added some legoomni functions and named some isle global vars

This commit is contained in:
itsmattkc 2023-06-10 22:11:05 -07:00
parent d336f65abe
commit 03fcad0bd2
8 changed files with 131 additions and 54 deletions

View file

@ -8,11 +8,11 @@ const char *WINDOW_TITLE = "LEGO
unsigned char g_mousedown = 0; unsigned char g_mousedown = 0;
unsigned char g_mousemoved = 0; unsigned char g_mousemoved = 0;
int _DAT_00410050 = 0; int g_rmDisabled = 0;
int _DAT_00410054 = 1; int _DAT_00410054 = 1;
int g_targetWidth = 640; int g_targetWidth = 640;
int g_targetHeight = 480; int g_targetHeight = 480;
unsigned int g_targetDepth = 16; unsigned int g_targetDepth = 16;
int _DAT_00410064 = 0; int g_reqEnableRMDevice = 0;
int _DAT_004101bc = 200; int g_startupDelay = 200;
long g_lastFrameTime = 0; long g_lastFrameTime = 0;

View file

@ -9,13 +9,13 @@ extern const char *WNDCLASS_NAME;
extern const char *WINDOW_TITLE; extern const char *WINDOW_TITLE;
extern unsigned char g_mousedown; extern unsigned char g_mousedown;
extern unsigned char g_mousemoved; extern unsigned char g_mousemoved;
extern int _DAT_00410050; extern int g_rmDisabled;
extern int _DAT_00410054; extern int _DAT_00410054;
extern int g_targetWidth; extern int g_targetWidth;
extern int g_targetHeight; extern int g_targetHeight;
extern unsigned int g_targetDepth; extern unsigned int g_targetDepth;
extern int _DAT_00410064; extern int g_reqEnableRMDevice;
extern int _DAT_004101bc; extern int g_startupDelay;
extern long g_lastFrameTime; extern long g_lastFrameTime;
#endif // DEFINE_H #endif // DEFINE_H

View file

@ -329,7 +329,7 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
} }
if (wParam == 0xf060 && g_closed == 0) { if (wParam == 0xf060 && g_closed == 0) {
if (g_isle) { if (g_isle) {
if (_DAT_00410050 != 0) { if (g_rmDisabled) {
ShowWindow(g_isle->m_windowHandle, SW_RESTORE); ShowWindow(g_isle->m_windowHandle, SW_RESTORE);
} }
PostMessageA(g_isle->m_windowHandle, 0x10, 0, 0); PostMessageA(g_isle->m_windowHandle, 0x10, 0, 0);
@ -359,14 +359,14 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (LOWORD(lParam) == g_targetWidth && HIWORD(lParam) == g_targetHeight && g_targetDepth == wParam) { if (LOWORD(lParam) == g_targetWidth && HIWORD(lParam) == g_targetHeight && g_targetDepth == wParam) {
valid = TRUE; valid = TRUE;
} }
if (_DAT_00410050 == 0) { if (!g_rmDisabled) {
if (!valid) { if (!valid) {
_DAT_00410050 = 1; g_rmDisabled = 1;
Lego()->vtable38(); Lego()->vtable38();
VideoManager()->DisableRMDevice(); VideoManager()->DisableRMDevice();
} }
} else if (valid) { } else if (valid) {
_DAT_00410064 = 1; g_reqEnableRMDevice = 1;
} }
} else { } else {
_DAT_00410054 = 0; _DAT_00410054 = 0;
@ -572,12 +572,12 @@ void Isle::tick(BOOL sleepIfNotNextFrame)
} }
g_lastFrameTime = currentTime; g_lastFrameTime = currentTime;
if (_DAT_004101bc == 0) { if (g_startupDelay == 0) {
return; return;
} }
_DAT_004101bc--; g_startupDelay--;
if (_DAT_004101bc != 0) { if (g_startupDelay != 0) {
return; return;
} }

