mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 15:37:55 -05:00
Score class cleanup (#855)
* Cleanup/fixes * Improve Paint match * Improve Score::FillArea * Fix naming * Fix value
This commit is contained in:
parent
180a1e6360
commit
19d39394be
12 changed files with 145 additions and 165 deletions
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@ -26,19 +26,19 @@ class AmbulanceMissionState : public LegoState {
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inline void SetUnknown0x08(undefined4 p_unk0x08) { m_unk0x08 = p_unk0x08; }
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inline MxU16 GetColor(MxU8 p_id)
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inline MxU16 GetScore(MxU8 p_id)
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{
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switch (p_id) {
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case 1:
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return m_color1;
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return m_score1;
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case 2:
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return m_color2;
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return m_score2;
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case 3:
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return m_color3;
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return m_score3;
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case 4:
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return m_color4;
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return m_score4;
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case 5:
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return m_color5;
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return m_score5;
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default:
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return 0;
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}
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@ -55,11 +55,11 @@ class AmbulanceMissionState : public LegoState {
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MxU16 m_unk0x14; // 0x14
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MxU16 m_unk0x16; // 0x16
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MxU16 m_unk0x18; // 0x18
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MxU16 m_color1; // 0x1a
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MxU16 m_color2; // 0x1c
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MxU16 m_color3; // 0x1e
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MxU16 m_color4; // 0x20
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MxU16 m_color5; // 0x22
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MxU16 m_score1; // 0x1a
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MxU16 m_score2; // 0x1c
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MxU16 m_score3; // 0x1e
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MxU16 m_score4; // 0x20
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MxU16 m_score5; // 0x22
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};
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#endif // AMBULANCEMISSIONSTATE_H
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@ -6,11 +6,11 @@
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// SIZE 0x20
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struct PizzaMissionStateEntry {
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public:
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undefined2 m_unk0x00;
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MxU8 m_id;
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undefined m_unk0x03[0x15];
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MxU16 m_color;
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undefined m_unk0x18[6];
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undefined2 m_unk0x00; // 0x00
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MxU8 m_id; // 0x02
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undefined m_unk0x03[0x15]; // 0x03
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MxU16 m_score; // 0x18
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undefined m_unk0x18[6]; // 0x1a
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};
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// VTABLE: LEGO1 0x100d7408
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@ -32,7 +32,7 @@ class PizzaMissionState : public LegoState {
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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inline MxU16 GetColor(MxU8 p_id) { return GetState(p_id)->m_color; }
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inline MxU16 GetScore(MxU8 p_id) { return GetState(p_id)->m_score; }
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// SYNTHETIC: LEGO1 0x10039350
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// PizzaMissionState::`scalar deleting destructor'
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@ -7,11 +7,12 @@
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struct RaceStateEntry {
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public:
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inline MxS16 GetUnknown0x02() { return m_unk0x02; }
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inline MxU16 GetScore() { return m_score; }
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// TODO: Possibly private
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MxU8 m_id; // 0x00
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MxS16 m_unk0x02; // 0x02
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MxU16 m_color; // 0x04
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MxU16 m_score; // 0x04
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};
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// VTABLE: LEGO1 0x100d5e30
