isle-portable/LEGO1/lego/sources/geom/legovertex.h

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#ifndef __LEGOVERTEX_H
#define __LEGOVERTEX_H
#include "misc/legotypes.h"
class LegoStorage;
// SIZE 0x0c
class LegoVertex {
public:
LegoVertex();
LegoFloat GetCoordinate(LegoU32 p_i) { return m_coordinates[p_i]; }
void SetCoordinate(LegoU32 p_i, LegoFloat p_coordinate) { m_coordinates[p_i] = p_coordinate; }
LegoFloat GetX() { return m_coordinates[0]; }
void SetX(LegoFloat p_x) { m_coordinates[0] = p_x; }
LegoFloat GetY() { return m_coordinates[1]; }
void SetY(LegoFloat p_y) { m_coordinates[1] = p_y; }
LegoFloat GetZ() { return m_coordinates[2]; }
void SetZ(LegoFloat p_z) { m_coordinates[2] = p_z; }
LegoBool IsOrigin() { return m_coordinates[0] == 0.0 && m_coordinates[1] == 0.0 && m_coordinates[2] == 0.0; }
LegoResult Read(LegoStorage* p_storage);
LegoFloat& operator[](int i) { return m_coordinates[i]; }
LegoFloat operator[](int i) const { return m_coordinates[i]; }
protected:
LegoFloat m_coordinates[3]; // 0x00
};
#endif // __LEGOVERTEX_H