
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{
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// TODO
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return SUCCESS;
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@ -87,7 +87,7 @@ MxU32 LegoPathBoundary::Intersect(
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Vector3& p_point1,
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Vector3& p_point2,
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Vector3& p_point3,
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LegoEdge*& p_edge
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LegoUnknown100db7f4*& p_edge
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)
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{
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LegoUnknown100db7f4* e = NULL;
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@ -207,7 +207,7 @@ MxU32 LegoPathBoundary::Intersect(
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if (local58 <= 0.0f) {
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if (!e->GetMask0x03()) {
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p_edge = e->GetClockwiseEdge(*this);
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p_edge = (LegoUnknown100db7f4*) e->GetClockwiseEdge(*this);
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}
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else {
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p_edge = e;
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@ -227,7 +227,7 @@ MxU32 LegoPathBoundary::Intersect(
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p_point3 = *e->CCWVertex(*this);
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if (!e->GetMask0x03()) {
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p_edge = e->GetCounterclockwiseEdge(*this);
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p_edge = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*this);
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}
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else {
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p_edge = e;
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@ -1,5 +1,6 @@
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#include "legopathcontroller.h"
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#include "legopathedgecontainer.h"
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#include "legopathstruct.h"
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#include "misc/legostorage.h"
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#include "mxmisc.h"
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@ -727,3 +728,36 @@ MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat&
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1004a240
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// FUNCTION: BETA10 0x100b9160
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MxU32 LegoPathController::FUN_1004a240(
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LegoPathEdgeContainer& p_grec,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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LegoUnknown100db7f4*& p_edge,
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LegoPathBoundary*& p_boundary
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)
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{
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if (p_grec.size() == 0) {
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p_v1 = p_grec.m_unk0x0c;
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p_v2 = p_grec.m_unk0x20;
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p_boundary = p_grec.m_boundary;
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p_grec.SetBit1(FALSE);
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return 1;
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}
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p_edge = p_grec.front().m_edge;
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p_boundary = p_grec.front().m_boundary;
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p_grec.pop_front();
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Mx3DPointFloat vec;
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p_v1 = *p_edge->CCWVertex(*p_boundary);
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p_v1.Sub(p_edge->GetOpposingPoint(*p_boundary));
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p_v1.Mul(p_f1);
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p_v1.Add(p_edge->GetOpposingPoint(*p_boundary));
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p_edge->FUN_1002ddc0(*p_boundary, vec);
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p_v2.EqualsCross(p_boundary->GetUnknown0x14(), &vec);
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return 0;
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}
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@ -97,7 +97,7 @@ void LegoRaceCar::VTable0x98()
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}
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// STUB: LEGO1 0x10014580
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MxResult LegoRaceCar::WaitForAnimation()
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MxResult LegoRaceCar::VTable0x9c()
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{
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// TODO
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return SUCCESS;
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