Implement/match Act3::GoodEnding (#1218)

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Christian Semmler 2024-12-13 10:49:45 -07:00 committed by GitHub
parent de7bc813ca
commit 263d7d1e4f
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GPG key ID: B5690EEEBB952194
11 changed files with 120 additions and 21 deletions

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@ -125,8 +125,7 @@ class Act3 : public LegoWorld {
void SetBrickster(Act3Brickster* p_brickster);
void FUN_10073400();
void FUN_10073430();
void GoodEnding(const Matrix4& p_matrix);
static void DebugPrintf(const char* p_format, ...);
void GoodEnding(const Matrix4& p_destination);
// BETA indicates that the actors access certain members directly.
friend class Act3Brickster;
@ -136,6 +135,15 @@ class Act3 : public LegoWorld {
protected:
MxLong HandleTransitionEnd();
static void DebugPrintf(const char* p_format, ...);
static void DebugCopter(
const Matrix4& p_copter,
const Matrix4& p_destination,
const Matrix4& p_startPosition,
const Matrix4& p_endPosition,
const UnknownMx4DPointFloat& p_unk0x1f4
);
Act3State* m_state; // 0xf8
Act3Ammo m_pizzas[MAX_PIZZAS]; // 0xfc
Act3Ammo m_donuts[MAX_DONUTS]; // 0x217c

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@ -76,6 +76,7 @@ class Helicopter : public IslePathActor {
void Exit() override; // vtable+0xe4
void CreateState();
void FUN_10004640(const Matrix4& p_matrix);
// SYNTHETIC: LEGO1 0x10003210
// Helicopter::`scalar deleting destructor'
@ -84,6 +85,8 @@ class Helicopter : public IslePathActor {
friend class Act3;
protected:
void FUN_100042a0(const Matrix4& p_matrix);
MxMatrix m_unk0x160; // 0x160
MxMatrix m_unk0x1a8; // 0x1a8
float m_unk0x1f0; // 0x1f0

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@ -24,7 +24,7 @@ class LegoPathActor : public LegoActor {
public:
enum {
c_bit2 = 0x02,
c_bit3 = 0x04,
c_disable = 0x04,
c_bit9 = 0x100
};

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@ -108,7 +108,7 @@ Act3Cop::Act3Cop()
{
m_unk0x20 = -1.0f;
m_world = NULL;
SetState(c_bit3);
SetState(c_disable);
}
// FUNCTION: LEGO1 0x1003ff70
@ -194,7 +194,7 @@ Act3Brickster::Act3Brickster()
m_unk0x24 = 0.0f;
m_unk0x54 = 0;
SetState(c_bit3);
SetState(c_disable);
m_unk0x58 = 0;
m_unk0x3c.Clear();

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@ -134,7 +134,7 @@ MxLong Helicopter::HandleClick()
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
FUN_10015820(TRUE, 0);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
SetState(LegoPathActor::c_bit3);
SetState(LegoPathActor::c_disable);
PlayMusic(JukeboxScript::c_Jail_Music);
break;
case LegoGameState::e_act2:
@ -214,7 +214,7 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
m_state->m_unk0x08 = 3;
m_world->RemoveActor(this);
InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterLand_Anim, NULL);
SetState(LegoPathActor::c_bit3);
SetState(LegoPathActor::c_disable);
}
result = 1;
@ -423,3 +423,18 @@ void Helicopter::VTable0x70(float p_time)
}
}
}
// STUB: LEGO1 0x100042a0
void Helicopter::FUN_100042a0(const Matrix4& p_matrix)
{
// TODO
}
// FUNCTION: LEGO1 0x10004640
void Helicopter::FUN_10004640(const Matrix4& p_matrix)
{
if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) {
m_state->m_unk0x08 = 4;
FUN_100042a0(p_matrix);
}
}

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@ -1028,7 +1028,7 @@ MxResult LegoAnimationManager::FUN_100605e0(
LegoPathActor* actor = UserActor();
if (actor != NULL) {
actor->SetState(LegoPathActor::c_bit3);
actor->SetState(LegoPathActor::c_disable);
actor->SetWorldSpeed(0.0f);
}
}
@ -2786,7 +2786,7 @@ void LegoAnimationManager::FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x
LegoPathActor* actor = UserActor();
if (actor != NULL) {
actor->SetState(LegoPathActor::c_bit3);
actor->SetState(LegoPathActor::c_disable);
actor->SetWorldSpeed(0.0f);
}

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@ -100,7 +100,7 @@ void Act2Brick::FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBou
CurrentWorld()->PlaceActor(this);
p_boundary->AddActor(this);
SetState(LegoPathActor::c_bit3);
SetState(LegoPathActor::c_disable);
m_roi->FUN_100a58f0(p_param1);
m_roi->VTable0x14();
m_roi->SetVisibility(TRUE);

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@ -366,7 +366,7 @@ void LegoPathController::FUN_10046970()
LegoPathActor* actor = *itpa;
if (m_actors.find(actor) != m_actors.end()) {
if (!((MxU8) actor->GetState() & LegoPathActor::c_bit3)) {
if (!((MxU8) actor->GetState() & LegoPathActor::c_disable)) {
actor->VTable0x70(time);
}
}