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@ -37,7 +38,6 @@ class RaceState : public LegoState {
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RaceStateEntry* GetState(MxU8 p_id);
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inline MxU16 GetColor(MxU8 p_id) { return GetState(p_id)->m_color; }
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inline undefined4 GetUnknown0x28() { return m_unk0x28; }
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// SYNTHETIC: LEGO1 0x1000f6f0
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@ -13,7 +13,7 @@
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class Score : public LegoWorld {
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public:
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Score();
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~Score() override; // vtable+0x00
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~Score() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x100010c0
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@ -32,24 +32,23 @@ class Score : public LegoWorld {
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// SYNTHETIC: LEGO1 0x100011e0
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// Score::`scalar deleting destructor'
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+18
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void ReadyWorld() override; // vtable+50
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MxBool VTable0x5c() override; // vtable+5c
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MxBool VTable0x64() override; // vtable+64
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void Enable(MxBool p_enable) override; // vtable+68
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void ReadyWorld() override; // vtable+0x50
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MxBool VTable0x5c() override; // vtable+0x5c
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MxBool VTable0x64() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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void Paint();
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MxLong FUN_10001510(MxEndActionNotificationParam& p_param);
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MxLong FUN_100016d0(LegoControlManagerEvent& p_param);
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void FillArea(MxU32 p_x, MxU32 p_y, MxS16 p_color);
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void FillArea(MxU32 i_activity, MxU32 i_actor, MxS16 score);
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protected:
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LegoGameState::Area m_destLocation;
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ScoreState* m_state;
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MxU8* m_surface;
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private:
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void DeleteScript();
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LegoGameState::Area m_destLocation; // 0xf8
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ScoreState* m_state; // 0xfc
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MxU8* m_surface; // 0x100
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};
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#endif // SCORE_H
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@ -24,19 +24,19 @@ class TowTrackMissionState : public LegoState {
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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inline MxU16 GetColor(MxU8 p_id)
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inline MxU16 GetScore(MxU8 p_id)
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{
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switch (p_id) {
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case 1:
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return m_color1;
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return m_score1;
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case 2:
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return m_color2;
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return m_score2;
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case 3:
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return m_color3;
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return m_score3;
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case 4:
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return m_color4;
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return m_score4;
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case 5:
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return m_color5;
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return m_score5;
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default:
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return 0;
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}
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@ -54,12 +54,11 @@ class TowTrackMissionState : public LegoState {
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MxU16 m_unk0x16; // 0x16
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MxU16 m_unk0x18; // 0x18
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MxU16 m_unk0x1a; // 0x1a
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MxU16 m_unk0x1c; // 0x1c
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MxU16 m_color1; // 0x1e
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MxU16 m_color2; // 0x20
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MxU16 m_color3; // 0x22
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MxU16 m_color4; // 0x24
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MxU16 m_color5; // 0x26
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MxU16 m_score1; // 0x1c
