isle-portable/LEGO1/act2brick.h

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#ifndef ACT2BRICK_H
#define ACT2BRICK_H
#include "legopathactor.h"
// VTABLE 0x100d9b60
// SIZE 0x194
class Act2Brick : public LegoPathActor
{
public:
Act2Brick();
virtual ~Act2Brick() override; // vtable+0x0
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x08
// OFFSET: LEGO1 0x1007a360
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f0438
return "Act2Brick";
}
// OFFSET: LEGO1 0x1007a370
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(Act2Brick::ClassName(), name) || LegoEntity::IsA(name);
}
};
#endif // ACT2BRICK_H