mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-18 03:43:54 -05:00
Implement Act2Actor::VTable0x70
(#1201)
* Implement draft of `Act2Actor::VTable0x70` * Fix CI errors * Implement `Act2Actor::FUN_100199f0` * WIP: cleanup * Address review comments * Run formatter --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
parent
6681f4aaae
commit
07def56326
12 changed files with 325 additions and 20 deletions
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@ -28,8 +28,11 @@ class Act2Actor : public LegoAnimActor {
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MxS32 VTable0xa0() override; // vtable+0xa0
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void FUN_10018980();
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void FUN_10019250(MxFloat p_speed, MxFloat p_param2);
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void FUN_10019520();
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void FUN_10019560();
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undefined4 FUN_10019700(MxFloat p_param);
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void FUN_100199f0(MxS8 p_param);
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void FUN_100192a0(undefined4 p_param);
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// SYNTHETIC: LEGO1 0x1001a0a0
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@ -44,16 +47,16 @@ class Act2Actor : public LegoAnimActor {
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MxS8 m_unk0x1d; // 0x1d
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undefined m_unk0x1e; // 0x1e
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MxBool m_unk0x1f; // 0x1f
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undefined4 m_unk0x20; // 0x20
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undefined4 m_unk0x24; // 0x24
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MxFloat m_unk0x20; // 0x20
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MxFloat m_unk0x24; // 0x24
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MxS8 m_unk0x28; // 0x28
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undefined4 m_unk0x2c; // 0x2c
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undefined4 m_unk0x30; // 0x30
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MxFloat m_unk0x2c; // 0x2c
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MxFloat m_unk0x30; // 0x30
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LegoAnimActorStruct* m_shootAnim; // 0x34
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LegoCacheSound* m_unk0x38; // 0x38
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undefined4 m_unk0x3c; // 0x3c
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undefined m_unk0x40; // 0x40
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undefined4 m_unk0x44; // 0x44
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MxFloat m_unk0x44; // 0x44
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MxS8 m_unk0x48; // 0x48
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undefined4 m_unk0x4c; // 0x4c
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};
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@ -68,6 +68,17 @@ class LegoAct2 : public LegoWorld {
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void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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MxResult FUN_100516b0();
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void FUN_100517b0();
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MxResult FUN_10052560(
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Act2mainScript::Script p_objectId,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_location,
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Mx3DPointFloat* p_direction,
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Mx3DPointFloat* p_param6
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);
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// SYNTHETIC: LEGO1 0x1004fe20
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// LegoAct2::`scalar deleting destructor'
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@ -83,14 +94,6 @@ class LegoAct2 : public LegoWorld {
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void SpawnBricks();
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void FUN_10051fa0(MxS32 p_param1);
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void FUN_100521f0(MxS32 p_param1);
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MxResult FUN_10052560(
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Act2mainScript::Script p_objectId,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_location,
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Mx3DPointFloat* p_direction,
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Mx3DPointFloat* p_param6
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);
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MxResult FUN_10052800();
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Act2Brick m_bricks[10]; // 0x00f8
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@ -1,11 +1,19 @@
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#include "act2actor.h"
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#include "3dmanager/lego3dmanager.h"
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#include "act2main_actions.h"
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#include "legoact2.h"
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#include "legocachesoundmanager.h"
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#include "legopathcontroller.h"
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#include "legopathedgecontainer.h"
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#include "legosoundmanager.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "roi/legoroi.h"
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#include "viewmanager/viewmanager.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
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DECOMP_SIZE_ASSERT(Act2Actor::UnknownListStructure, 0x20)
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@ -26,6 +34,21 @@ Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {
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{{-44.6, 0.1, 45.3}, {0.95, 0.0, -0.3}, "edg00_154", FALSE},
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};
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// GLOBAL: LEGO1 0x100f0f1c
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MxFloat g_unk0x100f0f1c = 0.0f;
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// GLOBAL: LEGO1 0x10102b1c
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// GLOBAL: BETA10 0x10209f60
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undefined4 g_nextHeadWavIndex = 0;
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// GLOBAL: LEGO1 0x10102b20
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// GLOBAL: BETA10 0x10209f64
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undefined4 g_nextBehindWavIndex = 0;
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// GLOBAL: LEGO1 0x10102b24
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// GLOBAL: BETA10 0x10209f68
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undefined4 g_nextInterruptWavIndex = 0;
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// FUNCTION: LEGO1 0x100187e0
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// FUNCTION: BETA10 0x1000c7fb
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Act2Actor::Act2Actor()
