isle-portable/LEGO1/lego/legoomni/include/actions/jukebox_actions.h

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// This file was automatically generated by the actionheadergen tool.
// Please do not manually edit this file.
#ifndef JUKEBOX_ACTIONS_H
#define JUKEBOX_ACTIONS_H
namespace JukeboxScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneJukebox = -1,
c_MusicTheme1 = 0,
c_MusicTheme3 = 1,
c_Act2Cave = 2,
c_BrickstrChase = 3,
c_BrickHunt = 4,
c_ResidentalArea_Music = 5,
c_BeachBlvd_Music = 6,
c_Cave_Music = 7,
c_CentralRoads_Music = 8,
c_Jail_Music = 9,
c_Hospital_Music = 10,
c_InformationCenter_Music = 11,
c_PoliceStation_Music = 12,
c_Park_Music = 13,
c_CentralNorthRoad_Music = 14,
c_GarageArea_Music = 15,
c_RaceTrackRoad_Music = 16,
c_Beach_Music = 17,
c_Quiet_Audio = 18,
c_JetskiRace_Music = 19,
c_Act3Music = 20,
c_sns002ra_Audio = 21,
c_sns001ja_Audio = 22,
c_snsc01js_Audio = 23,
c_snsb01js_Audio = 24,
c_snsa01js_Audio = 25,
c_sns009ra_Audio = 26,
c_ham035ra_Audio = 27,
c_ham039ra_Audio = 28,
c_sns005ra_Audio = 29,
c_sns078pa_Audio = 30,
c_ham036ra_Audio = 31,
c_sns006ra_Audio = 32,
c_sns013ra_Audio = 33,
c_sns004ra_Audio = 34,
c_sns079pa_Audio = 35,
c_sns007ra_Audio = 36,
c_sns008ra_Audio = 37,
c_hpz037ma_Audio = 38,
c_sns003ra_Audio = 39,
c_sns010ra_Audio = 40,
c_Radio1_Music = 41,
c_Radio2_Music = 42,
c_Radio3_Music = 43,
c_Radio4_Music = 44,
c_Radio5_Music = 45,
c_Radio6_Music = 46,
c_HelicopterBuild_Movie = 47,
c_HelicopterBuild_Music = 48,
c_DuneCarBuild_Movie = 49,
c_DuneCarBuild_Music = 50,
c_JetskiBuild_Movie = 51,
c_JetskiBuild_Music = 52,
c_RaceCarBuild_Movie = 53,
c_RaceCarBuild_Music = 54,
c_JBMusic1 = 55,
c_JBMusic2 = 56,
c_JBMusic3 = 57,
c_JBMusic4 = 58,
c_JBMusic5 = 59,
c_JBMusic6 = 60,
c_InfoCenter_3rd_Floor_Music = 61,
c_Elevator_Music = 62,
c_PizzaMission_Music = 63,
c_HelicopterBuild_Flic = 64,
c_DuneCarBuild_Flic = 65,
c_JetskiBuild_Flic = 66,
c_RaceCarBuild_Flic = 67
};
} // namespace JukeboxScript
#endif // JUKEBOX_ACTIONS_H