mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 23:48:12 -05:00
parent
45cba2c00e
commit
309997fddc
4 changed files with 117 additions and 5 deletions
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@ -406,6 +406,20 @@ LegoResult LegoAnimNodeData::Write(LegoStorage* p_storage)
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return SUCCESS;
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}
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// STUB: LEGO1 0x100a03c0
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LegoResult LegoAnimNodeData::FUN_100a03c0(LegoFloat p_time, Matrix4& p_matrix)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x100a0990
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LegoBool LegoAnimNodeData::FUN_100a0990(LegoFloat p_time)
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{
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// TODO
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return TRUE;
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}
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// FUNCTION: LEGO1 0x100a0b30
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LegoAnim::LegoAnim()
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{
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@ -4,6 +4,7 @@
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#include "decomp.h"
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#include "misc/legostorage.h"
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#include "misc/legotree.h"
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#include "realtime/matrix.h"
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// SIZE 0x08
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class LegoAnimKey {
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@ -86,6 +87,14 @@ class LegoAnimNodeData : public LegoTreeNodeData {
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LegoResult Read(LegoStorage* p_storage) override; // vtable+0x04
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LegoResult Write(LegoStorage* p_storage) override; // vtable+0x08
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LegoResult FUN_100a03c0(LegoFloat p_time, Matrix4& p_matrix);
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LegoBool FUN_100a0990(LegoFloat p_time);
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const LegoChar* GetName() { return m_name; }
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LegoResult FUN_100a03c0(LegoTime p_time, Matrix4& p_matrix) { return FUN_100a03c0((LegoFloat) p_time, p_matrix); }
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LegoBool FUN_100a0990(LegoTime p_time) { return FUN_100a0990((LegoFloat) p_time); }
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// SYNTHETIC: LEGO1 0x1009fd80
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// LegoAnimNodeData::`scalar deleting destructor'
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@ -1,5 +1,6 @@
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#include "legoroi.h"
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#include "anim/legoanim.h"
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#include "geom/legobox.h"
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#include "geom/legosphere.h"
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#include "legolod.h"
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@ -54,6 +55,11 @@ const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "ch
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// GLOBAL: LEGO1 0x101013ac
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ROIHandler g_unk0x101013ac = NULL;
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// FUNCTION: LEGO1 0x100a81b0
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void LegoROI::FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name)
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{
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}
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// FUNCTION: LEGO1 0x100a81c0
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void LegoROI::configureLegoROI(int p_roiConfig)
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{
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@ -328,11 +334,88 @@ LegoResult LegoROI::Read(
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return result;
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}
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// STUB: LEGO1 0x100a90f0
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// FUNCTION: LEGO1 0x100a8cb0
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LegoResult LegoROI::FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix)
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{
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p_matrix.SetIdentity();
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p_data->FUN_100a03c0(p_time, p_matrix);
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100a8ce0
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LegoROI* LegoROI::FUN_100a8ce0(const LegoChar* p_name, LegoROI* p_roi)
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{
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CompoundObject::iterator it;
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const LegoChar* name = p_roi->GetName();
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if (name != NULL && *name != '\0' && !strcmpi(name, p_name)) {
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return p_roi;
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}
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CompoundObject* comp = p_roi->comp;
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if (comp != NULL) {
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for (it = comp->begin(); it != comp->end(); it++) {
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LegoROI* roi = (LegoROI*) *it;
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name = roi->GetName();
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if (name != NULL && *name != '\0' && !strcmpi(name, p_name)) {
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return roi;
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}
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}
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for (it = comp->begin(); it != comp->end(); it++) {
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LegoROI* roi = FUN_100a8ce0(p_name, (LegoROI*) *it);
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if (roi != NULL) {
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return roi;
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}
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}
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}
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return NULL;
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}
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// FUNCTION: LEGO1 0x100a8da0
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LegoResult LegoROI::FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi)
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{
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MxMatrix mat;
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LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
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const LegoChar* name = data->GetName();
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LegoROI* roi = FUN_100a8ce0(name, p_roi);
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if (roi == NULL) {
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roi = FUN_100a8ce0(name, this);
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}
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if (roi != NULL) {
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FUN_100a8cb0(data, p_time, mat);
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roi->m_local2world.Product(mat, p_matrix);
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roi->VTable0x1c();
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LegoBool und = data->FUN_100a0990(p_time);
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roi->SetUnknown0x0c(und);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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FUN_100a8da0(p_node->GetChild(i), roi->m_local2world, p_time, roi);
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}
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}
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else {
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FUN_100a81b0("%s ROI Not found\n", name);
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100a90f0
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LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
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{
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// TODO
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return SUCCESS;
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LegoTreeNode* root = p_anim->GetRoot();
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MxMatrix mat;
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mat = m_local2world;
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mat.SetIdentity();
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return FUN_100a8da0(root, mat, p_time, this);
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}
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// STUB: LEGO1 0x100a9170
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@ -11,6 +11,8 @@ class LegoTextureContainer;
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struct LegoTextureInfo;
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class LegoStorage;
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class LegoAnim;
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class LegoAnimNodeData;
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class LegoTreeNode;
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// VTABLE: LEGO1 0x100dbe38
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// SIZE 0x108
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@ -27,16 +29,20 @@ class LegoROI : public ViewROI {
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LegoTextureContainer* p_textureContainer,
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LegoStorage* p_storage
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);
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LegoROI* FUN_100a8ce0(const LegoChar* p_name, LegoROI* p_roi);
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LegoResult FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi);
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LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
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LegoResult FUN_100a9170(LegoFloat, LegoFloat, LegoFloat, LegoFloat);
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LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
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LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
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float IntrinsicImportance() const override; // vtable+0x04
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void UpdateWorldBoundingVolumes() override; // vtable+0x18
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void SetDisplayBB(int p_displayBB);
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static void configureLegoROI(int p_roi);
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static LegoResult FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix);
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static void FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name);
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static void configureLegoROI(int p_roi);
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static void FUN_100a9d30(ROIHandler p_func);
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static LegoBool FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha);
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static LegoBool ColorAliasLookup(
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