mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 01:17:55 -05:00
isle: match WndProc and re-arrange functions in ISLE.EXE
(#45)
* match WinProc * minor accuracy improvement * WndProc at 50% * fix WM_DISPLAYCHANGE branching * fix type * fix x/y comparison * WndProc 82% * 84% * 97% * rearrange functions to get close to the original * remove newline * inline no longer necessary * merge
This commit is contained in:
parent
51ec2c97c6
commit
24ec7023bd
11 changed files with 568 additions and 649 deletions
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@ -28,7 +28,7 @@ int g_targetWidth = 640;
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int g_targetHeight = 480;
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// 0x410060
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unsigned int g_targetDepth = 16;
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int g_targetDepth = 16;
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// 0x410064
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int g_reqEnableRMDevice = 0;
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@ -18,7 +18,7 @@ extern int g_rmDisabled;
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extern int g_waitingForTargetDepth;
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extern int g_targetWidth;
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extern int g_targetHeight;
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extern unsigned int g_targetDepth;
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extern int g_targetDepth;
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extern int g_reqEnableRMDevice;
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extern int g_startupDelay;
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extern long g_lastFrameTime;
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563
ISLE/isle.cpp
563
ISLE/isle.cpp
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@ -1,4 +1,18 @@
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#include "isle.h"
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#include "define.h"
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#include <dsound.h>
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#include "legoomni.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legomodelpresenter.h"
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#include "legopartpresenter.h"
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#include "legoworldpresenter.h"
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#include "mxdirectdraw.h"
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#include "mxdsaction.h"
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#include "res/resource.h"
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// OFFSET: ISLE 0x401000
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Isle::Isle()
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@ -97,6 +111,459 @@ void Isle::Close()
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}
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}
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// OFFSET: ISLE 0x4013b0
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BOOL Isle::SetupLegoOmni()
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{
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BOOL result = FALSE;
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char mediaPath[256];
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GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, sizeof(mediaPath));
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BOOL failure = Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__ *) m_windowHandle, m_videoParam, MxOmniCreateFlags())) == FAILURE;
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if (!failure) {
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VariableTable()->SetVariable("ACTOR_01", "");
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TickleManager()->vtable1c(VideoManager(), 10);
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result = TRUE;
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}
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return result;
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}
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// OFFSET: ISLE 0x401560
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void Isle::SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
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BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
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BOOL wideViewAngle, char *deviceId)
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{
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m_videoParam.flags().SetFullScreen(fullScreen);
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m_videoParam.flags().SetFlipSurfaces(flipSurfaces);
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m_videoParam.flags().SetBackBuffers(!backBuffers);
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m_videoParam.flags().Set_f2bit0(!param_6);
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m_videoParam.flags().Set_f1bit7(param_7);
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m_videoParam.flags().SetWideViewAngle(wideViewAngle);
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m_videoParam.flags().Set_f2bit1(1);
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m_videoParam.SetDeviceName(deviceId);
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if (using8bit) {
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m_videoParam.flags().Set16Bit(0);
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}
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if (using16bit) {
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m_videoParam.flags().Set16Bit(1);
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}
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}
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BOOL FindExistingInstance(void);
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BOOL StartDirectSound(void);
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// OFFSET: ISLE 0x401610
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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// Look for another instance, if we find one, bring it to the foreground instead
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if (!FindExistingInstance()) {
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return 0;
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}
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// Attempt to create DirectSound instance
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BOOL soundReady = FALSE;
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for (int i = 0; i < 20; i++) {
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if (StartDirectSound()) {
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soundReady = TRUE;
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break;
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}
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Sleep(500);
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}
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// Throw error if sound unavailable
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if (!soundReady) {
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MessageBoxA(NULL, "\"LEGO\xAE Island\" is not detecting a DirectSound compatible sound card. Please quit all other applications and try again.",
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"Lego Island Error", MB_OK);
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return 0;
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}
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// Create global app instance
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g_isle = new Isle();
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// Create window
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if (g_isle->SetupWindow(hInstance, lpCmdLine) != SUCCESS) {
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MessageBoxA(NULL, "\"LEGO\xAE Island\" failed to start. Please quit all other applications and try again.", "LEGO\xAE Island Error", MB_OK);
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return 0;
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}
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// Get reference to window
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HWND window;
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if (g_isle->m_windowHandle) {
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window = g_isle->m_windowHandle;
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}
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// Load accelerators (this call actually achieves nothing - there is no "AppAccel" resource in the original - but we'll keep this for authenticity)
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// This line may actually be here because it's in DFVIEW, an example project that ships with
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// MSVC420, and was such a clean example of a Win32 app, that it was later adapted
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// into an "ExeSkeleton" sample for MSVC600. It's quite possible Mindscape derived
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// this app from that example since they no longer had the luxury of the
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// MFC AppWizard which we know they used for the frontend used during development (ISLEMFC.EXE, MAIN.EXE, et al.)
