isle-portable/LEGO1/lego/legoomni/src/isle/isle.cpp

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#include "isle.h"
#include "act1state.h"
#include "ambulance.h"
#include "islepathactor.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
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#include "legoomni.h"
#include "legoutil.h"
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#include "mxnotificationmanager.h"
#include "mxtransitionmanager.h"
#include "pizza.h"
#include "towtrack.h"
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DECOMP_SIZE_ASSERT(Isle, 0x140);
// FUNCTION: LEGO1 0x10030820
Isle::Isle()
{
m_pizza = NULL;
m_pizzeria = NULL;
m_towtrack = NULL;
m_ambulance = NULL;
m_jukebox = NULL;
m_helicopter = NULL;
m_bike = NULL;
m_dunebuggy = NULL;
m_motocycle = NULL;
m_skateboard = NULL;
m_racecar = NULL;
m_jetski = NULL;
m_act1state = 0;
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m_unk0x13c = 0;
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x10030a50
Isle::~Isle()
{
TransitionManager()->SetWaitIndicator(NULL);
ControlManager()->Unregister(this);
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
if (CurrentActor() != NULL) {
VTable0x6c(CurrentActor());
}
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x10030b20
MxResult Isle::Create(MxDSAction& p_dsAction)
{
GameState()->FindLoadedAct();
MxResult result = LegoWorld::Create(p_dsAction);
if (result == SUCCESS) {
ControlManager()->Register(this);
InputManager()->SetWorld(this);
GameState()->StopArea(LegoGameState::e_previousArea);
switch (GameState()->GetLoadedAct()) {
case LegoGameState::e_act2:
GameState()->StopArea(LegoGameState::e_act2main);
break;
case LegoGameState::e_act3:
GameState()->StopArea(LegoGameState::e_act2main); // Looks like a bug
break;
case LegoGameState::e_actNotFound:
m_unk0x13c = 2;
}
if (GameState()->GetCurrentArea() == LegoGameState::e_isle) {
GameState()->SetCurrentArea(LegoGameState::e_noArea);
}
LegoGameState* gameState = GameState();
Act1State* state = (Act1State*) gameState->GetState("Act1State");
if (state == NULL) {
state = (Act1State*) gameState->CreateState("Act1State");
}
m_act1state = state;
FUN_1003ef00(TRUE);
GameState()->SetDirty(TRUE);
}
return result;
}
// FUNCTION: LEGO1 0x10030c10
MxLong Isle::Notify(MxParam& p_param)
{
MxLong result = 0;
LegoWorld::Notify(p_param);
if (m_worldStarted) {
switch (((MxNotificationParam&) p_param).GetNotification()) {
case c_notificationEndAction:
result = StopAction(p_param);
break;
case c_notificationButtonUp:
case c_notificationButtonDown:
switch (m_act1state->GetUnknown18()) {
case 3:
result = m_pizza->Notify(p_param);
break;
case 10:
result = m_ambulance->Notify(p_param);
break;
}
break;
case c_notificationClick:
result = HandleType17Notification(p_param);
break;
case c_notificationType18:
switch (m_act1state->GetUnknown18()) {
case 4:
result = CurrentActor()->Notify(p_param);
break;
case 8:
result = m_towtrack->Notify(p_param);
break;
case 10:
result = m_ambulance->Notify(p_param);
break;
}
break;
case c_notificationType19:
result = HandleType19Notification(p_param);
break;
case c_notificationType20:
Enable(TRUE);
break;
case c_notificationTransitioned:
result = HandleTransitionEnd();
break;
}
}
return result;
}
// STUB: LEGO1 0x10030d90
MxLong Isle::StopAction(MxParam& p_param)
{
return 0;
}
// FUNCTION: LEGO1 0x10030fc0
void Isle::ReadyWorld()
{
LegoWorld::ReadyWorld();
if (m_act1state->GetUnknown21()) {
GameState()->SwitchArea(LegoGameState::e_infomain);
m_act1state->SetUnknown18(0);
m_act1state->SetUnknown21(0);
}
else if (GameState()->GetLoadedAct()) {
FUN_1003ef00(TRUE);
FUN_10032620();
m_act1state->FUN_10034d00();
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
}
}
// STUB: LGEO1 0x10031030
MxLong Isle::HandleType17Notification(MxParam& p_param)
{
return 0;
}
// STUB: LEGO1 0x100315f0
MxLong Isle::HandleType19Notification(MxParam& p_param)
{
return 0;
}
// STUB: LEGO1 0x10031820
void Isle::Enable(MxBool p_enable)
{
if (m_set0xd0.empty() == p_enable) {
return;
}
LegoWorld::Enable(p_enable);
m_radio.Initialize(p_enable);
if (p_enable) {
// TODO
}
else {
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
}
}
// STUB: LEGO1 0x10032620
void Isle::FUN_10032620()
{
// TODO
}
// STUB: LEGO1 0x100327a0
MxLong Isle::HandleTransitionEnd()
{
return 0;
}
// FUNCTION: LEGO1 0x10032f10
void Isle::Add(MxCore* p_object)
{
LegoWorld::Add(p_object);
if (p_object->IsA("Pizza")) {
m_pizza = (Pizza*) p_object;
}
else if (p_object->IsA("Pizzeria")) {
m_pizzeria = (Pizzeria*) p_object;
}
else if (p_object->IsA("TowTrack")) {
m_towtrack = (TowTrack*) p_object;
}
else if (p_object->IsA("Ambulance")) {
m_ambulance = (Ambulance*) p_object;
}
else if (p_object->IsA("JukeBoxEntity")) {
m_jukebox = (JukeBoxEntity*) p_object;
}
else if (p_object->IsA("Helicopter")) {
m_helicopter = (Helicopter*) p_object;
}
else if (p_object->IsA("Bike")) {
m_bike = (Bike*) p_object;
}
else if (p_object->IsA("DuneBuggy")) {
m_dunebuggy = (DuneBuggy*) p_object;
}
else if (p_object->IsA("Motorcycle")) {
m_motocycle = (Motocycle*) p_object;
}
else if (p_object->IsA("SkateBoard")) {
m_skateboard = (SkateBoard*) p_object;
}
else if (p_object->IsA("Jetski")) {
m_jetski = (Jetski*) p_object;
}
else if (p_object->IsA("RaceCar")) {
m_racecar = (RaceCar*) p_object;
}
}
// FUNCTION: LEGO1 0x10033050
void Isle::VTable0x6c(IslePathActor* p_actor)
{
LegoWorld::Remove(p_actor);
if (p_actor->IsA("Helicopter")) {
m_helicopter = NULL;
}
else if (p_actor->IsA("DuneBuggy")) {
m_dunebuggy = NULL;
}
else if (p_actor->IsA("Jetski")) {
m_jetski = NULL;
}
else if (p_actor->IsA("RaceCar")) {
m_racecar = NULL;
}
}
// STUB: LEGO1 0x10033180
MxBool Isle::VTable0x64()
{
// TODO
return FALSE;
}