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LegoGameState destructor and related (#259)
* LegoGameState destructor and related * MxTypes, naming convention, and using a fraction * use m_ prefix in struct
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4 changed files with 151 additions and 12 deletions
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@ -2,6 +2,7 @@
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#include "infocenterstate.h"
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#include "legoomni.h"
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#include "legoroi.h"
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#include "legostate.h"
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#include "legostream.h"
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#include "mxobjectfactory.h"
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@ -43,6 +44,8 @@ extern const char* s_endOfVariables;
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LegoGameState::LegoGameState()
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{
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// TODO
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SetROIHandlerFunction();
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m_stateCount = 0;
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m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
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VariableTable()->SetVariable(m_backgroundColor);
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@ -57,10 +60,22 @@ LegoGameState::LegoGameState()
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SerializeScoreHistory(1);
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}
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// OFFSET: LEGO1 0x10039720 STUB
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// OFFSET: LEGO1 0x10039720
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LegoGameState::~LegoGameState()
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{
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// TODO
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LegoROI::SetSomeHandlerFunction(NULL);
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if (m_stateCount) {
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for (MxS16 i = 0; i < m_stateCount; i++) {
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LegoState* state = m_stateArray[i];
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if (state)
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delete state;
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}
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delete[] m_stateArray;
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}
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delete[] m_savePath;
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}
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// OFFSET: LEGO1 0x10039c60 STUB
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@ -163,6 +178,33 @@ void LegoGameState::SetSavePath(char* p_savePath)
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m_savePath = NULL;
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}
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// OFFSET: LEGO1 0x1003bac0
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void LegoGameState::SetROIHandlerFunction()
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{
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LegoROI::SetSomeHandlerFunction(&ROIHandlerFunction);
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}
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// OFFSET: LEGO1 0x1003bad0
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MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen)
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{
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if (p_output != NULL && p_copyLen != 0 &&
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(strnicmp(p_input, "INDIR-F-", strlen("INDIR-F-")) == 0 ||
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strnicmp(p_input, "INDIR-G-", strlen("INDIR-F-")) == 0)) {
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char buf[256];
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sprintf(buf, "c_%s", &p_input[strlen("INDIR-F-")]);
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const char* value = VariableTable()->GetVariable(buf);
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if (value != NULL) {
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strncpy(p_output, value, p_copyLen);
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p_output[p_copyLen - 1] = '\0';
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return TRUE;
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}
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}
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return FALSE;
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}
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// OFFSET: LEGO1 0x1003bbb0
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LegoState* LegoGameState::GetState(COMPAT_CONST char* p_stateName)
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{
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@ -40,6 +40,7 @@ public:
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteEndOfVariables(LegoStream* p_stream);
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void SetROIHandlerFunction();
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private:
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char* m_savePath; // 0x0
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@ -58,4 +59,6 @@ private:
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undefined4 m_unk42c;
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};
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MxBool ROIHandlerFunction(char* p_0, char* p_output, MxU32 p_copyLen);
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#endif // LEGOGAMESTATE_H
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@ -1,16 +1,96 @@
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#include "legoroi.h"
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// 0x10101368
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int g_roiConfig = 100;
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#include <string.h>
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// OFFSET: LEGO1 0x100a9e10
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void LegoROI::SetDisplayBB(int p_displayBB)
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{
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// Intentionally empty function
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}
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// SIZE 0x14
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typedef struct {
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const char* m_name;
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MxS32 m_red;
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MxS32 m_green;
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MxS32 m_blue;
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MxS32 m_unk10;
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} ROIColorAlias;
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// 0x100dbe28
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const double g_normalizeByteToFloat = 1.0 / 255;
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// 0x101011b0
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ROIColorAlias g_roiColorAliases[22] = {
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{"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0},