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LoadAcceleratorsA(hInstance, "AppAccel");
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MSG msg;
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while (!g_closed) {
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while (!PeekMessageA(&msg, NULL, 0, 0, PM_NOREMOVE)) {
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if (g_isle) {
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g_isle->Tick(1);
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}
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}
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if (g_isle) {
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g_isle->Tick(0);
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}
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while (!g_closed) {
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if (!PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE)) {
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break;
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}
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MSG nextMsg;
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if (!g_isle
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|| !g_isle->m_windowHandle
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|| msg.message != WM_MOUSEMOVE
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|| !PeekMessageA(&nextMsg, NULL, 0, 0, PM_NOREMOVE)
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|| nextMsg.message != WM_MOUSEMOVE) {
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TranslateMessage(&msg);
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DispatchMessageA(&msg);
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}
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if (g_reqEnableRMDevice) {
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g_reqEnableRMDevice = 0;
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VideoManager()->EnableRMDevice();
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g_rmDisabled = 0;
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Lego()->vtable3c();
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}
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if (g_closed) {
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break;
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}
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if (g_mousedown == 0) {
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LAB_00401bc7:
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if (g_mousemoved) {
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g_mousemoved = FALSE;
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}
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} else if (g_mousemoved) {
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if (g_isle) {
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g_isle->Tick(0);
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}
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goto LAB_00401bc7;
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}
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}
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}
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DestroyWindow(window);
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return msg.wParam;
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}
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// OFFSET: ISLE 0x401ca0
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BOOL FindExistingInstance(void)
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{
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HWND hWnd = FindWindowA(WNDCLASS_NAME, WINDOW_TITLE);
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if (hWnd) {
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if (SetForegroundWindow(hWnd)) {
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ShowWindow(hWnd, SW_RESTORE);
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}
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return 0;
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}
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return 1;
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}
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// OFFSET: ISLE 0x401ce0
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BOOL StartDirectSound(void)
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{
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LPDIRECTSOUND lpDS = NULL;
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HRESULT ret = DirectSoundCreate(NULL, &lpDS, NULL);
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if (ret == DS_OK && lpDS != NULL) {
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lpDS->Release();
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return TRUE;
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}
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return FALSE;
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}
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// OFFSET: ISLE 0x401d20
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LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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NotificationId type;
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unsigned char keyCode = 0;
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if (!g_isle) {
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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}
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switch (uMsg) {
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case WM_PAINT:
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_ACTIVATE:
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_ACTIVATEAPP:
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if (g_isle) {
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if ((wParam != 0) && (g_isle->m_fullScreen)) {
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MoveWindow(hWnd, g_windowRect.left, g_windowRect.top,
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(g_windowRect.right - g_windowRect.left) + 1,
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(g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
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}
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g_isle->m_windowActive = wParam;
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}
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return DefWindowProcA(hWnd,uMsg,wParam,lParam);
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case WM_CLOSE:
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if (!g_closed && g_isle) {
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if (g_isle) {
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delete g_isle;
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}
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g_isle = NULL;
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g_closed = TRUE;
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return 0;
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}
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return DefWindowProcA(hWnd,uMsg,wParam,lParam);
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case WM_GETMINMAXINFO:
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((MINMAXINFO*) lParam)->ptMaxTrackSize.x = (g_windowRect.right - g_windowRect.left) + 1;
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((MINMAXINFO*) lParam)->ptMaxTrackSize.y = (g_windowRect.bottom - g_windowRect.top) + 1;
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((MINMAXINFO*) lParam)->ptMinTrackSize.x = (g_windowRect.right - g_windowRect.left) + 1;
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((MINMAXINFO*) lParam)->ptMinTrackSize.y = (g_windowRect.bottom - g_windowRect.top) + 1;
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return 0;
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case WM_ENTERMENULOOP:
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return DefWindowProcA(hWnd,uMsg,wParam,lParam);
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case WM_SYSCOMMAND:
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if (wParam == SC_SCREENSAVE) {
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return 0;
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}
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if (wParam == SC_CLOSE && g_closed == 0) {
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if (g_isle) {
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if (g_rmDisabled) {
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ShowWindow(g_isle->m_windowHandle, SW_RESTORE);
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}
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PostMessageA(g_isle->m_windowHandle, WM_CLOSE, 0, 0);
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return 0;
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}
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} else if (g_isle && g_isle->m_fullScreen && (wParam == SC_MOVE || wParam == SC_KEYMENU)) {
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return 0;