View file

@ -103,10 +103,10 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
DispatchMessageA(&msg); DispatchMessageA(&msg);
} }
if (_DAT_00410064 != 0) { if (g_reqEnableRMDevice) {
_DAT_00410064 = 0; g_reqEnableRMDevice = 0;
VideoManager()->EnableRMDevice(); VideoManager()->EnableRMDevice();
_DAT_00410050 = 0; g_rmDisabled = 0;
Lego()->vtable3c(); Lego()->vtable3c();
} }

13
LEGO1/legoomni.cpp Normal file
View file

@ -0,0 +1,13 @@
#include "legoomni.h"
LegoOmni *LegoOmni::m_instance = NULL;
LegoOmni *LegoOmni::GetInstance()
{
return m_instance;
}
LegoOmni *Lego()
{
return LegoOmni::GetInstance();
}

View file

@ -1,10 +1,10 @@
#ifndef LEGOOMNI_H #ifndef LEGOOMNI_H
#define LEGOOMNI_H #define LEGOOMNI_H
#include "define.h"
#include "mxbackgroundaudiomanager.h" #include "mxbackgroundaudiomanager.h"
#include "mxdsaction.h" #include "mxdsaction.h"
#include "mxomnicreateparam.h" #include "mxomnicreateparam.h"
#include "mxresult.h"
#include "mxstreamer.h" #include "mxstreamer.h"
#include "mxticklemanager.h" #include "mxticklemanager.h"
#include "mxtimer.h" #include "mxtimer.h"
@ -81,6 +81,8 @@ class LegoOmni
int m_unk6c; int m_unk6c;
LegoInputManager *m_inputMgr; LegoInputManager *m_inputMgr;
static LegoOmni *m_instance;
}; };
__declspec(dllexport) LegoOmni *Lego(); __declspec(dllexport) LegoOmni *Lego();