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@ -115,11 +138,186 @@ MxResult Act2Actor::VTable0x9c()
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}
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}
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// STUB: LEGO1 0x10018c30
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// STUB: BETA10 0x1000cb52
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// FUNCTION: LEGO1 0x10018c30
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// FUNCTION: BETA10 0x1000cb52
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void Act2Actor::VTable0x70(float p_time)
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{
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// TODO
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int dummy1; // for BETA10, not sure what it is being used for
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#ifdef NDEBUG
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MxFloat local48float = 0.0f;
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if (g_unk0x100f0f1c != 0.0f) {
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local48float = p_time - g_unk0x100f0f1c;
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}
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g_unk0x100f0f1c = p_time;
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#endif
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LegoAnimActor::VTable0x70(p_time);
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if (m_unk0x44 != 0.0f && m_unk0x44 < p_time) {
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SetWorldSpeed(m_unk0x28);
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}
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if (m_unk0x1f) {
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if (m_unk0x20 > 600.0f) {
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m_unk0x1f = FALSE;
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m_unk0x20 = 0;
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}
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else {
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#ifdef NDEBUG
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m_unk0x20 += local48float;
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#endif
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MxMatrix matrix = m_roi->GetLocal2World();
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matrix[3][1] += 3.0f;
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m_roi->UpdateTransformationRelativeToParent(matrix);
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#ifdef NDEBUG
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LegoROI* brickstrROI = FindROI("brickstr");
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MxMatrix brickstrMatrix = brickstrROI->GetLocal2World();
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brickstrMatrix[3][1] += 3.0f;
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brickstrROI->UpdateTransformationRelativeToParent(brickstrMatrix);
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#endif
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return;
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}
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}
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if (!m_grec) {
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if (m_unk0x1e == 2) {
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m_unk0x1e = 0;
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m_unk0x2c = m_shootAnim->GetDuration() + p_time;
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m_unk0x30 = m_unk0x2c - 1300.0f;
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SetWorldSpeed(0);
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m_unk0x1c = FALSE;
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}
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else if (m_unk0x1e == 1) {
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FindROI("pwrbrik")->SetVisibility(FALSE);
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FindROI("debrick")->SetVisibility(FALSE);
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FindROI("ray")->SetVisibility(FALSE);
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m_unk0x4c = 0;
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m_unk0x1e = 2;
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VTable0xa0();
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FUN_10019250(m_unk0x28 + 3, p_time + 3000.0f);
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}
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else if (m_unk0x1e == 0) {
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if (m_unk0x40) {
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m_unk0x40 = 0;
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m_unk0x2c = m_shootAnim->GetDuration() + p_time;
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m_unk0x30 = m_unk0x2c - 1300.0f;
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}
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if (FUN_10019700(p_time) == 1) {
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return;
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}
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}
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else if (m_unk0x1e == 5) {
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FindROI("brickstr")->SetVisibility(FALSE);
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GetROI()->SetVisibility(FALSE);
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CurrentWorld()->RemoveActor(this);
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return;
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}
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#ifdef NDEBUG
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else if (m_unk0x1e == 4) {
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if (m_worldSpeed == 0.0f) {
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return;
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}
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SetWorldSpeed(0.0f);
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((LegoAct2*) CurrentWorld())->FUN_100517b0();
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return;
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}
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#endif
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}
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if (m_unk0x1e == 5 || m_unk0x1e == 4) {
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return;
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}
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if (m_unk0x1e == 3) {
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if (p_time - m_unk0x24 > 600.0f) {
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m_unk0x1e = 2;
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FUN_10019250(m_unk0x28 + 4, p_time + 15000.0f);
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}
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}
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else {
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LegoROI* roiPepper = FindROI("pepper");
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if (roiPepper) {
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ViewManager* vm = VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
