mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 15:37:55 -05:00
Increased ISLE
accuracy (#319)
* Improve WndProc accuracy * Another accuracy fix for `WndProc`
This commit is contained in:
parent
7a0558f99d
commit
02aaf1533f
1 changed files with 37 additions and 37 deletions
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@ -24,6 +24,10 @@
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#include <dsound.h>
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#include <dsound.h>
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// Might be static functions of IsleApp
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BOOL FindExistingInstance(void);
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BOOL StartDirectSound(void);
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// FUNCTION: ISLE 0x401000
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// FUNCTION: ISLE 0x401000
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IsleApp::IsleApp()
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IsleApp::IsleApp()
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{
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{
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@ -169,9 +173,6 @@ void IsleApp::SetupVideoFlags(
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}
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}
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}
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}
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BOOL FindExistingInstance(void);
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BOOL StartDirectSound(void);
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// FUNCTION: ISLE 0x401610
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// FUNCTION: ISLE 0x401610
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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{
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@ -389,52 +390,46 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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}
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}
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_DISPLAYCHANGE:
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case WM_DISPLAYCHANGE:
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if (g_isle && VideoManager() && g_isle->m_fullScreen && VideoManager()->GetDirect3D() &&
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if (g_isle && VideoManager() && g_isle->m_fullScreen && VideoManager()->GetDirect3D()) {
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VideoManager()->GetDirect3D()->GetDeviceModeFinder()) {
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if (VideoManager()->GetDirect3D()->GetDeviceModeFinder()) {
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int targetWidth = LOWORD(lParam);
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int targetDepth = wParam;
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int targetHeight = HIWORD(lParam);
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int targetWidth = LOWORD(lParam);
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int targetDepth = wParam;
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int targetHeight = HIWORD(lParam);
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if (g_waitingForTargetDepth) {
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if (g_waitingForTargetDepth) {
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g_waitingForTargetDepth = 0;
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g_waitingForTargetDepth = 0;
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g_targetDepth = targetDepth;
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g_targetDepth = targetDepth;
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}
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else {
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BOOL valid = FALSE;
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if (targetWidth == g_targetWidth && targetHeight == g_targetHeight && g_targetDepth == targetDepth) {
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valid = TRUE;
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}
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}
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else {
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BOOL valid = FALSE;
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if (g_rmDisabled) {
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if (g_targetWidth == targetWidth && g_targetHeight == targetHeight &&
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if (valid) {
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g_targetDepth == targetDepth) {
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g_reqEnableRMDevice = 1;
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valid = TRUE;
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}
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if (g_rmDisabled) {
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if (valid) {
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g_reqEnableRMDevice = 1;
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}
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}
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else if (!valid) {
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g_rmDisabled = 1;
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Lego()->StartTimer();
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VideoManager()->DisableRMDevice();
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}
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}
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}
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else if (!valid) {
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g_rmDisabled = 1;
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Lego()->StartTimer();
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VideoManager()->DisableRMDevice();
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}
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}
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}
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}
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}
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}
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_SETCURSOR:
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if (g_isle) {
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HCURSOR hCursor = g_isle->m_cursorCurrent;
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if (hCursor == g_isle->m_cursorBusy || hCursor == g_isle->m_cursorNo || !hCursor) {
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SetCursor(hCursor);
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return 0;
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}
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}
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break;
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case WM_KEYDOWN:
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case WM_KEYDOWN:
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// While this probably should be (HIWORD(lParam) & KF_REPEAT), this seems
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// While this probably should be (HIWORD(lParam) & KF_REPEAT), this seems
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// to be what the assembly is actually doing
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// to be what the assembly is actually doing
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if (lParam & (KF_REPEAT << 16)) {
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if (lParam & (KF_REPEAT << 16)) {
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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}
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}
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keyCode = wParam;
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type = c_notificationKeyPress;
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type = c_notificationKeyPress;
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keyCode = wParam;
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break;
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break;
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case WM_MOUSEMOVE:
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case WM_MOUSEMOVE:
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g_mousemoved = 1;
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g_mousemoved = 1;
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@ -457,6 +452,13 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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return 0;
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return 0;
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}
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}
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break;
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break;
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case WM_SETCURSOR:
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if (g_isle && (g_isle->m_cursorCurrent == g_isle->m_cursorBusy ||
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g_isle->m_cursorCurrent == g_isle->m_cursorNo || !g_isle->m_cursorCurrent)) {
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SetCursor(g_isle->m_cursorCurrent);
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return 0;
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}
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break;
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default:
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default:
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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}
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}
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@ -812,10 +814,8 @@ inline void IsleApp::Tick(BOOL sleepIfNotNextFrame)
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}
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}
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this->m_gameStarted = 1;
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this->m_gameStarted = 1;
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}
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}
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return;
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}
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}
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else if (sleepIfNotNextFrame != 0)
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if (sleepIfNotNextFrame != 0)
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Sleep(0);
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Sleep(0);
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}
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}
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