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MxU16 m_score2; // 0x1e
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MxU16 m_score3; // 0x20
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MxU16 m_score4; // 0x22
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MxU16 m_score5; // 0x24
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};
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#endif // TOWTRACKMISSIONSTATE_H
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@ -605,6 +605,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
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break;
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case VK_ESCAPE: {
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LegoWorld* currentWorld = CurrentWorld();
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if (currentWorld) {
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InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
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if (infocenterState && infocenterState->GetUnknown0x74() != 8 && currentWorld->VTable0x64()) {
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@ -12,11 +12,11 @@ AmbulanceMissionState::AmbulanceMissionState()
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m_unk0x16 = 0;
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m_unk0x0c = 0;
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m_unk0x18 = 0;
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m_color1 = 0;
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m_color2 = 0;
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m_color3 = 0;
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m_color4 = 0;
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m_color5 = 0;
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m_score1 = 0;
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m_score2 = 0;
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m_score3 = 0;
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m_score4 = 0;
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m_score5 = 0;
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}
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// STUB: LEGO1 0x10037440
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@ -25,6 +25,7 @@ RaceStateEntry* RaceState::GetState(MxU8 p_id)
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if (i >= 5) {
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return NULL;
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}
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if (m_state[i].m_id == p_id) {
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return m_state + i;
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}
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@ -13,11 +13,11 @@ TowTrackMissionState::TowTrackMissionState()
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m_unk0x0c = 0;
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m_unk0x1a = 0;
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m_unk0x10 = 0;
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m_unk0x1c = 0;
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m_color1 = 0;
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m_color2 = 0;
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m_color3 = 0;
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m_color4 = 0;
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m_score1 = 0;
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m_score2 = 0;
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m_score3 = 0;
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m_score4 = 0;
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m_score5 = 0;
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}
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// FUNCTION: LEGO1 0x1004dde0
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@ -31,11 +31,11 @@ MxResult TowTrackMissionState::Serialize(LegoFile* p_legoFile)
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p_legoFile->Read(&m_unk0x16, sizeof(m_unk0x16));
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p_legoFile->Read(&m_unk0x18, sizeof(m_unk0x18));
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p_legoFile->Read(&m_unk0x1a, sizeof(m_unk0x1a));
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p_legoFile->Read(&m_unk0x1c, sizeof(m_unk0x1c));
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p_legoFile->Read(&m_color1, sizeof(m_color1));
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p_legoFile->Read(&m_color2, sizeof(m_color2));
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p_legoFile->Read(&m_color3, sizeof(m_color3));
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p_legoFile->Read(&m_color4, sizeof(m_color4));
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p_legoFile->Read(&m_score1, sizeof(m_score1));
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p_legoFile->Read(&m_score2, sizeof(m_score2));
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p_legoFile->Read(&m_score3, sizeof(m_score3));
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p_legoFile->Read(&m_score4, sizeof(m_score4));
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p_legoFile->Read(&m_score5, sizeof(m_score5));
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}
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else if (p_legoFile->IsWriteMode()) {
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MxU16 write = m_unk0x12;
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write = m_unk0x1a;
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_unk0x1c;
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write = m_score1;
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_color1;
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write = m_score2;
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_color2;
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write = m_score3;