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assert(vm);
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MxU32 inFrustum = vm->IsBoundingBoxInFrustum(m_roi->GetWorldBoundingBox());
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if (inFrustum) {
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Mx3DPointFloat local18(roiPepper->GetWorldDirection());
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Mx3DPointFloat local30(m_roi->GetWorldPosition());
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Mx3DPointFloat local60(roiPepper->GetWorldPosition());
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local30 -= local60;
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local30.Unitize();
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MxFloat dotproduct = local18.Dot(&local30, &local18);
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if (dotproduct >= 0.0) {
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const MxFloat* pepperWorldPosition = roiPepper->GetWorldPosition();
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const MxFloat* worldPosition = m_roi->GetWorldPosition();
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MxFloat distance1 = DISTSQRD3(pepperWorldPosition, worldPosition);
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if (distance1 < 75.0f) {
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if (!m_unk0x1c) {
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m_unk0x1c = 1;
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if (!m_unk0x1e) {
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FUN_100199f0(2);
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m_unk0x1e = 1;
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}
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else {
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LegoROI* childROI = m_roi->FindChildROI("windsd", m_roi);
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const MxFloat* childPosition = childROI->GetWorldPosition();
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MxFloat distance2 = DISTSQRD3(pepperWorldPosition, childPosition);
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childROI = m_roi->FindChildROI("reardr", m_roi);
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childPosition = childROI->GetWorldPosition();
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MxFloat distance3 = DISTSQRD3(pepperWorldPosition, childPosition);
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if (distance3 > distance2) {
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FUN_100199f0(0);
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}
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else
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#ifdef NDEBUG
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if (p_time - m_unk0x24 > 3000.0f) {
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#endif
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SetWorldSpeed(m_unk0x28 - 1);
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m_unk0x1e = 3;
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m_unk0x24 = p_time;
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if (!((LegoAct2*) CurrentWorld())->FUN_100516b0()) {
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FUN_100199f0(1);
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}
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#ifdef NDEBUG
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}
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#endif
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}
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}
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}
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else {
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if (m_unk0x1c) {
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m_unk0x1c = 0;
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}
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}
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}
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10019250
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// FUNCTION: BETA10 0x1000d45c
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void Act2Actor::FUN_10019250(MxFloat p_speed, MxFloat p_param2)
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{
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// The arguments have been changed from BETA10 to LEGO1
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SetWorldSpeed(p_speed);
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m_unk0x44 = p_param2;
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}
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// FUNCTION: LEGO1 0x10019280
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@ -298,6 +496,84 @@ MxS32 Act2Actor::VTable0xa0()
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}
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}
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// STUB: LEGO1 0x10019700
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// STUB: BETA10 0x1000dd27
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undefined4 Act2Actor::FUN_10019700(MxFloat p_param)
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{
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// TODO
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return 0;
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}
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// FUNCTION: LEGO1 0x100199f0
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// FUNCTION: BETA10 0x1000e11a
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void Act2Actor::FUN_100199f0(MxS8 p_param)
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{
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switch (p_param) {
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case 0:
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switch (g_nextHeadWavIndex) {
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case 0:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOhead0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_nextHeadWavIndex++;
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break;
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default:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOhead1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_nextHeadWavIndex = 0;
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break;
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}
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break;
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case 1:
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switch (g_nextBehindWavIndex) {
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case 0:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VObehind0_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
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g_nextBehindWavIndex++;
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break;
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case 1:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VObehind1_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
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g_nextBehindWavIndex++;
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break;
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case 2:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VObehind2_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