136
isle.mak
View file

@ -51,15 +51,16 @@ NULL=nul
OUTDIR=.\LEGO1\Release OUTDIR=.\LEGO1\Release
INTDIR=.\LEGO1\Release INTDIR=.\LEGO1\Release
ALL : "$(OUTDIR)\LEGO1.dll" ALL : ".\Release\LEGO1.DLL"
CLEAN : CLEAN :
-@erase "$(INTDIR)\dllmain.obj" -@erase "$(INTDIR)\dllmain.obj"
-@erase "$(INTDIR)\legoomni.obj"
-@erase "$(INTDIR)\mxcore.obj" -@erase "$(INTDIR)\mxcore.obj"
-@erase "$(OUTDIR)\LEGO1.dll" -@erase ".\Release\LEGO1.DLL"
-@erase "$(OUTDIR)\LEGO1.exp" -@erase ".\Release\LEGO1.EXP"
-@erase "$(OUTDIR)\LEGO1.lib" -@erase ".\Release\LEGO1.LIB"
-@erase "$(OUTDIR)\LEGO1.map" -@erase ".\Release\LEGO1.MAP"
"$(OUTDIR)" : "$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
@ -105,17 +106,19 @@ BSC32_SBRS= \
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\ odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
/pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /machine:I386\ /pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386\
/out:"$(OUTDIR)/LEGO1.dll" /implib:"$(OUTDIR)/LEGO1.lib" /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
LINK32_OBJS= \ LINK32_OBJS= \
"$(INTDIR)\dllmain.obj" \ "$(INTDIR)\dllmain.obj" \
"$(INTDIR)\legoomni.obj" \
"$(INTDIR)\mxcore.obj" "$(INTDIR)\mxcore.obj"
"$(OUTDIR)\LEGO1.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) ".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<< $(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS) $(LINK32_FLAGS) $(LINK32_OBJS)
<< <<
@ -135,19 +138,20 @@ LINK32_OBJS= \
OUTDIR=.\LEGO1\Debug OUTDIR=.\LEGO1\Debug
INTDIR=.\LEGO1\Debug INTDIR=.\LEGO1\Debug
ALL : "$(OUTDIR)\LEGO1.dll" ALL : ".\Debug\LEGO1.DLL"
CLEAN : CLEAN :
-@erase "$(INTDIR)\dllmain.obj" -@erase "$(INTDIR)\dllmain.obj"
-@erase "$(INTDIR)\legoomni.obj"
-@erase "$(INTDIR)\mxcore.obj" -@erase "$(INTDIR)\mxcore.obj"
-@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb" -@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\LEGO1.dll"
-@erase "$(OUTDIR)\LEGO1.exp" -@erase "$(OUTDIR)\LEGO1.exp"
-@erase "$(OUTDIR)\LEGO1.ilk"
-@erase "$(OUTDIR)\LEGO1.lib" -@erase "$(OUTDIR)\LEGO1.lib"
-@erase "$(OUTDIR)\LEGO1.map" -@erase "$(OUTDIR)\LEGO1.map"
-@erase "$(OUTDIR)\LEGO1.pdb" -@erase "$(OUTDIR)\LEGO1.pdb"
-@erase ".\Debug\LEGO1.DLL"
-@erase ".\Debug\LEGO1.ILK"
"$(OUTDIR)" : "$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
@ -193,17 +197,19 @@ BSC32_SBRS= \
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/LEGO1.DLL"
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:yes\ odbccp32.lib /nologo /subsystem:windows /dll /incremental:yes\
/pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /debug /machine:I386\ /pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /debug /machine:I386\
/out:"$(OUTDIR)/LEGO1.dll" /implib:"$(OUTDIR)/LEGO1.lib" /out:"Debug/LEGO1.DLL" /implib:"$(OUTDIR)/LEGO1.lib"
LINK32_OBJS= \ LINK32_OBJS= \
"$(INTDIR)\dllmain.obj" \ "$(INTDIR)\dllmain.obj" \
"$(INTDIR)\legoomni.obj" \
"$(INTDIR)\mxcore.obj" "$(INTDIR)\mxcore.obj"
"$(OUTDIR)\LEGO1.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) ".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<< $(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS) $(LINK32_FLAGS) $(LINK32_OBJS)
<< <<
@ -223,7 +229,7 @@ LINK32_OBJS= \
OUTDIR=.\ISLE\Release OUTDIR=.\ISLE\Release
INTDIR=.\ISLE\Release INTDIR=.\ISLE\Release
ALL : "$(OUTDIR)\ISLE.exe" ALL : "LEGO1 - Win32 Release" ".\Release\ISLE.EXE"
CLEAN : CLEAN :
-@erase "$(INTDIR)\define.obj" -@erase "$(INTDIR)\define.obj"
@ -231,7 +237,7 @@ CLEAN :
-@erase "$(INTDIR)\isle.res" -@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\main.obj" -@erase "$(INTDIR)\main.obj"
-@erase "$(INTDIR)\mxomnicreateparambase.obj" -@erase "$(INTDIR)\mxomnicreateparambase.obj"
-@erase "$(OUTDIR)\ISLE.exe" -@erase ".\Release\ISLE.EXE"
"$(OUTDIR)" : "$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
@ -278,21 +284,22 @@ BSC32_SBRS= \
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /machine:I386 /LIBPATH:"ISLE\EXT" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
# SUBTRACT LINK32 /pdb:none # SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\ odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)/ISLE.pdb" /machine:I386\ /incremental:no /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE"\
/out:"$(OUTDIR)/ISLE.exe" /LIBPATH:"ISLE\EXT" /LIBPATH:"ISLE/ext"
LINK32_OBJS= \ LINK32_OBJS= \
"$(INTDIR)\define.obj" \ "$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \ "$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \ "$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj" \ "$(INTDIR)\main.obj" \
