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https://github.com/isledecomp/isle-portable.git
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Implement LegoCharacterManager::GetROI (#696)
* Implement LegoCharacterManager::GetROI * Add TODO
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277957f0d5
commit
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7 changed files with 113 additions and 29 deletions
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@ -1,10 +1,13 @@
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#ifndef LEGOANIMACTOR_H
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#define LEGOANIMACTOR_H
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#include "decomp.h"
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#include "legopathactor.h"
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class LegoAnimActor : public LegoPathActor {
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public:
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LegoAnimActor() {}
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LegoAnimActor(undefined4);
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};
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#endif // LEGOANIMACTOR_H
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@ -7,28 +7,36 @@
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#include "mxstl/stlcompat.h"
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#include "mxtypes.h"
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class LegoActor;
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class LegoROI;
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#pragma warning(disable : 4237)
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// TODO: generic string comparator?
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struct LegoUnkSaveDataMapComparator {
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bool operator()(const char* const& p_a, const char* const& p_b) const { return strcmpi(p_a, p_b) > 0; }
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struct LegoCharacterComparator {
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MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmpi(p_a, p_b) < 0; }
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};
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// TODO: pair instead?
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// SIZE 0x08
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struct LegoUnkSaveDataMapValue {
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struct LegoCharacter {
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LegoROI* m_roi; // 0x00
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MxU32 m_counter; // 0x04
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MxU32 m_refCount; // 0x04
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LegoCharacter(LegoROI* p_roi)
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{
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m_roi = p_roi;
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m_refCount = 1;
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}
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inline void AddRef() { m_refCount++; }
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};
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typedef map<char*, LegoUnkSaveDataMapValue*, LegoUnkSaveDataMapComparator> LegoUnkSaveDataMap;
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typedef map<const char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
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struct LegoSaveDataEntry3 {
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char* m_name;
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void* m_unk0x04;
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void* m_unk0x08;
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LegoActor* m_actor;
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MxS32 m_savePart1;
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MxS32 m_savePart2;
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MxU8 m_savePart3;
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@ -57,7 +65,7 @@ class LegoCharacterManager {
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MxResult WriteSaveData3(LegoStorage* p_storage);
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MxResult ReadSaveData3(LegoStorage* p_storage);
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LegoROI* FUN_10083500(const char*, MxBool);
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LegoROI* GetROI(const char* p_key, MxBool p_createEntity);
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void InitSaveData();
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static void SetCustomizeAnimFile(const char* p_value);
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@ -66,6 +74,7 @@ class LegoCharacterManager {
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void FUN_100832a0();
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void FUN_10083db0(LegoROI* p_roi);
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void FUN_10083f10(LegoROI* p_roi);
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LegoSaveDataEntry3* FUN_10084c60(const char* p_key);
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MxBool FUN_10084ec0(LegoROI* p_roi);
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MxU32 FUN_10085140(LegoROI*, MxBool);
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LegoROI* FUN_10085210(const LegoChar*, LegoChar*, undefined);
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@ -74,30 +83,38 @@ class LegoCharacterManager {
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static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
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private:
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LegoROI* CreateROI(const char* p_key);
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static char* g_customizeAnimFile;
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LegoUnkSaveDataMap* m_map; // 0x00
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LegoCharacterMap* m_characters; // 0x00
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CustomizeAnimFileVariable* m_customizeAnimFile; // 0x04
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};
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// clang-format off
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// FUNCTION: LEGO1 0x10082b90
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// _Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::~_Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >
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// TEMPLATE: LEGO1 0x10082b90
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::~_Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >
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// FUNCTION: LEGO1 0x10082c60
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// _Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x10082c60
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Inc
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// FUNCTION: LEGO1 0x10082ca0
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// _Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::erase
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// TEMPLATE: LEGO1 0x10082ca0
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::erase
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// FUNCTION: LEGO1 0x100830f0
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// _Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Erase
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// TEMPLATE: LEGO1 0x100830f0
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Erase
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// FUNCTION: LEGO1 0x10083130
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// map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::~map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >
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// TEMPLATE: LEGO1 0x10083130
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// map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::~map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >
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// TEMPLATE: LEGO1 0x10083840
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x10083890
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Insert
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// GLOBAL: LEGO1 0x100fc508
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// _Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Nil
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Nil
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// clang-format on
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#endif // LEGOCHARACTERMANAGER_H
