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#ifndef LEGOPATHACTOR_H
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#define LEGOPATHACTOR_H
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#include "legoactor.h"
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#include "mxtypes.h"
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// VTABLE: LEGO1 0x100d6e28
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// SIZE 0x154 (from inlined construction at 0x1000a346)
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class LegoPathActor : public LegoActor {
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public:
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LegoPathActor();
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virtual ~LegoPathActor() override;
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// FUNCTION: LEGO1 0x1000c430
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inline const char* ClassName() const override // vtable+0xc
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{
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// GLOBAL: LEGO1 0x100f0114
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return "LegoPathActor";
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}
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// FUNCTION: LEGO1 0x1000c440
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
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}
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virtual void VTable0x68(); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(); // vtable+0x70
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virtual void VTable0x74(); // vtable+0x74
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virtual void VTable0x78(); // vtable+0x78
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virtual void VTable0x7c(); // vtable+0x7c
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virtual void VTable0x80(); // vtable+0x80
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virtual void VTable0x84(); // vtable+0x84
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virtual void VTable0x88(); // vtable+0x88
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virtual void VTable0x8c(); // vtable+0x8c
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virtual void VTable0x90(); // vtable+0x90
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virtual void VTable0x94(); // vtable+0x94
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virtual void VTable0x98(); // vtable+0x98
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virtual void VTable0x9c(); // vtable+0x9c
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virtual void VTable0xa0(); // vtable+0xa0
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virtual void VTable0xa4(); // vtable+0xa4
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virtual void VTable0xa8(); // vtable+0xa8
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virtual void VTable0xac(); // vtable+0xac
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virtual void VTable0xb0(); // vtable+0xb0
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virtual void VTable0xb4(); // vtable+0xb4
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virtual void VTable0xb8(); // vtable+0xb8
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virtual void VTable0xbc(); // vtable+0xbc
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virtual void VTable0xc0(); // vtable+0xc0
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virtual void VTable0xc4(); // vtable+0xc4
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virtual void VTable0xc8(); // vtable+0xc8
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protected:
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// TODO: the types
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undefined m_pad[0xc4];
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MxFloat m_unk0x13c;
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MxS32 m_unk0x140;
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MxS32 m_unk0x144;
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undefined m_unk0x148;
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MxS32 m_unk0x14c;
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MxFloat m_unk0x150;
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};
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#endif // LEGOPATHACTOR_H
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