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}
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return DefWindowProcA(hWnd,uMsg,wParam,lParam);
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case WM_EXITMENULOOP:
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_MOVING:
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if (g_isle && g_isle->m_fullScreen) {
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GetWindowRect(hWnd, (LPRECT) lParam);
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return 0;
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}
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_NCPAINT:
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if (g_isle && g_isle->m_fullScreen) {
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return 0;
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}
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_DISPLAYCHANGE:
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if (g_isle && VideoManager() && g_isle->m_fullScreen && VideoManager()->m_unk74 && VideoManager()->m_unk74[0x220]) {
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int targetWidth = LOWORD(lParam);
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int targetHeight = HIWORD(lParam);
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int targetDepth = wParam;
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if (g_waitingForTargetDepth) {
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g_waitingForTargetDepth = 0;
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g_targetDepth = targetDepth;
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}
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else {
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BOOL valid = FALSE;
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if (targetWidth == g_targetWidth && targetHeight == g_targetHeight && g_targetDepth == targetDepth) {
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valid = TRUE;
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}
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if (g_rmDisabled) {
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if (valid) {
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g_reqEnableRMDevice = 1;
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}
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}
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else if (!valid) {
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g_rmDisabled = 1;
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Lego()->vtable38();
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VideoManager()->DisableRMDevice();
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}
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}
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}
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_SETCURSOR:
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if (g_isle) {
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HCURSOR hCursor = g_isle->m_cursorCurrent;
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if (hCursor == g_isle->m_cursorBusy || hCursor == g_isle->m_cursorNo || !hCursor) {
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SetCursor(hCursor);
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return 0;
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}
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}
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break;
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case WM_KEYDOWN:
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// While this probably should be (HIWORD(lParam) & KF_REPEAT), this seems
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// to be what the assembly is actually doing
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if (lParam & (KF_REPEAT << 16)) {
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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}
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keyCode = wParam;
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type = KEYDOWN;
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break;
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case WM_MOUSEMOVE:
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g_mousemoved = 1;
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type = MOUSEMOVE;
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break;
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case WM_TIMER:
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type = TIMER;
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break;
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case WM_LBUTTONDOWN:
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g_mousedown = 1;
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type = MOUSEDOWN;
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break;
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case WM_LBUTTONUP:
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g_mousedown = 0;
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type = MOUSEUP;
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break;
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case 0x5400:
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if (g_isle) {
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g_isle->SetupCursor(wParam);
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return 0;
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}
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break;
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default:
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return DefWindowProcA(hWnd,uMsg,wParam,lParam);
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}
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if (g_isle) {
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if (InputManager()) {
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InputManager()->QueueEvent(type, wParam, LOWORD(lParam), HIWORD(lParam), keyCode);
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}
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if (g_isle && g_isle->m_drawCursor && type == MOUSEMOVE) {
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int x = LOWORD(lParam);
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int y = HIWORD(lParam);
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if (x >= 640) {
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x = 639;
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}
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if (y >= 480) {
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y = 479;
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}
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VideoManager()->MoveCursor(x,y);
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}
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}
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return 0;
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}
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// OFFSET: ISLE 0x4023e0
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MxResult Isle::SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine)
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{
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WNDCLASSA wndclass;
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ZeroMemory(&wndclass, sizeof(WNDCLASSA));
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LoadConfig();
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SetupVideoFlags(m_fullScreen, m_flipSurfaces, m_backBuffersInVram, m_using8bit,
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m_using16bit, m_unk24, FALSE, m_wideViewAngle, m_deviceId);
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MxOmni::SetSound3D(m_use3dSound);
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srand(timeGetTime() / 1000);
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SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, NULL, 0);
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ZeroMemory(&wndclass, sizeof(WNDCLASSA));
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wndclass.cbClsExtra = 0;
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wndclass.style = CS_HREDRAW | CS_VREDRAW;
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wndclass.lpfnWndProc = WndProc;
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wndclass.cbWndExtra = 0;
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wndclass.hIcon = LoadIconA(hInstance, MAKEINTRESOURCEA(APP_ICON));
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wndclass.hCursor = m_cursorArrow = m_cursorCurrent = LoadCursorA(hInstance, MAKEINTRESOURCEA(ISLE_ARROW));
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m_cursorBusy = LoadCursorA(hInstance, MAKEINTRESOURCEA(ISLE_BUSY));
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m_cursorNo = LoadCursorA(hInstance, MAKEINTRESOURCEA(ISLE_NO));
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wndclass.hInstance = hInstance;
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wndclass.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