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_color3;
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write = m_score4;
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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write = m_color4;
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write = m_score5;
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p_legoFile->Write(&write, sizeof(m_unk0x12));
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}
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@ -1,7 +1,9 @@
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#include "score.h"
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#include "ambulancemissionstate.h"
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#include "carracestate.h"
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#include "infoscor_actions.h"
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#include "jetskiracestate.h"
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#include "jukebox.h"
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#include "jukebox_actions.h"
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#include "legocontrolmanager.h"
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@ -39,6 +41,7 @@ Score::~Score()
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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InputManager()->UnRegister(this);
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ControlManager()->Unregister(this);
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NotificationManager()->Unregister(this);
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@ -54,9 +57,9 @@ MxResult Score::Create(MxDSAction& p_dsAction)
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ControlManager()->Register(this);
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InputManager()->Register(this);
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SetIsWorldActive(FALSE);
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LegoGameState* gs = GameState();
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ScoreState* state = (ScoreState*) gs->GetState("ScoreState");
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m_state = state ? state : (ScoreState*) gs->CreateState("ScoreState");
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LegoGameState* gameState = GameState();
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ScoreState* state = (ScoreState*) gameState->GetState("ScoreState");
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m_state = state ? state : (ScoreState*) gameState->CreateState("ScoreState");
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GameState()->SetCurrentArea(LegoGameState::e_infoscor);
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GameState()->StopArea(LegoGameState::e_previousArea);
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}
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@ -69,7 +72,7 @@ void Score::DeleteScript()
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{
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if (m_state->GetTutorialFlag()) {
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MxDSAction action;
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action.SetObjectId(0x1f5);
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action.SetObjectId(InfoscorScript::c_iicc31in_PlayWav);
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action.SetAtomId(*g_infoscorScript);
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action.SetUnknown24(-2);
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DeleteObject(action);
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{
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MxLong ret = 0;
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LegoWorld::Notify(p_param);
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if (m_worldStarted) {
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationStartAction:
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ret = 1;
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Paint();
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ret = 1;
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break;
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case c_notificationEndAction:
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ret = FUN_10001510((MxEndActionNotificationParam&) p_param);
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break;
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case c_notificationKeyPress:
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if (((LegoEventNotificationParam&) p_param).GetKey() == 0x20) {
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DeleteScript(); // Shutting down
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if (((LegoEventNotificationParam&) p_param).GetKey() == VK_SPACE) {
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DeleteScript();
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}
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ret = 1;
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break;
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ret = FUN_100016d0((LegoControlManagerEvent&) p_param);
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break;
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case c_notificationTransitioned:
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DeleteObjects(g_infoscorScript, 7, 9);
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DeleteObjects(g_infoscorScript, InfoscorScript::c_LegoBox1_Flc, InfoscorScript::c_LegoBox3_Flc);
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if (m_destLocation) {
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GameState()->SwitchArea(m_destLocation);
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}
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ret = 1;
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break;