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g_nextBehindWavIndex++;
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break;
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default:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VObehind3_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
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g_nextBehindWavIndex = 0;
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break;
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}
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break;
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case 2:
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switch (g_nextInterruptWavIndex) {
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case 0:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOinterrupt0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_nextInterruptWavIndex++;
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break;
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case 1:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOinterrupt1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_nextInterruptWavIndex++;
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break;
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case 2:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOinterrupt2_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_nextInterruptWavIndex++;
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break;
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default:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOinterrupt3_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_nextInterruptWavIndex = 0;
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break;
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}
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}
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}
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// FUNCTION: LEGO1 0x1001a180
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MxS32 Act2Actor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
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{
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@ -339,6 +339,7 @@ MxResult LegoWorld::PlaceActor(
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}
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// FUNCTION: LEGO1 0x1001fc80
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// FUNCTION: BETA10 0x100da4bf
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void LegoWorld::RemoveActor(LegoPathActor* p_actor)
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{
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LegoPathControllerListCursor cursor(&m_list0x68);
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@ -408,8 +408,8 @@ void LegoOmni::DeleteObject(MxDSAction& p_dsAction)
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// FUNCTION: BETA10 0x1008ea6d
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LegoROI* LegoOmni::FindROI(const char* p_name)
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{
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ViewManager* viewManager = GetVideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
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const CompoundObject& rois = viewManager->GetROIs();
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const CompoundObject& rois =
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((LegoVideoManager*) m_videoManager)->Get3DManager()->GetLego3DView()->GetViewManager()->GetROIs();
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if (p_name != NULL && *p_name != '\0' && rois.size() > 0) {
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for (CompoundObject::const_iterator it = rois.begin(); it != rois.end(); it++) {
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@ -30,7 +30,7 @@ LegoAnimActorStruct::~LegoAnimActorStruct()
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}
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// FUNCTION: LEGO1 0x1001c130
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// FUNCTION: BETA10 0x1003df5f
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// FUNCTION: BETA10 0x1003df3a
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float LegoAnimActorStruct::GetDuration()
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{
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assert(m_AnimTreePtr);
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@ -70,8 +70,11 @@ void LegoAnimActor::VTable0x74(Matrix4& p_transform)
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}
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// FUNCTION: LEGO1 0x1001c290
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// FUNCTION: BETA10 0x1003e144
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void LegoAnimActor::VTable0x70(float p_time)
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{
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assert(m_roi);
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if (m_lastTime == 0) {
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m_lastTime = p_time - 1.0f;
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}
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@ -380,6 +380,7 @@ void LegoPathActor::VTable0x74(Matrix4& p_transform)
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}
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// FUNCTION: LEGO1 0x1002e790
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// FUNCTION: BETA10 0x100af208
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void LegoPathActor::VTable0x70(float p_time)
|
||||
{
|
||||
MxMatrix transform;
|
||||
|
|
|
@ -289,6 +289,7 @@ void LegoAnimPresenter::FUN_100692b0()
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100695c0
|
||||
// FUNCTION: BETA10 0x1004f359
|
||||
void LegoAnimPresenter::FUN_100695c0()
|
||||
{
|
||||
m_unk0x70 = new LegoROIList();
|
||||
|
|
|
@ -659,6 +659,20 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100516b0
|
||||
// STUB: BETA10 0x1003bcbc
|
||||
MxResult LegoAct2::FUN_100516b0()
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100517b0
|
||||
void LegoAct2::FUN_100517b0()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10051840
|
||||
void LegoAct2::PlayMusic(JukeboxScript::Script p_objectId)
|
||||
{
|
||||
|
|
|
@ -46,7 +46,7 @@ class Lego3DView : public LegoView1 {
|
|||
//
|
||||
// Lego3DView implementation
|
||||
|
||||
// FUNCTION: BETA10 0x100576b0
|
||||
// FUNCTION: BETA10 0x10011810
|
||||
inline ViewManager* Lego3DView::GetViewManager()
|
||||
{
|
||||
return m_pViewManager;
|
||||
|
|
|
@ -13,6 +13,7 @@ class MxMatrix : public Matrix4 {
|
|||
MxMatrix() : Matrix4(m_elements) {}
|
||||
|
||||
// FUNCTION: LEGO1 0x10032770
|
||||
// FUNCTION: BETA10 0x1001ff30
|
||||
MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
|
||||
|
||||
// FUNCTION: BETA10 0x1000fc20
|
||||
|
|
|
@ -39,7 +39,9 @@ class ViewManager {
|
|||
inline static int CalculateLODLevel(float p_und1, float p_und2, ViewROI* p_roi);
|
||||
inline static int IsROIVisibleAtLOD(ViewROI* p_roi);
|
||||
|
||||
// FUNCTION: BETA10 0x100576b0
|
||||
const CompoundObject& GetROIs() { return rois; }
|
||||
|
||||
void Add(ViewROI* p_roi) { rois.push_back(p_roi); }
|
||||
|
||||
// SYNTHETIC: LEGO1 0x100a6000
|
||||
|
|
Loading…
Reference in a new issue