Implement/match LegoPathActor::UpdatePlane (#1133)

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Christian Semmler 2024-11-03 11:28:35 -07:00 committed by GitHub
parent d8412a4697
commit 1badadebaa
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3 changed files with 11 additions and 3 deletions

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@ -17,6 +17,10 @@ class LegoNamedPlane {
void SetName(const char* p_name) { m_name = p_name; } void SetName(const char* p_name) { m_name = p_name; }
const MxString* GetName() const { return &m_name; } const MxString* GetName() const { return &m_name; }
void SetPosition(const Mx3DPointFloat& p_position) { m_position = p_position; }
void SetDirection(const Mx3DPointFloat& p_direction) { m_direction = p_direction; }
void SetUp(const Mx3DPointFloat& p_up) { m_up = p_up; }
// FUNCTION: LEGO1 0x100344d0 // FUNCTION: LEGO1 0x100344d0
MxResult Serialize(LegoFile* p_file) MxResult Serialize(LegoFile* p_file)
{ {

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@ -4,6 +4,7 @@
#include "geom/legounkown100db7f4.h" #include "geom/legounkown100db7f4.h"
#include "legocachesoundmanager.h" #include "legocachesoundmanager.h"
#include "legocameracontroller.h" #include "legocameracontroller.h"
#include "legonamedplane.h"
#include "legonavcontroller.h" #include "legonavcontroller.h"
#include "legopathboundary.h" #include "legopathboundary.h"
#include "legopathedgecontainer.h" #include "legopathedgecontainer.h"
@ -719,8 +720,11 @@ void LegoPathActor::VTable0xa8()
} }
} }
// STUB: LEGO1 0x1002f770 // FUNCTION: LEGO1 0x1002f770
void LegoPathActor::UpdatePlane(LegoNamedPlane& p_namedPlane) void LegoPathActor::UpdatePlane(LegoNamedPlane& p_namedPlane)
{ {
// TODO p_namedPlane.SetName(m_boundary->GetName());
p_namedPlane.SetPosition(GetWorldPosition());
p_namedPlane.SetDirection(GetWorldDirection());
p_namedPlane.SetUp(GetWorldUp());
} }

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@ -48,7 +48,7 @@ class LegoWEGEdge : public LegoWEEdge {
Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; } Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
// FUNCTION: BETA10 0x1001c9b0 // FUNCTION: BETA10 0x1001c9b0
LegoChar* GetName() { return m_name; } const LegoChar* GetName() { return m_name; }
void SetFlag0x10(LegoU32 p_disable) void SetFlag0x10(LegoU32 p_disable)
{ {