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default:
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break;
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}
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}
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return ret;
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}
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@ -120,15 +123,15 @@ MxLong Score::FUN_10001510(MxEndActionNotificationParam& p_param)
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MxDSAction* action = p_param.GetAction();
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if (m_atom == action->GetAtomId()) {
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MxU32 id = action->GetObjectId();
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switch (action->GetObjectId()) {
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case 10:
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case InfoscorScript::c_GoTo_HistBook:
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m_destLocation = LegoGameState::e_histbook;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 0x32, 0, 0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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break;
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case 0x1f5:
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case InfoscorScript::c_iicc31in_PlayWav:
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PlayMusic(JukeboxScript::c_InformationCenter_Music);
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m_state->SetTutorialFlag(FALSE);
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break;
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}
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}
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LegoWorld::ReadyWorld();
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MxDSAction action;
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action.SetObjectId(0x1f4);
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action.SetObjectId(InfoscorScript::c_nin001pr_RunAnim);
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action.SetAtomId(m_atom);
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action.SetUnknown84(this);
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Start(&action);
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if (m_state->GetTutorialFlag()) {
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MxDSAction action2;
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action.SetObjectId(0x1f5);
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MxDSAction action;
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action.SetObjectId(InfoscorScript::c_iicc31in_PlayWav);
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action.SetAtomId(*g_infoscorScript);
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Start(&action);
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}
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@ -162,51 +165,49 @@ void Score::ReadyWorld()
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// FUNCTION: LEGO1 0x100016d0
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MxLong Score::FUN_100016d0(LegoControlManagerEvent& p_param)
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{
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MxS16 l = p_param.GetUnknown0x28();
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MxS16 unk0x28 = p_param.GetUnknown0x28();
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if (l == 1 || p_param.GetClickedObjectId() == 4) {
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if (unk0x28 == 1 || p_param.GetClickedObjectId() == InfoscorScript::c_LegoBox_Ctl) {
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switch (p_param.GetClickedObjectId()) {
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case InfoscorScript::c_LeftArrow_Ctl:
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m_destLocation = LegoGameState::e_infomain;
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DeleteScript();
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 0x32, 0, 0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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break;
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case InfoscorScript::c_RightArrow_Ctl:
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m_destLocation = LegoGameState::e_infodoor;
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DeleteScript();
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 0x32, 0, 0);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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break;
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case InfoscorScript::c_Book_Ctl: {
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LegoInputManager* im = InputManager();
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||||
im->SetUnknown88(TRUE);
|
||||
im->SetUnknown336(FALSE);
|
||||
InputManager()->DisableInputProcessing();
|
||||
DeleteScript();
|
||||
|
||||
MxDSAction action;
|
||||
action.SetObjectId(10);
|
||||
action.SetObjectId(InfoscorScript::c_GoTo_HistBook);
|
||||
action.SetAtomId(*g_infoscorScript);
|
||||
Start(&action);
|
||||
break;
|
||||
}
|
||||
case InfoscorScript::c_LegoBox_Ctl: {
|
||||
switch (l) {
|
||||
switch (unk0x28) {
|
||||
case 1: {
|
||||
MxDSAction action;
|
||||
action.SetObjectId(7);
|
||||
action.SetObjectId(InfoscorScript::c_LegoBox1_Flc);
|
||||
action.SetAtomId(*g_infoscorScript);
|
||||
Start(&action);
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
MxDSAction action;
|
||||
action.SetObjectId(8);
|
||||
action.SetObjectId(InfoscorScript::c_LegoBox2_Flc);
|
||||
action.SetAtomId(*g_infoscorScript);
|
||||
Start(&action);
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
MxDSAction action;
|
||||
action.SetObjectId(9);
|
||||
