Implement/match LegoNavController::CalculateNewPosDir (#675)

* Implement/match LegoNavController::CalculateNewPosDir

* Fix naming

* Fix naming
This commit is contained in:
Christian Semmler 2024-03-15 11:33:32 -04:00 committed by GitHub
parent 5e0e7ab908
commit 0e146f08d6
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GPG key ID: B5690EEEBB952194
5 changed files with 341 additions and 194 deletions

View file

@ -1,45 +1,22 @@
#ifndef LEGONAVCONTROLLER_H #ifndef __LEGONAVCONTROLLER_H
#define LEGONAVCONTROLLER_H #define __LEGONAVCONTROLLER_H
#include "decomp.h" #include "decomp.h"
#include "mxcore.h" #include "mxcore.h"
#include "mxtimer.h"
#include "mxtypes.h" #include "mxtypes.h"
#include "realtime/vector.h" #include "realtime/vector.h"
//////////////////////////////////////////////////////////////////////////////
//
// LegoMouseController
// VTABLE: LEGO1 0x100d85b8 // VTABLE: LEGO1 0x100d85b8
// SIZE 0x70 // SIZE 0x70
class LegoNavController : public MxCore { class LegoNavController : public MxCore {
public: public:
static void GetDefaults(
int* p_mouseDeadzone,
float* p_movementMaxSpeed,
float* p_turnMaxSpeed,
float* p_movementMaxAccel,
float* p_turnMaxAccel,
float* p_movementDecel,
float* p_turnDecel,
float* p_movementMinAccel,
float* p_turnMinAccel,
float* p_rotationSensitivity,
MxBool* p_turnUseVelocity
);
static void SetDefaults(
int p_mouseDeadzone,
float p_movementMaxSpeed,
float p_turnMaxSpeed,
float p_movementMaxAccel,
float p_turnMaxAccel,
float p_movementDecel,
float p_turnDecel,
float p_movementMinAccel,
float p_turnMinAccel,
float p_rotationSensitivity,
MxBool p_turnUseVelocity
);
LegoNavController(); LegoNavController();
~LegoNavController() override; // vtable+0x00 ~LegoNavController() override;
MxLong Notify(MxParam& p_param) override; // vtable+0x04 MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x10054b80 // FUNCTION: LEGO1 0x10054b80
@ -55,55 +32,98 @@ class LegoNavController : public MxCore {
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name); return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
} }
void SetControlMax(int p_hMax, int p_vMax);
void ResetToDefault();
void SetTargets(int p_hPos, int p_vPos, MxBool p_accel); void SetTargets(int p_hPos, int p_vPos, MxBool p_accel);
static void SetLocation(MxU32 p_location); void SetControlMax(int p_hMax, int p_vMax);
float CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed); void SetTrackDefaultParams(MxBool p_state) { m_trackDefault = p_state; }
float CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel); void SetToDefaultParams();
float CalculateNewVel(float p_targetVel, float p_currentVel, float p_accel, float p_time);
MxBool CalculateNewPosDir( MxBool CalculateNewPosDir(
const Vector3& p_curPos, const Vector3& p_curPos,
const Vector3& p_curDir, const Vector3& p_curDir,
Vector3& p_newPos, Vector3& p_newPos,
Vector3& p_newDir, Vector3& p_newDir,
