From 32392a8e55c6c783621eebe6e97eeb47143c5bc1 Mon Sep 17 00:00:00 2001
From: Christian Semmler <mail@csemmler.com>
Date: Fri, 13 Dec 2024 09:12:53 -0700
Subject: [PATCH] Fix `Act2Actor::FUN_10019700` (#1216)

---
 LEGO1/lego/legoomni/src/actors/act2actor.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/LEGO1/lego/legoomni/src/actors/act2actor.cpp b/LEGO1/lego/legoomni/src/actors/act2actor.cpp
index 160cfb30..ddc660fc 100644
--- a/LEGO1/lego/legoomni/src/actors/act2actor.cpp
+++ b/LEGO1/lego/legoomni/src/actors/act2actor.cpp
@@ -533,7 +533,7 @@ undefined4 Act2Actor::FUN_10019700(MxFloat p_param)
 		return 1;
 	}
 
-	if ((!g_unk0x100f0f28) && (m_unk0x30 < p_param)) {
+	if (!g_unk0x100f0f28 && m_unk0x30 < p_param) {
 		g_unk0x100f0f28 = TRUE;
 		assert(SoundManager()->GetCacheSoundManager());
 		SoundManager()->GetCacheSoundManager()->Play(m_unk0x38, "brickstr", FALSE);
@@ -574,7 +574,7 @@ undefined4 Act2Actor::FUN_10019700(MxFloat p_param)
 	col2.Unitize();
 	col0.EqualsCross(&col1, &col2);
 	col0.Unitize();
-	col1.EqualsCross(&col2, &col3);
+	col1.EqualsCross(&col2, &col0);
 
 	assert(!m_cameraFlag);