mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 23:48:12 -05:00
79 lines
1.8 KiB
C
79 lines
1.8 KiB
C
|
#ifndef __LEGOMESH_H
|
||
|
#define __LEGOMESH_H
|
||
|
|
||
|
#include "decomp.h"
|
||
|
#include "misc/legocolor.h"
|
||
|
#include "misc/legotypes.h"
|
||
|
|
||
|
class LegoStorage;
|
||
|
|
||
|
// SIZE 0x1c
|
||
|
struct LegoMeshUnkComponent {
|
||
|
~LegoMeshUnkComponent()
|
||
|
{
|
||
|
if (m_unk0x08) {
|
||
|
delete m_unk0x08;
|
||
|
}
|
||
|
if (m_unk0x0c) {
|
||
|
delete m_unk0x0c;
|
||
|
}
|
||
|
if (m_unk0x10) {
|
||
|
delete m_unk0x10;
|
||
|
}
|
||
|
if (m_unk0x14) {
|
||
|
delete m_unk0x14;
|
||
|
}
|
||
|
if (m_unk0x18) {
|
||
|
delete m_unk0x18;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
undefined m_unk0x00[8]; // 0x00
|
||
|
undefined* m_unk0x08; // 0x08
|
||
|
undefined* m_unk0x0c; // 0x0c
|
||
|
undefined* m_unk0x10; // 0x10
|
||
|
undefined* m_unk0x14; // 0x14
|
||
|
undefined* m_unk0x18; // 0x18
|
||
|
};
|
||
|
|
||
|
// VTABLE: LEGO1 0x100dd228
|
||
|
// SIZE 0x24
|
||
|
class LegoMesh {
|
||
|
public:
|
||
|
enum {
|
||
|
e_flat,
|
||
|
e_gouraud,
|
||
|
e_wireframe
|
||
|
};
|
||
|
|
||
|
LegoMesh();
|
||
|
virtual ~LegoMesh();
|
||
|
LegoColor GetColor() { return m_color; }
|
||
|
void SetColor(LegoColor p_color) { m_color = p_color; }
|
||
|
LegoFloat GetAlpha() { return m_alpha; }
|
||
|
LegoU8 GetShading() { return m_shading; }
|
||
|
void SetShading(LegoU8 p_shading) { m_shading = p_shading; }
|
||
|
LegoU8 GetUnknown0x0d() { return m_unk0x0d; }
|
||
|
const LegoChar* GetTextureName() { return m_textureName; }
|
||
|
const LegoChar* GetMaterialName() { return m_materialName; }
|
||
|
LegoBool GetUnknown0x21() { return m_unk0x21; }
|
||
|
LegoResult Read(LegoStorage* p_storage);
|
||
|
|
||
|
// SYNTHETIC: LEGO1 0x100d3840
|
||
|
// LegoMesh::`scalar deleting destructor'
|
||
|
|
||
|
protected:
|
||
|
LegoColor m_color; // 0x04
|
||
|
LegoFloat m_alpha; // 0x08
|
||
|
LegoU8 m_shading; // 0x0c
|
||
|
LegoU8 m_unk0x0d; // 0x0d
|
||
|
LegoMeshUnkComponent* m_unk0x10; // 0x10 - unused, except in destructor
|
||
|
undefined4 m_unk0x14; // 0x14 - unused
|
||
|
LegoChar* m_textureName; // 0x18
|
||
|
LegoChar* m_materialName; // 0x1c
|
||
|
undefined m_unk0x20; // 0x20 - unused
|
||
|
LegoBool m_unk0x21; // 0x21
|
||
|
};
|
||
|
|
||
|
#endif // __LEGOMESH_H
|