isle-portable/LEGO1/lego/legoomni/include/lego3dsound.h

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#ifndef LEGO3DSOUND_H
#define LEGO3DSOUND_H
#include "decomp.h"
#include "mxtypes.h"
#include <dsound.h>
class LegoROI;
// VTABLE: LEGO1 0x100d5778
// SIZE 0x30
class Lego3DSound {
public:
Lego3DSound();
virtual ~Lego3DSound();
void Init();
MxResult Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char*, MxS32 p_volume);
void Destroy();
undefined4 FUN_100118e0(LPDIRECTSOUNDBUFFER p_directSoundBuffer);
void FUN_10011ca0();
MxS32 FUN_10011cf0(undefined4, undefined4);
// SYNTHETIC: LEGO1 0x10011650
// Lego3DSound::`scalar deleting destructor'
private:
undefined m_unk0x04[4]; // 0x04
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x08
LegoROI* m_unk0x0c; // 0x0c
undefined4 m_unk0x10; // 0x10
MxBool m_unk0x14; // 0x14
MxBool m_unk0x15; // 0x15
undefined4 m_unk0x18; // 0x18
undefined m_unk0x1c[0x10]; // 0x1c
MxS32 m_volume; // 0x2c
};
#endif // LEGO3DSOUND_H