undefined* p_und const Vector3* p_und
); );
inline void SetTrackDefaultParams(MxBool p_trackDefault) { m_trackDefault = p_trackDefault; } static void GetDefaults(
int* p_dz,
float* p_lv,
float* p_rv,
float* p_la,
float* p_ra,
float* p_ld,
float* p_rd,
float* p_lmina,
float* p_rmina,
float* p_rs,
MxBool* p_urs
);
static void SetDefaults(
int p_dz,
float p_lv,
float p_rv,
float p_la,
float p_ra,
float p_ld,
float p_rd,
float p_lmina,
float p_rmina,
float p_rs,
MxBool p_urs
);
static void SetLocation(MxU32 p_location);
// SYNTHETIC: LEGO1 0x10054c10 // SYNTHETIC: LEGO1 0x10054c10
// LegoNavController::`scalar deleting destructor' // LegoNavController::`scalar deleting destructor'
private: protected:
int m_hMax; float CalculateNewVel(float p_targetVel, float p_currentVel, float p_accel, float p_time);
int m_vMax; float CalculateNewTargetVel(int p_pos, int p_center, float p_max);
int m_mouseDeadzone; float CalculateNewAccel(int p_pos, int p_center, float p_max, int p_min);
float m_zeroThreshold;
float m_unk0x18; int FUN_10055750(MxBool& p_und);
float m_unk0x1c; int FUN_100558b0();
float m_targetMovementSpeed;
float m_targetTurnSpeed; int m_hMax; // 0x08
float m_movementMaxSpeed; int m_vMax; // 0x0c
float m_turnMaxSpeed; int m_deadZone; // 0x10
float m_movementAccel; float m_zeroThreshold; // 0x14
float m_turnAccel; float m_linearVel; // 0x18
float m_movementMaxAccel; float m_rotationalVel; // 0x1c
float m_turnMaxAccel; float m_targetLinearVel; // 0x20
float m_movementMinAccel; float m_targetRotationalVel; // 0x24
float m_turnMinAccel; float m_maxLinearVel; // 0x28
float m_movementDecel; float m_maxRotationalVel; // 0x2c
float m_turnDecel; float m_linearAccel; // 0x30
float m_turnSensitivity; float m_rotationalAccel; // 0x34
MxBool m_turnUseVelocity; float m_maxLinearAccel; // 0x38
int m_time; float m_maxRotationalAccel; // 0x3c
MxBool m_trackDefault; float m_minLinearAccel; // 0x40
MxBool m_unk0x5d; float m_minRotationalAccel; // 0x44
char m_unk0x5e[2]; float m_maxLinearDeccel; // 0x48
int m_unk0x60; float m_maxRotationalDeccel; // 0x4c
int m_unk0x64; float m_rotSensitivity; // 0x50
int m_unk0x68; MxBool m_useRotationalVel; // 0x54
MxBool m_unk0x6c; MxTime m_lastTime; // 0x58
MxBool m_trackDefault; // 0x5c
MxBool m_unk0x5d; // 0x5d
float m_unk0x60; // 0x60
float m_unk0x64; // 0x64
float m_unk0x68; // 0x68
MxBool m_unk0x6c; // 0x6c
// one copy of defaults (these can be set by App.)
static int g_defdeadZone;
static float g_defzeroThreshold;
static float g_defmaxLinearVel;
static float g_defmaxRotationalVel;
static float g_defmaxLinearAccel;
static float g_defmaxRotationalAccel;
static float g_defminLinearAccel;
static float g_defminRotationalAccel;
static float g_defmaxLinearDeccel;
static float g_defmaxRotationalDeccel;
static float g_defrotSensitivity;
static MxBool g_defuseRotationalVel;
}; };
#endif // LEGONAVCONTROLLER_H #endif // __LEGOPOVCONTROLLER_H

View file

@ -26,6 +26,8 @@ class MxTransitionManager;
class ViewLODListManager; class ViewLODListManager;
class ViewManager; class ViewManager;
extern MxBool g_isWorldActive;
LegoOmni* Lego(); LegoOmni* Lego();
LegoInputManager* InputManager(); LegoInputManager* InputManager();
LegoSoundManager* SoundManager(); LegoSoundManager* SoundManager();

View file

@ -5,63 +5,77 @@
#include "legovideomanager.h" #include "legovideomanager.h"
#include "misc.h" #include "misc.h"
#include "mxmisc.h" #include "mxmisc.h"
#include "mxtimer.h"
#include <vec.h>
//////////////////////////////////////////////////////////////////////
#ifndef M_PI
#define M_PI 3.1416
#endif
#ifdef DTOR
#undef DTOR
#endif
#define DTOR(angle) ((angle) * M_PI / 180.)
//////////////////////////////////////////////////////////////////////
// GLOBAL: LEGO1 0x100f4c28 // GLOBAL: LEGO1 0x100f4c28
int g_mouseDeadzone = 40; int LegoNavController::g_defdeadZone = 40;
// GLOBAL: LEGO1 0x100f4c2c // GLOBAL: LEGO1 0x100f4c2c
float g_zeroThreshold = 0.001f; float LegoNavController::g_defzeroThreshold = 0.001f;
// GLOBAL: LEGO1 0x100f4c30 // GLOBAL: LEGO1 0x100f4c30
float g_movementMaxSpeed = 40.0f; float LegoNavController::g_defmaxLinearVel = 40.0f;
// GLOBAL: LEGO1 0x100f4c34 // GLOBAL: LEGO1 0x100f4c34
float g_turnMaxSpeed = 20.0f; float LegoNavController::g_defmaxRotationalVel = 20.0f;
// GLOBAL: LEGO1 0x100f4c38 // GLOBAL: LEGO1 0x100f4c38
float g_movementMaxAccel = 15.0f; float LegoNavController::g_defmaxLinearAccel = 15.0f;
// GLOBAL: LEGO1 0x100f4c3c // GLOBAL: LEGO1 0x100f4c3c
float g_turnMaxAccel = 30.0f; float LegoNavController::g_defmaxRotationalAccel = 30.0f;
// GLOBAL: LEGO1 0x100f4c40 // GLOBAL: LEGO1 0x100f4c40
float g_movementMinAccel = 4.0f; float LegoNavController::g_defminLinearAccel = 4.0f;
// GLOBAL: LEGO1 0x100f4c44 // GLOBAL: LEGO1 0x100f4c44
float g_turnMinAccel = 15.0f; float LegoNavController::g_defminRotationalAccel = 15.0f;
// GLOBAL: LEGO1 0x100f4c48 // GLOBAL: LEGO1 0x100f4c48
float g_movementDecel = 50.0f; float LegoNavController::g_defmaxLinearDeccel = 50.0f;
// GLOBAL: LEGO1 0x100f4c4c // GLOBAL: LEGO1 0x100f4c4c
float g_turnDecel = 50.0f; float LegoNavController::g_defmaxRotationalDeccel = 50.0f;
// GLOBAL: LEGO1 0x100f4c50 // GLOBAL: LEGO1 0x100f4c50
float g_turnSensitivity = 0.4f; float LegoNavController::g_defrotSensitivity = 0.4f;
// GLOBAL: LEGO1 0x100f4c54 // GLOBAL: LEGO1 0x100f4c54
MxBool g_turnUseVelocity = FALSE; MxBool LegoNavController::g_defuseRotationalVel = FALSE;
// FUNCTION: LEGO1 0x10054ac0 // FUNCTION: LEGO1 0x10054ac0
LegoNavController::LegoNavController() LegoNavController::LegoNavController()
{ {
ResetToDefault(); SetToDefaultParams();
this->m_unk0x18 = 0.0f; m_linearVel = 0.0f;
this->m_unk0x1c = 0.0f; m_rotationalVel = 0.0f;
this->m_targetMovementSpeed = 0.0f; m_targetLinearVel = 0.0f;
this->m_targetTurnSpeed = 0.0f; m_targetRotationalVel = 0.0f;
this->m_movementAccel = 0.0f; m_linearAccel = 0.0f;
this->m_turnAccel = 0.0f; m_rotationalAccel = 0.0f;
this->m_trackDefault = FALSE; m_trackDefault = FALSE;
this->m_unk0x5d = FALSE; m_unk0x5d = FALSE;
this->m_unk0x6c = FALSE; m_unk0x6c = FALSE;
this->m_unk0x64 = 0; m_unk0x64 = 0.0f;
this->m_unk0x68 = 0; m_unk0x68 = 0.0f;
this->m_unk0x60 = 0; m_unk0x60 = 0.0f;
MxTimer* timer = Timer(); m_lastTime = Timer()->GetTime();
this->m_time = timer->GetTime();
InputManager()->Register(this); InputManager()->Register(this);
} }
@ -75,148 +89,141 @@ LegoNavController::~LegoNavController()
// FUNCTION: LEGO1 0x10054ca0 // FUNCTION: LEGO1 0x10054ca0
void LegoNavController::SetControlMax(int p_hMax, int p_vMax) void LegoNavController::SetControlMax(int p_hMax, int p_vMax)
{ {
this->m_hMax = p_hMax; m_hMax = p_hMax;
this->m_vMax = p_vMax; m_vMax = p_vMax;
if (VideoManager()->GetVideoParam().Flags().GetFullScreen()) { if (VideoManager()->GetVideoParam().Flags().GetFullScreen()) {
this->m_hMax = 640; m_hMax = 640;
this->m_vMax = 480; m_vMax = 480;
} }
} }
// FUNCTION: LEGO1 0x10054cd0 // FUNCTION: LEGO1 0x10054cd0
void LegoNavController::ResetToDefault() void LegoNavController::SetToDefaultParams()
{ {
this->m_mouseDeadzone = g_mouseDeadzone; m_deadZone = g_defdeadZone;
this->m_zeroThreshold = g_zeroThreshold; m_zeroThreshold = g_defzeroThreshold;
this->m_turnMaxAccel = g_turnMaxAccel; m_maxRotationalAccel = g_defmaxRotationalAccel;
this->m_movementMaxAccel = g_movementMaxAccel; m_maxLinearAccel = g_defmaxLinearAccel;
this->m_turnMinAccel = g_turnMinAccel; m_minRotationalAccel = g_defminRotationalAccel;
this->m_movementMinAccel = g_movementMinAccel; m_minLinearAccel = g_defminLinearAccel;
this->m_turnDecel = g_turnDecel; m_maxRotationalDeccel = g_defmaxRotationalDeccel;
this->m_movementDecel = g_movementDecel; m_maxLinearDeccel = g_defmaxLinearDeccel;
this->m_turnMaxSpeed = g_turnMaxSpeed; m_maxRotationalVel = g_defmaxRotationalVel;
this->m_movementMaxSpeed = g_movementMaxSpeed; m_maxLinearVel = g_defmaxLinearVel;
this->m_turnUseVelocity = g_turnUseVelocity; m_useRotationalVel = g_defuseRotationalVel;
this->m_turnSensitivity = g_turnSensitivity; m_rotSensitivity = g_defrotSensitivity;
} }
// FUNCTION: LEGO1 0x10054d40 // FUNCTION: LEGO1 0x10054d40
void LegoNavController::GetDefaults( void LegoNavController::GetDefaults(
int* p_mouseDeadzone, int* p_dz,
float* p_movementMaxSpeed, float* p_lv,
float* p_turnMaxSpeed, float* p_rv,
float* p_movementMaxAccel, float* p_la,
float* p_turnMaxAccel, float* p_ra,
float* p_movementDecel, float* p_ld,
float* p_turnDecel, float* p_rd,
float* p_movementMinAccel, float* p_lmina,
float* p_turnMinAccel, float* p_rmina,
float* p_turnSensitivity, float* p_rs,
MxBool* p_turnUseVelocity MxBool* p_urs
) )
{ {
*p_mouseDeadzone = g_mouseDeadzone; *p_dz = g_defdeadZone;
*p_movementMaxSpeed = g_movementMaxSpeed; *p_lv = g_defmaxLinearVel;
*p_turnMaxSpeed = g_turnMaxSpeed; *p_rv = g_defmaxRotationalVel;
*p_movementMaxAccel = g_movementMaxAccel; *p_la = g_defmaxLinearAccel;
*p_turnMaxAccel = g_turnMaxAccel; *p_ra = g_defmaxRotationalAccel;
*p_movementDecel = g_movementDecel; *p_ld = g_defmaxLinearDeccel;
*p_turnDecel = g_turnDecel; *p_rd = g_defmaxRotationalDeccel;
*p_movementMinAccel = g_movementMinAccel; *p_lmina = g_defminLinearAccel;
*p_turnMinAccel = g_turnMinAccel; *p_rmina = g_defminRotationalAccel;
*p_turnSensitivity = g_turnSensitivity; *p_rs = g_defrotSensitivity;
*p_turnUseVelocity = g_turnUseVelocity; *p_urs = g_defuseRotationalVel;
} }
// FUNCTION: LEGO1 0x10054dd0 // FUNCTION: LEGO1 0x10054dd0
void LegoNavController::SetDefaults( void LegoNavController::SetDefaults(
int p_mouseDeadzone, int p_dz,
float p_movementMaxSpeed, float p_lv,
float p_turnMaxSpeed, float p_rv,
float p_movementMaxAccel, float p_la,
float p_turnMaxAccel, float p_ra,
float p_movementDecel, float p_ld,
float p_turnDecel, float p_rd,
float p_movementMinAccel, float p_lmina,
float p_turnMinAccel, float p_rmina,
float p_turnSensitivity, float p_rs,
MxBool p_turnUseVelocity MxBool p_urs
) )
{ {
g_mouseDeadzone = p_mouseDeadzone; g_defdeadZone = p_dz;
g_movementMaxSpeed = p_movementMaxSpeed; g_defmaxLinearVel = p_lv;
g_turnMaxSpeed = p_turnMaxSpeed; g_defmaxRotationalVel = p_rv;
g_movementMaxAccel = p_movementMaxAccel; g_defmaxLinearAccel = p_la;
g_turnMaxAccel = p_turnMaxAccel; g_defmaxRotationalAccel = p_ra;
g_movementDecel = p_movementDecel; g_defmaxLinearDeccel = p_ld;
g_turnDecel = p_turnDecel; g_defmaxRotationalDeccel = p_rd;
g_movementMinAccel = p_movementMinAccel; g_defminLinearAccel = p_lmina;
g_turnMinAccel = p_turnMinAccel; g_defminRotationalAccel = p_rmina;
g_turnSensitivity = p_turnSensitivity; g_defrotSensitivity = p_rs;
g_turnUseVelocity = p_turnUseVelocity; g_defuseRotationalVel = p_urs;
} }
// FUNCTION: LEGO1 0x10054e40 // FUNCTION: LEGO1 0x10054e40
void LegoNavController::SetTargets(int p_hPos, int p_vPos, MxBool p_accel) void LegoNavController::SetTargets(int p_hPos, int p_vPos, MxBool p_accel)
{ {
if (this->m_trackDefault != FALSE) { if (m_trackDefault != FALSE) {
ResetToDefault(); SetToDefaultParams();
} }
if (p_accel != FALSE) { if (p_accel != FALSE) {
this->m_targetTurnSpeed = CalculateNewTargetSpeed(p_hPos, this->m_hMax / 2, this->m_turnMaxSpeed); m_targetRotationalVel = CalculateNewTargetVel(p_hPos, m_hMax / 2, m_maxRotationalVel);
this->m_targetMovementSpeed = m_targetLinearVel = CalculateNewTargetVel(m_vMax - p_vPos, m_vMax / 2, m_maxLinearVel);
CalculateNewTargetSpeed(this->m_vMax - p_vPos, this->m_vMax / 2, this->m_movementMaxSpeed); m_rotationalAccel = CalculateNewAccel(p_hPos, m_hMax / 2, m_maxRotationalAccel, (int) m_minRotationalAccel);
this->m_turnAccel = m_linearAccel = CalculateNewAccel(m_vMax - p_vPos, m_vMax / 2, m_maxLinearAccel, (int) m_minLinearAccel);
CalculateNewAccel(p_hPos, this->m_hMax / 2, this->m_turnMaxAccel, (int) this->m_turnMinAccel);
this->m_movementAccel = CalculateNewAccel(
this->m_vMax - p_vPos,
this->m_vMax / 2,
this->m_movementMaxAccel,
(int) this->m_movementMinAccel
);
} }
else { else {
this->m_targetTurnSpeed = 0.0f; m_targetRotationalVel = 0;
this->m_targetMovementSpeed = 0.0f; m_targetLinearVel = 0;
this->m_movementAccel = this->m_movementDecel; m_linearAccel = m_maxLinearDeccel;
