Implement/Match LegoPathActor ctor (#772)

* Implement/Match LegoPathActor ctor

* style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert 2024-04-06 06:49:22 -04:00 committed by GitHub
parent 6450774aa7
commit 14cb3e621a
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GPG key ID: B5690EEEBB952194
2 changed files with 42 additions and 8 deletions

View file

@ -8,6 +8,13 @@
class LegoPathController;
struct LegoActorStruct {
LegoActorStruct();
~LegoActorStruct();
Mx3DPointFloat m_unk0x00[4]; // 0x00
};
// VTABLE: LEGO1 0x100d6e28
// SIZE 0x154
class LegoPathActor : public LegoActor {
@ -101,16 +108,15 @@ class LegoPathActor : public LegoActor {
MxFloat m_actorTime; // 0x80
MxFloat m_lastTime; // 0x84
LegoPathBoundary* m_boundary; // 0x88
undefined m_unk0x8c[0x14]; // 0x8c
MxFloat m_unk0xa0; // 0xa0
undefined m_unk0xa4[0x38]; // 0xa4
LegoActorStruct m_unk0x8c; // 0x8c
MxU32 m_state; // 0xdc
Edge* m_destEdge; // 0xe0
undefined4 m_unk0xe4; // 0xe4
undefined2 m_unk0xe8; // 0xe8
undefined m_unk0xe8; // 0xe8
undefined m_unk0xe9; // 0xe9
MxBool m_userNavFlag; // 0xea
MxMatrix m_unk0xec; // 0xec
undefined4 m_unk0x134; // 0x134
undefined* m_unk0x134; // 0x134
LegoPathController* m_controller; // 0x138
MxFloat m_unk0x13c; // 0x13c
MxFloat m_unk0x140; // 0x140

View file

@ -2,16 +2,31 @@
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
// STUB: LEGO1 0x1002d700
// FUNCTION: LEGO1 0x1002d700
LegoPathActor::LegoPathActor()
{
// TODO
m_boundary = NULL;
m_actorTime = 0;
m_lastTime = 0;
m_unk0x7c = 0;
m_userNavFlag = FALSE;
m_state = 0;
m_unk0x134 = NULL;
m_controller = NULL;
m_unk0xe8 = 0;
m_unk0x148 = 0;
m_unk0x14c = 0;
m_unk0x140 = 0.0099999998f;
m_unk0x144 = 0.80000001f;
m_unk0x150 = 2.0f;
}
// STUB: LEGO1 0x1002d820
LegoPathActor::~LegoPathActor()
{
// TODO
if (m_unk0x134) {
delete m_unk0x134;
}
}
// STUB: LEGO1 0x1002d8d0
@ -92,3 +107,16 @@ void LegoPathActor::VTable0xa8()
{
// TODO
}
// FUNCTION: LEGO1 0x1009a0f0
LegoActorStruct::LegoActorStruct()
{
for (MxS32 i = 0; i < _countof(m_unk0x00); i++) {
m_unk0x00[i].Clear();
}
}
// FUNCTION: LEGO1 0x1009a130
LegoActorStruct::~LegoActorStruct()
{
}