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wndclass.lpszClassName = WNDCLASS_NAME;
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if (!RegisterClassA(&wndclass)) {
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return FAILURE;
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}
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if (m_fullScreen) {
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AdjustWindowRectEx(&g_windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
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m_windowHandle = CreateWindowExA(
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WS_EX_APPWINDOW,
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WNDCLASS_NAME,
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WINDOW_TITLE,
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WS_CAPTION | WS_SYSMENU,
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g_windowRect.left,
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g_windowRect.top,
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g_windowRect.right - g_windowRect.left + 1,
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g_windowRect.bottom - g_windowRect.top + 1,
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NULL, NULL, hInstance, NULL
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);
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} else {
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AdjustWindowRectEx(&g_windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
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m_windowHandle = CreateWindowExA(
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WS_EX_APPWINDOW,
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WNDCLASS_NAME,
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WINDOW_TITLE,
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WS_CAPTION | WS_SYSMENU | WS_MAXIMIZEBOX | WS_MINIMIZEBOX,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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g_windowRect.right - g_windowRect.left + 1,
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g_windowRect.bottom - g_windowRect.top + 1,
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NULL, NULL, hInstance, NULL
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);
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}
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if (!m_windowHandle) {
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return FAILURE;
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}
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if (m_fullScreen) {
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MoveWindow(m_windowHandle, g_windowRect.left, g_windowRect.top, (g_windowRect.right - g_windowRect.left) + 1, (g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
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}
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ShowWindow(m_windowHandle, SW_SHOWNORMAL);
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UpdateWindow(m_windowHandle);
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if (!SetupLegoOmni()) {
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return FAILURE;
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}
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GameState()->SetSavePath(m_savePath);
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GameState()->SerializePlayersInfo(1);
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GameState()->SerializeScoreHistory(1);
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int iVar10;
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switch (m_islandQuality) {
|
||||
case 0:
|
||||
iVar10 = 1;
|
||||
break;
|
||||
case 1:
|
||||
iVar10 = 2;
|
||||
break;
|
||||
default:
|
||||
iVar10 = 100;
|
||||
}
|
||||
|
||||
int uVar1 = (m_islandTexture == 0);
|
||||
LegoModelPresenter::configureLegoModelPresenter(uVar1);
|
||||
LegoPartPresenter::configureLegoPartPresenter(uVar1,iVar10);
|
||||
LegoWorldPresenter::configureLegoWorldPresenter(m_islandQuality);
|
||||
LegoBuildingManager::configureLegoBuildingManager(m_islandQuality);
|
||||
LegoROI::configureLegoROI(iVar10);
|
||||
LegoAnimationManager::configureLegoAnimationManager(m_islandQuality);
|
||||
if (LegoOmni::GetInstance()) {
|
||||
if (LegoOmni::GetInstance()->GetInputManager()) {
|
||||
LegoOmni::GetInstance()->GetInputManager()->m_useJoystick = m_useJoystick;
|
||||
LegoOmni::GetInstance()->GetInputManager()->m_joystickIndex = m_joystickIndex;
|
||||
}
|
||||
}
|
||||
if (m_fullScreen) {
|
||||
MoveWindow(m_windowHandle, g_windowRect.left, g_windowRect.top, (g_windowRect.right - g_windowRect.left) + 1, (g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
|
||||
}
|
||||
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
|
||||
UpdateWindow(m_windowHandle);
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x402740
|
||||
BOOL Isle::ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize)
|
||||
{
|
||||
|
@ -216,42 +683,72 @@ void Isle::LoadConfig()
|
|||
}
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x401560
|
||||
void Isle::SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
|
||||
BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
|
||||
BOOL wideViewAngle, char *deviceId)
|
||||
// OFFSET: ISLE 0x402c20
|
||||
inline void Isle::Tick(BOOL sleepIfNotNextFrame)
|
||||
{
|
||||
m_videoParam.flags().SetFullScreen(fullScreen);
|
||||
m_videoParam.flags().SetFlipSurfaces(flipSurfaces);
|
||||
m_videoParam.flags().SetBackBuffers(!backBuffers);
|
||||
m_videoParam.flags().Set_f2bit0(!param_6);
|
||||
m_videoParam.flags().Set_f1bit7(param_7);
|
||||
m_videoParam.flags().SetWideViewAngle(wideViewAngle);
|
||||
m_videoParam.flags().Set_f2bit1(1);
|
||||
m_videoParam.SetDeviceName(deviceId);
|
||||
if (using8bit) {
|
||||
m_videoParam.flags().Set16Bit(0);
|
||||
}
|
||||
if (using16bit) {
|
||||
m_videoParam.flags().Set16Bit(1);
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x4013b0
|
||||
BOOL Isle::SetupLegoOmni()
|
||||
{
|
||||
BOOL result = FALSE;
|
||||
char mediaPath[256];
|
||||
GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, sizeof(mediaPath));
|
||||
|
||||
BOOL failure = Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__ *) m_windowHandle, m_videoParam, MxOmniCreateFlags())) == FAILURE;
|
||||
if (!failure) {
|
||||
VariableTable()->SetVariable("ACTOR_01", "");
|
||||
TickleManager()->vtable1c(VideoManager(), 10);
|
||||
result = TRUE;
|
||||
if (!this->m_windowActive) {
|
||||
Sleep(0);
|
||||
return;
|
||||
}
|
||||
|
||||
return result;
|
||||
if (!Lego()) return;
|
||||
if (!TickleManager()) return;
|
||||
if (!Timer()) return;
|
||||
|
||||
long currentTime = Timer()->GetRealTime();
|
||||
if (currentTime < g_lastFrameTime) {
|
||||
g_lastFrameTime = -this->m_frameDelta;
|
||||
}
|
||||
|
||||
if (this->m_frameDelta + g_lastFrameTime < currentTime) {
|
||||
if (!Lego()->vtable40()) {
|
||||
TickleManager()->Tickle();
|
||||
}
|
||||
g_lastFrameTime = currentTime;
|
||||
|
||||
if (g_startupDelay == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
g_startupDelay--;
|
||||
if (g_startupDelay != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
LegoOmni::GetInstance()->CreateBackgroundAudio();
|
||||
BackgroundAudioManager()->Enable(this->m_useMusic);
|
||||
|
||||
MxStreamController *stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", 0);
|
||||
MxDSAction ds;
|
||||
|
||||
if (!stream) {
|
||||
stream = Streamer()->Open("\\lego\\scripts\\nocd", 0);
|
||||
if (!stream) {
|
||||
return;
|
||||
}
|
||||
|
||||
ds.SetAtomId(stream->atom);
|
||||
ds.SetUnknown24(-1);
|
||||
ds.SetUnknown1c(0);
|
||||
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
|
||||
|
||||
if (Start(&ds) != SUCCESS) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
ds.SetAtomId(stream->atom);
|
||||
ds.SetUnknown24(-1);
|
||||
ds.SetUnknown1c(0);
|
||||
if (Start(&ds) != SUCCESS) {
|
||||
return;
|
||||
}
|
||||
this->m_gameStarted = 1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (sleepIfNotNextFrame != 0)
|
||||
Sleep(0);
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x402e80
|
||||
|
|
217
ISLE/isle.h
217
ISLE/isle.h
|
@ -2,20 +2,9 @@
|
|||
#define ISLE_H
|
||||
|
||||
#include "legoinc.h"
|
||||
#include "define.h"
|
||||
|
||||
#include "legoomni.h"
|
||||
#include "legoanimationmanager.h"
|
||||
#include "legobuildingmanager.h"
|
||||
#include "legomodelpresenter.h"
|
||||
#include "legopartpresenter.h"
|
||||
#include "legoworldpresenter.h"
|
||||
#include "mxresult.h"
|
||||
#include "mxvideoparam.h"
|
||||
#include "mxdirectdraw.h"
|
||||
#include "mxdsaction.h"
|
||||
#include "mxomni.h"
|
||||
#include "res/resource.h"
|
||||
|
||||
class Isle
|
||||
{
|
||||
|
@ -25,24 +14,21 @@ class Isle
|
|||
|
||||
void Close();
|
||||
|
||||
BOOL SetupLegoOmni();
|
||||
void SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
|
||||
BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
|
||||
BOOL wideViewAngle, char *deviceId);
|
||||
MxResult SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine);
|
||||
|
||||
BOOL ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize);
|
||||
int ReadRegBool(LPCSTR name, BOOL *out);
|
||||
int ReadRegInt(LPCSTR name, int *out);
|
||||
|
||||
MxResult SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine);
|
||||
|
||||
void Tick(BOOL sleepIfNotNextFrame);
|
||||
|
||||
BOOL SetupLegoOmni();
|
||||
void LoadConfig();
|
||||
void SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
|
||||
BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
|
||||
BOOL wideViewAngle, char *deviceId);
|
||||
|
||||
void Tick(BOOL sleepIfNotNextFrame);
|
||||
void SetupCursor(WPARAM wParam);
|
||||
|
||||
// private:
|
||||
|
||||
// private:
|
||||
// 0
|
||||
LPSTR m_hdPath;
|
||||
LPSTR m_cdPath;
|
||||
|
@ -85,193 +71,6 @@ class Isle
|
|||
HCURSOR m_cursorBusy;
|
||||
HCURSOR m_cursorNo;
|
||||
HCURSOR m_cursorCurrent;
|
||||
|
||||
};
|
||||
|
||||
extern LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// OFFSET: ISLE 0x4023e0
|
||||
inline MxResult Isle::SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine)
|
||||
{
|
||||
WNDCLASSA wndclass;
|
||||
ZeroMemory(&wndclass, sizeof(WNDCLASSA));
|
||||
|
||||
LoadConfig();
|
||||
|
||||
SetupVideoFlags(m_fullScreen, m_flipSurfaces, m_backBuffersInVram, m_using8bit,
|
||||
m_using16bit, m_unk24, FALSE, m_wideViewAngle, m_deviceId);
|
||||
|
||||
MxOmni::SetSound3D(m_use3dSound);
|
||||
|
||||
srand(timeGetTime() / 1000);
|
||||
SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, NULL, 0);
|
||||
|
||||
ZeroMemory(&wndclass, sizeof(WNDCLASSA));
|
||||
|
||||
wndclass.cbClsExtra = 0;
|
||||
wndclass.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wndclass.lpfnWndProc = WndProc;
|
||||
wndclass.cbWndExtra = 0;
|
||||
wndclass.hIcon = LoadIconA(hInstance, MAKEINTRESOURCEA(APP_ICON));
|
||||
wndclass.hCursor = m_cursorArrow = m_cursorCurrent = LoadCursorA(hInstance, MAKEINTRESOURCEA(ISLE_ARROW));
|
||||
m_cursorBusy = LoadCursorA(hInstance, MAKEINTRESOURCEA(ISLE_BUSY));
|
||||
m_cursorNo = LoadCursorA(hInstance, MAKEINTRESOURCEA(ISLE_NO));
|
||||
wndclass.hInstance = hInstance;
|
||||
wndclass.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
|
||||
wndclass.lpszClassName = WNDCLASS_NAME;
|
||||
|
||||
if (!RegisterClassA(&wndclass)) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
if (m_fullScreen) {
|
||||
AdjustWindowRectEx(&g_windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
|
||||
|
||||
m_windowHandle = CreateWindowExA(
|
||||
WS_EX_APPWINDOW,
|
||||
WNDCLASS_NAME,
|
||||
WINDOW_TITLE,
|
||||
WS_CAPTION | WS_SYSMENU,
|
||||
g_windowRect.left,
|
||||
g_windowRect.top,
|
||||
g_windowRect.right - g_windowRect.left + 1,
|
||||
g_windowRect.bottom - g_windowRect.top + 1,
|
||||
NULL, NULL, hInstance, NULL
|
||||
);
|
||||
} else {
|
||||
AdjustWindowRectEx(&g_windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
|
||||
|
||||
m_windowHandle = CreateWindowExA(
|
||||
WS_EX_APPWINDOW,
|
||||
WNDCLASS_NAME,
|
||||
WINDOW_TITLE,
|
||||
WS_CAPTION | WS_SYSMENU | WS_MAXIMIZEBOX | WS_MINIMIZEBOX,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
g_windowRect.right - g_windowRect.left + 1,
|
||||
g_windowRect.bottom - g_windowRect.top + 1,
|
||||
NULL, NULL, hInstance, NULL
|
||||
);
|
||||
}
|
||||
|
||||
if (!m_windowHandle) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
if (m_fullScreen) {
|
||||
MoveWindow(m_windowHandle, g_windowRect.left, g_windowRect.top, (g_windowRect.right - g_windowRect.left) + 1, (g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
|
||||
}
|
||||
|
||||
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
|
||||
UpdateWindow(m_windowHandle);
|
||||
if (!SetupLegoOmni()) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
GameState()->SetSavePath(m_savePath);
|
||||
GameState()->SerializePlayersInfo(1);
|
||||
GameState()->SerializeScoreHistory(1);
|
||||
|
||||
int iVar10;
|
||||
switch (m_islandQuality) {
|
||||
case 0:
|
||||
iVar10 = 1;
|
||||
break;
|
||||
case 1:
|
||||
iVar10 = 2;
|
||||
break;
|
||||
default:
|
||||
iVar10 = 100;
|
||||
}
|
||||
|
||||
int uVar1 = (m_islandTexture == 0);
|
||||
LegoModelPresenter::configureLegoModelPresenter(uVar1);
|
||||
LegoPartPresenter::configureLegoPartPresenter(uVar1,iVar10);
|
||||
LegoWorldPresenter::configureLegoWorldPresenter(m_islandQuality);
|
||||
LegoBuildingManager::configureLegoBuildingManager(m_islandQuality);
|
||||
LegoROI::configureLegoROI(iVar10);
|
||||
LegoAnimationManager::configureLegoAnimationManager(m_islandQuality);
|
||||
if (LegoOmni::GetInstance()) {
|
||||
if (LegoOmni::GetInstance()->GetInputManager()) {
|
||||
LegoOmni::GetInstance()->GetInputManager()->m_useJoystick = m_useJoystick;
|
||||
LegoOmni::GetInstance()->GetInputManager()->m_joystickIndex = m_joystickIndex;
|
||||
}
|
||||
}
|
||||
if (m_fullScreen) {
|
||||
MoveWindow(m_windowHandle, g_windowRect.left, g_windowRect.top, (g_windowRect.right - g_windowRect.left) + 1, (g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
|
||||
}
|
||||
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
|
||||
UpdateWindow(m_windowHandle);
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x402c20
|
||||
inline void Isle::Tick(BOOL sleepIfNotNextFrame)
|
||||
{
|
||||
if (!this->m_windowActive) {
|
||||
Sleep(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Lego()) return;
|
||||
if (!TickleManager()) return;
|
||||
if (!Timer()) return;
|
||||
|
||||
long currentTime = Timer()->GetRealTime();
|
||||
if (currentTime < g_lastFrameTime) {
|
||||
g_lastFrameTime = -this->m_frameDelta;
|
||||
}
|
||||
|
||||
if (this->m_frameDelta + g_lastFrameTime < currentTime) {
|
||||
if (!Lego()->vtable40()) {
|
||||
TickleManager()->Tickle();
|
||||
}
|
||||
g_lastFrameTime = currentTime;
|
||||
|
||||
if (g_startupDelay == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
g_startupDelay--;
|
||||
if (g_startupDelay != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
LegoOmni::GetInstance()->CreateBackgroundAudio();
|
||||
BackgroundAudioManager()->Enable(this->m_useMusic);
|
||||
|
||||
MxStreamController *stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", 0);
|
||||
MxDSAction ds;
|
||||
|
||||
if (!stream) {
|
||||
stream = Streamer()->Open("\\lego\\scripts\\nocd", 0);
|
||||
if (!stream) {
|
||||
return;
|
||||
}
|
||||
|
||||
ds.SetAtomId(stream->atom);
|
||||
ds.SetUnknown24(-1);
|
||||
ds.SetUnknown1c(0);
|
||||
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
|
||||
|
||||
if (Start(&ds) != SUCCESS) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
ds.SetAtomId(stream->atom);
|
||||
ds.SetUnknown24(-1);
|
||||
ds.SetUnknown1c(0);
|
||||
if (Start(&ds) != SUCCESS) {
|
||||
return;
|
||||
}
|
||||
this->m_gameStarted = 1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (sleepIfNotNextFrame != 0)
|
||||
Sleep(0);
|
||||
}
|
||||
|
||||
#endif // ISLE_H
|
||||
|
|
311
ISLE/main.cpp
311
ISLE/main.cpp
|
@ -1,311 +0,0 @@
|
|||
#include <dsound.h>
|
||||
|
||||
#include "legoinc.h"
|
||||
#include "define.h"
|
||||
|
||||
#include "legoomni.h"
|
||||
#include "isle.h"
|
||||
|
||||
// OFFSET: ISLE 0x401ca0
|
||||
BOOL FindExistingInstance(void)
|
||||
{
|
||||
HWND hWnd = FindWindowA(WNDCLASS_NAME, WINDOW_TITLE);
|
||||
if (hWnd) {
|
||||
if (SetForegroundWindow(hWnd)) {
|
||||
ShowWindow(hWnd, SW_RESTORE);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x401ce0
|
||||
BOOL StartDirectSound(void)
|
||||
{
|
||||
LPDIRECTSOUND lpDS = NULL;
|
||||
HRESULT ret = DirectSoundCreate(NULL, &lpDS, NULL);
|
||||
if (ret == DS_OK && lpDS != NULL) {
|
||||
lpDS->Release();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x401610
|
||||
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
|
||||
{
|
||||
// Look for another instance, if we find one, bring it to the foreground instead
|
||||
if (!FindExistingInstance()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Attempt to create DirectSound instance
|
||||
BOOL soundReady = FALSE;
|
||||
for (int i = 0; i < 20; i++) {
|
||||
if (StartDirectSound()) {
|
||||
soundReady = TRUE;
|
||||
break;
|
||||
}
|
||||
Sleep(500);
|
||||
}
|
||||
|
||||
// Throw error if sound unavailable
|
||||
if (!soundReady) {
|
||||
MessageBoxA(NULL, "\"LEGO\xAE Island\" is not detecting a DirectSound compatible sound card. Please quit all other applications and try again.",
|
||||
"Lego Island Error", MB_OK);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Create global app instance
|
||||
g_isle = new Isle();
|
||||
|
||||
// Create window
|
||||
if (g_isle->SetupWindow(hInstance, lpCmdLine) != SUCCESS) {
|
||||
MessageBoxA(NULL, "\"LEGO\xAE Island\" failed to start. Please quit all other applications and try again.", "LEGO\xAE Island Error", MB_OK);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get reference to window
|
||||
HWND window;
|
||||
if (g_isle->m_windowHandle) {
|
||||
window = g_isle->m_windowHandle;
|
||||
}
|
||||
|
||||
// Load accelerators (this call actually achieves nothing - there is no "AppAccel" resource in the original - but we'll keep this for authenticity)
|
||||
// This line may actually be here because it's in DFVIEW, an example project that ships with
|
||||
// MSVC420, and was such a clean example of a Win32 app, that it was later adapted
|
||||
// into an "ExeSkeleton" sample for MSVC600. It's quite possible Mindscape derived
|
||||
// this app from that example since they no longer had the luxury of the
|
||||
// MFC AppWizard which we know they used for the frontend used during development (ISLEMFC.EXE, MAIN.EXE, et al.)