this->m_turnAccel = this->m_turnDecel; m_rotationalAccel = m_maxRotationalDeccel;
} }
} }
// FUNCTION: LEGO1 0x10054f10 // FUNCTION: LEGO1 0x10054f10
float LegoNavController::CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed) float LegoNavController::CalculateNewTargetVel(int p_pos, int p_center, float p_max)
{ {
float result; float newVel;
int diff = p_pos - p_center; int diff = p_pos - p_center;
if (diff > this->m_mouseDeadzone) { if (diff > m_deadZone) {
result = (diff - m_mouseDeadzone) * p_maxSpeed / (p_center - m_mouseDeadzone); newVel = (diff - m_deadZone) * p_max / (p_center - m_deadZone);
} }
else if (diff < -m_mouseDeadzone) { else if (diff < -m_deadZone) {
result = (diff + m_mouseDeadzone) * p_maxSpeed / (p_center - m_mouseDeadzone); newVel = (diff + m_deadZone) * p_max / (p_center - m_deadZone);
} }
else { else {
result = 0.0f; newVel = 0.0;
} }
return result; return newVel;
} }
// FUNCTION: LEGO1 0x10054f90 // FUNCTION: LEGO1 0x10054f90
float LegoNavController::CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel) float LegoNavController::CalculateNewAccel(int p_pos, int p_center, float p_max, int p_min)
{ {
float result; float newAccel;
int diff = p_pos - p_center; int diff = p_pos - p_center;
result = Abs(diff) * p_maxAccel / p_center; newAccel = Abs(diff) * p_max / p_center;
if (result < p_minAccel) { if (newAccel < p_min) {
result = (float) p_minAccel; newAccel = (float) p_min;
} }
return result; return newAccel;
} }
// FUNCTION: LEGO1 0x10054fe0 // FUNCTION: LEGO1 0x10054fe0
@ -227,7 +234,7 @@ float LegoNavController::CalculateNewVel(float p_targetVel, float p_currentVel,
float velDiff = p_targetVel - p_currentVel; float velDiff = p_targetVel - p_currentVel;
int vSign = velDiff > 0 ? 1 : -1; int vSign = velDiff > 0 ? 1 : -1;
if (Abs(velDiff) > this->m_zeroThreshold) { if (Abs(velDiff) > m_zeroThreshold) {
float deltaVel = p_accel * p_time; float deltaVel = p_accel * p_time;
newVel = p_currentVel + (deltaVel * vSign); newVel = p_currentVel + (deltaVel * vSign);
@ -242,22 +249,134 @@ float LegoNavController::CalculateNewVel(float p_targetVel, float p_currentVel,
return newVel; return newVel;
} }
// STUB: LEGO1 0x10055080 // FUNCTION: LEGO1 0x10055080
MxBool LegoNavController::CalculateNewPosDir( MxBool LegoNavController::CalculateNewPosDir(
const Vector3& p_curPos, const Vector3& p_curPos,
const Vector3& p_curDir, const Vector3& p_curDir,
Vector3& p_newPos, Vector3& p_newPos,
Vector3& p_newDir, Vector3& p_newDir,
undefined* p_und const Vector3* p_und
) )
{ {
// TODO if (!g_isWorldActive) {
return TRUE; return FALSE;
}
MxBool changed = FALSE;
MxBool und = FALSE;
MxTime currentTime = Timer()->GetTime();
float deltaTime = (currentTime - m_lastTime) / 1000.0;
m_lastTime = currentTime;
if (FUN_100558b0() == -1) {
FUN_10055750(und);
}
if (m_useRotationalVel) {
m_rotationalVel = CalculateNewVel(m_targetRotationalVel, m_rotationalVel, m_rotationalAccel * 40.0f, deltaTime);
}
else {
m_rotationalVel = m_targetRotationalVel;
}
