mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 01:17:55 -05:00
Implement/match LegoAnimationManager::FUN_10062710 (#897)
This commit is contained in:
parent
556cbdaab3
commit
172db7b5d8
2 changed files with 22 additions and 2 deletions
|
@ -16,6 +16,8 @@ class MxVariable;
|
|||
class MxVariableTable;
|
||||
class MxString;
|
||||
|
||||
extern const char* g_actorNames[7];
|
||||
|
||||
// SIZE 0x08
|
||||
struct ColorStringStruct {
|
||||
const char* m_targetName; // 0x00
|
||||
|
@ -164,6 +166,10 @@ class LegoGameState {
|
|||
void Init();
|
||||
|
||||
inline MxU8 GetActorId() { return m_actorId; }
|
||||
|
||||
// FUNCTION: BETA10 0x1004a2d0
|
||||
inline const char* GetActorName() { return g_actorNames[GetActorId()]; }
|
||||
|
||||
inline Act GetCurrentAct() { return m_currentAct; }
|
||||
inline Act GetLoadedAct() { return m_loadedAct; }
|
||||
inline Area GetCurrentArea() { return m_currentArea; }
|
||||
|
|
|
@ -1492,11 +1492,25 @@ MxBool LegoAnimationManager::FUN_10062650(Vector3& p_position, float p_und, Lego
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10062710
|
||||
// FUNCTION: LEGO1 0x10062710
|
||||
// FUNCTION: BETA10 0x10043787
|
||||
MxBool LegoAnimationManager::FUN_10062710(AnimInfo& p_info)
|
||||
{
|
||||
// TODO
|
||||
MxU8 und = 0;
|
||||
MxU8 actorId = GameState()->GetActorId();
|
||||
|
||||
if (actorId <= 5) {
|
||||
und = g_unk0x100d8b28[actorId];
|
||||
}
|
||||
|
||||
if (!(und & p_info.m_unk0x0c)) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
if (ModelExists(p_info, GameState()->GetActorName())) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue