2023-06-29 04:10:08 -04:00
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#ifndef LEGOACTOR_H
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#define LEGOACTOR_H
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#include "decomp.h"
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#include "legoentity.h"
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// VTABLE 0x100d6d68
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// SIZE 0x78
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class LegoActor : public LegoEntity
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{
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public:
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LegoActor();
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// OFFSET: LEGO1 0x1002d210
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x100f0124
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return "LegoActor";
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}
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// OFFSET: LEGO1 0x1002d220
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
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}
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virtual void VTable0x50(); // vtable+0x50
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virtual void VTable0x54(); // vtable+0x54
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virtual void VTable0x58(); // vtable+0x58
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virtual void VTable0x5c(); // vtable+0x5c
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virtual void VTable0x60(); // vtable+0x60
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virtual void VTable0x64(); // vtable+0x64
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private:
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undefined unk68[0x10];
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};
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#endif // LEGOACTOR_H
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