2023-06-29 04:10:08 -04:00
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#ifndef AMBULANCE_H
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#define AMBULANCE_H
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#include "islepathactor.h"
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2024-05-03 12:19:12 -04:00
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class AmbulanceMissionState;
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2023-12-06 07:10:45 -05:00
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// VTABLE: LEGO1 0x100d71a8
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// SIZE 0x184
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class Ambulance : public IslePathActor {
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public:
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Ambulance();
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~Ambulance() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x10035fa0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03c4
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return "Ambulance";
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}
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// FUNCTION: LEGO1 0x10035fb0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Ambulance::ClassName()) || IslePathActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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void VTable0x70(float p_float) override; // vtable+0x70
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MxU32 VTable0xcc() override; // vtable+0xcc
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MxU32 VTable0xd4(LegoControlManagerEvent& p_param) override; // vtable+0xd4
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MxU32 VTable0xdc(MxType19NotificationParam&) override; // vtable+0xdc
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void VTable0xe4() override; // vtable+0xe4
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2024-05-24 14:07:36 -04:00
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void CreateState();
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void FUN_10036e60();
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void FUN_10037060();
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2024-01-18 08:34:14 -05:00
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// SYNTHETIC: LEGO1 0x10036130
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// Ambulance::`scalar deleting destructor'
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private:
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undefined m_unk0x160[4]; // 0x160
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AmbulanceMissionState* m_state; // 0x164
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MxS16 m_unk0x168; // 0x168
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MxS16 m_unk0x16a; // 0x16a
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16e; // 0x16e
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MxS16 m_unk0x170; // 0x170
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MxS16 m_unk0x172; // 0x172
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MxS32 m_unk0x174; // 0x174
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MxS32 m_unk0x178; // 0x178
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MxFloat m_unk0x17c; // 0x17c
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MxFloat m_time; // 0x180
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};
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#endif // AMBULANCE_H
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