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@ -1,9 +1,13 @@
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#include "legocharactermanager.h"
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#include "legoanimactor.h"
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#include "legogamestate.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "roi/legoroi.h"
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DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
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DECOMP_SIZE_ASSERT(LegoCharacterManager, 0x08)
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DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108)
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// FUNCTION: LEGO1 0x10082a20
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LegoCharacterManager::LegoCharacterManager()
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{
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m_map = new LegoUnkSaveDataMap();
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m_characters = new LegoCharacterMap();
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InitSaveData();
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m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
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return SUCCESS;
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}
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// STUB: LEGO1 0x10083500
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LegoROI* LegoCharacterManager::FUN_10083500(const char* p_key, MxBool p_option)
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// FUNCTION: LEGO1 0x10083500
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LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
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{
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// TODO
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// involves an STL map with a _Nil node at 0x100fc508
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LegoCharacter* character = NULL;
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LegoCharacterMap::iterator it = m_characters->find(p_key);
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if (it != m_characters->end()) {
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character = (*it).second;
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character->AddRef();
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}
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if (character == NULL) {
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LegoROI* roi = CreateROI(p_key);
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roi->SetUnknown0x0c(0);
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if (roi != NULL) {
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character = new LegoCharacter(roi);
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char* key = new char[strlen(p_key) + 1];
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if (key != NULL) {
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strcpy(key, p_key);
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(*m_characters)[key] = character;
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VideoManager()->Get3DManager()->Add(*roi);
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}
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}
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}
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else {
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VideoManager()->Get3DManager()->Remove(*character->m_roi);
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VideoManager()->Get3DManager()->Add(*character->m_roi);
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}
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if (character != NULL) {
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if (p_createEntity && character->m_roi->GetEntity() == NULL) {
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// TODO: Match
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LegoAnimActor* actor = new LegoAnimActor(1);
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actor->SetROI(character->m_roi, FALSE, FALSE);
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actor->FUN_100114e0(0);
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actor->SetFlag(LegoActor::c_bit2);
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FUN_10084c60(p_key)->m_actor = actor;
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}
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return character->m_roi;
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}
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return NULL;
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}
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// TODO
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}
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// STUB: LEGO1 0x10084030
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LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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{
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return NULL;
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}
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// STUB: LEGO1 0x10084c00
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MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
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{
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return FALSE;
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}
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// STUB: LEGO1 0x10084c60
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LegoSaveDataEntry3* LegoCharacterManager::FUN_10084c60(const char* p_key)
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{
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return NULL;
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}
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// STUB: LEGO1 0x10084ec0
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MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
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{
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IslePathActor* newActor = new IslePathActor();
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const char* actorName = LegoActor::GetActorName(m_actorId);
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LegoROI* roi = CharacterManager()->FUN_10083500(actorName, FALSE);
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LegoROI* roi = CharacterManager()->GetROI(actorName, FALSE);
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MxDSAction action;
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action.SetAtomId(*g_isleScript);
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#include "legoanimactor.h"
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// TODO: This might not be the actual constructor of this class,
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// it only exists temporarily to match other code
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// STUB: LEGO1 0x1002a500
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LegoAnimActor::LegoAnimActor(undefined4)
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{
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// TODO
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}
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@ -159,7 +159,7 @@ void LegoAnimPresenter::FUN_100692b0()
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src = str;
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}
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roi = CharacterManager()->FUN_10083500(src, TRUE);
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roi = CharacterManager()->GetROI(src, TRUE);
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if (roi != NULL && str[0] == '*') {
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roi->SetUnknown0x0c(0);
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@ -309,7 +309,7 @@ void LegoModelPresenter::ParseExtra()
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char* token = strtok(output, g_parseExtraTokens);
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if (m_roi == NULL) {
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m_roi = CharacterManager()->FUN_10083500(token, FALSE);
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m_roi = CharacterManager()->GetROI(token, FALSE);
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m_addedToView = FALSE;
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}
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}
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