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{"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0},
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{"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0},
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{"lego brown flt", 0x4a, 0x23, 0x1a, 0}, {"lego brown flat", 0x4a, 0x23, 0x1a, 0},
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{"lego drk grey", 0x40, 0x40, 0x40, 0}, {"lego drk grey flt", 0x40, 0x40, 0x40, 0},
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{"lego dk grey flt", 0x40, 0x40, 0x40, 0}, {"lego green", 0x00, 0x78, 0x2d, 0},
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{"lego green flat", 0x00, 0x78, 0x2d, 0}, {"lego lt grey", 0x82, 0x82, 0x82, 0},
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{"lego lt grey flt", 0x82, 0x82, 0x82, 0}, {"lego lt grey fla", 0x82, 0x82, 0x82, 0},
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{"lego red", 0xcb, 0x12, 0x20, 0}, {"lego red flat", 0xcb, 0x12, 0x20, 0},
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{"lego white", 0xfa, 0xfa, 0xfa, 0}, {"lego white flat", 0xfa, 0xfa, 0xfa, 0},
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{"lego yellow", 0xff, 0xb9, 0x00, 0}, {"lego yellow flat", 0xff, 0xb9, 0x00, 0},
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};
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// 0x10101368
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MxS32 g_roiConfig = 100;
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// 0x101013ac
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ROIHandler g_someHandlerFunction = NULL;
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// OFFSET: LEGO1 0x100a81c0
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void LegoROI::configureLegoROI(int p_roi)
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void LegoROI::configureLegoROI(MxS32 p_roi)
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{
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g_roiConfig = p_roi;
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}
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// OFFSET: LEGO1 0x100a9bf0
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MxBool LegoROI::CallTheHandlerFunction(
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char* p_param,
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MxFloat& p_red,
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MxFloat& p_green,
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MxFloat& p_blue,
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MxFloat& p_other
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)
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{
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// TODO
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if (p_param == NULL)
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return FALSE;
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if (g_someHandlerFunction) {
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char buf[32];
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if (g_someHandlerFunction(p_param, buf, 32))
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p_param = buf;
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}
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return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other);
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}
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// OFFSET: LEGO1 0x100a9c50
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MxBool LegoROI::ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other)
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{
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// TODO: this seems awfully hacky for these devs. is there a dynamic way
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// to represent `the end of this array` that would improve this?
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MxU32 i = 0;
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do {
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if (strcmpi(g_roiColorAliases[i].m_name, p_param) == 0) {
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p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat;
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p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat;
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p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat;
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p_other = g_roiColorAliases[i].m_unk10 * g_normalizeByteToFloat;
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return TRUE;
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}
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i++;
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} while ((MxS32*) &g_roiColorAliases[i] < &g_roiConfig);
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return FALSE;
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}
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// OFFSET: LEGO1 0x100a9d30
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void LegoROI::SetSomeHandlerFunction(ROIHandler p_func)
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{
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g_someHandlerFunction = p_func;
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}
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// OFFSET: LEGO1 0x100a9e10
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void LegoROI::SetDisplayBB(MxS32 p_displayBB)
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{
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// Intentionally empty function
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}
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@ -1,10 +1,24 @@
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#ifndef LEGOROI_H
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#define LEGOROI_H
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#include "mxtypes.h"
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typedef MxBool (*ROIHandler)(char*, char*, MxU32);
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class LegoROI {
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public:
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__declspec(dllexport) void SetDisplayBB(int p_displayBB);
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__declspec(dllexport) static void configureLegoROI(int p_roi);
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__declspec(dllexport) void SetDisplayBB(MxS32 p_displayBB);
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__declspec(dllexport) static void configureLegoROI(MxS32 p_roi);
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static void SetSomeHandlerFunction(ROIHandler p_func);
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static MxBool CallTheHandlerFunction(
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char* p_param,
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MxFloat& p_red,
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MxFloat& p_green,
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MxFloat& p_blue,
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MxFloat& p_other
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);
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static MxBool ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other);
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};
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#endif // LEGOROI_H
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