|
||||
LoadAcceleratorsA(hInstance, "AppAccel");
|
||||
|
||||
MSG msg;
|
||||
|
||||
while (!g_closed) {
|
||||
while (!PeekMessageA(&msg, NULL, 0, 0, PM_NOREMOVE)) {
|
||||
if (g_isle) {
|
||||
g_isle->Tick(1);
|
||||
}
|
||||
}
|
||||
|
||||
if (g_isle) {
|
||||
g_isle->Tick(0);
|
||||
}
|
||||
|
||||
while (!g_closed) {
|
||||
if (!PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE)) {
|
||||
break;
|
||||
}
|
||||
|
||||
MSG nextMsg;
|
||||
if (!g_isle
|
||||
|| !g_isle->m_windowHandle
|
||||
|| msg.message != WM_MOUSEMOVE
|
||||
|| !PeekMessageA(&nextMsg, NULL, 0, 0, PM_NOREMOVE)
|
||||
|| nextMsg.message != WM_MOUSEMOVE) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessageA(&msg);
|
||||
}
|
||||
|
||||
if (g_reqEnableRMDevice) {
|
||||
g_reqEnableRMDevice = 0;
|
||||
VideoManager()->EnableRMDevice();
|
||||
g_rmDisabled = 0;
|
||||
Lego()->vtable3c();
|
||||
}
|
||||
|
||||
if (g_closed) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (g_mousedown == 0) {
|
||||
LAB_00401bc7:
|
||||
if (g_mousemoved) {
|
||||
g_mousemoved = FALSE;
|
||||
}
|
||||
} else if (g_mousemoved) {
|
||||
if (g_isle) {
|
||||
g_isle->Tick(0);
|
||||
}
|
||||
goto LAB_00401bc7;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DestroyWindow(window);
|
||||
|
||||
return msg.wParam;
|
||||
}
|
||||
|
||||
// OFFSET: ISLE 0x401d20
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (!g_isle) {
|
||||
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
switch (uMsg) {
|
||||
case WM_PAINT:
|
||||
return DefWindowProcA(hWnd, WM_PAINT, wParam, lParam);
|
||||
case WM_ACTIVATE:
|
||||
return DefWindowProcA(hWnd, WM_ACTIVATE, wParam, lParam);
|
||||
case WM_ACTIVATEAPP:
|
||||
if (g_isle) {
|
||||
if ((wParam != 0) && (g_isle->m_fullScreen)) {
|
||||
MoveWindow(hWnd, g_windowRect.left, g_windowRect.top,
|
||||
(g_windowRect.right - g_windowRect.left) + 1,
|
||||
(g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
|
||||
}
|
||||
g_isle->m_windowActive = wParam;
|
||||
}
|
||||
return DefWindowProcA(hWnd,WM_ACTIVATEAPP,wParam,lParam);
|
||||
case WM_CLOSE:
|
||||
if (!g_closed && g_isle) {
|
||||
if (g_isle) {
|
||||
delete g_isle;
|
||||
}
|
||||
g_isle = NULL;
|
||||
g_closed = TRUE;
|
||||
return 0;
|
||||
}
|
||||
return DefWindowProcA(hWnd,WM_CLOSE,wParam,lParam);
|
||||
case WM_GETMINMAXINFO:
|
||||
{
|
||||
MINMAXINFO *mmi = (MINMAXINFO *) lParam;
|
||||
|
||||
mmi->ptMaxTrackSize.x = (g_windowRect.right - g_windowRect.left) + 1;
|
||||
mmi->ptMaxTrackSize.y = (g_windowRect.bottom - g_windowRect.top) + 1;
|
||||
mmi->ptMinTrackSize.x = (g_windowRect.right - g_windowRect.left) + 1;
|
||||
mmi->ptMinTrackSize.y = (g_windowRect.bottom - g_windowRect.top) + 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
case WM_ENTERMENULOOP:
|
||||
return DefWindowProcA(hWnd,WM_ENTERMENULOOP,wParam,lParam);
|
||||
case WM_SYSCOMMAND:
|
||||
if (wParam == SC_SCREENSAVE) {
|
||||
return 0;
|
||||
}
|
||||
if (wParam == SC_CLOSE && g_closed == 0) {
|
||||
if (g_isle) {
|
||||
if (g_rmDisabled) {
|
||||
ShowWindow(g_isle->m_windowHandle, SW_RESTORE);
|
||||
}
|
||||
PostMessageA(g_isle->m_windowHandle, WM_CLOSE, 0, 0);
|
||||
return 0;
|
||||
}
|
||||
} else if (g_isle && g_isle->m_fullScreen && (wParam == SC_MOVE || wParam == SC_KEYMENU)) {
|
||||
return 0;
|
||||
}
|
||||
return DefWindowProcA(hWnd,WM_SYSCOMMAND,wParam,lParam);
|
||||
case WM_EXITMENULOOP:
|
||||
return DefWindowProcA(hWnd, WM_EXITMENULOOP, wParam, lParam);
|
||||
case WM_MOVING:
|
||||
if (g_isle && g_isle->m_fullScreen) {
|
||||
GetWindowRect(hWnd, (LPRECT) lParam);
|
||||
return 0;
|
||||
}
|
||||
return DefWindowProcA(hWnd, WM_MOVING, wParam, lParam);
|
||||
case WM_NCPAINT:
|
||||
if (g_isle && g_isle->m_fullScreen) {
|
||||
return 0;
|
||||
}
|
||||
return DefWindowProcA(hWnd, WM_NCPAINT, wParam, lParam);
|
||||
case WM_DISPLAYCHANGE:
|
||||
if (g_isle && VideoManager() && g_isle->m_fullScreen && VideoManager()->m_unk74 && VideoManager()->m_unk74[0x220]) {
