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#ifndef LEGOCAMERACONTROLLER_H
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#define LEGOCAMERACONTROLLER_H
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#include "mxcore.h"
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#include "realtime/matrix.h"
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#include "realtime/vector.h"
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// VTABLE: LEGO1 0x100d57b0
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// SIZE 0xc8
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class LegoCameraController : public MxCore {
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public:
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LegoCameraController();
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virtual ~LegoCameraController() override; // vtable+0x0
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// FUNCTION: LEGO1 0x10011ec0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0850
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return "LegoCameraController";
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}
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// FUNCTION: LEGO1 0x10011ed0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
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}
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void LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up);
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void FUN_100123e0(Matrix4Data& p_transform, MxU32);
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Vector3Data& FUN_10012740();
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Vector3Data& FUN_100127f0();
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Vector3Data& FUN_100128a0();
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};
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#endif // LEGOCAMERACONTROLLER_H
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