isle-portable/LEGO1/lego/legoomni/src/actors/buildings.cpp

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#include "buildings.h"
#include "act2main_actions.h"
#include "act3.h"
#include "act3_actions.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "legoact2.h"
#include "legoanimationmanager.h"
#include "legogamestate.h"
#include "legoutils.h"
#include "legoworld.h"
#include "misc.h"
#include "mxtransitionmanager.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(BeachHouseEntity, 0x68)
DECOMP_SIZE_ASSERT(GasStationEntity, 0x68)
DECOMP_SIZE_ASSERT(HospitalEntity, 0x68)
DECOMP_SIZE_ASSERT(InfoCenterEntity, 0x68)
DECOMP_SIZE_ASSERT(JailEntity, 0x68)
DECOMP_SIZE_ASSERT(PoliceEntity, 0x68)
DECOMP_SIZE_ASSERT(RaceStandsEntity, 0x68)
// FUNCTION: LEGO1 0x100150c0
MxLong InfoCenterEntity::VTable0x50(MxParam& p_param)
{
switch (GameState()->GetCurrentAct()) {
case LegoGameState::Act::e_act1: {
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->FUN_10033350();
isle->SetDestLocation(LegoGameState::Area::e_infomain);
Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
act1state->SetUnknown18(0);
break;
}
case LegoGameState::Act::e_act2: {
LegoAct2* act2 = (LegoAct2*) FindWorld(*g_act2mainScript, Act2mainScript::c__Act2Main);
act2->SetUnknown0x1150(2);
LegoAct2State* act2state = (LegoAct2State*) GameState()->GetState("LegoAct2State");
if (act2state) {
act2state->SetUnknown0x0c(0);
}
break;
}
case LegoGameState::Act::e_act3:
Act3* act3 = (Act3*) FindWorld(*g_act3Script, Act3Script::c__Act3);
act3->SetUnknown4270(2);
break;
}
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
return 1;
}
// FUNCTION: LEGO1 0x100151d0
MxLong GasStationEntity::VTable0x50(MxParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
if (state->GetUnknown18() != 8) {
state->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_garage);
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
return 1;
}
// FUNCTION: LEGO1 0x10015270
MxLong HospitalEntity::VTable0x50(MxParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
if (act1State->GetUnknown18() != 10) {
act1State->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_hospital);
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
return 1;
}
// FUNCTION: LEGO1 0x10015310
MxLong PoliceEntity::VTable0x50(MxParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
if (state->GetUnknown18() != 10) {
state->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_police);
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
return 1;
}
// FUNCTION: LEGO1 0x100153b0
MxLong BeachHouseEntity::VTable0x50(MxParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
state->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_jetskibuild);
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
return 1;
}
// FUNCTION: LEGO1 0x10015450
MxLong RaceStandsEntity::VTable0x50(MxParam& p_param)
{
if (FUN_1003ef60()) {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
state->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
isle->SetDestLocation(LegoGameState::Area::e_racecarbuild);
AnimationManager()->FUN_10061010(FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
return 1;
}