|
||||
if (!g_waitingForTargetDepth) {
|
||||
unsigned char valid = FALSE;
|
||||
if (LOWORD(lParam) == g_targetWidth && HIWORD(lParam) == g_targetHeight && g_targetDepth == wParam) {
|
||||
valid = TRUE;
|
||||
}
|
||||
if (!g_rmDisabled) {
|
||||
if (!valid) {
|
||||
g_rmDisabled = 1;
|
||||
Lego()->vtable38();
|
||||
VideoManager()->DisableRMDevice();
|
||||
}
|
||||
} else if (valid) {
|
||||
g_reqEnableRMDevice = 1;
|
||||
}
|
||||
} else {
|
||||
g_waitingForTargetDepth = 0;
|
||||
g_targetDepth = wParam;
|
||||
}
|
||||
}
|
||||
return DefWindowProcA(hWnd, WM_DISPLAYCHANGE, wParam, lParam);
|
||||
case WM_SETCURSOR:
|
||||
case WM_KEYDOWN:
|
||||
case WM_MOUSEMOVE:
|
||||
case WM_TIMER:
|
||||
case WM_LBUTTONDOWN:
|
||||
case WM_LBUTTONUP:
|
||||
case 0x5400:
|
||||
{
|
||||
|
||||
NotificationId type = NONE;
|
||||
unsigned char keyCode = 0;
|
||||
|
||||
switch (uMsg) {
|
||||
case WM_KEYDOWN:
|
||||
// While this probably should be (HIWORD(lParam) & KF_REPEAT), this seems
|
||||
// to be what the assembly is actually doing
|
||||
if (lParam & (KF_REPEAT << 16)) {
|
||||
return DefWindowProcA(hWnd, WM_KEYDOWN, wParam, lParam);
|
||||
}
|
||||
keyCode = wParam;
|
||||
type = KEYDOWN;
|
||||
break;
|
||||
case WM_MOUSEMOVE:
|
||||
g_mousemoved = 1;
|
||||
type = MOUSEMOVE;
|
||||
break;
|
||||
case WM_TIMER:
|
||||
type = TIMER;
|
||||
break;
|
||||
case WM_SETCURSOR:
|
||||
if (g_isle) {
|
||||
HCURSOR hCursor = g_isle->m_cursorCurrent;
|
||||
if (hCursor == g_isle->m_cursorBusy || hCursor == g_isle->m_cursorNo || !hCursor) {
|
||||
SetCursor(hCursor);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WM_LBUTTONDOWN:
|
||||
g_mousedown = 1;
|
||||
type = MOUSEDOWN;
|
||||
break;
|
||||
case WM_LBUTTONUP:
|
||||
g_mousedown = 0;
|
||||
type = MOUSEUP;
|
||||
break;
|
||||
case 0x5400:
|
||||
if (g_isle) {
|
||||
g_isle->SetupCursor(wParam);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (g_isle) {
|
||||
if (InputManager()) {
|
||||
InputManager()->QueueEvent(type, wParam, LOWORD(lParam), HIWORD(lParam), keyCode);
|
||||
}
|
||||
if (g_isle && g_isle->m_drawCursor && type == MOUSEMOVE) {
|
||||
unsigned short x = LOWORD(lParam);
|
||||
unsigned short y = HIWORD(lParam);
|
||||
if (639 < x) {
|
||||
x = 639;
|
||||
}
|
||||
if (479 < y) {
|
||||
y = 479;
|
||||
}
|
||||
VideoManager()->MoveCursor(x,y);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return DefWindowProcA(hWnd,uMsg,wParam,lParam);
|
||||
}
|
0
LEGO1/mxpalette.cpp
Executable file → Normal file
0
LEGO1/mxpalette.cpp
Executable file → Normal file
0
LEGO1/mxunknown100dc6b0.cpp
Executable file → Normal file
0
LEGO1/mxunknown100dc6b0.cpp
Executable file → Normal file
0
LEGO1/mxunknown100dc6b0.h
Executable file → Normal file
0
LEGO1/mxunknown100dc6b0.h
Executable file → Normal file
0
LEGO1/mxvideomanager.cpp
Executable file → Normal file
0
LEGO1/mxvideomanager.cpp
Executable file → Normal file
122
isle.mak
122
isle.mak
|
@ -311,7 +311,6 @@ CLEAN :
|
|||
-@erase "$(INTDIR)\define.obj"
|
||||
-@erase "$(INTDIR)\isle.obj"
|
||||
-@erase "$(INTDIR)\isle.res"
|
||||
-@erase "$(INTDIR)\main.obj"
|
||||
-@erase "$(INTDIR)\vc40.pdb"
|
||||
-@erase ".\Release\ISLE.EXE"
|
||||
-@erase ".\Release\ISLE.PDB"
|
||||
|
@ -372,7 +371,6 @@ LINK32_OBJS= \
|
|||
"$(INTDIR)\define.obj" \
|
||||
"$(INTDIR)\isle.obj" \
|
||||
"$(INTDIR)\isle.res" \
|
||||
"$(INTDIR)\main.obj" \
|
||||
".\Release\LEGO1.LIB"
|
||||
|
||||
".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
|
@ -401,7 +399,6 @@ CLEAN :
|
|||
-@erase "$(INTDIR)\define.obj"
|
||||
-@erase "$(INTDIR)\isle.obj"
|
||||
-@erase "$(INTDIR)\isle.res"
|
||||
-@erase "$(INTDIR)\main.obj"
|
||||
-@erase "$(INTDIR)\vc40.idb"
|
||||
-@erase "$(INTDIR)\vc40.pdb"
|
||||
-@erase ".\Debug\ISLE.EXE"
|
||||
|
@ -464,7 +461,6 @@ LINK32_OBJS= \
|
|||
"$(INTDIR)\define.obj" \
|
||||
"$(INTDIR)\isle.obj" \
|
||||