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@ -23,6 +23,8 @@
#include "mxtransitionmanager.h"
#include "scripts.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(Act3, 0x4274)
DECOMP_SIZE_ASSERT(Act3State, 0x0c)
DECOMP_SIZE_ASSERT(Act3ListElement, 0x0c)
@ -584,12 +586,27 @@ void Act3::FUN_10073430()
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
// STUB: LEGO1 0x10073460
// STUB: BETA10 0x10016bc6
void Act3::GoodEnding(const Matrix4& p_matrix)
// FUNCTION: LEGO1 0x10073460
// FUNCTION: BETA10 0x10016bc6
void Act3::GoodEnding(const Matrix4& p_destination)
{
// TODO
assert(m_cop1 && m_cop2 && m_brickster && m_state);
m_cop1->SetState(LegoPathActor::c_disable);
m_cop2->SetState(LegoPathActor::c_disable);
m_brickster->SetState(LegoPathActor::c_disable);
m_unk0x4220.Clear();
m_copter->FUN_10004640(p_destination);
DebugPrintf("In Good Ending...");
DebugCopter(
m_copter->GetROI()->GetLocal2World(),
p_destination,
m_copter->m_unk0x160,
m_copter->m_unk0x1a8,
m_copter->m_unk0x1f4
);
}
// FUNCTION: LEGO1 0x10073500
@ -598,6 +615,58 @@ void Act3::DebugPrintf(const char* p_format, ...)
// empty
}
// FUNCTION: LEGO1 0x10073510
void Act3::DebugCopter(
const Matrix4& p_copter,
const Matrix4& p_destination,
const Matrix4& p_startPosition,
const Matrix4& p_endPosition,
const UnknownMx4DPointFloat& p_unk0x1f4
)
{
DebugPrintf("Copter matrix...\n\n");
// STRING: LEGO1 0x100f78e0
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_copter[0]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_copter[1]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_copter[2]));
// STRING: LEGO1 0x100f78cc
DebugPrintf("\t%g, %g, %g, %g\n\n", EXPAND4(p_copter[3]));
DebugPrintf("Destination matrix...");
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_destination[0]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_destination[1]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_destination[2]));
DebugPrintf("\t%g, %g, %g, %g\n\n", EXPAND4(p_destination[3]));
DebugPrintf("Start position...");
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_startPosition[0]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_startPosition[1]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_startPosition[2]));
DebugPrintf("\t%g, %g, %g, %g\n\n", EXPAND4(p_startPosition[3]));
DebugPrintf("End position...");
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_endPosition[0]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_endPosition[1]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_endPosition[2]));
DebugPrintf("\t%g, %g, %g, %g\n\n", EXPAND4(p_endPosition[3]));
Mx4DPointFloat unk0x00, unk0x18;
if (p_unk0x1f4.GetUnknown0x30() != 0) {
// TODO: Match
unk0x00 = p_unk0x1f4.GetUnknown0x00();
unk0x18 = p_unk0x1f4.GetUnknown0x18();
DebugPrintf("Source quaternion...");
// STRING: LEGO1 0x100f7864
DebugPrintf("\t%g, %g, %g, %g\n", EXPAND4(unk0x00));
DebugPrintf("Destination quaternion...");
DebugPrintf("\t%g, %g, %g, %g\n", EXPAND4(unk0x18));
}
}
// FUNCTION: LEGO1 0x10073a90
void Act3::Enable(MxBool p_enable)
{

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@ -177,7 +177,7 @@ MxResult LegoAct2::Tickle()
m_unk0x10c4 = 1;
break;
case 1:
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_disable);
switch (rand() % 3) {
case 0:
@ -336,7 +336,7 @@ MxLong LegoAct2::Notify(MxParam& p_param)
m_unk0x10c4 = 14;
m_unk0x10d0 = 0;
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_disable);
}
break;
case c_notificationTransitioned:
@ -417,7 +417,7 @@ MxLong LegoAct2::HandleEndAction(MxEndActionNotificationParam& p_param)
m_unk0x10d0 = 0;
FUN_10052560(Act2mainScript::c_tra045la_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_disable);
AnimationManager()->EnableCamAnims(TRUE);
AnimationManager()->FUN_1005f6d0(TRUE);
AnimationManager()->FUN_100604f0(g_unk0x100f4428, sizeOfArray(g_unk0x100f4428));
@ -602,7 +602,7 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
{
if (m_unk0x10c4 == 5 && p_param.GetData() == 0x32) {
LegoPathActor* actor = (LegoPathActor*) m_pepper->GetEntity();
actor->SetState(LegoPathActor::c_bit3);
actor->SetState(LegoPathActor::c_disable);
actor->SetWorldSpeed(0.0f);
FUN_10051900();
@ -630,7 +630,7 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
FUN_10051fa0(p_param.GetData());
}
else if (m_unk0x10c4 == 10 && p_param.GetData() == 0x165) {
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_disable);
if (FUN_10052560(Act2mainScript::c_VOhide_PlayWav, FALSE, TRUE, NULL, NULL, NULL) == SUCCESS) {
m_unk0x1140 = Act2mainScript::c_VOhide_PlayWav;
@ -937,7 +937,7 @@ MxResult LegoAct2::BadEnding()
}
LegoPathActor* actor = m_unk0x1138;
actor->SetState(LegoPathActor::c_bit3);
actor->SetState(LegoPathActor::c_disable);
m_gameState->SetUnknown0x08(104);
m_destLocation = LegoGameState::e_infomain;

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@ -131,6 +131,10 @@ class UnknownMx4DPointFloat {
m_unk0x30 |= c_bit2;
}
const Vector4& GetUnknown0x00() const { return m_unk0x00; }
const Vector4& GetUnknown0x18() const { return m_unk0x18; }
undefined4 GetUnknown0x30() const { return m_unk0x30; }
inline int Unknown6(Matrix4& p_matrix, float p_f);
inline void Unknown7();