isle-portable/LEGO1/mxrect32.h

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#ifndef MXRECT32_H
#define MXRECT32_H
#include "mxpoint32.h"
#include "mxsize32.h"
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class MxRect32 {
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public:
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MxRect32() {}
MxRect32(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom)
{
this->m_left = p_left;
this->m_top = p_top;
this->m_right = p_right;
this->m_bottom = p_bottom;
}
MxRect32(const MxPoint32& p_point, const MxSize32& p_size)
{
this->m_left = p_point.m_x;
this->m_top = p_point.m_y;
this->m_right = p_size.m_width;
this->m_bottom = p_size.m_height;
}
inline void SetPoint(const MxPoint32& p_point)
{
this->m_left = p_point.m_x;
this->m_top = p_point.m_y;
}
inline void SetSize(const MxSize32& p_size)
{
this->m_right = p_size.m_width;
this->m_bottom = p_size.m_height;
}
inline MxS32 GetWidth() { return (m_right - m_left) + 1; }
inline MxS32 GetHeight() { return (m_bottom - m_top) + 1; }
inline MxPoint32 GetPoint() { return MxPoint32(this->m_left, this->m_top); }
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MxS32 m_left;
MxS32 m_top;
MxS32 m_right;
MxS32 m_bottom;
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};
#endif // MXRECT32_H