"$(INTDIR)\isle.res" \
|
||||
"$(INTDIR)\main.obj" \
|
||||
".\LEGO1\Debug\LEGO1.lib"
|
||||
|
||||
".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
|
@ -917,6 +913,7 @@ DEP_CPP_MXPAL=\
|
|||
|
||||
SOURCE=.\LEGO1\mxioinfo.cpp
|
||||
DEP_CPP_MXIOI=\
|
||||
".\LEGO1\legoinc.h"\
|
||||
".\LEGO1\mxioinfo.h"\
|
||||
|
||||
|
||||
|
@ -930,6 +927,7 @@ DEP_CPP_MXIOI=\
|
|||
|
||||
SOURCE=.\LEGO1\mxdsfile.cpp
|
||||
DEP_CPP_MXDSF=\
|
||||
".\LEGO1\legoinc.h"\
|
||||
".\LEGO1\mxbool.h"\
|
||||
".\LEGO1\mxcore.h"\
|
||||
".\LEGO1\mxdsfile.h"\
|
||||
|
@ -974,19 +972,6 @@ DEP_CPP_MXDSS=\
|
|||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ISLE\define.cpp
|
||||
DEP_CPP_DEFIN=\
|
||||
".\ISLE\define.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ISLE\isle.cpp
|
||||
DEP_CPP_ISLE_=\
|
||||
".\ISLE\define.h"\
|
||||
|
@ -1048,71 +1033,6 @@ DEP_CPP_ISLE_=\
|
|||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ISLE\main.cpp
|
||||
DEP_CPP_MAIN_=\
|
||||
".\ISLE\define.h"\
|
||||
".\ISLE\isle.h"\
|
||||
".\ISLE\res\resource.h"\
|
||||
".\LEGO1\lego3dmanager.h"\
|
||||
".\LEGO1\lego3dview.h"\
|
||||
".\LEGO1\legoanimationmanager.h"\
|
||||
".\LEGO1\legobuildingmanager.h"\
|
||||
".\LEGO1\legoentity.h"\
|
||||
".\LEGO1\legogamestate.h"\
|
||||
".\LEGO1\legoinc.h"\
|
||||
".\LEGO1\legoinputmanager.h"\
|
||||
".\LEGO1\legomodelpresenter.h"\
|
||||
".\LEGO1\legonavcontroller.h"\
|
||||
".\LEGO1\legoomni.h"\
|
||||
".\LEGO1\legopartpresenter.h"\
|
||||
".\LEGO1\legoroi.h"\
|
||||
".\LEGO1\legovideomanager.h"\
|
||||
".\LEGO1\legoworldpresenter.h"\
|
||||
".\LEGO1\mxatomid.h"\
|
||||
".\LEGO1\mxbackgroundaudiomanager.h"\
|
||||
".\LEGO1\mxbool.h"\
|
||||
".\LEGO1\mxcore.h"\
|
||||
".\LEGO1\mxcriticalsection.h"\
|
||||
".\LEGO1\mxdirectdraw.h"\
|
||||
".\LEGO1\mxdsaction.h"\
|
||||
".\LEGO1\mxdsfile.h"\
|
||||
".\LEGO1\mxdsobject.h"\
|
||||
".\LEGO1\mxdssource.h"\
|
||||
".\LEGO1\mxeventmanager.h"\
|
||||
".\LEGO1\mxioinfo.h"\
|
||||
".\LEGO1\mxmusicmanager.h"\
|
||||
".\LEGO1\mxnotificationmanager.h"\
|
||||
".\LEGO1\mxobjectfactory.h"\
|
||||
".\LEGO1\mxomni.h"\
|
||||
".\LEGO1\mxomnicreateflags.h"\
|
||||
".\LEGO1\mxomnicreateparam.h"\
|
||||
".\LEGO1\mxomnicreateparambase.h"\
|
||||
".\LEGO1\mxpalette.h"\
|
||||
".\LEGO1\mxrect32.h"\
|
||||
".\LEGO1\mxresult.h"\
|
||||
".\LEGO1\mxsoundmanager.h"\
|
||||
".\LEGO1\mxstreamcontroller.h"\
|
||||
".\LEGO1\mxstreamer.h"\
|
||||
".\LEGO1\mxstring.h"\
|
||||
".\LEGO1\mxticklemanager.h"\
|
||||
".\LEGO1\mxtimer.h"\
|
||||
".\LEGO1\mxtransitionmanager.h"\
|
||||
".\LEGO1\mxunknown100dc6b0.h"\
|
||||
".\LEGO1\mxvariabletable.h"\
|
||||
".\LEGO1\mxvideomanager.h"\
|
||||
".\LEGO1\mxvideoparam.h"\
|
||||
".\LEGO1\mxvideoparamflags.h"\
|
||||
".\LEGO1\viewmanager.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
@ -1262,18 +1182,6 @@ SOURCE=.\LEGO1\legoworldpresenter.h
|
|||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LEGO1\mxatomid.h
|
||||
|
||||
!IF "$(CFG)" == "ISLE - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LEGO1\mxbackgroundaudiomanager.h
|
||||
|
||||
!IF "$(CFG)" == "ISLE - Win32 Release"
|
||||
|
@ -1553,6 +1461,32 @@ SOURCE=.\LEGO1\mxvideoparamflags.h
|
|||
!ENDIF
|
||||
|
||||
# End Project Dependency
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LEGO1\mxatomid.h
|
||||
|
||||
!IF "$(CFG)" == "ISLE - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
################################################################################
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ISLE\define.cpp
|
||||
DEP_CPP_DEFIN=\
|
||||
".\ISLE\define.h"\
|
||||
".\LEGO1\legoinc.h"\
|
||||
|
||||
|
||||
"$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)"
|
||||
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
################################################################################
|
||||
|
|
BIN
isle.mdp
BIN
isle.mdp
Binary file not shown.
Loading…
Reference in a new issue