action.SetObjectId(InfoscorScript::c_LegoBox3_Flc);
|
||||
action.SetAtomId(*g_infoscorScript);
|
||||
Start(&action);
|
||||
break;
|
||||
|
@ -235,97 +236,74 @@ void Score::Enable(MxBool p_enable)
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100019d0
|
||||
// FUNCTION: BETA10 0x100f47d8
|
||||
void Score::Paint()
|
||||
{
|
||||
LegoTextureInfo* gd = TextureContainer()->Get("bigcube.gif");
|
||||
LegoTextureInfo* cube = TextureContainer()->Get("bigcube.gif");
|
||||
|
||||
if (gd) {
|
||||
RaceState* l78 = (RaceState*) GameState()->GetState("JetskiRaceState");
|
||||
RaceState* l70 = (RaceState*) GameState()->GetState("CarRaceState");
|
||||
TowTrackMissionState* lesi = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
|
||||
PizzaMissionState* l74 = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
|
||||
AmbulanceMissionState* lebp = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
|
||||
if (cube != NULL) {
|
||||
JetskiRaceState* jetskiRaceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState");
|
||||
CarRaceState* carRaceState = (CarRaceState*) GameState()->GetState("CarRaceState");
|
||||
TowTrackMissionState* towTrackMissionState =
|
||||
(TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
|
||||
PizzaMissionState* pizzaMissionState = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
|
||||
AmbulanceMissionState* ambulanceMissionState =
|
||||
(AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
|
||||
|
||||
DDSURFACEDESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.dwSize = sizeof(desc);
|
||||
if (gd->m_surface->Lock(NULL, &desc, 0, NULL) == DD_OK) {
|
||||
|
||||
if (cube->m_surface->Lock(NULL, &desc, 0, NULL) == DD_OK) {
|
||||
if (desc.lPitch != desc.dwWidth) {
|
||||
gd->m_surface->Unlock(desc.lpSurface);
|
||||
cube->m_surface->Unlock(desc.lpSurface);
|
||||
return;
|
||||
}
|
||||
|
||||
for (MxU8 id = 1; id <= 5; id++) {
|
||||
m_surface = (MxU8*) desc.lpSurface;
|
||||
MxU16 color = 0;
|
||||
if (l70) {
|
||||
color = l70->GetColor(id);
|
||||
}
|
||||
MxU32 row = id - 1;
|
||||
FillArea(0, row, color);
|
||||
color = 0;
|
||||
if (l78) {
|
||||
color = l78->GetColor(id);
|
||||
}
|
||||
FillArea(1, row, color);
|
||||
color = 0;
|
||||
if (l74) {
|
||||
color = l74->GetColor(id);
|
||||
}
|
||||
FillArea(2, row, color);
|
||||
color = 0;
|
||||
if (lesi) {
|
||||
color = lesi->GetColor(id);
|
||||
}
|
||||
FillArea(3, row, color);
|
||||
color = 0;
|
||||
if (lebp) {
|
||||
color = lebp->GetColor(id);
|
||||
}
|
||||
FillArea(4, row, color);
|
||||
m_surface = (MxU8*) desc.lpSurface;
|
||||
|
||||
for (MxU8 actor = 1; actor <= 5; actor++) {
|
||||
MxU16 score;
|
||||
|
||||
score = carRaceState ? carRaceState->GetState(actor)->GetScore() : 0;
|
||||
FillArea(0, actor - 1, score);
|
||||
|
||||
score = jetskiRaceState ? jetskiRaceState->GetState(actor)->GetScore() : 0;
|
||||
FillArea(1, actor - 1, score);
|
||||
|
||||
score = pizzaMissionState ? pizzaMissionState->GetScore(actor) : 0;
|
||||
FillArea(2, actor - 1, score);
|
||||
|
||||
score = towTrackMissionState ? towTrackMissionState->GetScore(actor) : 0;
|
||||
FillArea(3, actor - 1, score);
|
||||
|
||||
score = ambulanceMissionState ? ambulanceMissionState->GetScore(actor) : 0;
|
||||
FillArea(4, actor - 1, score);
|
||||
}
|
||||
|
||||
gd->m_surface->Unlock(desc.lpSurface);
|
||||
gd->m_texture->Changed(TRUE, FALSE);
|
||||
cube->m_surface->Unlock(desc.lpSurface);
|
||||
cube->m_texture->Changed(TRUE, FALSE);
|
||||
m_surface = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10001d20
|
||||
void Score::FillArea(MxU32 p_x, MxU32 p_y, MxS16 p_color)
|
||||
// FUNCTION: BETA10 0x100f4a52
|
||||
void Score::FillArea(MxU32 i_activity, MxU32 i_actor, MxS16 score)
|
||||
{
|
||||
MxU32 data[24];
|
||||
data[9] = 0x2b00;
|
||||
data[10] = 0x5700;
|
||||
data[11] = 0x8000;
|
||||
data[19] = 0x2a;
|
||||
data[12] = 0xab00;
|
||||
data[13] = 0xd600;
|
||||
data[20] = 0x27;
|
||||
data[21] = 0x29;
|
||||
data[22] = 0x29;
|
||||
data[23] = 0x2a;
|
||||
data[4] = 0x2f;
|
||||
data[5] = 0x56;
|
||||
data[6] = 0x81;
|
||||
data[15] = 0x29;
|
||||
data[16] = 0x27;
|
||||
data[7] = 0xaa;
|
||||
data[8] = 0xd4;
|
||||
data[14] = 0x25;
|
||||
data[0] = 0x11;
|
||||
data[17] = 0x28;
|
||||
data[18] = 0x28;
|
||||
data[1] = 0x0f;
|
||||
MxU32 size = data[p_x + 14];
|
||||
MxU8* ptr = data[p_x + 4] + data[p_y + 9] + m_surface;
|
||||
MxS32 count = data[p_y + 19];
|
||||
data[2] = 0x08;
|
||||
data[3] = 0x05;
|
||||
MxU32 value = data[p_color];
|
||||
for (; count > 0; count--) {
|
||||
memset(ptr++, value, size);
|
||||
MxS32 local3c[] = {0x2b00, 0x5700, 0x8000, 0xab00, 0xd600};
|
||||
MxS32 local14[] = {0x2a, 0x27, 0x29, 0x29, 0x2a};
|
||||
MxS32 local50[] = {0x2f, 0x56, 0x81, 0xaa, 0xd4};
|
||||
MxS32 local28[] = {0x25, 0x29, 0x27, 0x28, 0x28};
|
||||
MxS32 local60[] = {0x11, 0x0f, 0x08, 0x05};
|
||||
|
||||
MxU8* ptr = m_surface + local3c[i_actor] + local50[i_activity];
|
||||
MxS32 val = local60[score];
|
||||
MxS32 size = local28[i_activity];
|
||||
|
||||
for (MxS32 i = 0; i < local14[i_actor]; i++) {
|
||||
memset(ptr, val, size);
|
||||
ptr += 0x100;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,10 +45,9 @@ class LegoContainer {
|
|||
}
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1007bc00
|
||||
inline T* Get(const char* p_name)
|
||||
{
|
||||
// TODO: Score::Paint matches better with no `value` on the stack,
|
||||
// while LegoModelPresenter::CreateROI only matches with `value`
|
||||
T* value = NULL;
|
||||
|
||||
#ifdef COMPAT_MODE
|
||||
|
|
|
@ -26,3 +26,6 @@ m_AnimTreePtr: "Allow original naming from beta"
|
|||
m_BADuration: "Allow original naming from beta"
|
||||
m_assAnimP: "Allow original naming from beta"
|
||||
m_disAnimP: "Allow original naming from beta"
|
||||
i_activity: "Allow original naming from beta"
|
||||
i_actor: "Allow original naming from beta"
|
||||
score: "Allow original naming from beta"
|
||||
|
|
Loading…
Reference in a new issue