m_linearVel = CalculateNewVel(m_targetLinearVel, m_linearVel, m_linearAccel, deltaTime);
if (und || (Abs(m_rotationalVel) > m_zeroThreshold) || (Abs(m_linearVel) > m_zeroThreshold)) {
float rot_mat[3][3];
Mx3DPointFloat delta_pos, new_dir, new_pos;
if (m_linearVel < -(m_maxLinearVel * 0.4f)) {
m_linearVel = -(m_maxLinearVel * 0.4f);
}
VXS3(delta_pos, p_curDir, m_linearVel * deltaTime);
VPV3(p_newPos, p_curPos, delta_pos);
float delta_rad;
if (m_useRotationalVel) {
delta_rad = DTOR(m_rotationalVel * deltaTime);
}
else {
delta_rad = DTOR(m_rotationalVel * m_rotSensitivity);
}
if (p_und != NULL && (*p_und)[1] < 0.0f) {
delta_rad = -delta_rad;
}
IDENTMAT3(rot_mat);
rot_mat[0][0] = rot_mat[2][2] = cos(delta_rad);
rot_mat[0][2] = rot_mat[2][0] = sin(delta_rad);
rot_mat[0][2] *= -1.0f;
VXM3(p_newDir, p_curDir, rot_mat);
changed = TRUE;
}
if (m_unk0x5d) {
float rot_mat[3][3];
Mx3DPointFloat delta_pos, new_pos, new_dir;
if (changed) {
SET3(new_pos, p_newPos);
SET3(new_dir, p_newDir);
}
else {
SET3(new_pos, p_curPos);
SET3(new_dir, p_curDir);
}
if (m_unk0x64 != 0.0f) {
delta_pos[0] = new_dir[0] * m_unk0x64;
delta_pos[1] = new_dir[1] * m_unk0x64;
delta_pos[2] = new_dir[2] * m_unk0x64;
}
else {
FILLVEC3(delta_pos, 0.0f);
}
delta_pos[1] += m_unk0x60;
VPV3(p_newPos, new_pos, delta_pos);
if (m_unk0x68 != 0.0f) {
float delta_rad = DTOR(m_unk0x68);
IDENTMAT3(rot_mat);
rot_mat[0][0] = rot_mat[2][2] = cos(delta_rad);
rot_mat[0][2] = rot_mat[2][0] = sin(delta_rad);
rot_mat[0][2] *= -1.0f;
VXM3(p_newDir, new_dir, rot_mat);
}
else {
SET3(p_newDir, new_dir);
}
m_unk0x60 = m_unk0x64 = m_unk0x68 = 0.0f;
m_unk0x5d = FALSE;
changed = TRUE;
}
return changed;
} }
// STUB: LEGO1 0x10055620 // STUB: LEGO1 0x10055620
void LegoNavController::SetLocation(MxU32 p_location) void LegoNavController::SetLocation(MxU32 p_location)
{ {
// TODO
}
// STUB: LEGO1 0x10055750
int LegoNavController::FUN_10055750(MxBool& p_und)
{
// TODO
return -1;
}
// STUB: LEGO1 0x100558b0
int LegoNavController::FUN_100558b0()
{
// TODO
return -1;
} }
// STUB: LEGO1 0x10055a60 // STUB: LEGO1 0x10055a60

View file

@ -7,6 +7,7 @@
#include "misc.h" #include "misc.h"
#include "mxmisc.h" #include "mxmisc.h"
#include "mxticklemanager.h" #include "mxticklemanager.h"
#include "mxtimer.h"
#include "realtime/realtime.h" #include "realtime/realtime.h"
#include "roi/legoroi.h" #include "roi/legoroi.h"

View file

@ -15,4 +15,9 @@ p_HELDesc: 'Allow this variable name'
e_RAMStream: 'Allow this enum constant' e_RAMStream: 'Allow this enum constant'
p_milliseconds: 'Probably a bug with function call' p_milliseconds: 'Probably a bug with function call'
m_increaseAmount: "Can't currently detect member in union" m_increaseAmount: "Can't currently detect member in union"
m_increaseFactor: "Can't currently detect member in union" m_increaseFactor: "Can't currently detect member in union"
delta_rad: "Allow original naming from 1996"
delta_pos: "Allow original naming from 1996"
rot_mat: "Allow original naming from 1996"
new_pos: "Allow original naming from 1996"
new_dir: "Allow original naming from 1996"