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Implement/match LegoAnimationManager::FUN_10062710 (#897)
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2 changed files with 22 additions and 2 deletions
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@ -16,6 +16,8 @@ class MxVariable;
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class MxVariableTable;
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class MxString;
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extern const char* g_actorNames[7];
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// SIZE 0x08
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struct ColorStringStruct {
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const char* m_targetName; // 0x00
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@ -164,6 +166,10 @@ class LegoGameState {
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void Init();
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inline MxU8 GetActorId() { return m_actorId; }
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// FUNCTION: BETA10 0x1004a2d0
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inline const char* GetActorName() { return g_actorNames[GetActorId()]; }
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inline Act GetCurrentAct() { return m_currentAct; }
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inline Act GetLoadedAct() { return m_loadedAct; }
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inline Area GetCurrentArea() { return m_currentArea; }
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@ -1492,11 +1492,25 @@ MxBool LegoAnimationManager::FUN_10062650(Vector3& p_position, float p_und, Lego
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return FALSE;
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}
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// STUB: LEGO1 0x10062710
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// FUNCTION: LEGO1 0x10062710
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// FUNCTION: BETA10 0x10043787
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MxBool LegoAnimationManager::FUN_10062710(AnimInfo& p_info)
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{
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// TODO
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MxU8 und = 0;
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MxU8 actorId = GameState()->GetActorId();
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if (actorId <= 5) {
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und = g_unk0x100d8b28[actorId];
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}
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if (!(und & p_info.m_unk0x0c)) {
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return TRUE;
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}
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if (ModelExists(p_info, GameState()->GetActorName())) {
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return TRUE;
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}
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return FALSE;
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}
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