isle-portable/LEGO1/lego/legoomni/include/legoanimpresenter.h

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#ifndef LEGOANIMPRESENTER_H
#define LEGOANIMPRESENTER_H
#include "anim/legoanim.h"
#include "legoroilist.h"
#include "mxgeometry/mxgeometry3d.h"
#include "mxgeometry/mxmatrix.h"
#include "mxvideopresenter.h"
class LegoWorld;
class LegoAnimClass;
class LegoAnimActor;
struct LegoAnimStructComparator {
MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmp(p_a, p_b) < 0; }
};
// SIZE 0x08
struct LegoAnimStruct {
LegoROI* m_roi; // 0x00
MxU32 m_index; // 0x04
};
typedef map<const char*, LegoAnimStruct, LegoAnimStructComparator> LegoAnimPresenterMap;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// VTABLE: LEGO1 0x100d90c8
// SIZE 0xbc
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class LegoAnimPresenter : public MxVideoPresenter {
public:
enum {
c_bit1 = 0x01,
c_bit2 = 0x02
};
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LegoAnimPresenter();
~LegoAnimPresenter() override;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10068530
inline const char* ClassName() const override // vtable+0x0c
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{
// STRING: LEGO1 0x100f071c
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return "LegoAnimPresenter";
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10068540
inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
return !strcmp(p_name, LegoAnimPresenter::ClassName()) || MxVideoPresenter::IsA(p_name);
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}
void ReadyTickle() override; // vtable+0x18
void StartingTickle() override; // vtable+0x1c
void StreamingTickle() override; // vtable+0x20
void DoneTickle() override; // vtable+0x2c
void ParseExtra() override; // vtable+0x30
MxResult AddToManager() override; // vtable+0x34
void Destroy() override; // vtable+0x38
MxResult StartAction(MxStreamController* p_controller, MxDSAction* p_action) override; // vtable+0x3c
void EndAction() override; // vtable+0x40
void PutFrame() override; // vtable+0x6c
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virtual MxResult CreateAnim(MxStreamChunk* p_chunk); // vtable+0x88
virtual void VTable0x8c(); // vtable+0x8c
virtual void VTable0x90(); // vtable+0x90
virtual MxResult VTable0x94(Vector3&, Vector3&, float, float, Vector3&); // vtable+0x94
virtual void VTable0x98(); // vtable+0x98
// FUNCTION: LEGO1 0x1000c990
virtual LegoROI** GetROIMap(MxU32& p_roiMapSize)
{
p_roiMapSize = m_roiMapSize;
return m_roiMap;
} // vtable+0x9c
virtual void VTable0xa0(Matrix4*); // vtable+0xa0
MxResult FUN_1006afc0(MxMatrix*&, undefined4);
MxResult FUN_1006b140(LegoROI* p_roi);
void FUN_1006d680(LegoAnimActor* p_actor, MxFloat p_value);
inline LegoAnim* GetAnimation() { return m_anim; }
const char* GetActionObjectName();
protected:
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void Init();
void Destroy(MxBool p_fromDestructor);
LegoChar* FUN_10069150(const LegoChar* p_und1);
void FUN_100692b0();
void FUN_100695c0();
LegoChar* FUN_100697c0(const LegoChar* p_und1, const LegoChar* p_und2);
LegoBool FUN_100698b0(const CompoundObject& p_rois, const LegoChar* p_und2);
LegoROI* FUN_100699e0(const LegoChar* p_und);
void FUN_10069b10();
void FUN_1006a3c0(LegoAnimPresenterMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi);
void FUN_1006a4f0(LegoAnimPresenterMap& p_map, LegoAnimNodeData* p_data, const LegoChar* p_und, LegoROI* p_roi);
void FUN_1006ab70();
LegoBool FUN_1006aba0();
MxBool FUN_1006abb0(LegoTreeNode* p_node, LegoROI* p_roi);
void FUN_1006ac90();
void FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix);
void FUN_1006c8a0(MxBool p_bool);
LegoAnim* m_anim; // 0x64
LegoROI** m_roiMap; // 0x68
MxU32 m_roiMapSize; // 0x6c
LegoROIList* m_unk0x70; // 0x70
LegoROIList* m_unk0x74; // 0x74
MxMatrix* m_unk0x78; // 0x78
MxU32 m_flags; // 0x7c
LegoWorld* m_currentWorld; // 0x80
MxAtomId m_animAtom; // 0x84
undefined4 m_unk0x88; // 0x88
LegoROI** m_unk0x8c; // 0x8c
const char** m_unk0x90; // 0x90
MxU8 m_unk0x94; // 0x94
undefined m_unk0x95; // 0x95
MxBool m_unk0x96; // 0x96
undefined m_unk0x97; // 0x97
undefined4 m_unk0x98; // 0x98
MxS16 m_unk0x9c; // 0x9c
undefined4 m_unk0xa0; // 0xa0
undefined4 m_unk0xa4; // 0xa4
Mx3DPointFloat m_unk0xa8; // 0xa8
};
// clang-format off
// SYNTHETIC: LEGO1 0x10068650
// LegoAnimPresenter::`scalar deleting destructor'
// TEMPLATE: LEGO1 0x10069d80
// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::~_Tree<char const *,pair<char const * const,LegoAni
// TEMPLATE: LEGO1 0x10069e50
// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::iterator::_Inc
// TEMPLATE: LEGO1 0x10069e90
// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::erase
// TEMPLATE: LEGO1 0x1006a2e0
// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Erase
// TEMPLATE: LEGO1 0x1006a320
// Map<char const *,LegoAnimStruct,LegoAnimStructComparator>::~Map<char const *,LegoAnimStruct,LegoAnimStructComparator>
// TEMPLATE: LEGO1 0x1006a370
// map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::~map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >
// TEMPLATE: LEGO1 0x1006a750
// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::iterator::_Dec
// TEMPLATE: LEGO1 0x1006a7a0
// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Insert
// GLOBAL: LEGO1 0x100f7688
// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Nil
// clang-format on
#endif // LEGOANIMPRESENTER_H