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#include "legoanimationmanager.h"
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// GLOBAL: LEGO1 0x100f74f8
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int g_legoAnimationManagerConfig = 1;
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// FUNCTION: LEGO1 0x1005eb50
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void LegoAnimationManager::configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig)
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{
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g_legoAnimationManagerConfig = p_legoAnimationManagerConfig;
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}
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// STUB: LEGO1 0x1005eb60
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LegoAnimationManager::LegoAnimationManager()
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{
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// TODO
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}
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// STUB: LEGO1 0x1005ed30
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LegoAnimationManager::~LegoAnimationManager()
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{
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// TODO
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}
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// STUB: LEGO1 0x1005f130
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void LegoAnimationManager::Init()
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{
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// TODO
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}
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// STUB: LEGO1 0x1005f6d0
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void LegoAnimationManager::FUN_1005f6d0(MxBool)
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{
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// TODO
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}
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// STUB: LEGO1 0x100619f0
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MxLong LegoAnimationManager::Notify(MxParam& p_param)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10061cc0
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MxResult LegoAnimationManager::Tickle()
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10064670
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void LegoAnimationManager::FUN_10064670(MxBool)
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{
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}
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