"$(INTDIR)\mxomnicreateparambase.obj" "$(INTDIR)\mxomnicreateparambase.obj" \
".\Release\LEGO1.LIB"
"$(OUTDIR)\ISLE.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) ".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<< $(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS) $(LINK32_FLAGS) $(LINK32_OBJS)
<< <<
@ -312,7 +319,7 @@ LINK32_OBJS= \
OUTDIR=.\ISLE\Debug OUTDIR=.\ISLE\Debug
INTDIR=.\ISLE\Debug INTDIR=.\ISLE\Debug
ALL : "$(OUTDIR)\ISLE.exe" ALL : "LEGO1 - Win32 Debug" ".\Debug\ISLE.EXE"
CLEAN : CLEAN :
-@erase "$(INTDIR)\define.obj" -@erase "$(INTDIR)\define.obj"
@ -322,9 +329,9 @@ CLEAN :
-@erase "$(INTDIR)\mxomnicreateparambase.obj" -@erase "$(INTDIR)\mxomnicreateparambase.obj"
-@erase "$(INTDIR)\vc40.idb" -@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb" -@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\ISLE.exe" -@erase ".\Debug\ISLE.EXE"
-@erase "$(OUTDIR)\ISLE.ilk" -@erase ".\Debug\ISLE.ILK"
-@erase "$(OUTDIR)\ISLE.pdb" -@erase ".\Debug\ISLE.PDB"
"$(OUTDIR)" : "$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
@ -371,21 +378,22 @@ BSC32_SBRS= \
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /debug /machine:I386 /LIBPATH:"ISLE\EXT" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Debug/ISLE.PDB" /debug /machine:I386 /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
# SUBTRACT LINK32 /pdb:none # SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\ odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
/incremental:yes /pdb:"$(OUTDIR)/ISLE.pdb" /debug /machine:I386\ /incremental:yes /pdb:"Debug/ISLE.PDB" /debug /machine:I386\
/out:"$(OUTDIR)/ISLE.exe" /LIBPATH:"ISLE\EXT" /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
LINK32_OBJS= \ LINK32_OBJS= \
"$(INTDIR)\define.obj" \ "$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \ "$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \ "$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj" \ "$(INTDIR)\main.obj" \
"$(INTDIR)\mxomnicreateparambase.obj" "$(INTDIR)\mxomnicreateparambase.obj" \
".\LEGO1\Debug\LEGO1.lib"
"$(OUTDIR)\ISLE.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) ".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<< $(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS) $(LINK32_FLAGS) $(LINK32_OBJS)
<< <<
@ -427,6 +435,48 @@ SOURCE=.\LEGO1\dllmain.cpp
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legoomni.cpp
DEP_CPP_LEGOO=\
".\LEGO1\legoanimationmanager.h"\
".\LEGO1\legobuildingmanager.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legomodelpresenter.h"\
".\LEGO1\legoomni.h"\
".\LEGO1\legopartpresenter.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\
".\LEGO1\legoworldpresenter.h"\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxresult.h"\
".\LEGO1\mxstreamcontroller.h"\
".\LEGO1\mxstreamer.h"\
".\LEGO1\mxstring.h"\
".\LEGO1\mxticklemanager.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\mxtransitionmanager.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
"$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File # End Source File
# End Target # End Target
################################################################################ ################################################################################
@ -495,9 +545,6 @@ DEP_CPP_ISLE_=\
".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\mxvideoparamflags.h"\
NODEP_CPP_ISLE_=\
".\LEGO1\define.h"\
"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)" "$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
@ -542,9 +589,6 @@ DEP_CPP_MAIN_=\
".\LEGO1\mxvideoparam.h"\ ".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\ ".\LEGO1\mxvideoparamflags.h"\
NODEP_CPP_MAIN_=\
".\LEGO1\define.h"\
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)" "$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE) $(CPP) $(CPP_PROJ) $(SOURCE)
@ -1004,6 +1048,24 @@ SOURCE=.\LEGO1\mxvideoparamflags.h
!ENDIF !ENDIF
# End Source File # End Source File
################################################################################
# Begin Project Dependency
# Project_Dep_Name "LEGO1"
!IF "$(CFG)" == "ISLE - Win32 Release"
"LEGO1 - Win32 Release" :
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
"LEGO1 - Win32 Debug" :
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug"
!ENDIF
# End Project Dependency
# End Target # End Target
# End Project # End Project
################################################################################ ################################################################################

BIN
isle.mdp

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