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#include "islepathactor.h"
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DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
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// Probably in header
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// STUB: LEGO1 0x10002df0
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void IslePathActor::VTable0xd0()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002e00
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void IslePathActor::VTable0xdc()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002e70
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void IslePathActor::VTable0xcc()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002e80
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void IslePathActor::VTable0xd4()
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{
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// TODO
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}
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// STUB: LEGO1 0x10002e90
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void IslePathActor::VTable0xd8()
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{
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// TODO
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}
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// End header
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// FUNCTION: LEGO1 0x1001a200
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IslePathActor::IslePathActor()
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{
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this->m_world = NULL;
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this->m_unk0x13c = 6.0;
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this->m_unk0x15c = 1.0;
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this->m_unk0x158 = 0;
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}
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// FUNCTION: LEGO1 0x1001a280
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MxResult IslePathActor::Create(MxDSObject& p_dsObject)
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{
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return MxEntity::Create(p_dsObject);
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}
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// STUB: LEGO1 0x1001a350
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void IslePathActor::VTable0xe0()
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{
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// TODO
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}
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// STUB: LEGO1 0x1001a3f0
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void IslePathActor::VTable0xe4()
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{
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// TODO
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}
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// STUB: LEGO1 0x1001b2a0
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void IslePathActor::VTable0xe8(MxU32, MxBool, MxU8)
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{
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// TODO
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}
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// STUB: LEGO1 0x1001b5b0
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void IslePathActor::VTable0xec()
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{
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// TODO
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}
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